WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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Uh, I don't remember that section having that color when it was first posted.

Wait, no. I see what is going on. This was all originally posted in the normal color, but when Amberly exalted and dodged her way out of existing for that moment it erased all prior memory of her. So the text was set to that color intentionally to be as invisible as possible but still able to be read by us (fate spiders) by taking a closer look.

That's really cool and clever.
 
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Ok, um. Two things that weren't discussed prior to the next update, at least.

1. Why the color shifting? It has something to do with the Commissar specifically, obviously, but I can't see a clear reason for it.
2. The reason why I care: this specific shade is completely invisible on the Industrial Style, but since it isn't actually invisitext the highlighter doesn't show that it's there.

Edit: ok, I've caught up, and this is obviously Amberly's Arcane Fate hitting the memories of this moment. But the issue of this specific shade of grey being completely invisible remains, and I don't think is what is intended.
It was intended, Dragon just didn't know the transparent tag existed.
 
Adhoc vote count started by DragonCobolt on Jun 9, 2024 at 9:09 AM, finished with 30 posts and 16 votes.


I came up with a good plan*

*disclaimer: I didn't, actually, I was just really feeling a bit tired on writing, so I took a few days off
 
Valor and Skill (3.0)
"Valor and skill?" you asked.

"Valor!" Amberly thrust out her finger, dramatically. "And skill! And for you two, it will require stealth and guile as well."

"All right, what's the plan?" Kit asked.

"You two advance underground in the sewer network between us and the enemy forces, reinforced by my carefully selected Cadian Shock Troops. You will arrive within the internal structure from beneath, then free the hostages and reveal...your ANIMAS!" She swept out her palm dramatically, her voice full of eagerness. "With the blazing light of the Emperor himself at their back and their leaders within range of your mighty pussiance, their common troops will be thrown into disarray! Then it is merely a simple matter of enfilading them using the old trenches that sprawl around their fortress of evil, led primarily by our most experienced troopers. The biggest danger shall be their tanks, which I shall destroy myself, using my own might and abilities."

You blinked. "Is that a good plan?" you whispered to Kit.

Kit shrugged. "The old general's plan was mostly just throwing troops at the problem until the troops were dead or the problems were gone," he said.

"...okay," you said.

You swore Amberly breathed out a quiet sigh of relief.

***
The Cadian Stormtroopers - led by Barik - walked behind you as you stepped down the sewage tunnel, your Lens Lance gripped in your hands. Their stablights shone along the walls and floors, showing the gratings, the curved ceiling - cracked by the orbital impacts, but for the most part intact. There were a lot of desiccated bodies down here, meaning even the Cadians had to put on breathers. Kit stepped over a corpse that was clutching something small that you didn't want to think about. "Why did they die? They had shelter?"

"The fires," you murmured. "The, um, sewers don't have enclosed ventilations. So...oxygen. Gone. Smoke goes down."

"...right," Kit said. Then, softer still. "Bastards."

"What?" You looked at him.

"High Command," he said, shrugging. "They're bastards for doing this."

"I..." You hesitated. Even without much training in the field of war, you had to admit, you couldn't see the logic beyond...well, the orbital drop would have caused what the ancients called a Kessler Syndrome. It would have obliterated any small craft, or non-shielded voidships. That'd have forced the enemy to deploy slower, and would have caused many casualties. It had probably gutted a bunch of the enemy forces. It also meant if they had won...and it had looked as if they had overwhelming numbers...then they would have gained a planet that would not have produced nearly so much. Protect what you can destroy - the manufactorums and habs that the Guard had shielded were small in number, enough to maintain planetary production until recolonization and reconstruction...but also, small enough that the Guard could destroy them if they were going to be...taken...

You stepped on a body in distraction - and Kit grabbed your arm as you almost fell. "You okay?" he asked.

"Y-Yeah," you whispered, jerking your boot free. Just bodies, you thought. THey died for the Emperor. It's an honor.

Right?

Right.

Right!

You pushed forward and, fortunately, came around a corner that led to a corridor that wasn't choked full of corpses. As you walked, you stammered. "S-So, uh, about that Amberly. What a...what a silly, um, person."

Kit chuckled. "She's what my old DI would have called a Section-9."

You chuckled. "My DI would have called her a Batch Faliure."

Kit grinned. "Oh, she's not that bad. Did you notice how scared she smelled the whole time she was talking? I think she was compensating."

"...smelled?"

He coughed. "Well, uh...I guess my sense of smell's a bit better than it used to be. Also, not wearing a mask."

Your hand went to your face mask, adjusting it slightly. Not that it needed it.

Kit brushed your shoulder with his hand, then squeezed.

You smiled with your shoulders, then started forward again. Kit and you walked in amiable silence. Then, playfully. "So, you know, Cadians have a normal ratio of five to one for their men," he said. "Wives, I mean. It's a population thing."

You choked on nothing at all. "Kit!"

"Just sayin', it's the most normal part of this whole...whatever is going on with us," he said, grinning impishly at you. You were fairly sure it was impish. You wanted to kick his shin, but glanced back at the stormtroopers. They were all looking around alertly - though you were pretty sure Barik was smiling, his shoulders had the right twist to them.

"Not in front of the stormtroopers!" you hissed.

"Sorry," Kit leaned over and kissed your plasleather-clad cheek.

"Kit!" you squeaked.

"Sorry again!" he kissed your other cheek.

You stalked off as fast as you could - and were sure the stormtroopers were snickering now.

After a few more minuets - checking your chron along the way just to make sure you were on time - you came at last to the area that you hoped to find: The subterranean entrance into the hydroponics bay. You peeked around the corner, then jerked back. There was something at the end of the corridor...and the strangest thing was that you...swore you recognized it. You peeked around the corner. The end of the corridor was guarded by a kind of...manta-ray looking creature, which writhed and twisted in the air, bending back in on itself again and again - with a kind of metallic chain wrapped around its throat and driven into the metal before the stairwell.

"That's a Screamer of Tzneetch," you whispered. "Driven to hunt souls...it's a daemon, first circle, creation of the outer souls of Tzneetch to be used as their agents in the Wyld. Hurm." You rubbed your mask. "I wonder if the old treaties still apply..."

"...what?" Kit asked.

"What?" you asked him, looking back. "When the Primordials were first cast back into the Wyld, ancient treaties were carven into their innermost Fetish-Souls. Surrender oaths. If they still apply, I can probably just capture it."

"...what!?" Kit asked, even more forcefully.

---
...well, that was an odd intrusive thought
[ ] Spend X motes to buff your Occult with your Excellency and try and claim the Screamer for yourself. (Write in how much, the max is 6)
[ ] Kill it.
[ ] Have Kit kill it.
[ ] Write in.

STATS
Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 7 | Solar XP: 8
Major Projects: 0/5
SXP: 46 | GXP: 15 | WXP: 3


Kit survival roll: 3s (vs diff 2)
41 occult roll: 5s (vs diff 3)
 
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The end of the corridor was guarded by a kind of...manta-ray looking creature, which writhed and twisted in the air, bending back in on itself again and again - with a kind of metallic chain wrapped around its throat and driven into the metal before the stairwell.

"That's a Screamer of Tzneetch," you whispered. "Driven to hunt souls...it's a daemon, first circle, creation of the outer souls of Tzneetch to be used as their agents in the Wyld. Hurm." You rubbed your mask. "I wonder if the old treaties still apply..."
[ ] Spend X motes to buff your Occult with your Excellency and try and claim the Screamer for yourself. (Write in how much)
As a Thousand Suns player this is so tempting.

"What?" you asked him, looking back. "When the Primordials were first cast back into the Wyld, ancient treaties were carven into their innermost Fetish-Souls. Surrender oaths. If they still apply, I can probably just capture it."
Wait what? Does this mean that the Ruinous Powers are Yozi in this quest?
 
[X] Spend 5 motes to buff your Occult with your Excellency and try and claim the Screamer for yourself.
-[X] "Hey Kit how big a distraction would turning the sorcerers pet back on him be?"

I'm not sure what the mote limit is.
 
[X] Spend 5 motes to buff your Occult with your Excellency and try and claim the Screamer for yourself.
-[X] "Hey Kit how big a distraction would turning the sorcerers pet back on him be?"

picking this option specifically because I think it would be an interesting bad idea for 41-22 and bring her to truly wrestle with her past self as not just a lens to question her Krieg and Imperium dogma but as a flawed biased source in of itself, who else but an Elder Solar about to trigger the Usurpation would have such hubris as to immediately attempt to bind a Daemon of Tzeentch as though a demon of the Yozi, just out on the battlefield instead of a mad science laboratory rigged to blow as a failsafe, no less?
 
[X] Kill it.
[X] Have Kit kill it.

Yeah, I'm on the don't start consorting with daemons right in front of the Imperium side of things.
 
Can Lunars take Yozi shapes?
No they can not Lunars are strictly limited to human and animal shapes which means that they can't take the forms of Yozi (becoming a primordial is an Infernal trick) or any of their sub-souls/demons.

You know thinking on it Kit could preform sacred hunts on most Xenos like Tau since they are mundane species.

EDIT: To quote the relevant clarification text from the 3rd ed Lunars rulebook:
Lunars page 131 said:
WHAT ARE ANIMALS?
Lunars are limited to taking human and animal
forms — they can't become magical beasts, spirits,
or other strange creatures. Creation is home
to many animals extinct or fictional on Earth, and
the difference between them and magical beasts
isn't always obvious. If not specified, the Storyteller
determines whether a creature is an animal.
Intrinsic supernatural powers, like a fogshark's
ability to swim through mist, are disqualifying.
Beyond that, the Storyteller's decision should be
guided by whether the creature could exist (or
have existed) in the real world. If she thinks so,
it's probably an animal.​
 
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I'm not sure what the mote limit is.
For us right now, for Int+Occult is 6, so we can drop 6 motes on an Occult Excellency, because for Solars the dice cap is Attribute+Ability.
Lunars are Attribute, but can stunt two Attributes together for a cap of Attribute+Attribute.
Deebs are Ability+Specialty. They don't get excellencies for free, but all their excellencies come with extra stuff.
Sidereals have the lowest cap at (Higher of Essence or 3), but only pay one mote to raise static values, which only count as one die for them (and likewise automatic successes only count as adding one die instead of two)

So you might be thinking that Amberly can only add three dice to her War rolls. This is true. BUT, because Sidereals are cheating cheaters who cheat, she can spend five motes to add three dice and get successes on 5+ instead of 7+. (And at E3, 6m 1WP for three dice and sux on 4+)

[X] Spend 5 motes to buff your Occult with your Excellency and try and claim the Screamer for yourself.
-[X] "Hey Kit how big a distraction would turning the sorcerers pet back on him be?"

For some reason I don't think the Neomah would be big fans of She Who Thirsts.
 
[X] Kill it.
[X] Have Kit kill it.

Edit: Also, this is everyone's reminder to get the proper amount of sleep, I accidentally read Cadian as Canadian and it caused a lot of internal confusion for a moment.
 
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