WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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With arcane fate, I don't think Kimberly is on the paperwork as a commissioner and probably lost her spot as a recognized daughter of Cain. When she discovers that she is written out of history and her father's memoir she is going to need some snuggles from her boo.

[X] We still need to figure out what to do with the rest of the arrested command staff.

I look forward to the General exalting as a (Rolls dice) Strawmaiden? Why is that even on these dice?
 
[X] We still need to figure out what to do with the rest of the arrested command staff.
 
[X] "Well, Amberly, lets go and get the recon report."

She's such a Chuunibyou
 
Adhoc vote count started by DragonCobolt on Jun 3, 2024 at 9:22 AM, finished with 18 posts and 13 votes.


The rare Krieger who gets to poke their CO with a stick
 
Not Krieg (2.8)
You put your fingers against your temples, stepping away from Kit purely so you could think clearly. It was like there was some natural groove of a relationship between you and Cain and Kit, that you had all fallen into without thinking. You'd heard old fireteams were like this, if they had survived a mission or two, and started to operate together. A term floated in your head.

Circle.

You frowned. There were memories that weren't yours, dreams that weren't yours, relationships that...maybe you really had been possessed...but then the thought of what if Kit and you were just from some demon hit you and made you more terrified than you ever, ever, ever wanted to admit. The very idea made your stomach cramp and your throat go dry. You breathed in and out, slowly, carefully. Stay calm, 41. Stay calm. You turned back to face Cain and Kit. Cain was posing pompously and Kit had his hands in his pockets. It felt so...familiar...and almost comforting...it made you want to smile behind your mask.

Instead, you shook your head and crossed your arms over your chest - and Emperor Above, if that wasn't familiar too.

"We have to see the rest of the command staff," you said, firmly. "M-Maybe you can convince them that we're not traitors too?"

"Maybe I can!" Cain said, brightening. "After all, we have served together for months now and they all..." She paused, then nodded. "T-They all were very impressed with my service!"

"Were they, thought?" you asked.

"Yes!" she snapped, in a way you were almost positive meant...no. You grinned behind your mask.

When the three of you stepped into the brig proper, you saw the surviving officers were each in their own cells. There was the Mordian commander - a large, muscular man with a strange growth on his lip that bent sharply upwards at the tips, which he had kept neat despite his current condition. He prowled back and forth in the cell like a caged Kit. Next to him was your officer, 9-19. She sat in her cell, motionless, her mask still tight to her face. Next to her was the commander of the Scintillians who looked the most hard done by. The Fusiliers had had a remarkably fancy uniform, with high hats and red and gold all over them. Well, most of the gold had been ripped off and ragged rents covered his red jacket, revealing the white undershirt beneath, like a weird inversion of a man hit by stubberfire. He was laying flat on his cot, staring up at the ceiling.

The last of them was the Cadian. He had purple eyes, like Kit, and raven black hair, and your brain kept wanting to think he looked like Kit, despite the fact that on closer inspection, he was really nothing alike at all. It was the eyes and the hair, really. You frowned intently, while Cain stepped forward. "Fellow officers, I have returned with good news!"

The men and women all looked at her.

"Who are you?" the Cadian asked.

"I'm Amberly Cain!" she said, puffing up her chest. "Your doughty and dependable Regimental Commissar! I have returned from the depths of despair and darkness to bring news of a glorious dawn of victory and triumph!"

The four officers all glowered at her. 9-19 stood, then walked to her bars. "Our Regimental Commissar died on the first day of the fighting, as a hero. This is a sick joke." She pointed past Cain to you. "41-22, how can you dare to hide your face from your crimes?" Her voice was bitter. "You wearing that sickens me."

"I-I..." you stammered, your stomach tightening as the furious tones crept into your brain, like worms, wriggling.

Kit stepped past Cain. "Well, wait, Commander Quinn, do you recognize me?"

"Hey Kit," the Cadian said.

"Fhew," Kit said. "I think it's just you, Cain. 9-19 recognizes 41-22, and my cuz recognizes me."

"Hurm!" Cain said, rubbing her chin. "Maybe it's because I am not related to any of them, unlike the byzantine family trees of the Cadians, nor the vile machine-vat clone laboratories of fallen Krieg!"

"Hey!" you said. "Uterine Replicators aren't cloning!" They can just be used for cloning, you thought.

Kit sighed. "So, Commander Quinn, I know that this has all been really crazy, none of us has expected this. But...frak it, I'm not gonna mince words, or dance around what I think is going on here." He nodded. "I think I've been chosen by the Emperor. To protect her." He pointed at you - and made your tummy do summersaults and backflips. "And her." He pointed at Cain. "Since they're both important enough. He appeared to me, saved me from the fire at the aid station. He gave me these powers. That's gotta mean something, sir."

His words were firm and intent. The Scintillian had sat up from his torpor, frowning as he listened to this. The Mordian man crossed his arm over his chest, frowning. "Can you prove this Emperor gift?" he asked, his accent very thick.

9-19 shook her head. "They can't," she said.

"Um, I, uh, built a lance battery," you said. "An entire lance battery."

9-19 was silent for a long moment.

"...you did?"

***
The four officers stood on a hill, looking down on the massive beam weapon, its barrel lifting into the sky, the huge rotary turret it was trussed on surrounded by plasma genratoria and tents for the operating crew. The entire army was entrenched around it, and they had been working on building out the lines of slit trenches and firing lines and sandbags since the day had started. Clamoring voices came from the mess halls, and the faint sound omniatic prayers from the Tech-Priests sang out quietly. 9-19's shoulders were slack in shock, while Commander Quinn whistled slowly.

"Well, damn," he said. "That's a lance battery, alright."

"Technically, it's a single lance weapon," the Mordian said.

"A-Actually it's a quick firing rapid spool lance, on par with a doubled Titanforge, which means it, um..." You trailed off as they all looked at you. You coughed behind your mask.

"I think you might be blessed by the Omnisiah," Commander Quinn said. "Not the Emperor."

"Well, yeah, I am," you said. "Kit never said I was blessed by the Emperor. He just said he was. I'm...important." Saying that made you feel dirty.

9-19 shook her head slowly. "You are not Kreig..." she whispered.

But it wasn't condemnatory anymore. It was...wondering. Awed.

You took a step backwards. "N-No, I am! I just want to serve! I'm not special!" You said, hurriedly.

"No, I see what Kit says," 9-19 said. "You have been blessed by something greater. Emperor? Omnisiah? Maybe both, I don't know theology. But I do know us, as well as you do. You have been lifted from our people. Made...exalted above us." She nodded. "You are not Krieg anymore."

This felt almost worse than the condemnations.

---
As a note, no matter what you choose, the recon force will arrive next update
[ ] "Yes i am! I'm just...gonna...do stuff. Anyway! Looks like the recon forces are."
[ ] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!
[ ] She's right. You're not Krieg anymore. You're...
[ ] Write in your name (Kit provides it)
STATS
Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 2 | Solar XP: 4
Major Projects: 0/5
SXP: 46 | GXP: 15 | WXP: 3
 
I think it is too early to be giving a name to what we are, this is still the middle of desperate battle. That said the tension between the power and presence of a Solar and the culture of the Krieg is too great to ignore outright, not least because of said desperate battle. Chaos is also capable of social attacks. We should not give them an in with the cognitive dissonance.

[X] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!
 
[X] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!

It will need to happen eventually, so why not sooner rather than later?
 
[X] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!
 
[X] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!
 
[X] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!
 
I've fixed the character sheet, but if SV fucks up the formatting AGAIN after I fixed it twice, I am going to delete the quest and become a hermit
 
[X] "Yes i am! I'm just...gonna...do stuff. Anyway! Looks like the recon forces are."
-[X] "an exalted krieg(wo)man is still a krieg(wo)man, right?"
 
[X ] "Yes i am! I'm just...gonna...do stuff. Anyway! Looks like the recon forces are."
There's just so much stuff going on for her, I don't know if she's ready for that big step of taking her mask off!
 
[ ] "Yes i am! I'm just...gonna...do stuff. Anyway! Looks like the recon forces are."
[ ] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!
[ ] She's right. You're not Krieg anymore. You're...
[ ] Write in your name (Kit provides it)
Eh, don't really like the narrative beat here, of treating the mask as some kind of security blanket that needs to be gotten rid off to grow.
41-22 can keep the mask and grow. A thing that offers comfort and stability is not an impurity to be eliminated.

[X] She's wrong. If you can be lifted up, and so can others, then Krieg is not irredeemable. To be lifted up by the Emperor does not mean you cease to be Krieg, it means that Krieg is that little bit less stuck in a century of mud, heresy and treason. You are Krieg, and she is Krieg. Keep the mask. Let it be the beacon that call of Krieg forward.
 
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[X] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!

I've fixed the character sheet, but if SV fucks up the formatting AGAIN after I fixed it twice, I am going to delete the quest and become a hermit

Related: Fellow posters, if you're thinking about complaining about or requesting changes to the character sheet or want to point out some minor error elsewhere, could you please think for a moment about whether it's actually worth mentioning?
 
[X] Accept that you may not be exactly Kreig anymore...and take off your mask. Of course, it's still very muddy and...there's lots of grit on the wind, so, you'll put these goggles and maybe a cloth cover over your mouth and nose!
[X] She's right. You're not Krieg anymore. You're...
-[x] "Val Kyrja." The name means "Chooser of The Dead"

Just gotta pitch a name, writers brain compels me
 
Eh, don't really like the narrative beat here, of treating the mask as some kind of security blanket that needs to be gotten rid off to grow.
41-22 can keep the mask and grow. A thing that offers comfort and stability is not an impurity to be eliminated.

I mean...you have a sunnier disposition on kreig society than I do, i think
 
I mean...you have a sunnier disposition on kreig society than I do, i think
You gave it a bit of a culture with civilian masks, expression through trading them, and so on.

Krieg's problem is it's death complex, not it's masks.

The idea that the way, the only way, for 41-22 to grow is to abandon literally everything that sets her apart, even the things that are just different not harmfull and become "normal" bothers me.
 
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[X] "12-12 said that being chosen a Medic didn't make me less Krieg. This doesn't make me less Krieg either."

No idea if it is in character, but if it is acceptable I'll take that as my write-in.
 
Sure, I like these.

[X] "12-12 said that being chosen a Medic didn't make me less Krieg. This doesn't make me less Krieg either."

[X] She's wrong. If you can be lifted up, and so can others, then Krieg is not irredeemable. To be lifted up by the Emperor does not mean you cease to be Krieg, it means that Krieg is that little bit less stuck in a century of mud, heresy and treason. You are Krieg, and she is Krieg. Keep the mask. Let it be the beacon that call of Krieg forward.
 
[X] She's wrong. If you can be lifted up, and so can others, then Krieg is not irredeemable. To be lifted up by the Emperor does not mean you cease to be Krieg, it means that Krieg is that little bit less stuck in a century of mud, heresy and treason. You are Krieg, and she is Krieg. Keep the mask. Let it be the beacon that call of Krieg forward.
 
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