WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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I will give it a shot

Edit: A 6 and 10 that is two rerolls.

Edit 2: So that is a total of 9 from me.
gale threw 12 10-faced dice. Reason: Crafting Charms Total: 72
8 8 4 4 4 4 2 2 7 7 9 9 3 3 9 9 6 6 8 8 10 10 2 2
gale threw 2 10-faced dice. Reason: Crafting Charms Total: 14
9 9 5 5
 
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That's actually 13!

Cause +2 automatic successes for your stunt, and your nines and tens count as 2 successes.

So, reading from left to right: 1s, 1s, 2s, 2s, 1s, 2s,
2s

That's 11, plus 2 automatic, for 13s!

So, we're at 23/30!
 
Let's see how we roll.
10ebbor10 threw 12 10-faced dice. Reason: Crafting Total: 53
9 9 6 6 3 3 5 5 2 2 2 2 4 4 7 7 6 6 5 5 3 3 1 1
10ebbor10 threw 2 10-faced dice. Reason: Crafting Total: 8
6 6 2 2
10ebbor10 threw 1 10-faced dice. Reason: Crafting Total: 7
7 7
 
Here goes

So 10 successes, 5 threshold, putting us at 28
Legionman threw 16 10-faced dice. Total: 79
10 10 1 1 5 5 2 2 1 1 5 5 4 4 5 5 6 6 7 7 7 7 1 1 10 10 10 10 4 4 1 1
 
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A Blazing Furnace (2.1)
The cheering subsided - and everyone looked at you. The Magos' eyes shone with excitement - though you saw, also, some confusion. You gulped, then shifted on Kit's shoulder. You wondered why they all accepted him so easily. He was a eight foot tall beastman abhuman right now. Maybe they were too tired. Maybe there was something so compelling about his flowery language. Maybe it was just...the energy in the air. It crackled in your mind as you shifted, then got your boots under you. You stood on his shoulder, and everyone tensed, readying.

"You!" you said, pointing at a Cadian NCO. "I need five parallel trenches dug, a meter wide, ten meters long! Use your lasguns to melt the synthsand bags - setting two on constant fire ought to do it. Use those to plug your powerpacks into that." Your thrust your fingers again and again.

The NCO looked at the plasma generatoria you had gestured. He started to jog off.

"That's not-" a tech-priest started to speak.

"The adapters will work well enough! You! You!" you thrust your finger at the tech-priest and his fellow votivite. "Those trenches are going to be used for some large scale, basic smelting projects - nothing too pure will be required for it, but for the macrocircuitry, I need something with a purity of a...oh, uh..." You considered. "Six on the Lanesten-Makk Hagiographic Technosavantry Scale."

"A six!?" The tech-priest you had pointed asked. "With what, we're in artillery support."

You frowned. "Kit. Snap that in half."

You pointed at one of the earthshakers.

He shrugged, then picked you up by putting a paw around your entire waist (don't think about that don't think about that don't think about that) and then set you down next to him. He rolled his shoulders, shifted on his hind paws, bouncing a bit. You noticed that here and now he had somehow contrived to shift his leggings so they bulged around his lips like...very...tight shorts. You started doing math and looked away as he lifted a paw, clenched it into a fist, and punched the earthshaker barrel in half. It fell and as it fell, you slashed out with your own palm - feeling the vibrations in the metal. You caught them and twisted them with a tiny pulse of your fingers through your glove.

The barrel, already somewhat corroded by use, exploded into a thousand fragments. You let the impure ones zip away, some thudding into the mud, some whining past shocked heads. The ones that were suited to your purpose, you yanked from the air, arms blurring. You smashed them together in your hand, clenching your fist. Forge heat blazed as your anima flared, your caste mark blazing on your brow. You dragged the molten metal out into a haft, snatched a discarded auspex, shattered it and rebuilt it, then tied them all together with wire. Your palm swept, passing over it all to leave a perfectly balanced grav-smithy.

You tossed it to the shocked priest.

"That will do," you said, firmly. "Now! I want every scrap of metal, every shard of glass we can have!"

The entire army burst into motion.

The trenches were dug and lined. The spare metal was smelted down, and you got to work. Your gloves burned away and sparks danced along your trench coat, burning holes through it as you focused on purely the work - drawing forth the metal with your bare hands, forging it into chain links, planes, shapes. You tossed off orders - giving specifications down to the smallest decibel if needed, and the Magos and the priests followed you, working their fingers to the brass and the bone. Kit was always by your side, his vast strength somehow filling you with the energy to work and work, despite your aching bones and throbbing joints.

You cast the vast lenses in pits dug in the mud, and sparks flew into the gathering darkness. The thin shell of men around your trenchlines kept watch for enemies - but the shuttles flew into the belly of the great beast you hoped to slay, tiny pinpricks of brilliant light. And all the time, you held the shape of the lance in your mind. It was built into the hill itself, the barrel forming in a few hours, banded into place with chain and steel. The generatoria were expanded, then plugged in as you reached in to grip the condensed hydro-fuel and through a single spark of divine focus, caused them to fuse and yanked your hand back, palm smoking and hissing, face bathed in blue-white glows before you slammed the lids shut and let the generatoria flare and throb with their heat.

Dawn, at last, came, as the flames around you sputtered out and you wobbled, sagged, then fell backwards into Kit's arms.

"You've done enough, 41," he murmured.

"T-There's still calibrations we need doing..." You mumbled under your breath.

His arms snaked around you as the whole world seemed to war - dark and light. The darkness was your eyes closing, the light was the sun rising.

...how had you gotten so tired?

"Mm...warm..."

You muttered softly.

"Remember, um, the lance...mm, pulls left slightly...motonic frequencies should be...nine eight...something..."

***
Kit knelt beside the bed, and watched as the slender Krieger slept.

He shook his head slowly.

"How can someone so small..."

HHGNNNGKK...SNZZsshhhh...

HG...GL...GUGK...ZZZHGNN...


"...snore so...frakking loud," he muttered, his teeth flashing in a wry smile. His paw reached down - hovered over her mask. Then he simply adjusted it, to lay more comfortably, before drawing a blanket over her body. He stepped outside, while 41-22 slept. Once he was outside, the tech-priests all remained, their faces concerned. Or, at least, they smelled concerned.

"Is she-" one of them started.

"The Natural Magos, she was exposed to more radiation flux than any mortal could ever survive!" Kappa said, his voice concerned, his hands wringing. "The Omnisiah...has...has she sacrificed herself, as J.E-201 did in the fires of Pyrwenn?"

"No!" Kit said, crossing his arms over his chest, his voice harsher than such sillness required. But the idea of 41 being in danger squeezed his heart and twisted his soul. He forced himself to calm. "She just needs rest."

"We shall get every Magos Biologis here, to ensure-" Kappa started.

"She just needs rest. And maybe kaff once she's awake," Kit said, nodding. "Prepare to fire the gun."

"Lance."

"Whatever," Kit said, rolling his eyes.


Tech-Priests.

***
The rain was pouring onto your head in sheeting masses. You clutched the spear to your chest - slender and tipped with moonsilver. The rain felt odd...and you realized, to your horror, it was cascading down a face without a mask. You looked around, wildly. YOu were in a vast dark forest - next to a road, with a road maker on it. The sign was not in Low Gothic - but it clearly read to you.

LOOKSHY
41 Leagues
North


In the vast distance, you could see embers drifting into the sky from a holocaust, just over the horizon.

A horse stood beside you - bare faced, hooved, but she had the same pale white fur as Gitta. Her nose bumped against your shoulder and you felt Gitta's familiar assertiveness. "I-I don't know either-" you said, quietly.

A horse came down the road. A man clung to its back, dressed with a metal breastplate, a short sword at his hip. He saw you and pulled back, hard. His horse skidded slightly in the pouring rain, rearing and kicking. As he settled, he called down. "At last! Ten fangs have been sent, searching for you my lady!" he exclaimed. "You must return - the news..." He looked grave. "T-The Commander bids me to tell you - the enemy general...she...she's..." He licked his lips.

"W-What?" you asked.

"She's the Roseblack," he said.

"...what!?" you asked, even more confused.

"I don't know why either, but it- oh hells!" He snapped his head around. "They're coming!"

Screeching sounds in the air. Laughter on the wind. Dark shapes overhead.

"My lady! Fly! I will hold them off!" the man drew his blade - and it flashed green. Swirling light glowed around him. "Go! Now!"

You swung onto Gitta, heart hammering.

"For the Realm! For the Empress!" the man shouted, swirling his sword around him. The trees themselves seemed to bend to his will and the rain exploded away from him with a flash. Rose petals bloomed and you kneed Gitta into motion, rushing away, leaving behind his crackling anima banner. You looked back - and saw shapes, unspeakable and vile, dropping from the sky, cackling and laughing. Then Gitta rounded a bend to the north, and you saw nothing but driving rain.

A shadow crept after you as you rode.

It laughed and laughed and laughed - slithering, snakelike and swift.

Your dreams cannot chain me...

You have returned as a spark.

But I am free! Mars burns and I am free!


The laughter chased you and chased you - and you jerked upright, gasping, heart hammering. Your hands were numb and your chest throbbed. Your gas mask felt like it was choking you.

---
[ ] Rip it off.
[ ] Stay calm. Stay calm. Breathe carefully. Slowly.
[ ] Scream for Kit.
[ ] Write In



STATS
Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 2 | Solar XP: 4
Major Projects: 0/5
SXP: 46 | GXP: 15 | WXP: 3

For completing a project at all, you earn 3 WXP and 4 GXP for doing it with one roll left (you'd have gotten 4 more per each interval left.) Then your charms also trigger, giving you +3 SPX and +1 GXP for completing the basic objectives.

...also, you get SXP for every 10 you rolled up to Essence x3, so +6 SXP for all your crafting rolls!
 
Wait, the Void Dragon is the Ebon Dragon?

That doesn't seem right... Did he get Fetich Deathed a few more times to be sure?
 
[X] First, make sure you are alone. Then slowly remove your mask to carefully check it over for blockages or misalignment in the seals, just as you were taught as a Crecheling. You know there are no issues, except perhaps a few scuff marks, but the familiar routine begins to calm your wildly pumping heart. Questions, questions beyond any you'd thought you'd have to consider in your mortal life remain, however. What was that vision? What is happening? Come to think of it, what the frack is a Twilight Caste, and how do you know that's what you are? You want to know. You need to find out.
 
[X] First, make sure you are alone. Then slowly remove your mask to carefully check it over for blockages or misalignment in the seals, just as you were taught as a Crecheling. You know there are no issues, except perhaps a few scuff marks, but the familiar routine begins to calm your wildly pumping heart. Questions, questions beyond any you'd thought you'd have to consider in your mortal life remain, however. What was that vision? What is happening? Come to think of it, what the frack is a Twilight Caste, and how do you know that's what you are? You want to know. You need to find out.

Okay this is a really good in character one.
 
"She's the Roseblack," he said.
Well shit.

Now the good news is that Deebs don't get Past Lives.
The bad news is it's the fucking ROSEBLACK.
A shadow crept after you as you rode.

It laughed and laughed and laughed - slithering, snakelike and swift.

Your dreams cannot chain me...
That's bad, but... the Ebon Dragon is not anywhere near as clever as he like to think he is. I'd be more concerned about a Lord of Change looking at an empty box and frantically trying to figure out where the Getimians have gone.

[X] First, make sure you are alone. Then slowly remove your mask to carefully check it over for blockages or misalignment in the seals, just as you were taught as a Crecheling. You know there are no issues, except perhaps a few scuff marks, but the familiar routine begins to calm your wildly pumping heart. Questions, questions beyond any you'd thought you'd have to consider in your mortal life remain, however. What was that vision? What is happening? Come to think of it, what the frack is a Twilight Caste, and how do you know that's what you are? You want to know. You need to find out.
 
[X] First, make sure you are alone. Then slowly remove your mask to carefully check it over for blockages or misalignment in the seals, just as you were taught as a Crecheling. You know there are no issues, except perhaps a few scuff marks, but the familiar routine begins to calm your wildly pumping heart. Questions, questions beyond any you'd thought you'd have to consider in your mortal life remain, however. What was that vision? What is happening? Come to think of it, what the frack is a Twilight Caste, and how do you know that's what you are? You want to know. You need to find out.

Yeah, I'll change to this write-in, its pretty good.
 
[X] First, make sure you are alone. Then slowly remove your mask to carefully check it over for blockages or misalignment in the seals, just as you were taught as a Crecheling. You know there are no issues, except perhaps a few scuff marks, but the familiar routine begins to calm your wildly pumping heart. Questions, questions beyond any you'd thought you'd have to consider in your mortal life remain, however. What was that vision? What is happening? Come to think of it, what the frack is a Twilight Caste, and how do you know that's what you are? You want to know. You need to find out.
 
[X] First, make sure you are alone. Then slowly remove your mask to carefully check it over for blockages or misalignment in the seals, just as you were taught as a Crecheling. You know there are no issues, except perhaps a few scuff marks, but the familiar routine begins to calm your wildly pumping heart. Questions, questions beyond any you'd thought you'd have to consider in your mortal life remain, however. What was that vision? What is happening? Come to think of it, what the frack is a Twilight Caste, and how do you know that's what you are? You want to know. You need to find out.

[X] Stay calm. Stay calm. Breathe carefully. Slowly.
 
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