WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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I had forgotten about Appearance giving bonuses.

Ten dice vs diff 3 is a lot better odds than five dice. (Because we have zero dots in performance)

Four on the dice plus one automatic.
samdamandias threw 11 10-faced dice. Total: 56
1 1 5 5 9 9 9 9 4 4 3 3 9 9 2 2 7 7 2 2 5 5
 
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...WHOOPSE I forgot you don't have 5 dots in performance! I am a foolish fool!

Eh, I'll just have you convince one tech priest rather than a bunch, and he'll order his followers to go with...
 
Magos D-B, 871-Kappa (1.9)
"...come on!" You said, then kneed your Gitta forward. Kit laughed, holding tight to you as you rode towards the trenches. A faintly shell shocked looking Cadian on the line saw you first, pointing with his hand.

"Who goes-" one started.

"Shoot it, a cultist!"

"It's a death rider!" another shouted.

You leaped, Gitta's muscles bunching and sending her soaring over barbed wire and gaping heads. A few lasguns followed you, but none fired as you rode towards a communication trench, causing two Mordian Iron Guard to spring aside in shock. You wound past them as Kit hissed in your ear. "Do you have a plan, precisely?"

"Yes!" you said, bluntly, as you rode towards the artillery encampment in the heart of the fortifications. There, gunners and tech-priests alike were at work. Some of the barrels had cracked under the pressure of their firing, while the shell count was preposterously low. The red robes were splattered in muck, but you recognized their ranks and insignia - better than you had any right too. Your eyes searched out and you spotted a Magos of the Lex Mechanicus Votive Force Divine. He was half-augmented, his grille sunk into still relatively healthy flesh. You felt an urge to go and start correcting the machinery - it was interrupting his motonic essence flows terribly, but you'd have to save correcting the Machine Cult for later.

...what?

You shook your head as Gitta came to a stop. The Magos lifted his head. "A courier?" he asked.

"No," you said, then swung off. "I'm 41-22 and..."

You hesitated.

"...yes?" The Magos asked.

"And I believe we can take down that ship," you said, pointing.

The Magos looked from you to the distant space marine battle barge. The faint shimmer of the void shields around it crackled and buzzed softly - a subliminal hum you could almost hear, even from kilometers away. Then he looked back at you. Then he looked back at the barge, then back at you.

"I beg your pardon, who-"

You yanked the Lens Lance free, then slammed it onto the table that he was working at, causing some of his tools to dance in the air. "This is the focusing aperture of a gravitic imploder lance-"

"That-"

"See, here, the maker's marks - those are symbols from M31, by the Kel'Tak Tech Combine, with blessing marks from the Priesthood of Thule, subsection 28 under the Eye of Dagon Protocol of your very own Lathine collective. That's Dark Age of Technology, with sanctification! It was tucked beneath a latrine and being used as an agrav system for one of the habitats." You panted, softly, that long speech being one of the longest sentences you'd ever said in your life. "...I found it and stuck it on my lance. Power pack." You gestured.

"That...that..." The Magos leaned forward. "By the Omnisiah!" He chirruped in a squalling, binaric squeal. Other Tech-Priests began to hurry forward, throwing back hoods, revealing optical inputs, mechandendrites writhing as they stepped over. You squared your shoulders while the Magos looked over your craftsman ship. His voice sputtered from his vocoder in shocked spurts. "T-This...but that...oh my! How...you have training? A Tech-Wight?"

You shook your head.

"But-"

"Blasphemy!" A tech-priest from the crowd shouted. "He is a laity! Unorthodox! Unproven!"

"Silence," the Magos you had spoken too first said. His eyes, still human, were peering over your Lens Lance, while his optical mechandendrites ran glimmering red laserlight along it - scanning every pore, every molecule of it. The tech-priest who had called you a blasphemer looked shocked. He didn't go silent, either.

"But 871-Kappa, he-"

"Quiet!" 871-Kappa snapped. You could hear human heat in that voice. The scanning lines went along again, faster now.

Everyone leaned in.

"...this is...this is a Class One..." The Magos hesitated, then firmed. "This is a Class One Theomechanical Miracle. This...this untrained Krieger has used the perfect systems of etheric-connectors for the Motive Force, they are blessed by the divine! I...I..." He trembled, and almost dropped the Lens Lance. "He is holy!"

"Um..." you muttered, wanting to correct them. You weren't holy. Or male! Your mask should have made that obvious, but-

The shocked trilling from the other tech-priests filled the air as 871-Kappa turned to you. "The Omnisiah revealed to you the perfect system for Minaturization - the miracle of hundredfold reduction, it has not been seen in this galaxy for fifteen thousand years. How! How did this happen?"

"She did it with her bare hands," Kit said, grinning slightly. "I saw it myself."

The trilling binaric grew even louder. Several other tech-priests hurried forward, to touch your back and shoulders, murmuring in soft awe. You shot Kit a glare - torn between irritation that he was helping to heap praise on you, and glad that he was. But also, he hadn't been there for making the Lens Lance. That was a lie, he hadn't seen it. Yes, you had made it with your bare hands, but he didn't know that. Your stomach knotted with guilt and you tried to assuage yourself. At the very least they were just sticking to their heathen paganism, and not implying you were...some kind of...Chosen of the Emperor or something. You could live with them being mistaken and thinking you had anything to do with their clockwork absurdity.

"But is it a singular miracle?" one of the dozen red-robes around you asked. "Or...or..."

"Should he be inducted into the order?" another asked.

"She," a female tech-priest corrected.

"I believe the Cadian is mistaken," the one who had asked you be inducted into the order said. "60% of all Guardsmen are male. If she were female, would not her secondary sexual characteristics be showing?"

"She's wearing a flak vest!" The female said.

It looked like the whole cluster was going to burst into arguments about irrelevancies - so you leaned in to Magos 871-Kappa, then whispered to him. "I need every tech-priest in the base, and every tech-wight and layman we can get our hands on. This imploder lance, if hooked to a large enough power supply..."

"Oh by the Divine Mathematics! You're a genius!" Magos Kappa said, then called out. "Brothers! Sisters! Gather everyone who can sling a wrench, tighten a bolt, and carry a one!" He clapped his hands. "This I, as highest ranked Magos of this assembly, do order. Now! Now! Now! Now!"

Despite this, the debate continued - but it did so between muttering pairs and triplets that broke away, and the last thing you heard was the female priest saying: "I'm just saying, if she's petite, then the flack vest...it's not as if they sculpt them to fit save for that-"

Then they were gone.

"There is a name for someone like you..." Magos Kappa said, turning to you. "Legends of them echo through the ages - Copernicus, Einstein, Zhu, Wallenstein-Straub, Geller...the Natural Magos, born of the laity, and gifted the divine insight by the Omnisiah himself..." He bowed to you. "It is my honor to meet one."

You were trying to figure out how best to deny such an absurd appellation when a booming voice roared out.

"What the bloody, bloody, bloody, bloody, bloody hell are you goddamn coggies doing!?"

Spinning around, you saw...General Hakkon-Rauvhancier III. He was the man who had been in command of this entire counter-invasion, from the moment you had arrived, his hololithics had been drifting everywhere, his face had been on posters, he had even sent out missives and messages that were read at mess halls. His stern words - biding everyone to do and die for the Emperor - had been the main contact you had had with non-Kriegers until...um, this morning. He was a tall man, red faced and broad shouldered, with a bear's build and a thick bushy white beard, an augmetic left eye, and a curled wig that sat atop a head you suspected was quite bald. He was dressed in a red greatcoat, with carapace armor beneath, and his fingers were bedecked in rings and baubles and a heavy gold chain that dangled from his right wrist - with a pricelessly valuable shield emitter gemstone set into the facing and swung around like a child's plaything. He was flanked by several surviving commanding officers...

Including your own.

"There has been a miracle-"

"Damn your eyes, Kap!" General Hakkon-Rauvhancier III shouted. He lifted the swagger stick he had in his left hand, pointing it at him. "I wanted the artillery working again! Instead, your coggies are running around like a Thexian anthill!"

"...41-22?" Your CO asked, sounding shocked.

Kit slid off Gitta and stood next to you.

You'd have felt better, had he not been a, um, private first class.

The General turned his glower onto you.

"What in the absolute name of the Emperor is going on here?" he snarled.

"She's a Natural Magos!" Kappa said. "A genius!"

"This soldier is out of position, absent without leave, out of orders, and with a completely unregulation weapon!" The swagger stick thrust at your Lens Lance, which you had picked up and were holding to your chest. "Commissar! Shoot her at once and lets be DONE with this nonsense!"

---
[ ] Try and explain your plan to the General
[ ] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.
[ ] "A-Actually I'm just a normal Krieger, not a natural Magos!"
[ ] Write In

STATS
Health: Fine
Anima: Dim
Willpower: 4/5
Personal Motes: 1/13 | Peripheral Motes: 5/28
Limit: 1/10 (Trigger: Being stymied by indulges around her)
Major Projects: 0/5
SXP: 48 | GXP: 45 | WXP: 0
 
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...

Is this general an idiot?

When your No Shit Technical Wizard says "We found a miracle". You don't fucking shoot the one who the miracle is tied to as your first reaction
 
"This soldier is out of position, absent without leave, out of orders, and with a completely unregulation weapon!" The swagger stick thrust at your Lens Lance, which you had picked up and were holding to your chest. "Commissar! Shoot her at once and lets be DONE with this nonsense!"
We must have done a great job, to recieve such a reward.



[X] Die with honor, having paid your debt to Krieg. You commander sanctioned it, so it's the real deal. A good death.
 
[X] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.
-[X] This General is attempting to interfere with a miracle that could bring victory, has been informed as such by the Designated Expert in Technology, and rather than seek more information or even get a second opinion, he's trying to destroy it to make the defeat total. You don't know if that makes him an idiot or a traitor, but either way, he clearly must be relieved of command before he betrays the Emperor by snatching defeat from the jaws of victory. State as much as you disarm him and his Commissar pending a tribunal or something, and get down to the business of stopping the servants of Hell from claiming a victory here.
--[X] No, seriously, are you claiming you know better about matters of technology than a Magos? You're actually being quite nice you think by disarming them instead of killing them all where they stand because it's been a stressful time and when did I dismantle this bolt pistol that you used to have in your hand.
---[X] Seriously though, chill out, you don't know what's happening yourself but you'll defer to the expert here.
 
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Welcome to a third of the Imperial Guards upper echelon

I normally try and avoid grimderp in my 40k stories, but...like, this is Exalted/40k, you need at least one classical Imperial Guard harrumph harumph send the men over the top World War 1 moron general to push over. It's like how every Solar needs at least one small band of bandits to beat up single handedly so they can strut their stuff, it's just a natural progression of the classic story.
 
[X] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.

[X] Die with honor, having paid your debt to Krieg. You commander sanctioned it, so it's the real deal. A good death.
 
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[X] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.
 
[X] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.

The Person In Charge Is Never The One IN The Brig

Also, this mortal threatened our Divine Personage, that's a crime, I'm sure :p
 
[X] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.
-[X] This General is attempting to interfere with a miracle that could bring victory, has been informed as such by the Designated Expert in Technology, and rather than seek more information or even get a second opinion, he's trying to destroy it to make the defeat total. You don't know if that makes him an idiot or a traitor, but either way, he clearly must be relieved of command before he betrays the Emperor by snatching defeat from the jaws of victory. State as much as you disarm him and his Commissar pending a tribunal or something, and get down to the business of stopping the servants of Hell from claiming a victory here.
--[X] No, seriously, are you claiming you know better about matters of technology than a Magos? You're actually being quite nice you think by disarming them instead of killing them all where they stand because it's been a stressful time and when did I dismantle this bolt pistol that you used to have in your hand.
---[X] Seriously though, chill out, you don't know what's happening yourself but you'll defer to the expert here.

[X] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.
 
[X] Disarm the Commissar, knock the General unconscious, and then have them tied up, thrown into the brig, and assume command. With Kit's help, obviously.
-[X] This General is attempting to interfere with a miracle that could bring victory, has been informed as such by the Designated Expert in Technology, and rather than seek more information or even get a second opinion, he's trying to destroy it to make the defeat total. You don't know if that makes him an idiot or a traitor, but either way, he clearly must be relieved of command before he betrays the Emperor by snatching defeat from the jaws of victory. State as much as you disarm him and his Commissar pending a tribunal or something, and get down to the business of stopping the servants of Hell from claiming a victory here.
--[X] No, seriously, are you claiming you know better about matters of technology than a Magos? You're actually being quite nice you think by disarming them instead of killing them all where they stand because it's been a stressful time and when did I dismantle this bolt pistol that you used to have in your hand.
---[X] Seriously though, chill out, you don't know what's happening yourself but you'll defer to the expert here.
 
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