Couldn't we offer an aura of pentacles instead of an experience?
I don't think we have an Aura of Pentacles, currently? Since that was our second dream of the night and the previous one was aligned with Swords.

[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.

Mechanically this is the obvious pick. Narratively it's also preferable, and in particular, I really like how both this and the earlier encounter with May dovetail with Ash's new Aspiration - even for people who are our peers or superiors in terms of overall knowledge, we're still sharing new perspectives with them. And the knowledge so shared is, in the end, if anything more firmly lodged in us as well (as a narrative translation of the mechanical fact that it can be used to fix Auras into more durable Supernals).

Also really appreciate how pickle made even our simple Aura-conversion of the Two into an interesting narrative/character beat. Because, yeah, I can definitely see how that situation would resonate with Ash, and I'm glad they were able to offer some support there. Whatever these dream-entities actually are, anything that acts this much like a person certainly merits being treated as such.
 
[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.

Obvious choice is obvious, but also rather satisfying. Ash is more tired and more wise than they had been at the beginning of their journey, so they can rest for a while at the root of the cathedral-tree and share stories, and move on enriched in a small way. If you can call a free card in the pneuma small, anyway.

Edit: I have no idea why I confused it for a different card but anyway
 
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[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.

Obvious choice is obvious, but also rather satisfying. Ash is more tired and more wise than they had been at the beginning of their journey, so they can rest for a while at the root of the cathedral-tree and share stories, and move on enriched in a small way. If you can call a free trump in the pneuma small, anyway.
Well, it's a wands card in the pneuma not a trump but...

[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
I like the way you represented the aura as a hammer. I think your getting better at integrating the mechanics into the narrative.

[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
Huh. This is the first time we encounter a Minor Arcana that isn't a mirror of another Minor Arcana of the same number but different suit. The Queen of Swords had the transmutation thing, this Queen follows the pattern of the Pages and Knights.

[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
[X] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[X][ASCENT] Keep exploring.
 
But then, maybe a real seeker after truth would walk on by, ignoring that which was not the true and final goal after which they sought.
[X] Move on, saying only a few words in passing, or nothing at all: Gain this card as an Aura.
[X][ASCENT] Keep exploring.

Going to vote against the grain here. Is this mechanically optimal? Maybe not. But with both a Swords and Wands Aura, and three more events, I think we'll have a decent chance of being able to use an Aura for an event that would normally cost us Willpower.
 
Vote closed, will try to update tomorrow morning or early afternoon my time.
Scheduled vote count started by picklepikkl on May 22, 2024 at 10:02 PM, finished with 14 posts and 12 votes.
 
The Seventh Night -- Part Four
[*] Spend one Supernal Experience or Aura of the suit of Pentacles, speaking to her of the small beautiful truths of existence: Add this card to your Pneuma. Gain one Supernal Experience.
[*][ASCENT] Keep exploring.

Tally

"I do seek the truth," you say. "I'm just unsure of the best means to do so. I'd like to talk about it with you, if that's fine."

Her face lights up -- again, more literally than you are used to. "Certainly! By all means, let us exchange questions and insights and grow together. I'm afraid I have no hospitality to offer you, but come and have a seat beneath the tree with me. I am Inanna."

You note the mythic provenance of her name as you lower yourself to the ground, but it's fairly common for esoteric practitioners to use chosen names in occult contexts, generally laden with some sort of symbolic meaning. Or maybe that's literally her normal everyday name, you're pretty sure some people are just called that. It's not like you have any room to throw stones. "Ash. Thank you." You settle into position as comfortably as you can make yourself, rather than a meditative position like hers. "So. Inanna. You've been doing the contemplative thing for a while, I take it?"

She nods. "Many years. First in the outside world, and then, when I learned the path here, the inner world."

You watch as she breathes deeply, her posture immaculate and serene even in the midst of a casual conversation. "So, you believe that by turning inward and contemplating, you can find the ultimate truth?"

Her eyes meet yours, clear and unwavering. "Yes. Through contemplation and the repetition of mantras, I quiet the mind and connect with the cosmic truth. It is in the stillness that I find clarity, and perceive the shape of further mantras that connect to deeper truths. And so I progress."

You lean back on your hands, feeling the dry dust beneath your palms. "I get that. But... you spoke in mathematical terms earlier, calling those intermediate results lemmas, so I'll make a mathematical analogy and you can tell me if I'm saying something stupid. Have you considered that grand cosmic truth might be fractal in nature? Small, beautiful truths self-similar to the capital-T Truth."

Inanna tilts her head slightly. "You speak of a path of experience."

"Sure," you say, thinking for a moment. "Have you ever watched a sunset and felt like the world was telling you a secret? Or seen a piece of art that was expressing something that you've never had words for but have felt all your life? And action is part of it too: when you know how to do something, really understand it down to the bedrock, you don't need to think about it. You just do it, and for me at least it feels like touching on something eternal and true, because you've perceived the underlying shape of the world and responded accordingly."

She closes her eyes, as if trying to absorb your thoughts. "I understand what you mean. But I've never been able to hold onto them to my satisfaction, the way I can hold onto a new mantra I've found. You find lasting value in them despite that?"

"Maybe holding onto them is impossible," you admit. "And I'm not saying I go through life finding wonder and glory in everything. A lot of stuff is stupid and useless; for every transcendent moment there are a million meaningless ones with no value. But..." you shrug helplessly. "I've got to see stuff, and do stuff. When I learned about the inner world, as you call it, I couldn't be content to sit still and think about it. I needed to go get my teeth into it, and I started my Ascent possibly foolishly quickly."

Inanna's eyes open, and she smiles broadly at you. "You noticed something valuable and you seized it with both hands. A most admirable attitude towards that which is sacred." She hums for a moment. "There is much that is banal within the contemplative life as well. Many hours where insight cannot be found, and every time the conscious mind rises to reflect, one feels quite dull and stupid. But those times when the soul alights on something, and a new sliver of enlightenment is there to be grasped..."

You get it. You grin at each other, and continue in this vein for some time. She's never going to make a stylite out of you; you're never going to make an adventurer out of her. But by the time you rise to your feet to depart, you think you've made friends of each other. You ask for her email address, but she demurs, saying that in the non-meditative time she spends in the waking world she has better things to do than look at screens, and you have to admit that you see her point. But she does give you her actual address, so you can send physical mail like it's two hundred years ago and telecommunications aren't a thing.

Honestly? You're into it. You make a mental note to get a fountain pen and some appropriate ink so you can write longhand without your hand cramping up and, more importantly, with flair. You've heard fountain pen writing is a skill, and you're interested in picking it up and seeing if you find there another little pointer to enlightenment.



I THE MAGICIAN

You walk along the trail, feeling pretty good. After some winding around rocks and scraggly trees, and then a moderately terrifying segment where the way narrowed at the edge of a cliff, things flattened out and became easier. You now have a straight shot through a little gently-sloping gully, and then it looks like the path beyond that is fairly straightforward. The vibes are great, you think to yourself, and then instinct sends you diving to the ground as a rock crashes against the gully wall where your head had been.

You're under attack.

You roll behind the largest rock you can see nearby for cover, getting into a crouch. You bit your tongue in the fall, and the inescapable taste of blood is somehow more distracting than the pain, but you push it away and focus your power. Earth to steady you, air to speed you -- holding the opposed forces in balance once would have taken all your concentration, but now it falls into place with ease, and as the magic settles into place you run, speeding out of the gully and away from your assailant.

Only to come up short when stone slides out of the ground, sealing your escape away. You turn away, heading back for cover, and narrowly avoid planting your foot into a disguised spell diagram.

This isn't just an opportunistic strike. You've been ambushed in a prepared killzone. Hunted.

Blades rain from the sky, and in desperation you press yourself against the gully wall and ask the rock to shelter you. It shapes itself around you, forming a small hollow with an overhang, and you are safe there for a moment but know it cannot last. You scan the area with your spiritual senses, trying to find the monstrosity that assails you...

Horror grips your soul. There's another human nearby. They're coming into danger unawares. You have to warn them -- and, maybe, they'll be able to help you?

You burst out of your shelter, running up the slope. You see a figure in the distance, coming this way. You raise your hands and shout, the wind carrying your voice: "Dream-entity! Dangerous! Look out!"

They raise their own hands, and you have a moment to think yourself saved, that another wise-dreamer is here to fight by your side, and then a gout of flame billows forth. At you. And that would have been the end, but part of you was on guard, and that part raises a wall of ice in a barest instant. Yet that still isn't enough to save you from the heat, as your own defense vaporizes and the steam scalds you.

Still, through the pain you have the presence of mind to try subterfuge. With an incantation and a strain of spiritual effort, you seemingly vanish, blending yourself into the billowing clouds and hopefully buying yourself a moment to think. Your horror has faded, transmuted to rage. Another human is attacking you like this. Another occultist; a fellow wise-dreamer who has betrayed everything that means, who has rejected the fraternity that unites initiates of the hidden world. You remember, too late, Idra's warning of some days ago, that attacks had happened; it seems like the stories were true. You'll be sure to tell her, if you make it out of here.

Your assailant stalks forward. He is a handsome man. Your age, perhaps a bit older, perhaps a bit younger. The sort of person you wouldn't think twice about seeing in your day-to-day life. But his face is twisted into a mask of fury, and his eyes glimmer.

"I know you're there," he says, turning this way and that. "Hiding like a coward. Come out and face me. You think yourself worthy enough for the Ascent, don't you? Come out. Test yourself, and we'll see who the worthy one is."

There is tremendous bitterness in his voice, but you can't think about that right now. Your illusion will fade in moments, and you need to decide on a course of action.

This is a great trial of the Ascent.
A terror of the dreaming-realm waking world threatens to destroy you.

Claim Victory

[] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[] Write-in spent resources totaling four Swords Power, plus one additional Swords Power for each Triumphant Initiation you have

[] Reveal higher occult secrets, beyond even his own knowledge, which he cannot resist.
-[] Write-in spent resources totaling four Wands Power, plus one additional Wands Power for each Triumphant Initiation you have

Accept Defeat

[] You escape, but are scarred. You cannot remain as you were. Lose the Ace associated with your Aspiration. Immediately write a new Aspiration, associated with a different Ace still in your Pneuma.
-[] Write-in a new Aspiration, which must begin "I aspire to" and be associated with Swords, Pentacles, or Cups

[] End the quest in Tormented Finale: At the Hands of an Enemy.

If you won:
  • Gain one Triumphant Initiation.
  • If you have at least two Triumphant Initiations, search the Unseen for the winner of the [GLORY] vote and shuffle it into the Ascent Deck.
[][GLORY] VI The Lovers
[][GLORY] X Wheel of Fortune
[][GLORY] XX Judgement

Win or lose:
  • Lose this card.
  • Immediately end the Night.


Decks and Resources: Character Sheet
Night-specific information: 4/max 6 Explorations, Swords Aura

Well, you've seen three perils in four nights. On the one hand, moderate oof. On the other, you now have several datapoints to learn from about how they work, and how many more can there be, anyway?
 
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I think there are 6 (+1) perils in total, because symmetry:

4C2 = 6

I think each Peril can be defeated by any 2 Suits of the Arcana, such that it looks like so:

Swords: The Devil, Justice, ?A?
Wands: ?A?, ?B?, ?C?
Pentacles: Justice, ?B?, ?D?
Cups: The Devil, ?C?, ?D?

Perils being:

?A? : Swords, Wands
Justice: Swords, Pentacles
Devil: Swords, Cups
?B?: Wands, Pentacles
?C?: Wands, Cups
?D?: Pentacles, Cups

Possibly, there might be a 7th (i.e, +1) Peril which allows all 4 Arcana to be used. I don't quite think so, though.

On further thoughts I think the three remaining '8' cards probably correspond to ?C? (symmetry with Justice) plus ?A? and ?D? (only combo that doesn't include The Devil), again because symmetry, and the final Peril not triggered by an 8 is probably ?B? (symmetry with The Devil)
If my theory is correct, we should use the Swords route (in mechanical terms), because there will not be any more Swords-based Perils.

Swords: The Devil, Justice, The Magician
Wands: The Magician, ?B?, ?C?
Pentacles: Justice, ?B?, ?D?
Cups: The Devil, ?C?, ?D?

Perils being:

The Magician : Swords, Wands
Justice: Swords, Pentacles
Devil: Swords, Cups
?B?: Wands, Pentacles
?C?: Wands, Cups
?D?: Pentacles, Cups

The Magician being a Perils is quite unexpected, I must say. Yet it's certainly plausible.


...

Actually.

Perhaps there are 4 Terrors of the Dreaming, and 2 of the Waking? 4 for each of the 7s, and the remaining 2 are not intended.

If so, then with 4 Terrors of the Dreaming, one could unlock all 3 of the Lovers/Judgement/Wheel of Fortune.
 
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Yay for a new pen-pal! And I like the whole vibe there of "we are different people, we find enlightenment in different ways, but both are valid."

And I think that opposing this with Swords is both appropriate, and mechanically worthwhile. And may well end with punching this guy in the face, which is richly deserved. Or smacking him with a hammer.

Hmm... 6 power needed.

[X] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[X] Aura of Swords, Three, Eight, Queen of Swords, VIII Strength, IX The Hermit
[X][GLORY] XX Judgement
 
If my theory is correct, we should use the Swords route (in mechanical terms), because there will not be any more Swords-based Perils.
We should use Swords (in a narrative sense) because we should punch this guy in the face.
(also we have a Swords aura)

[X] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[X] Aura of Swords, Three, Eight, Queen of Swords, VIII Strength, IX The Hermit
[X][GLORY] XX Judgement

You remember, too late, Idra's warning of some days ago, that attacks had happened; it seems like the stories were true. You'll be sure to tell her, if you make it out of here.
Sometimes, foreshadowing is relatively obvious.
 
If my theory is correct, we should use the Swords route (in mechanical terms), because there will not be any more Swords-based Perils.

Swords: The Devil, Justice, The Magician
Wands: The Magician, ?B?, ?C?
Pentacles: Justice, ?B?, ?D?
Cups: The Devil, ?C?, ?D?

Perils being:

The Magician : Swords, Wands
Justice: Swords, Pentacles
Devil: Swords, Cups
?B?: Wands, Pentacles
?C?: Wands, Cups
?D?: Pentacles, Cups

The Magician being a Perils is quite unexpected, I must say. Yet it's certainly plausible.


...

Actually.

Perhaps there are 4 Terrors of the Dreaming, and 2 of the Waking? 4 for each of the 7s, and the remaining 2 are not intended.

If so, then with 4 Terrors of the Dreaming, one could unlock all 3 of the Lovers/Judgement/Wheel of Fortune.
Excellent analysis, I'm on board.
We should use Swords (in a narrative sense) because we should punch this guy in the face.
Excellent analysis, I'm on board.

That said, I will float the possibility that we should burn the Ace of Swords here. I think we're pretty firmly set against picking a Swords Ambition, and with Cups and Pentacles both still available as backup, if Shard's analysis holds (or comes close enough) then it should be borderline or actually mechanically impossible for us to actually run out of Aces (since we'd have enough gas left in the tank to beat another Peril on Wands or Pentacles immediately, without burning an Ace, if I'm doing my math right).

To which end:

[X] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[X] Aura of Swords, Ace, Three, Eight, Queen of Swords, VIII Strength
[X][GLORY] XX Judgement
 
(also, speaking of foreshadowing, I actually don't think we should punch this guy in the face - I think we should smack him with a hammer)
 
[X] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[X] Aura of Swords, Three, Eight, Queen of Swords, VIII Strength, IX The Hermit

[X][GLORY] X Wheel of Fortune
 
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Haha, we even have an aura of swords! If we ever see her again we really must thank her for the hammer. She'd probably appreciate how much impact it had on his face the outside world. I would make a suggestion: we use our ace rather than a trump. Barring the unexpected, The Hermit will be much more valuable than our ace of swords. Of course the unexpected does happen sometimes. Oh also: it is very appropriate to use VIII Strength to grow via defeating an opponent in battle.

[X] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[X] Aura of Swords, Three, Eight, Queen of Swords, VIII Strength, Ace of Swords


Edit:someone beat me to it.

[X] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[X] Aura of Swords, Ace, Three, Eight, Queen of Swords, VIII Strength

and mostly to be contrary:
[X][GLORY] X Wheel of Fortune
 
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[X] Call upon weapons and tools, arts and sciences, that are the equal of his own in battle.
-[X] Aura of Swords, Ace, Three, Eight, Queen of Swords, VIII Strength
[X][GLORY] XX Judgement
 
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