Finding the Spark (Pathfinder 1E Quest)

I looked up headless snakes and there is a god like that.

pathfinderwiki.com

Ydersius - PathfinderWiki


But that is a snake god who was decapitated by Aroden.

Also for a super Chaotic evil diety we promise he doesn't seem... to have all the evil trappings?

Snake person supremacist for sure.

Between this and the Xulgath modules I'm starting to wonder if the writers are establishing a pattern.
 
These then were not just 'Peppers without a Mina', they were fellow discerning travelers on the sea.
:lol::rofl::lol::rofl:

I love that Cob is a cat person. Makes perfect sense, though, now that I think about it.

It might be unfairly jumping to conclusions, but the cook could be a secret worshipers of Ydersius.

pathfinderwiki.com

Ydersius - PathfinderWiki


If that is the case, having the cook of all people on the ship worshiping a Chaotic Evil snake god with a focus on poison is somewhat concerning.

Or it could just be a superstitious practice that is completely benign. Better safe than sorry, though.

[X] Inform someone
-[X] Captain Mel
 
I looked up headless snakes and there is a god like that.

pathfinderwiki.com

Ydersius - PathfinderWiki


But that is a snake god who was decapitated by Aroden.

Also for a super Chaotic evil diety we promise he doesn't seem... to have all the evil trappings?

Snake person supremacist for sure.

Between this and the Xulgath modules I'm starting to wonder if the writers are establishing a pattern.

Way back at the start of the thread I remember saying something about the 'Age of Serpents' and how it might have gone down. In other news it is theorized that the 'evil god' Set was a god of Lower Egypt before it was conquered by Upper Egypt, funny how that works out in history.
 
The Headless King? The ssserpent conspiracy growsss.

We could always try to divine if this should become our business. This is genuinely useful when you have something of value but don't know which side to sell it to. It feels a little like cheating, to use it on every decision though. Maybe there could be costs involved to prevent wanton use?

Eh. Why do we have the diadem with Detect Thoughts if we never detect thoughts?

[x] Attempt to make probe the cook, perhaps his thoughts will betray him
 
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The Headless King? The ssserpent conspiracy growsss.

We could always try to divine if this should become our business. This is genuinely useful when you have a something of value but don't know which side to sell it to. It feels a little like cheating, to use it on every decision though. Maybe there could be costs involved to prevent wanton use?

Eh. Why do we have the diadem with Detect Thoughts if we never detect thoughts?

[x] Attempt to make probe the cook, perhaps his thoughts will betray him
Good idea, I've got to get in the mindset of being able to use Divination more regularly.

[X] Perform a Divination to determine the outcome of informing others of Cob's discovery
 
[X] Perform a Divination to determine the outcome of informing others of Cob's discovery

Forgotten ophidian deities, for once not working for us. How thrilling!
 
It is a powerful mechanism to aid in key decisions, not a weather forecast you listen to every morning.

There are two reasons I dislike being able to divine all the time. First, it pads out updates, requiring two choices in place of one. The quest is already pretty slow-moving, saved only by the QM's productivity and lightning update speed. Second, it's overreliance on powers of Divination when we are loaded with anti-divination equipment that is intended to show 'the most expected result'. It's just asking to get tricked in a similar fashion.

That's why I want to either limit it to special occasions, or 'automate' it and make 'consulting ancestor spirits' a routine whenever the party is uncertain about something.

[x] Perform a Divination to determine the outcome of informing others of Cob's discovery

...personally, I want to use it to get leads to certain questlines. We started on learning our past, but my thoughts return to Mina and her 'destiny' the shaman talked about. It is possible we need to get to Ustalav to start on it, but if not... I'd like to spend a divination when we reach Almas on whether there is anyone in the city who can help us and suggest a direction to look in. It's a capital city of a major nation, surely there is bound to be something.
 
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It is a powerful mechanism to aid in key decisions, not a weather forecast you listen to every morning.

There are two reasons I dislike being able to divine all the time. First, it pads out updates, requiring two choices in place of one. The quest is already pretty slow-moving, saved only by the QM's productivity and lightning update speed. Second, it's overreliance on powers of Divination when we are loaded with anti-divination equipment that is intended to show 'the most expected result'. It's just asking to get tricked in a similar fashion.

That's why I want to either limit it to special occasions, or 'automate' it and make 'consulting ancestor spirits' a routine whenever the party is uncertain about something.

[x] Perform a Divination to determine the outcome of informing others of Cob's discovery

...personally, I want to use it to get leads to certain questlines. We started on learning our past, but my thoughts return to Mina and her 'destiny' the shaman talked about. It is possible we need to get to Ustalav to start on it, but if not... I'd like to spend a divination when we reach Almas on whether there is anyone in the city who can help us and suggest a direction to look in. It's a capital city of a major nation, surely there is bound to be something.
As the players casting that spell the decision is entirely within our hands.

And the perils of relying in prophecy seemed manifestly clear to me. Look at our run in with the Hydra.

To say nothing of the various myths and legends of prophecies going wrong... without bad actors interfering like you rightly pointed out.
 
Arc 7 Post 11: Answers in the Wind
Answers in the Wind

17th of Lamashan 4707 A.R. (Absalom Reckoning)

An hour's work leaves you with a strange numbness in your wrist from holding the charcoal stick in an unaccustomed manner and swirling script scrawled across half a dozen pages, the merest fraction of it recognizable:

Truth from the shadows, a whisper is heard
As poisonous secrets to light shall come.
A company broken, a friendship undone
Blood shall be called for, blood shall be spilled.


As glimpses of the future go this is in many ways startlingly direct, and the warning would be heeded, at least if Sirim is the one to deliver it in his guise as Mina's familiar. The one hearing this out has to be Captain Mel, since she is the only one you had considered telling who can be friends with the ship's cook. After that things get murky. The man himself will at least bleed for the transgression, but you still don't know what that is. Would it be worth the uproar on the ship when you are so near your destination?

"Stop," Sirim sends the thought, sharp with emphases into the minds all around, the closest he can come to a silent shout. "Called for, it says, spilled. Who is to call? If the captain judges than she need not make a call, a request."

"Gavhaul?" you half-ask, you could well imagine the agent being very strict about any strangeness around his food and drink.

"Or us, we could call for the cook to be punished if whatever we find is bad enough," Mina offers, a little reluctantly. "I don't think the mercenaries...? Where did he even find them?"

To your surprise it's Gorok who answers: "Mendev, the bastion against demons. They made war there and did not win, little wonder. Demons take the land on which their blood is shed. They do not wish to fight for the great spirits, the gods of the land, only for coin." He stops, tail slashing thoughtfully. "I think some of them do not wish to fight at all, but it is all they know how to do."

"What about the dwarf, Urgor?" you ask, recalling how quick with his axe he had been when he thought Sirim was one of the unliving. "Would he call for blood?"

"What for?" Cob asks the question that still lingers in the back of everyone's minds. In some ways knowing some of the future is more confusing than knowing none of it, like a spit of land advancing into the cold and roiling seas, all but surrounded.

"We could just not eat anything from the galley until we make it to port," Mina offers, though without much enthusiasm. Most of what you have for provisioning is scraps of scraps, enough to keep body and soul together, but not by much. Not to mention how strange it would be to suddenly refuse food.

"Perhaps we could confront the cook himself, if he does not give us the answers we require inform the captain," Sirim proposes, 'blackmail' as the surface tongue has it. Strange that it implies most such compulsions are done in writing, or perhaps involve writing. Ah... I'm trying to distract myself picking at words. You shake your head as though to banish the thought physically from between your ears. The fact of the matter is you had not been harmed in this whole affair, no one has besides the dead snakes. Is it worth string the pot just to see if a morsel will fall out?

What do you do?

[] Inform Mel (You will most likely be believed)

[] Inform Gavhaul

[] Confront the ship's cook with knowledge of the dead snakes and the implication that the captain would punish him for it

[] Write in


OOC: And here we see one of the less dramatic limitations of divination. While yes it can lead one to doom by over-reliance it, far more commonly in the Age of Lost Omens just does not have as many details as the one using it might hope for. You have seen down one line of the future, but that future can yet be changed or turned aside from.
 
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OOC: And here we see one of the less dramatic limitations of divination. While yes it can lead one to doom by over-reliance it far more commonly in the Age of Lost Omens just does not have as many details as the one using it might hope for. You have seen down one line of the future, but that future can yet be changed or turned aside from.
Yeah, getting a glimpse of the future isn't necessarily going to be helpful in a lot of situations, especially when we are lacking information. We'll need to be careful not to try to rely on Divination too much going forward, at least for minor decisions and the like.

I'm in favor of telling the captain. If I were in her place, I would want to know if a member of my crew and the ship's cook were doing something like this. It would be weird anywhere, but on Golarion it could lead to seriously dark shit.

[X] Inform Mel (You will most likely be believed)
 
And the perils of relying in prophecy seemed manifestly clear to me. Look at our run in with the Hydra.
That was not necessarily due to us relying on a prophecy, and more because we decided to get involved in the first place. If we are looking to stir trouble, there is little wonder it finds us back.

If we are getting involved, there is no downside in looking up one of the possible timelines; it gives us more to work with, even if it isn't that much more at times.

For example, we know there might be trouble if we go to the captain. That gives us possible leverage against the cook.

I want to blackmail the cook, to get information first and then decide what to do with it. We are strangers, there one moment and away the next, so there is some breathing space for the cook to avoid the drama if we pretend we are after the money or something that is easy for him to understand. Furthermore, if he is hostile to the rest of the crew and by extension, the Consortium, we might be able to use it in our own way. The success of this expedition is the farthest thing from our mind; we only care about the safety of the ship so long as we are on it.

The most suspicious person on the ship is Gavhaul himself. He commanded Mel to go after the pirate ship destipe being capable of sinking it single-handedly. That implies he either used a limited resourse, or that he revealed something he'd rather not to in the process, and I find the latter to be more plausible than the former.

[x] Attempt to probe the cook with Detect Thoughts, perhaps his thoughts will betray him
-[x] Confront him with what you have
 
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[X] Inform Mel (You will most likely be believed)

She is the captain in the end and thus deserves to know and will likely be the one to make the choice on what to do.
 
[X] Confront the ship's cook with knowledge of the dead snakes and the implication that the captain would punish him for it

We can poison the entire ship if we need to murder them all later. And we might need to do so.
 
Alright, I'll unify the vote. Need a tiebreaker, though.

[x] Confront the ship's cook with knowledge of the dead snakes and the implication that the captain would punish him for it

I am not opposed to going to the captain, since it was what we thought to do before the divination, but I question why the choice should be handed to her. She'll do what is in her and her crew's interests, and they do not necessarily coincide with ours.
 
My concern with confronting the cook is the potential aftermath if shit goes sideways. I don't exactly think we'll end up getting kicked off the boat, but we could permanently sour our relationship with the captain of we go behind her back like this.
 
Need some more votes, y'all.
Adhoc vote count started by DragonParadox on May 19, 2024 at 3:24 PM, finished with 6 posts and 4 votes.

  • [X] Inform Mel (You will most likely be believed)
    [X] Confront the ship's cook with knowledge of the dead snakes and the implication that the captain would punish him for it
 
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