WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.

INTIMACIES







Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS












IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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[x] Return to base to report (-10 WP check)
Much rather at least try heading back, don't want to loose Gitta on top of everyone else…
 
Second Breath (1.1)
You went to 11-01. 55 was muttering under his breath.

"The sun and the moon and the stars, he's gold and bronze and silver and-"

You put him out of your mind, kneeling down. You checked over 11-01 with a small stablight, swinging it up and down. Mercy of vents, he actually hadn't been too badly burned, the real damage was in the chest, where his flak vest had taken the brunt of the impact and blown apart. There was shrapnel dug in there, but not too badly. You attached a plasbag to him - taking it from 55, who was still doing as he needed to do despite his mutterings. You ran the line, adjusted the ungents, thinking as you did so.

"You're him, he's you, I'm nothing, no one, not anyone, nothing, nothing, not a thing," 55 said, then took out something small and dark. For a terrifying moment, in the dancing shadows of the night, you thought he had gotten the scalpel out. Instead, he offered it to you. It was the Krieger Honorable Infantryman's Portable Enscription and Cipherlabe Cylandricora Obvitiata! Your heart leaped, realizing exactly what you needed it for - you'd been just about to bandage up 11-01 and send him off. But you took the escriber, uncapping it and testing the black, soft felt tip that jutted from the pale white plastica that it was made of. It drew a thin line of dark on the back of 11-01's sleeve. Perfect.

"Thanks, 55," you whispered.

"Sun or son, or sun of son or..." he shook his head. "I can't shut them up. They're so loud!" He put his hands to either side of his head as you scribbled down what had happened on a small piece of parchment fetched from your kit. You tucked it into 11-01's vest, then gestured to 55. He helped him up and you got 11-01 onto his mount. Then, you turned to 55, your voice soft.

"Get them to the Commander. She has to know," you said.

55 was silent for a long time. Then he nodded. "Get them home. Get them home. Get them home." He was whispering it, a mantra. He swung up into his mount, still whispering. "Get them home, get them home, get them home."

He and the wounded vanished into the night.

Gitta bumped her head against your shoulder. You sighed. "Lets get ready."

You went to the bodies and found every lance that worked. You had been trained to not notice corpses early on in your childhood - there were enough backbirths and vents that had been dumped out and let to rot in prima schola corridors so children could get used to picking things off them. Some had even been shot up a little, for the effect. So, you weren't troubled as you got three more lances and the Sergeant's saber. YOu held the thrumming thing, feeling the chain engine rumble against your palm.

"They shall not pass," you whispered.

You swung up onto Gitta's back. YOur finger found the elastic of your glove and you tugged it back and snapped, once, twice, three times. The stinging pain focused you. Centered you.

You kneed Gitta after the blood and the footprints - and overhead, red contrails screamed by, backlit by threads of tracer fire shooting up from battlements.

***
A gray pallor began to slowly brush its way across the sky, banded in zebra stripes by smoke and pyres. The adnrealine dripped from your veins like a slow, deadly bleed that you couldn't stamp or staunch. Your head lolled and you held Gitta's reigns as she cantered forward, her haunches showing no sign of tiring. But you were tired. So tired. The blood had been easy to follow at first - but then there had been the sickening realization that the tracks had been subsumed by tank tracks, by the bodies of corpses, by thick rockcrete and even sheets of metal. You weren't sure where you were now. You had doubled back, to try and find your company, but without a micrbead, you were getting increasingly unsure of where you were.

You had tried the first test any Kreiger would before going for a scouting perch: You had found a dead Guardsman - a Scintillian grenadier - and stuck his helmet onto a loose spar. Sticking it up and above cover had gotten it shot off by a lasbolt. So, you let Gitta's instuncts and your own training guide you, keeping you in narrow valleys and winding, twisted wreckage. Her heavy, blunt claws scraped and dug into the chaotic terrain you were traveling over, and it felt like some...strange dream. Going on and on and on.

Endless.

Wags would have called it just like home. Idiots.

Krieg wasn't a warzone anymore. The old rubble and ruin had been cleared away, and gardens were beginning to bloom there - sickly and thin but flowering despite that. The radiation was dying by inches, and every year, Krieg was stronger and fitter and better. That's what your schola had told you, ever since you'd been old enough to wear a civilian mask. You thought back to that - all the people, covered and lettered and numbered, the factories, the chapels...the streets with their arcades and small markets, where you could get a fancy mask, if you wanted to be risqué or if you weren't old enough to know any better...

You knew some people who had fraternized in those arcades. There were the proper ways to do it. Trading a glove. Exchanging masks. There had been a rumor about...who was it?

07-91?

He was in squad five. Or he had been.

But the rumor was that he had actually...touched masks...

Your cheeks flared under your respirator. Had you been hit? Were you bleeding out and going insensible? You started to pat down your body.

How the hell would Kit do it, you wondered. Without a mask or glove to trade, there must have been no way for a Cadian to show affection. How sad. You shook your head, slapping the side of your head. "Merde," you whispered. Krigers were not meant to be alone this long, huh? You frowned and kept riding Gitta forward - and heard the sound of...of...your head cocked to the side. The distant rumbling of artiley and gunfire had shifted over the night - growing louder, then softer, then louder again. But now a new noise was coming to your ears. And it was...strange. It was like some kind of...marching tonality, but it had a rhythm that no one could ever march too. It was too irregular, riding and falling. And there was a strange pureness to the notes...you frowned and edged Gitta towards a thick spar of metal and peeked over it, standing in your stirrups to do so.

Your eyes bugged behind your goggles.

You were actually on the rear edge of a crashed orbital habitat - the shape blurred by mud and debris and ash, but unmistakable. The flat plane of it, still intact despite falling from orbit, made an ersatz marching field...and the Traitors had established a kind of command pavilion? But what command pavilion had instruments of bone and skin, with fibers drawn taut. Metal bars were drawn across them - and you saw they were hooked and had their own strands of string...string on string, drawing those strange pure tones into the air. Drummers played on other instruments, while a woman dressed in the closest thing to a proper mask you'd seen on a non-krieger stood in the center of the instrumentalists, and...began to put words to the marching tone. But not a cadence. It was something else - and it was not in a language you knew.

She was dressed in a red slip of fabric that left her shoulders bare and her back exposed - absurd, considering the situation - and she wore a half mask, covering one cheek in porcelain. her eyes were half closed and she lifted one arm up to caress the micro-stand she was singing into, which caught her words and broadcasted it out of laud-hailers set up at the edges of the pavilion. The strange not-marching cadence wormed into your ears as you tore your eyes from the band to the rest of the pavilion. There were several Traitor marines, each of them bedecked in fanciful colors. No uniformity, merely green and puke brown, bright pinks and searing teal, dark blue and somber gold, red and black and beaded with spikes and pins. They were all standing about, speaking to one another beside a hololithic map which showed the battlefield in shocking detail, with markers...that you recognized.

They used the same imperial cipher-code symbols that you had been taught since birth: Rectangular boxes with the broad X in the center, connecting each corner. Infantry. An X with a oval in the center and a C. Mechanized infantry, with Chimera support. And there, in false green of friendly (which meant hostile, to you), there were ovals without the X. Armor, cutting deep to the left and right of the flank, and there, there were the oval with the P and B rune.

Powered battle armor.

Space Marines.

They were piercing into the center of your line - which looked like it had been pushed back far.

Far.

If you were reading the map right-

"Lord Cartheniax," the man in the green and puke armor said, his voice gurgling and gargling. "You have performed quite a feat. The Imperials here are easy pickings. Heh. Heh. Heh."

"T'would not be possible were not for the hour of our ascension, Lord Rottgan," Lord Cartheniax said - he was the only one of the traitors who had his helmet off...and his features were not human. He had a kind of...bisected jaw, opening and revealing a long, snakelike tongue, an eyeball growing from the center of it. His forehead bore a symbol that sizzled and crackled and it made your head ache jut to see it. Despite his alien features, he still spoke like an arrogant nobleman from Elysium or Cadia, and you perked your ears. "Ere now, our Warmaster's fleets spill across the galaxy and there is not to stand in our way but a mewling infant."

"I wouldn't dismiss Guilliman so easily," one of the blue and gold men said. His armor was akin to the beast that had ripped your squad apart. "And I wouldn't say this conquest is complete yet. My companion-"

"Left in the midst of a battle. There is a lot of...chaos...out there," Lord Cartheniax said, his tongue flicking up to point his eyeball directly at the blue and gold clad one.

"My forces have just voxxed me," the red and black clad warrior said, and...their voice sounded almost female.

"Yes, my Lady in Blood?" Lord Cartheniax asked.

"They've taken their primary fallback position," the Lady in Blood said, her voice amused.

"Put it on the hololith!" Lord Cartheniax gestured with one hand and your throat worked in a quick gulp as you saw the hololith change to a grainy, green-toned image that...you recognized. It was the entrance to the medica facility, the bunker, that you had last ridden from this evening. You blinked hurriedly, trying to see, but the heavy soldiers were standing around it, blocking it off. A grainy, buzzing voice came from the hololith, barely audible.

"Send them on after their Anathema," Lord Cartheniax said, his voice richly amused. The Lady in Blood shifted aside - and you could see a space marine on the hololith, gesturing off the pickup. Your heart leaped into your throat. Serf-slaves wearing those armbands were pushing something towards the entrance. They were-

"He deserve a funeral pyre worthy of his name, doesn't he!?" Lord Cartheniax laughed, his voice pitching higher, cackling.

No! No!

The space marine on the hololith gestured and lasfire crackled. Then fire bloomed inside of the bunker. Smoke roiled out of it - and the hololith picked up the shrieks and the screams.

You closed your head, pressing your forehead against the lip of metal. Your shoulders hunched.

Barely uniformed men and women marched towards the traitor marines. They were platoons of the planetary population, and their commander - a man in a still grimy PDF uniform - came to attention. Lord Cartheniax turned to them. "We are to launch the final attack - the attack that will end this pathetic resistance! We-"

Enough.

You took a deep breath.

It was the first you've ever taken, you think...

---
Something is coming...

[ ] Clamber up, draw your chainsword, and call out this so called Lord Cartheniax
[ ] Clamber up, then call out to the masses of common men, turn them against these opportunistic butchers
[ ] Clamber up, and then use the habitat's artificial gravity generators creatively.
[ ] Clamber up, take aim, then quietly, oh so quietly, shoot Lord Cartheniax in his head.
[ ] Ride Gitta up and charge.

There are no write ins
 
[X] Clamber up, draw your chainsword, and call out this so called Lord Cartheniax

[X] Clamber up, and then use the habitat's artificial gravity generators creatively.

I do love me a 1v1. But I am also fond of turning gravity against them.
 
[X] Clamber up, and then use the habitat's artificial gravity generators creatively.
[X] Clamber up, take aim, then quietly, oh so quietly, shoot Lord Cartheniax in his head.

One of these two I think. Though I cannot decide.
 
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"The sun and the moon and the stars, he's gold and bronze and silver and-"
Gives a new context to 55 talking about "He's here"

Especially with "You are He and He is you"

At least there's no mention of GREEN
Krieger Honorable Infantryman's Portable Enscription and Cipherlabe Cylandricora Obvitiata
Ah, the Kreig-pattern sharpie.

[ ] Clamber up, draw your chainsword, and call out this so called Lord Cartheniax

We are the zenith of humanity.

[ ] Clamber up, then call out to the masses of common men, turn them against these opportunistic butchers

A plan where we eclipse the CSMs and steal the show.

[ ] Clamber up, and then use the habitat's artificial gravity generators creatively.

Clever… girl? boy? Soldier. And so begins the twilight of their plans…

[ ] Clamber up, take aim, then quietly, oh so quietly, shoot Lord Cartheniax in his head.

Time for him to go night-night. You ever hear of a stealthy Kreiger? Of course not. If you heard of them, they weren't stealthy.

[ ] Ride Gitta up and charge

It's about time for dawn to break, no?

[X] Ride Gitta up and charge

[X] Clamber up, draw your chainsword, and call out this so called Lord Cartheniax

[X] Clamber up, take aim, then quietly, oh so quietly, shoot Lord Cartheniax in his head.
 
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[X] Clamber up, and then use the habitat's artificial gravity generators creatively.

[X] Ride Gitta up and charge.

We are very few things.

But we are a medic and medics require creativity to get the most blood paid for every death. And we are a Rider Of Krieg.
 
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[X] Clamber up, and then use the habitat's artificial gravity generators creatively.
[X] Ride Gitta up and charge.
 
[X] Clamber up, and then use the habitat's artificial gravity generators creatively.

[X] Ride Gitta up and charge.

Ride. Ride for ruin, and the world's ending.
 
[X] Clamber up, and then use the habitat's artificial gravity generators creatively.
[X] Clamber up, take aim, then quietly, oh so quietly, shoot Lord Cartheniax in his head.
 
...

Solar Exaltation Time?

[ ] Clamber up, draw your chainsword, and call out this so called Lord Cartheniax
[ ] Clamber up, then call out to the masses of common men, turn them against these opportunistic butchers
[ ] Clamber up, and then use the habitat's artificial gravity generators creatively.
[ ] Clamber up, take aim, then quietly, oh so quietly, shoot Lord Cartheniax in his head.
[ ] Ride Gitta up and charge.

Yeah, that's that

Dawn, Zenith, Twilight, Night, and Eclipse. Talks about Second Breath, Sun and the Moon and the Stars.

Yeah, this is an Exalted crossover, and we're picking our Caste right here. In the order I just listed (Zeniths are the big orators, Eclipses are... Facilitators)

[X] Clamber up, then call out to the masses of common men, turn them against these opportunistic butchers

PRAISE THE SUN
 
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Anyway, the other reason why I'm going Zenith?

That's the Caste that is Guaranteed to get a meeting with the Big Good. If only a short one, and our poor protagonist here needs a clue-by-four by an Embodiment of Virtue.

aha, i tricked you all!! it wasn't grimdark at allllllllllllllll!

...we were using Only War until now

On that note, are we using ExEss or Ex3rd here?
 
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No uniformity, merely green and puke brown, bright pinks and searing teal, dark blue and somber gold, red and black and beaded with spikes and pins.
Okay, so we've got at least four chapters, I'm counting Death Guard, Emperor's Children or successor chapter, Thousand Sons and... Red and *black*, that's not World Eaters, might be Red Corsairs...
one of the blue and gold men said.
And at least five Chaos Space Marines, if there can be a "one of the" Thousand Sons. Which also means multiple Sorcerers (or one Sorcerer who's brought a Rubric bodyguard, maybe). And they all seem to be high command, which for Space Marines means they're immensely competent personal combatants. This is a *FUN* level fight.

Dawn, Zenith, Twilight, Night, and Eclipse. Talks about Second Breath, Sun and the Moon and the Stars.

Yeah, this is an Exalted crossover, and we're picking our Caste right here.
.... Of *course*. Fuck. Well, o*kay* then. That changes my vote a fair bit. "Creative use of artificial gravity generators" was the only one that looked like even a vaguely survivable plan, but if we've got an opportunity for Zenith, that's also a good shout.

....... Also, a Krieger meeting Sol Invictus, God of Victory, the Unconquered Sun, sounds *fucking hilarious*.

[X] Clamber up, then call out to the masses of common men, turn them against these opportunistic butchers

3e because I don't like Essence for some irrational reason and I'm insane.
TBH, also my preference, at least for Solars, but yeah, the level of work on the GM's shoulders (and the amount of necessary house ruling) is certainly a lot higher...
 
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