WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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[X] Throw the lance (-10 to hit from fear)

An unexpected turn of events.
 
[X] Plan Mask Mask Mask
-[X] Hide the fear with laughter, whatever you can muster out if your throat in this moment. "A traitorous fallen angel and your ruinous powers today fears a single Kriegsman. Then even the weakest death has been in Glory to the Emperor."
-[X] Wash your sin away waiting for an opening for the Melta Lance. Duty declares every death takes the most blood, and you've got debt to pay.
-[X] Under your attempt at composure just belt out every prayer to the Emperor to have ever uttered or even heard to try to drown out the overwhelming fear you are afraid to even acknowledge

I had a change of heart and wanted something special for the moment. Fingers crossed the dice favor us.

[X] Simply wait - wait for your chance to use the lance
 
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Probably too late to gain traction, but I only just found the thread:
[X] They want you alive? Deny the traitors whatever they might gain from you - Detonate the lance as you are holding it.
 
Adhoc vote count started by DragonCobolt on May 16, 2024 at 9:00 AM, finished with 17 posts and 12 votes.

  • [X] Throw the lance (-10 to hit from fear)
    [X] Simply wait - wait for your chance to use the lance
    [X] "Gitta! Please help me Gitta!"
    [X] "Gitta! Please help me Gitta!" and then, throw the lance.
    [X] Plan Mask Mask Mask
    -[X] Hide the fear with laughter, whatever you can muster out if your throat in this moment. "A traitorous fallen angel and your ruinous powers today fears a single Kriegsman. Then even the weakest death has been in Glory to the Emperor."
    -[X] Wash your sin away waiting for an opening for the Melta Lance. Duty declares every death takes the most blood, and you've got debt to pay.
    -[X] Under your attempt at composure just belt out every prayer to the Emperor to have ever uttered or even heard to try to drown out the overwhelming fear you are afraid to even acknowledge
    [X] They want you alive? Deny the traitors whatever they might gain from you - Detonate the lance as you are holding it.


All right, so, I actually did the math and your chances aren't as bad as all that

+10 to hit for single shot, -10 for fear, +10 for a half action aiming, that's a total +10 to your 40% BS! And then I realized: Wounded or not, 55 is still in cohesion, he gives you a +5%, and so that's a total of 55% - slightly better than a coin flip!

We're going to assume you're using an FP, so roll a second time if you miss!
 
Just for fun, I will roll the damage!

17 damage, you actually take him down to -1 wounds! Can gitta save the day!? Stay tuned TO FIND OUT

EDIT: Wait, I just went through and...I don't see any rules that say that you *don't* add strength to this, since it's still technically a melee weapon...

I mean, you're a tiny stick with only 25 Strength, but still, that's a -3 wound instead of -1.

Everyone else should have done more wounds, ah well!
DragonCobolt threw 2 10-faced dice. Reason: +5 Total: 12
7 7 5 5
 
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Gitta's Hour (1.0)
You trembled and clenched your fists, kicking your legs, teeth skinning back. "You...You..."

"You are the one the Master of Fate has seen," he said. "The one that will truly break their spirits. The final straw, to break the grox's back. Something about your state, seeing you broken will break the Kriegers, if prepared properly." He chuckled. "I'm sure it will become clearer, once the counter-attack begins." He twitched his finger.

"You..." you whispered.

"My name, by the way, is Arkhen-Tut-Then," he said, sounding amused. "So you don't have to keep-"

"Shall not..." you managed to speak through quivering lips. "Pass."

"What?" He asked.

You lifted the lance that you held in your arm, your hand shaking, and threw.

The heavy tipped lance was not made for a long distance route, but the space marine seemed so utterly shocked that you had done anything at all that he stood perfectly still as the lance arced in the air, dropped like a stone, and slammed into his thigh. The star-bright flare of the melta tip triggering flashed and the ghostly hands that held you aloft vanished all at once. You dropped into the muck before the vile traitor as his legs flew out from under him and his belly slammed into the muck. He cried out in fury, his sword hissing and sparking in the mud. Out of the corner of your eye, you saw his duplicate was half-stumped, grabbing onto a smoking thigh.

"You-" he snarled, pushing himself up with one hand. "Kriegers!"

He lifted his sword.

Gitta thundered forward with a whinny. Her legs bucked up and she kicked, just like her ancestors on Terra. Unlike her ancestors, when she raked her claws along his armored chest, there was a squeal of splitting metal and a spray of blood. The modulated voice of the traitor screamed out in a deep, bassy agony - and blood splashed onto the ground. But he was still alive - and his blade slashed out, and eldritch flames flashed and glittered along Gitta's body. The fires scorched and she reared back, kicking her legs. But she still lived.

"Damn you!" The Space Marine snarled - and you saw that his duplicate also had fallen, blood gushing from a rent in his armor. He lifted his hand and clenched - and a glowing portal seemed to appear behind him, sweeping around him...and he and his double were gone. You blinked, then scrambled to your feet, gasping.

"H-He's here, he's here..." 55 stammered, his body quivering as he sat on his mount. You looked around - and the rest of your squad was dead or gone. Rain began to drip onto your face and shoulders as you threw an arm around Gitta's shoulders, seeing that she was only lightly scorched, but his blade had slashed through her armored hide with ease, leaving a thin line of blood.

She nosed her respirator covered head against your shoulder, and you felt her warmth, her concern. You pressed your masked face against her, trembling from your head to your toes. What had...what had that man meant. You'd be the one to break them? No. The guard wasn't going to break.

A counter attack?

"W-What do we do?" 55 asked, looking around. "W-Where is...what do we do?"

You gulped, then stepped away from Gitta. "W-we..."

You paused.

There was where the traitor marine had fallen. There was the mud. And you saw, clearly despite the pattering rain that was coming down, a thick splatter of blood and footprints, leading away from the mud. Your brow furrowed. He had used a portal of some kind, sorcery to escape. Except your primer said that evil could delude minds as easily as it could twist souls.

There was a trail.

---
What do you do?
[ ] Return to base to report (-10 WP check)
[ ] Fix up 11-01, and send HIM back to base, then follow the trail (no WP check)
[ ] Write In



SPESS MAHRINE rolled a 76 to dodge your lance - and then re-rolled with an infamy point AND GOT A 96!!!!!!! *airhorns*

Gitta rolls a 24 to hit, striking his torso for 14 damage, pen 2, bringing it down to 2, which drops him to -5! He is suffering bloodloss and takes 1d10 toughness damage

The spess mahrine doesn't die of bloodloss, but he's badly wounded and slashes Gitta with his force sword! NO! Gitta rolls to dodge, fails! She takes 11 wounds, bringing her to 5, and they roll off, willpower to willpower! He fails, and she fails, so it is a stalemate! He's gonna be a petty dick and spend an infamy point to re-roll...and gets 1 DOS, dropping Gitta...to 1 wound!!!!!!!

Then he casts Compel and forces 41-22 to think he's invisible. He gets 6 DOS on his check and no PsyPhenom, and 41-22 gets a 3 DOF, so she thinks that is the case

then he exits the scene, bleeding profusely

27 on your awareness check, even with a -20 for darkness and rain, is barely a success
 
[ ] Write in: Fix up 11-01 while dictating a report to 55 to scribe ("Squad routed, Sargent dead, 2 enemy armor destroyed. Traitor Legionnaire encountered, enemy leaked intel of them preparing a counter attack. Traitor Legionnaire wounded with Melta-Lance and retreating. Triaged injured and sent them RTB with this report, 41-22 and 55-95 restocked and pursuing wounded Legionnaire under prior order of destruction of enemy armor assets. - Corpsman 41-22.") Send 11-01 RTB with report, gather any surviving Melta Lances and explosives, mount Gitta, and run the wounded Legionnaire down like the Traitor it is.

Instead of trusting 11-01 to accurately report what they were wounded through, giving a scribed account to command will give command a direction to question 11-01 on. It also wasn't clear if we were going to be on foot hunting the Thousand Sons bastard down or on horse, so just gave more detail. But it is functionally the same as the second option.
 
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[Joke] Go AWOL, screw Kreig, screw the Imperium, screw Chaos.

[X] Fix up 11-01, and send HIM back to base, then follow the trail (no WP check)
 
[X] Fix up 11-01, and send HIM back to base, then follow the trail (no WP check)

Since Gitta is down to just 1 wound, hopefully we can just scout out what's going on and return to base without anymore combat. Gotta make sure we can heal best girl Gitta back to full health.
 
Pretty sure failing here just means we would try and fall back but our culturally induced martyr complex would guilt trip us to go after the sorcerer anyway.
 
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