WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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[X] One Traitor Legionaries

Very concerned about poor 55… he's not in a good way. No idea if we could say anything to help him though, really.
 
Psychotherapy? Is that like Psychometry?

Bah. That only matters if you have Psykers. And we all know that Kreigers do not have psykers.

But 55 is clearly- Kreigers do not have Psykers

55 knew ab- Nous n'avons pas de médiums!

[X] One Traitor Legionaries

I sense warp shenanigans, since this description is both singular and plural…
 
It sure is! I'm gonna not let you use an FP cause I wanna start writing and I am mercurial and cruel

51 in total, eh...
DragonCobolt threw 1 100-faced dice. Reason: +30 Total: 21
21 21
 
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I'm surprised that Preds are being deployed with just cultists instead of acting in concert with the actual CSMs. Too many hulls, not enough drivers so farm them off to the rabble? Space Marines of any stripe are usually more possessive of their stuff, though.
 
The Traitor (0.9)
"Hold!" Sergeant 31-32 lifted his gloved hand and the squad stopped on a drop, the mount's clawed toes digging into soft, slippery mud. Flickering flames crackled from some ruin you were riding past - inky black smoke spilling into the air. Your breather filtered it, like it always did. You paused, feeling a turn in your stomach...and then you saw the statue. It was tall and faintly blue, illuminated by flickering flames. It had curved horns that protruded up and away from a flat, featureless face and...gleaming eyes like a resperator and...and the backpack hummed and...

The figure was holding something. And the noise it made was overwhelming loud in a sudden, eerie silence.

Tick. Tock. Tick. Tock. Tick. Tock.

CLICK.


The statue's hand moved and closed the strange golden circle it held, and the ominous clicking noise stopped. It slid the circle of gold into a pouch strapped to its hip and stepped forward into the full light of the flames. The statue wasn't a statue.

Armor of blue and gold, with flame symbols painted along the chest and arm. A majestic headdress, rising between those horns. And held in his other hand was a glittering, blue-white blade.

"I'm seeking one of you," he said, his voice modulated and eloquent, speaking impeccable Low Gothic. "No name, you're very clever with that - but her hair is red, flame red. Her eyes are unto purest gold - perfectly forged in the heart of dying stars. She has a birthmark, in the shape of a small Aquilla. One might say she's been chosen."

Your blood went cold as ice. Then...no. It was impossible. It was impossible - there were other redheads in the army, you were sure of it.

Sergeant 39-40 reached down, drawing his lance, setting it. The rest of the Kreigers did likewise.

But what color are your eyes?

You didn't know. A mirror would be sin on sin.

But why do you feel the creeping dread in your gut?

"You, you, you, you, you!" 55-81 whispered. "You! You!"

"Ah..." The armored horror said, amused. "Kill the rest."

TH-SCREE-BOOM! TH-SCREE-BOOM! TH-SCREE-BOOM!

The sudden noise - like a bolter fused with a shrieking man on fire - jerked you and you shook your head, Gitta rearing and kicking nervously. The first bolt of purple light exploded from a nearby ridgeline - revealing in that hideous glow a second of the strange statues, a near perfect duplicate lit in garish purple. The bolt slammed into the Sergeant's chest. He jerked back...and then the second and third shell landed in and around him. A wave of brilliant, purple flames exploded outwards and he screamed, and 8-18 screamed, and so did 30-40 and 7-01, and so did their mounts. The lances exploded in their hands, in their holsters, and flesh and bone flew as the rain of horrible bolter shells obliterated all the squad, save for you, 55, 11-01 and the laagered 04-09.

"Lets not damage the subject," the melodious voice of the first statue said, and his hand lifted...and invisible hands closed around your arms, your legs. You kicked and screamed.

"Let me go! Let me go!" You struggled, but he lifted you into the air, your lance clung desperately in your arm. The strange being, the impossible statue...the Traitor Legionnaire, the Chaos Space Marine, the sorcerer, lifted his bolt pistol.

"You shall not-" 11-01 shouted, then charged forward.

The Chaos Sorcerer shot him in the chest. The bolt exploded. 55 and 04-09 screamed and reeled away, their bodies flickering and flaming, burned badly but not dead. Your legs kicked as the arms held you around your throat and your arms and your midsection - not strangling you, but also not letting you go.

The Sorcerer kept his hand held up, even as the other him started to saunter down the hillside. You didn't know how you knew it was another him and not just...not just...it was just knowledge, forcing itself into your head, cracks worming into your skull, you didn't want to know it, but you did, and you couldn't stop yourself. Your throat worked, trying to speak clearly, but all you could do was whisper. "Merde, merde, merde, merde!"

You still had your lance.

---
[ ] Throw the lance (-10 to hit from fear)
[ ] "Why me?"
[ ] "My eyes are blue!" (-10 to lie from fear)
[ ] Pray to the Emperor
[ ] Simply wait - wait for your chance to use the lance
[ ] Write In


Traitor Sorcerer's Double: 12
Traitor Sorcerer: 9
41-22: 9
11-01: 8

...I rolled THREE fives in a row. The Traitor Sorcerer has a higher initiative bonus since he's using his intelligence

So, I was GOING to have him cast the really fun spell that duplicates you but A) the duplicate can't attack and B) that spell is Slaanesh only...so, instead, I repent 500 of his XP to get a major minion that represents his psionically created duplicate! Then said duplicate beat him for initiative, how annoying

44 on a semi-auto burst with two rounds of aiming and +20 for firing from surprise gets 4 DOS, which is enough for three hits on the Sergeant for chest, chest, left arm, doing 12, 13, 12 damage, with Blast (2) and Warp Weapon. So, 39-40 and his cohort and 8-18 and his cohort AND their mounts!

So, that's 8, 9, and 8 damage to the Sergeant, taking him down to 2, -7 and -15 wounds. His mount is taken down to 0 wounds. Meanwhile, 8-18 is brought down to 3, -6, -14 wounds. his mount is brought to 0 wounds. Their cohorts are taken to wounded, then dead. Also, their lances detonate and THAT one kills their mounts.

The Traitor Sorcerer then uses telekinesis to try and grapple you off your mount and into the air. He gets 1 DOS versus your 4 DOF, lifting you up and off Gitta! Oh no! Then he uses his other half action to fire a single shot at 11-01 and gets a hit. 11-01 fails to dodge, and takes 16 damage, bringing him down to 0 wounds and doing a righteous fury of 5, which knocks him prone, and unconcious and wounding 55 and his cohort (since he's in the blast range.)

Your turn!
 
I'm surprised that Preds are being deployed with just cultists instead of acting in concert with the actual CSMs. Too many hulls, not enough drivers so farm them off to the rabble? Space Marines of any stripe are usually more possessive of their stuff, though.

Two reasons!

1) I always liked the idea that, like...space marines are rare, and chaos space marines are even rarer. It's hard to make new ones, it's hard to convert, but you do have entire planetary economies in the warp-worlds built around the hellforges, pouring forth arms and armament to match the hated imperium. So, end result: you have more Predators than you have space marines, and cultists in a predator vs space marines in a predator is less of a difference than cultists in the field vs space marines in the field

2) I figure some of these predator tanks are loyalist tanks captured from manufactorum by the civilians of Cathexias II hastily repainted and deconsecrated in their...admittedly, pretty reasonable resentment over the Imperium that just killed several billion of them in a scorched earth strategy.

Also, I wanted the first chaos space marine to show up to be special!
 
[X] "Gitta! Please help me Gitta!"

None of the options really speak to me except praying, but I would love to see more of our bond with Gitta in action.
 
Ah I see, its one of those cutscene loss bosses. :V

Admittedly, I did knowingly vote for a space marine with the knowledge that it would likely result in a TPK short of significant luck on our part. Like I'm not super familiar with all the ins and outs of the 40k TTRPG system, but like I think Only War characters are rated at like 500-1000 XP at the start, and Space Marine's start at 10k XP. And that's before you even account for the gear difference.

[X] Throw the lance (-10 to hit from fear)

Anyways, I think its basically impossible for us to one shot the space marine. If this was one of the earlier versions with exploding crits it would be on the table but Only War doesn't do that. Still, we might get lucky enough to at least land a crippling injury on them since we are using an anti-tank weapon.
 
Ah I see, its one of those cutscene loss bosses. :V

Admittedly, I did knowingly vote for a space marine with the knowledge that it would likely result in a TPK short of significant luck on our part. Like I'm not super familiar with all the ins and outs of the 40k TTRPG system, but like I think Only War characters are rated at like 500-1000 XP at the start, and Space Marine's start at 10k XP. And that's before you even account for the gear difference.

I was genuinely worried my schemes might be thrown by the space marine rolling TERRIBLY on his ini (for his ini bonus) and then everyone else flubbed ini too)

EDIT

Anyways, I think its basically impossible for us to one shot the space marine. If this was one of the earlier versions with exploding crits it would be on the table but Only War doesn't do that. Still, we might get lucky enough to at least land a crippling injury on them since we are using an anti-tank weapon.

Well, wait, let me do some math

Your spear ignores his armor completely, flat out, and does 2d10+10 energy damage versus his wounds of 16 wounds and 5 toughness bonus (he's kinda reedy for a space marine)

So, that's 15 average damage, but a max of 25, which can take him down to -9!

So, IF you hit AND if you roll double 10s or in that range, you can kill him in one hit!

EDIT x2

Also, you can combine calling to Gitta for help and throwing the lance, since you are not currently riding her, so she's an NPC
 
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You know, just to not split up the vote too much, I will just assume Gita tries to savage him with her...surprisingly damaging claws no matter what you vote
 
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