About Tobaro
- Location
- FR
- Pronouns
- He/Him
This is the stuff Casandora would know about Tobaro, without digging too much:
Tobaro is a Tilean City state headed by a local Merchant prince elected for life by their peers (so, not for very long on average, the position is prone to attracting knives)
It is built on top of, on the sides of and under a series of cliffs on the coast
It used to be an elven colony, a very impressive and very defensible port-cavern
access to the port is difficult and requires assistance from locals because of the islands and reefs that feature heavily in that coast.
Access to Tobaro by land from the Empire is complicated (the simpler route would be through the road south of athel loren, the south of Bretonnia and the whole width of Estalia), so you'll go there by boat.
The main districts of the city are:
Altezza District
Altezza is the wealthiest part of the city, sitting atop the cliffs overlooking the sea. From Altezza the rocky foothills of the Abasko Mountains rise sharply and although there is more space in Altezza than in the rest of Tobaro, and hence the houses are much bigger than elsewhere in the city, conditions are still cramped compared to the wealthy quarters in other Tilean city-states. In Altezza the residencies of the Tobaran merchant houses can be found, as far removed from the rest of the city as they can manage to get. Each of the merchant houses maintains "estates" that are in reality little more than houses and towers huddled together within walled compounds.
Trafuro District
Those Tobarans unable to afford housing in Scogliera must live in the warren of tunnels that make up the Trafuro district. There are countless miles of tunnels beneath Tobaro, most of them uncharted and unexplored. The Engineering Guild only maintains the tunnels near the surface, for there are too many to maintain them all. The Trafuro district was once much bigger, sprawling far underground, but in the aftermath of the Skaven invasion most of it was razed and its boundaries officially pulled back and restricted so that it can be defended more effectively. The furthest limits of Tobaro are demarcated by the Deepwatch barracks and the numerous mines and tombs beyond. The mines and the surrounding tunnels are patrolled regularly by the Deepwatch, which maintains a heavy presence in Trafuro itself.
Scogliera District
The district of Scogliera is built into the cliff face, with streets cut into ledges and tunnels that wind up and down the cliff, and houses clustered on outcroppings or cut into the rock face itself. Wooden lifts and cranes allow rapid travel between parts of the district, and winding stairs and ramps provide slower but steadier access to the rest. In many parts there is nothing to stop a careless or unlucky person from falling over the edge and into the sea far below. In places where this has happened more than a few times a stern warning or crude railings are erected, although this rarely prevents accidents.
Harbour & Porto District
Tobaro stands on the edge of the sea, with the many islands of the Cavorna Archipelago at its backs and the wide lagoons between its islands. This allows the city to carry out naval maneuvers even in the event of a siege from the mainland.
Seven mighty sea-gates lead from the base of the cliff into the harbour of Tobaro. The Elf-made harbour was built within a huge domed cavern hollowed out by millennia of erosion and sheltered from the sea by the gates. The point where the natural and the Elven section of the cavern meet is all but undetectable, but what surely can be no act of nature are the shards of quartz and diamond that stud the roof of the dome, glittering in a breathtaking recreation of the night sky. Docks and wharves ring the cavern and the bustling trade district of Porto has grown up here, connected to Tobaro above by tunnels which spiral up through the rock. Porto is filled with a mixture of markets, warehouses, inns, and brothels, where both goods and sailors can be attended. Few of the crewmen who sail into Tobaro take the steep road up into the city proper, so those Tobarans who rely on the passing trade of outsiders are forced to come to them, selling their wares and services from makeshift stalls set up on the wharves
Tobaro is a Tilean City state headed by a local Merchant prince elected for life by their peers (so, not for very long on average, the position is prone to attracting knives)
It is built on top of, on the sides of and under a series of cliffs on the coast
It used to be an elven colony, a very impressive and very defensible port-cavern
access to the port is difficult and requires assistance from locals because of the islands and reefs that feature heavily in that coast.
Access to Tobaro by land from the Empire is complicated (the simpler route would be through the road south of athel loren, the south of Bretonnia and the whole width of Estalia), so you'll go there by boat.
The main districts of the city are:
Altezza District
Altezza is the wealthiest part of the city, sitting atop the cliffs overlooking the sea. From Altezza the rocky foothills of the Abasko Mountains rise sharply and although there is more space in Altezza than in the rest of Tobaro, and hence the houses are much bigger than elsewhere in the city, conditions are still cramped compared to the wealthy quarters in other Tilean city-states. In Altezza the residencies of the Tobaran merchant houses can be found, as far removed from the rest of the city as they can manage to get. Each of the merchant houses maintains "estates" that are in reality little more than houses and towers huddled together within walled compounds.
Trafuro District
Those Tobarans unable to afford housing in Scogliera must live in the warren of tunnels that make up the Trafuro district. There are countless miles of tunnels beneath Tobaro, most of them uncharted and unexplored. The Engineering Guild only maintains the tunnels near the surface, for there are too many to maintain them all. The Trafuro district was once much bigger, sprawling far underground, but in the aftermath of the Skaven invasion most of it was razed and its boundaries officially pulled back and restricted so that it can be defended more effectively. The furthest limits of Tobaro are demarcated by the Deepwatch barracks and the numerous mines and tombs beyond. The mines and the surrounding tunnels are patrolled regularly by the Deepwatch, which maintains a heavy presence in Trafuro itself.
Scogliera District
The district of Scogliera is built into the cliff face, with streets cut into ledges and tunnels that wind up and down the cliff, and houses clustered on outcroppings or cut into the rock face itself. Wooden lifts and cranes allow rapid travel between parts of the district, and winding stairs and ramps provide slower but steadier access to the rest. In many parts there is nothing to stop a careless or unlucky person from falling over the edge and into the sea far below. In places where this has happened more than a few times a stern warning or crude railings are erected, although this rarely prevents accidents.
Harbour & Porto District
Tobaro stands on the edge of the sea, with the many islands of the Cavorna Archipelago at its backs and the wide lagoons between its islands. This allows the city to carry out naval maneuvers even in the event of a siege from the mainland.
Seven mighty sea-gates lead from the base of the cliff into the harbour of Tobaro. The Elf-made harbour was built within a huge domed cavern hollowed out by millennia of erosion and sheltered from the sea by the gates. The point where the natural and the Elven section of the cavern meet is all but undetectable, but what surely can be no act of nature are the shards of quartz and diamond that stud the roof of the dome, glittering in a breathtaking recreation of the night sky. Docks and wharves ring the cavern and the bustling trade district of Porto has grown up here, connected to Tobaro above by tunnels which spiral up through the rock. Porto is filled with a mixture of markets, warehouses, inns, and brothels, where both goods and sailors can be attended. Few of the crewmen who sail into Tobaro take the steep road up into the city proper, so those Tobarans who rely on the passing trade of outsiders are forced to come to them, selling their wares and services from makeshift stalls set up on the wharves
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