WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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The Ride (0.4)
You kept your hand down and quivered slightly. But you were a medic. Not a courier. It'd be...wrong to try and cleanse yourself of sin anyway short of death. Your eyes flicked beneath your gas-mask to 55-95, but he was just ducking his head, nodding to something only he could hear. You sighed, feeling the counterpressure, and slid your finger along the wrist of your glove.

The platoon mounted up and divided into squads. Your sergeant, 39-40, and the rest of your ten man squad were precisely where you had waited. None of the others talked to you - but they did talk to one another.

"Did you know that they were trying to get into the bunker right up to when the sky fell?" 12-12 was saying, her voice incredulous. "Why?"

"Wait, the civilians?" 8-81 asked, shifting his lances in his container.

"Yeah," 12-12 said.

"The civilians were trying to get into the bunker? Were they on the approved list?" 8-81 asked.

"No, that's the thing that got me so confused," 12-12 said. "I wasn't on guard duty. But I saw three of those Cadians came back and one of them shot herself. So, maybe there was a mixup?"

"She shot herself?" 7-7 piped in.

You slung your saddle over Gitta's back, wishing you could join in - you had a theory about the strange events, but...

"I didn't think Cadians would be so wasteful." 7-7 said, shaking her head. "Wait, maybe it was an execution - but she was a skilled soldier, so they let her take her own life? As...a reward? Like 01-01."

You all considered that. The legendary 01-01, the first true Kriger. There were so many stories about him that they had to be confabulations, or assigned from other Kriegers. But since being famous was...in and of itself, something you had to shy away from - even if everyone wanted to do things that would make you famous - it really worked to have 01-01. What better honor, to do something so grand that 01-01 did it when the next crop rose from Krieg and were marched to war? The idea made you happy. Then it made you want to snap your wrist again. Since when had 01-01 bandaged a wound or injected a...a...an antibiotic unguent?

"Maybe-" you started. "Maybe the-"

"No, she seemed...upset, like she hadn't gotten to die," 12-12 said, looking at 7-7 and 8-81, over your head. You started to scramble into your saddle.

"Do you think the civilians wanted to get in...despite not being on the approved list?" 8-81 asked, his voice just a bit nervous.

12-12, 7-7, 8-81 and even 55-95 all stood very still at that moment.

You had the insane urge to say: Well, yeah, I know how they felt.

You couldn't take it, at times like this, being...you. It was easier during flights, when there were other corpsman, or when you were on the navy. Everyone there was awash in sin, you could pray and do penance together! But here, you were alone - and you wanted to fling yourself at the others, and scrabble at them until they...they...they just...

You snapped your glove, once, twice, three times.

"No, this world hadn't fallen to heresy," 12-12 said, shaking her head.

"It must have been a mixup," 7-7 said, nodding. "And that's why the Cadian was executed. She messed something up."

"That does make sense," 8-81 said, his voice somber. "Well, at least she gave her life for her fellows - that kind of thing keeps everyone more in line. More focused."

The rest of the fire team nodded, while the other half of the squad rode up and shifted into positions, the claws of their mounts scraping on metal. Sergeant 39-40's mount, Trudy, reared up and kicked her forelegs, then settled down as 39-40 looked at the lot of you. "Why is it that the only one of you that's on her mount is the damned medic?" he snapped.

The others didn't apologize, but they did flinch and scramble up onto their horses.

You settled into place - beside 7-7 and slightly ahead of 55-95. You had the badge of shame on - the bright white and red armband that marked you as a medic - and as you settled, Gitta turned and restively bumped her head against 7-7's mount, Otto. Otto let out a muffled snort and click, and 7-7 snapped her head around. "Keep your beast under control, medic," she snapped.

"Leave her alone," 12-12 said, her voice firm.

You felt a strange twinge in your chest.

"But she-"

"No one chooses to be a medic, nor lancer, nor officer," 12-12 said, firmly. "Even 01-01 didn't choose his fate. The only people who choose, who can choose, are the dead and the Emperor. There's no...special sauce that makes you a medic. It's all what the cogitation machines spit out when you reach your designation day. To think that she's worse than you because she was given a medic designation? That's the first step on thinking you are special because you got assigned a lancer's place."

7-7 was quiet.

12-12 was so wise. You ducked your head a bit. You didn't deserve those words.

Every Kriger was born the same, and they all wished to die the same...but...

The klaxon alert rang out and the door started to truly move. It swung down with a ponderous slowness, wide enough, large enough, that the entire regiment could ride across it. The smeary, orange-brown sunlight, filtered through pals of smoke, started to spill in, transforming the comforting sterility of the white lights within the bunker into something dreadful. Then the trumpets began to flare, the flags lifted, and the first line of cavalry rode out - their mounts climbing the ramp up with ease, then plunging down into the debris and rubble. Sergeant 39-40 lifted his chain saber and then wheeled off to the left, following his directions and objectives. You rode in formation, and for a moment your mood began to lift.

There was a glory, coming out of that bunker - a wave of brown and silver, of flashing sabers and lifted lances. The Word Bearer starship remained hovering in the distance - and artillery was beginning to bloom and thunder in the distance. Then the chaotic terrain that surrounded the bunker swept up, folding around you. Gitta leaped and surged under you and you clung to the reigns, leaning forward to press your own slender weight to her. The power between your thighs was intoxicating - and you wanted to whoop and cheer. But you kept your jaw tight and locked, and a wild intensity burned inside of you.

The Emperor was with you today! He was!

The Sergeant lifted one hand and slowed to a canter. Sounds of las-fire and crackling booms were echoing from up the line - other elements had made contact. But in this wild chaos, there was no chances for a mass charge. So be it. You had been through the same basic training and knew in situations like this, rough riders were to split into small units, find targets of opportunity, strike, wheel away. It was a trench fight, but spread to vast scale by the speed of a mount and the sprawl of a planetary battlefield.

The Sargant's hand signs flashed: ten, ten, ten, infantry, two, armor.

The rumbling noise you had heard made sense now.

Sign flashed again: Fireteam one, armor, fireteam two, opening, me.

You nodded. Your fireteam was going to charge the tank, while Sergeant was going to lead the second to cut an opening. That meant you had to wait, nervously, as the second fireteam bunched around the Sergeant. 12-12 drew her lance - affixed as it was with a heavy, armor piercing explosive charge.

You reached down to grab your lance - but then a hand grabbed yours.

7-7 leaned in, her voice hissing. "Don't you have something important to do, medic?"

---
[ ] ...she's right. Keep ready to staunch wounds.
[ ] Draw your lance silently while glaring at her.
[ ] write in
 
[X] ...she's right. Keep ready to staunch wounds.

Man, this is really setting us up to save her life and deny her rightful honorable death, huh.
 
Either silently glare or write in I think, despite what 7-7 and 41-22's own self-hatred are saying the grim work of the Corpsman is for after the initial clash of the charge, when free the wheel about and gain enough time and space to begin medical care or even set up a medium-term aid station for man and beast. She is still assigned her own lance after all.
 
[X] write-in: awkwardly respond "N-not til afterwards... when we can begin triage, and final rites... th-there's actually a Missal of the Churirgeon-General that-" before trailing off lamely.
 
[] Hit her with a shot of morphine. Psychological casualty, no combat for you.


[X] write-in: awkwardly respond "N-not til afterwards... when we can begin triage, and final rites... th-there's actually a Missal of the Churirgeon-General that-" before trailing off lamely.

[X] Draw your lance silently while glaring at her.
 
No, you don't take the las from a guardsman

[X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.
 
[X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.
 
[X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.
 
[X] write-in: awkwardly respond "N-not til afterwards... when we can begin triage, and final rites... th-there's actually a Missal of the Churirgeon-General that-" before trailing off lamely.
 
[X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.
 
[X] write-in: awkwardly respond "N-not til afterwards... when we can begin triage, and final rites... th-there's actually a Missal of the Churirgeon-General that-" before trailing off lamely.
[X] ...she's right. Keep ready to staunch wounds.
 
[X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.

I think the aggressive version of this is preferable to the shrinking anxious version. We're still a Krieger.
 
[X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.
 
[X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.
 
[X] write-in: awkwardly respond "N-not til afterwards... when we can begin triage, and final rites... th-there's actually a Missal of the Churirgeon-General that-" before trailing off lamely.
 
Adhoc vote count started by samdamandias on May 12, 2024 at 8:29 PM, finished with 12 posts and 11 votes.

  • [X] "Are you wounded 7-7? Do you want to break off and receive treatment?" As you place a hand on your lance.
    [X] write-in: awkwardly respond "N-not til afterwards... when we can begin triage, and final rites... th-there's actually a Missal of the Churirgeon-General that-" before trailing off lamely.
    [X] ...she's right. Keep ready to staunch wounds.
    [X] Draw your lance silently while glaring at her.


I believe that's a +10 intimidation roll! That's a solid 50%
 
The Predator (0.5)
You looked right into her goggles. "Are you wounded, 7-7?" you asked. "Do you wish to break off and receive treatment?"

Your lips were tight behind the mask.

7-7 watched you and you could read the tiny slump in her shoulders, the shifting of her position in her saddle. Even her horse, Lukas, could feel it - he pawed at the ground, leaving black furrows in earth. Then she looked away, muttering under her breath. "Merde!"

You breathed out, then whispered to 55-92. "Stick to me, just like we trained."

"Elan, yes. Boldness. Fearless. Bravery. Death." 55-92's voice had a faintly sing song edge to it.

You shifted in your saddle.

Then your Sergeant gave the word - a fierce jerk of his hand. The second fireteam rode forward, thundering over the ridge. You looked to 12-12, your fireteam leader. She waited a beat...then kneed her mount. You kneed Gitta and she leaped forward, with 55-92 sticking right to your flank. You tugged one of the lances out of your riding saddle, holding it under handed, your heart in your throat. You crested the ridge and saw that the battle was already a confused, chaotic mess. Sounds hammered into your ears, and sights seared across your goggles.

Lasbolts - illuminated by the smoke, drawing sizzling patterns through the air - streaked and slammed into the ridgeline you were clearing. You saw several hit the Sergeant, some hit 7-7, some hit 48-88, the man who rode beside 7-7. 7-7 twisted and squirmed, her armor hissing and bubbling, but her comrade staggered as his shoulder-pad exploded with a flare of red light. But still he rode on. The enemy were fanned around a heavy, snarling beast of a tank. It had a blunt turret on the roof, long and thin, and a pair of sponson mounted heavy bolters - it was like a Lemun Russ, but...wrong. May be it was perverted by Chaos? It was painted in Word Bearer colors, you could tell that much.

12-12, brave and resolute and skilled, charged forward, lance held overhanded. It was less important to add force to the blow, more important to get the target and then ride away. She thrust and the tip of her lance exploded against the side of the tank with a flash of orange light and spray of molten metal. She wheeled her mount away, and 7-7 came up as well - her lance thrusting home against the side of the turret. Both impacts scored the tank, leaving smoldering holes...but they didn't kill it. Instead, the tank started to back away, treads throwing up muck and mud and mire.

The heavy bolter swung around - and opened up with a hammering roar. 7-7's mount reared as explosions bloomed around her, but then you saw 12-12.

Her arm exploded in a spray of blood and bone.

She wobbled, her mask knocked slightly off. Then she fell off her mount and into the muck.

Your heart leaped in your throat. You expected to feel joy for her - that wound was fatal, your manuals said.

Instead, you just felt sick. You wanted to throw up, but you clenched back the bile.

The sergeant's mount leaped over 12-12's body, while her beast went running back to your lines, as had been trained. The sergeant thrust and his lance swept towards the tank, but it jinked suddenly, twisting to the side with a rumbling roar - and muck sprayed into his face from one of the treads. The sergeant waived off.

All this had taken the same time it took for you to clear the ridge.

The tank loomed, so large. And there were so many heretics - and they wore such oddly familiar clothes. Tattered civilian rags, in cuts and styles you had seen weeks, months before, in gardens, as you had tried to follow your Comissar's order to take a walk and relax a little. They glared at you with hatred.

What had Chaos promised them?

You didn't know. You couldn't understand.

12-12 was dead.

---
What do you do?

[ ] Charge the tank's side.
[ ] try and wheel around and come at it from behind.
[ ] Go for 44-88, he was wounded and, unlike 12-12, can be saved
[ ] Run. Why are you here? What are you doing here!?
[ ] Write In


Minion Mob One: 13
Minion Mob Two: 12
12-12: 10
7-7: 9 [2 wounds, wounded cohort 48-88]
Predator: 8
Sergeant 39-40: 7 [10 wounds]
41-22: 7
8-18: 6

They ride up, Sergeant 39-40 takes 2 and 2 damage from a truly doleful spray of lasgun fire, but then 7-7 takes 5 and 3 damage from her shots, taking her down to 2 wounds. However, 7-7's cohort, 48-88, takes a wound.

12-12 charges the tank and smashes the hull - taking it to 39 wounds

7-7 charges the tank, also gets a hit and drops it to 29 wounds.

Then the tank goes. It reverses and then fires its bolters at 12-12 and 7-7, getting 4 DOS and a miss. 12-12 fails her dodge! 12-12 takes 9, 11, and 14 wounds, the last two bringing her down to -5 and then -10. She's knocked off her horse and, had her lance been intact, it would have blown. Instead, she's turned to red mist. RIP, 12-13.

Sergeant 39-40 uses the "get them" order, suceeding - everyone gets +4 damage - then he charges the tank as well. he misses and waives off as the tank backs away.

Then its your turn.
 
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Well, at least 12-12 is fine, since it was 12-13 who died burbling in the mud.

[X] Go for 44-88, he was wounded and, unlike 12-13, can be saved
 
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