Your name is Ritsuka Fujimaru, a Freshly graduated high school student looking for his purpose in life. Things get real weird real fast after a chance blood drive happened and pulled you into a world you never could've prepared yourself for.
Faced with the ever mounting stress that comes with being the Last master, Equipped with nothing but your wits and skills, and saddled with a Mind liable to fracture from the sheer stress of it all, It's up to you to somehow make it to the end of this job with your life intact and your sanity not too far gone. Good Luck.
When you first opened your eyes the first thing You noticed was that you were on the ground of an Elevator your most recent memory being of a simulated battle that was interrupted by one of the bouts of Narcolepsy that plague you. At least it didn't lead into a very strange dream....again.
Beyond that....You remember being pressured into joining this organization called Chaldea, after you did a blood drive for them something about 100 percent Rayshifting compatibility? Honestly the words went over your head, but the guy just wouldn't stop asking and you had to give in eventually. Which well you did. It was a controversial move taking a Job without going to college first but in the end your parents came around. Your sister on the other hand gave you shit about it in her own loving way.
And even more beyond that you remember the past years of your life, the years that changed and shaped you as a person, from a kid into the Young Man you are today. They also determine what you bring to Chaldea, and considering you think you can hear someone coming to check up on you, you should probably gather yourself together, maybe literally pick yourself up, and put your best foot forward despite the wooziness still around you.
Choose your Path:
[] The Jock: You were a part of the High School Sport's team, which one? eh..that's not important, but what is important is that this has made you a physical powerhouse, quite dexterous and you seem to have a decent understanding of yourself, although intellectually you know only enough to get by...maybe not even that. (Int 2, Psych 3, Phys 5, Tech 4 Favored Skill is Physical instrument)
[] The Socialite: You knew pretty much everyone in the neighborhood, and got along with everyone in school. You may or may not have unwittingly had a lot of admirers giving you the look every now and then. Skills wise You know yourself and others quite well and have grown smart after being asked to tutor others. Physically you are quite healthy but technically you are a bit slow on the uptake (Int 4, Psych 5, Phys 3, Tech 2, Favored skill: Suggestion)
[] The D&D Player: You had a small tight nit group of friends and one of your favorite passtimes are D&D and other tabletop RPGs and the like. As such you are skilled at number crunching and the technical skills needed to bring the game to life to the point where your internal calculator has become...something else , you have an alright understanding of yourself and others but Physically you are quite weak. (Int 5, Psych 3, Phys 2, Tech 4 Favored skill Visual Calculus)
[] Mecha Fanatic: like the DnD nerd you are smart but this manifests more as a love for technology and Mechas in general. Your technical skills and intellect are given the most priority, and you are surprisingly fit, but your distance away from humanity tends to do bad things to your understandings. (Int 4, Psych 2, Phys 3, Tech 5, Favored Skill Interfacing)
[] The Average Joe: You didn't have a niche in the past and that's perfectly fine, not everyone has to do that and there's something to be said about just letting yourself be yourself without being pushed to one extreme or another. (Int 3, Psych 3, Phys 3, Tech 3, Favored skill Volition)
[] Build your own path: No...none of these seem right. You walked a different path back then and it goes like this. (See character creation rules)
So first things first, hi welcome to this quest about Ritsuka Fujimaru and the voices in his head, they're being quiet for now but trust me they'll be speaking up soon. Now as for character creation to determine how much they speak up or how successful they can be the Stats are like this.
This character creation follows Disco Elysium rules with the exception of an extra point to be invested in whatever Stat you wish, I justify this by making Ritsuka not a alcoholic (not yet at least) and so he hasn't irreparably damaged his mind and body beyond the point of no return, that and because of an Extra, Hidden Stat that the Average joe path inadvertently invested in. One that would be unlocked in the story after the tutorial Singulairty.
I'm talking about Magecraft, or Mag, for now it's a hidden stat with Skills that will be revealed when prompted...Or you could choose the Build a Path option and make what I'll call a Moonlit path.
Moonlit path: A Moonlit path is a backstory where Ritsuka isn't the first generation magus, instead his Mother is a Mage who wanted out of Mage society and wanted to raise her kids as ordinary people. or as Ordinary as the children of a military dad and a Magus mom can get. This has the effect of making Ritsuka just slightly less shit at Magecraft with a special thought that influences how magecraft skills are implemented for the better, however to use this path is to give up that extra point and to have untapped potential in one of five skills.
1.Internal Circuitry (Physical skill, presides over how well you can use Mana Cricuits within you to do stuff)
2.Artifice (Tech skill, how well you work with Mystic codes and technomagecraft in general.)
3.Army of Shadows (Psych Skill, how well you can use chaldea's shadow servants and how accurate you can make them to the real thing)
4.Astral Self (Int Skill, how well you can navigate the dreams you are pulled into, helps with out of body experiences, makes being whisked away mentally in your sleep a much less dangerous thing.)
You can only ever start with a 1 in it regardless of which path you take considering Ritsuka has been raised as a Normal human and not a magus.
Thoughts: Considering Ritsuka isn't an Amnesiac (yet) I feel like it would be a profound thing to start him off with three already internalized thoughts, one he has no matter what, the other two would be decided by the path you choose or make for him. and his thought cabinet stacks, Thoughts can also be aquired by going through the story, or good enough omakes.
And that should be it for character creation, you can go ahead and get to voting now.
Background: Ritsuka Fujimaru is a teenager fresh out of High School and pressured into taking a Job at Chaldea, he comes from a fairly normal family with a loving mom and dad, and a twin sister, of the fraternal verity. In the past most people who knew him would describe him as a smart kid with a bright future ahead of him but would admit (either to themselves or out loud) that Ritsuka is kinda wimpy.
Skill Breakdown:
Intelligence: 5
Logic (Solve the puzzle, put together the details, wield raw intellectual power. At high levels you'll be able to solve puzzles with ease but will be prone to intellectual flattery, causing you to play into others hands even when you know better. Too low and well, even if you have all the peices of a picture you'll struggle to put it together.): 5/10
Encyclopedia (Take information you know and apply it to the current situation, use the trivia to connect the details, retain the information given to you. At high levels it will say both the important thing and a whole lot of unimportant informations which while nice to know will slow you down. But if it's too low you'll be forced to learn things in the moment in order to proceed having an incomplete picture.): 5/10
Rhetoric (Debate people, spot fallacies in wordings, dissect and pick part statements to get what you can from it. Raise it too high and have your beliefs become as a mighty tree, slow to change and hard to chop down, but keep it too low and you'll be pushed around by those better at you in wordplay): 5/10
Drama (Play your parts, see what parts other play, lie and suss out the lies of others. Roleplay with the best of them. At High levels wearing masks and saying lies is second nature to you to the point where you struggle with the truth. Too low however and you struggle to act or see past the acts of others ): 5/10
Conceptualization (Be creative, be it making stories or items, drag out ideas and refine them into something better. At High levels you'll be pressured to go big or go home with every action forgoing simplicity with grand plans with many moving parts. But with this too low you couldn't create your way out of a paper bag.): 5/10
Visual Calculus (Use math to recreate scenes from the past, or use it to visualize what could happen in the future, there's no consequence for raising this too high, but too low and you'll barely be able to reconstruct what happens around you accurately): 6/10
Psychological: 3
Volition (Keep yourself together, find the will to keep going, resist temptations. The Mental/Spiritual half of your Moral compass always pushing you to do the right thing. When raised too high you become boring, and prone to bouts of nostalgia for better days before you ended up in Chaldea but if it's low you become profoundly unstable liable to freak out at the drop of a hat.): 3/6
Inland Empire (Give voice to the voiceless, gain insight into what you can't naturally learn, Unnatural Intuition, Inland Empire is the power of your raw imagination applied to the world around you, altered by your unique circumstances. At high levels you'll be talking to the equipment, to the clothes and weaponry of others gaining information from them but definitely having others look at you funny, too low however and you'll struggle to apply your imagination to the world around you.): 3/8
Empathy (Relate to others and understand how they feel, how they REALLY feel. At high levels this becomes utterly invasive as you get hit with the full force of their emotions and are compelled to act out on the whims of others, but with it being low you'll struggle to figure out how anyone feels and act on it without people telling you.): 3/6
Authority (Assert yourself, figure out the hierarchies of others, figure out how far to push others so they lose control. At high levels you become a control freak needing to have a hand in everything so they don't go wrong, Spartacus WILL smell the seed of Oppression in you, at low levels however you'll never be able to assert yourself.): 3/6
Fellowship (Connect to others in high stress situations, relate to other Masters. Though Chaldea's master population is...in the single digits there has to be others like you..somewhere. This skill allows you to tune into what they might be feeling. At high levels your loyalty to them will be so strong you'd take a bullet for them, but at low levels you'll stumble through your career and situation without much connection to those who can share their experience): 3/6
Suggestion (Charm the people, Play them like a fiddle. At high levels Suggestion makes you an expert at wielding the soft power of words making you affable to everyone and more resistant to the charms of others at the cost of the every increasing desire to abuse said charm. But at low levels you'll struggle to get people to like you.): 3/6
Physical: 2
Endurance (Take the blows, resist the stress. At high levels Endurance makes you able to walk off a lot, and I do mean a lot, but makes you so accustomed to it that you are genuinely surprised when the others can't keep up with everything. But when it's low you struggle to handle injuries, and could very easily die.): 2/4
Pain Threshold (How much damage you have to take before it becomes noticeable. At High levels all types of pain struggle to make you feel much but risks enabling a self destructive spiral. Too little of this and you fold easily to all types of pain): 2/4
Physical Instrument (The body is an instrument, refine it and use it. With High levels you gain...a bit of an obsession with always getting stronger, thinking it could be the answer to all of your problems. At low levels your muscles will be weak and frail and you'll struggle to do much physical actions.): 2/4
Electro Chemistry (Let yourself lose, Chase worldly pleasures, enjoy life. The Physical Part of the Moral compass as doing good feels good, as well as the embodiment of your pleasure seeking tendencies. At high levels you become an unapologetic hedonist urged to indulge in everything regardless of circumstances, at low levels however you'll have trouble looking at ways to mitigate the stress of the job and that stress piles on fast.): 2/4
Vibes (The little brother/downgraded form of shivers tap into the vibrations of the room or building you are in to get a read on the situation and the people in it. Upgrading it into shivers could take time and effort. Also pain.): 2/6
Half Light (Your Danger senses, the knowledge to run to live another day. At High levels you become paranoid and jumpy, both correctly sensing the danger around you and are always ready to start running, but at low levels your survival instinct is similarly weak and you'll have no idea about the dangers around you until it's too late.): 2/4
Technical: 4
Hand Eye coordination (Ready? Aim and Fire. At high levels your aim is impeccable and you'll want to show it off and use it whenever you can. At low levels however your aim is terrible and could easily hurt your allies): 4/8
Perception (the Five senses, pretty self explanatory, at high levels your senses will reveal everything about an area and depending where you are it could easily overwhelm you. But at low levels you won't be able to use your senses to discern much of anything.): 4/8
Reaction Speed (Think fast, Move faster. At High levels you'll be high strung and may be liable to react before getting all the details but at slow levels you could let important information slip through your hands because you were too slow on the uptake): 4/8
Finesse (Finesse is how well you maneuver through situations and how cool you look doing it, the Savoir Faire replacement and as such at high levels you'll be the coolest Master on the planet managing to get into and out of places like some sort of Super-spy, it also makes you prone to developing an ego because of it. When it's low however you'll struggle to catch some keys tossed to you by your friends.): 4/8
Interfacing (Interfacing allows you to connect with machines and exploit human weakness in tandem. At high levels you are compelled to sneakily take what you want by picking locks and stealing stuff unnoticed, as well as making you more used to talking with machines than people. But at low levels you'll have trouble understanding technology and will be generally less dexterous with your hands): 4/8
Composure (Keep the pain inside, see how others composure cracks. Composure is what allows you to reassure others that your fine even when you are most emphatically not. At high levels that façade of "Everything is fine" is so strong you keep it on everywhere you go, but at low levels you'll struggle to keep it together physically): 4/8
Magecraft: 2
Internal Circuitry (Cast spells without specializing in them or a Mystic Code, act as the conduit between Chaldea's mana generators and your servants, draw mana into yourself or send it out into your contracts. Internal Circuitry is a measure of how well you can use your singular mana circuit and how much power you can channel through it without suffering side effects. There is no consequence for keeping this high but at low levels you won't be able to do much with the mana you have access to) 2/4
Artifice (The magecraft equivalent of Interfacing, this is a measure of how well you can comprehend Mystic Codes and how much benefits you can wring out of them. At low levels you'll struggle with mystical items and artifacts, incapable of using all but the simplest Mystic Codes to your advantage but at High levels you get a bit of a mad scientist bent, thinking that for every situation there's a perfect item of Artifice to tackle it, ignoring the simple solutions. For example using Golems to solve every problem.) 2/4
Army of Shadows (A form of Spiritual Evocation thought up by Chaldea, capable of summoning Shadow Servant copies of anyone and Everyone you've ever made a contract with. Provided their spirit origin details are secured. At low levels the shadow copies you summon are shoddy replicas nowhere even close of making a passing resemblance of the original, but at High enough levels the replicas become...disturbingly self aware and very much like their Servant selves) 2/4
Astral Self (Navigate, make sense of, and control the way your mind is tossed around like a ragdoll during your dreams, rayshifting, and any sort of travel that makes you have any sort of out of body experience, yes even actual astral projection. It won't be enough to stop it but it can be enough to ground you for a while so that you don't go in fully blind. At low levels your mind will still be tossed around as is, but at high levels you begin to attract...attention.) 2/6
So this narcolepsy that has followed you around since the day you were born is weird, a pain in the ass, and has a tendency to send you into these weird dream comas where you only awaken after a certain objective in that dream is completed. With what you know about yourself now there is a chance that it might be a Magus affliction. Is there something that can be done about it?
You've put in a lot of thought about it and you've come to the conclusion that you can't do much about it. You have no idea how Magic and mages work, it might just be for the best that you cope with it and work on dealing with it on the inside.
Effects:
"Forced Familiarity"+2 rolls to those about dreams.
"Let's get Lucid" Increases Astral self's learning cap by 2.
An ordinary Life
A first generation Mage, that's what the Pamphlet you received during the plane ride to Chaldea said, filling you in on the bare basics of what Chaldea is a part of.
So it looks like your a bit behind, well a Lot behind on the world Chaldea belongs to. No matter, surely there's surely something from your past upbringing you can use to bridge the gap?
.....Yeah. that's just wishful thinking right there. The world Chaldea belongs to and your own world are very different beasts. Being able to find your way in one doesn't guarantee a way to navigate well in the other. But that doesn't mean you're completely helpless. You just need to stick to what your good at and you'll thrive.
Effects:
"Work with what you've got"-Whenever you succeed a roll with your best stat, regain 1 Morale. Regain 2 if you succeed with your favored Skill.
"Insurmountable gap"-lose 1 Morale whenever you fail a Mag Skill check
Number Cruncher
So you're a reserve master? So what? That doesn't mean that you can't find other ways to make yourself useful. You're good with numbers yeah so you can definitely find some way to help out when not on the field.
According to your calculations the best way to help while off the field with your skillset would be to aid the logistics section of the area, surely actually managing the resources that come into this place and are used by the employees there can't be easy. Right? ...Well even if it is it's gotta be better than waiting.
Effects:
"Numerical Minded" Unlocks new dialogue about resource management, and options.
Mystic Code
Affect
Spells
Chaldea Mystic Code
+1 Fellowship (Chaldean newb)
+2 Logic (Simple spells for Simple problems)
+1 Inland Empire (Your first steps into the moonlit world)
First Aid (restores health to a servant and Endurance to either yourself or another Master.)
Instant Enhancement (Increases attack power on Servant, increases Physical Instrument on Master)
Emergency Evade (Automatically succeed the next Finesse or Half Light roll to dodge)
Welcome to the relationship tracker, while actual relationships may be anything but simple, the tracker makes it easy to well keep track of the three generalities, well 4 really. Who they are (their name along with a short blurb of what Ritsuka knows about them) How they fare (basically their status, whether or not they can join you or aid you in their current state) and the effects they have on you/the story/ your rolls.
For Heroic Spirits however, since there are so many of them We'll only be keeping track of those whose prominence rises during the story. There are three Heroic Spirits who are the exception to this rule and will be treated like Humans in terms of relationship tracking. if you know, you know. If you can guess, please keep it to yourself until I make the three reveals.
If you raise your Vibes, Inland Empire, or Interfacing High enough, I'll even start to track your relationships to things you wouldn't expect to track.
Mash Kyrielight: The girl who found you when you first passed out, she seems like the quiet introverted type but also kinda spacey from what little time you've spent around her which admittedly isn't much. Fou's caretaker.
Status: Changed into something...superhuman.
Relationship: Senpai and Kouhai...or so she says.
Effects:
Protective: Mash seems to be good with a shield, and very willing to take the blows for you if she can. At least if her protecting you against a Skeleton is any indication. Whenever you fail to dodge an attack and Mash is nearby, she Will use her shield to halve the damage, or take it if she can't halve it for you. Any damage halved below 1 deals no damage. Still hurts though.
???
???
???
Ophelia Phamrsolone: An eyepatch wearing brown haired girl with a penchant for elegant if a bit outdated clothing. At least you assume that's the style she's going for. A fellow Master and seemingly has experience in...you'll assume summoning shadowy people to fight alongside. You don't know how to pronounce her last name, yet.
Status: A little banged up physically but fine enough to function. Probably.
Relationship: Two co-workers thrust into hell.
Effects:
Experienced Summoner: Ophelia seems to know what she's doing, and maybe by getting advice from her, you can also do what she does, Adds a +1 modifier to all summoning based rolls while she's in the party.
A second Mystic Code: A perk of there being two masters? Twice the Mystic Codes and that means double the buff potency and double the buffs that can be applied. As soon as you figure out how to get yours working I mean. Until then she's the only one who can use the Mystic Code.
???:
Doctor Romani Archaman: A nice, if a bit- no scratch that, he's more than a bit lonely, doctor. Your third friend here and possibly his first new one.
Status: Alive. But currently acting as the director until Chaldea recovers Olga marie.
Relationship: New Friends, possibly his only one.
Effects:
Doctors Orders: all healing (whether it be Physical or Morale) is boosted by one while he provides his support.
Lev Laniur: One of your first friends here in Chaldea and apparently the head Technician of Chaldea, as he's apparently behind Sheba, the Near-Future Observation lens.
Status: ....It's Doubtful, but there's still a chance right?
Relationship: He's a cool dude and you want to take notes about his work.
Effects:
Father of Sheba: As the creator of the Near-Future Observation lens he has to be your superior on Visual Calculus AND Interfacing, so by working with him maybe some of that genius will rub off on you? You gain a plus 2 modifier to all rolls concerning Visual Calculus and plus one to Interfacing.
Olga Marie Animusphere: the Director of Chaldea which makes her your Boss. and you fell asleep in front of her on day 1. pair that with her temperamental personality and you REALLY aren't on good terms with her. Still there's always time to turn that first impression around. if she let's you.
Status: Alive and Rattled.
Relationship: Begrudgingly tolerating you as one of the last two active masters around.
Effects:
Get it Done: With her as your Boss it's clear that, for now, she only cares if you can do well at your job or not. Gain a plus one to all checks pertaining to your Job.
Canary in the coal mine: Unlike you Olga seems to be more attuned to the dangers of the world, you gain a bonus success modifier to Passive Half Light checks.
Speak with Authority: Speaking with Authority, something she's trying to do, and is mostly succeeding at. But if you pay close attention you'll find cracks in it, cracks that other people in leadership might have. While she is in the party gain a + 2 bonus to all Authority checks.
???: You haven't met this staff member yet
Status: You don't know
Relationship: Strangers
Effects:
Placeholder:
???: You haven't met this staff member yet
Status: You don't know
Relationship: Strangers
Effects:
Placeholder:
???: You haven't met this staff member yet
Status: You don't know
Relationship: Strangers
Effects:
Placeholder:
In the interest of making this as game accurate as possible, and yet not as frustrating, all heroic Spirits, summoned will start out at 0 Strength.
Strength is the measure of well how strong a heroic spirit can be, basically it's to keep track of their Ascension and Skill level put together. You can Increase Servant Strength by spending materials, something to gather during the weeks where you aren't in a Singularity or an Event,
Next up we have bond levels, Bond will be measured with Relationship here. the Former to show the compatibility increasing between Master and Servant meaning not only will the Heroic Spirit want to do more, techniques relying upon the power of friendship are stronger. Relationships will just show where you and the Servant are currently at.
Finally in terms of Effects, for now these will just be generic Stat boosting ones for now. At least until I can hammer out the real game changing stuff I want Servant Effects to be.
Charlemagne: Your ancestor if the looks are to be believed and and the leader of an order of paladins, he's someone who's got a strong sense of morality and Empathy. a Stalwart ally for these though times.
Strength: 0
Bond: 0
Effects:
Soul of unity: While Charlemagne seeks coolness, what he really wants is for others to think of him as cool and as such he'll encourage people to be more mindful of others. All Empathy checks gain a plus 2 Modifier.
Archer (Real name unknown): An old British man who is clearly the professor type considering you and he have high Visual Calculus. For some reason he's keeping his real name a secret, but maybe you can figure it out before he deigns to reveal it.
Strength: 0
Bond: 0
Effects:
Professor's studies: Archer is very clearly someone who is smart, otherwise you wouldn't have summoned him with mental math, and with him around he'll be improving it. Gain a plus 2 to all Visual Calculus checks.
Scathatch: Not your servant, her contract is with Ophelia. however you still benefit from her presence and experience for as long as she's in your party. As for what you know about her, she is the teacher of Cu Chulainn, the queen of the Land of Shadows, and an all around badass.
Strength: 0
Bond: 0
Effects:
Teacher of Shadows: Scathatch in the legends is the combat instructor of many, her training meant to bring you to the peak of what you could do, and should she find your peak below her standards, have you push past it. You gain a plus two modifier to Physical Instrument and all checks concerning it.
[x] The D&D Player: You had a small tight nit group of friends and one of your favorite passtimes are D&D and other tabletop rpgs and the like. As such you are skilled at number crunching and the technical skills needed to bring the game to life to the point where internal calculator has become...something else , you have an alright understanding of yourself and others but Physically you are quite weak. (Int 5, Psych 3, Phys 2, Tech 4 Favored skill Visual Calculus)
[X] The Socialite: You knew pretty much everyone in the neighborhood, and got along with everyone in school. You may or may not have unwittingly had a lot of admirers giving you the look every now and then. Skills wise You know yourself and others quite well and have grown smart after being asked to tutor others. Physically you are quite healthy but technically you are a bit slow on the uptake (Int 4, Psych 5, Phys 3, Tech 2, Favored skill: Suggestion)
Considering that none of the starts favor shivers or inlandd empire this seems like the best route to unusual answers. Plus it helps us handle servants.
[x] The D&D Player: You had a small tight nit group of friends and one of your favorite passtimes are D&D and other tabletop rpgs and the like. As such you are skilled at number crunching and the technical skills needed to bring the game to life to the point where internal calculator has become...something else , you have an alright understanding of yourself and others but Physically you are quite weak. (Int 5, Psych 3, Phys 2, Tech 4 Favored skill Visual Calculus)
[X] The Socialite: You knew pretty much everyone in the neighborhood, and got along with everyone in school. You may or may not have unwittingly had a lot of admirers giving you the look every now and then. Skills wise You know yourself and others quite well and have grown smart after being asked to tutor others. Physically you are quite healthy but technically you are a bit slow on the uptake (Int 4, Psych 5, Phys 3, Tech 2, Favored skill: Suggestion)
[X] Mecha Fanatic: like the DnD nerd you are smart but this manifests more as a love for technology and Machas in general. Your technical skills and intellect are given the most priority, and you are surprisingly fit, but your distance away from humanity tends to do bad things to your understanding. (Int 4, Psych 2, Phys 3, Tech 5, Favored Skill Interfacing)
[x] The D&D Player: You had a small tight nit group of friends and one of your favorite passtimes are D&D and other tabletop rpgs and the like. As such you are skilled at number crunching and the technical skills needed to bring the game to life to the point where internal calculator has become...something else , you have an alright understanding of yourself and others but Physically you are quite weak. (Int 5, Psych 3, Phys 2, Tech 4 Favored skill Visual Calculus)
[x] [X] The Socialite: You knew pretty much everyone in the neighborhood, and got along with everyone in school. You may or may not have unwittingly had a lot of admirers giving you the look every now and then. Skills wise You know yourself and others quite well and have grown smart after being asked to tutor others. Physically you are quite healthy but technically you are a bit slow on the uptake (Int 4, Psych 5, Phys 3, Tech 2, Favored skill: Suggestion)
[X] Mecha Fanatic: like the DnD nerd you are smart but this manifests more as a love for technology and Machas in general. Your technical skills and intellect are given the most priority, and you are surprisingly fit, but your distance away from humanity tends to do bad things to your understanding. (Int 4, Psych 2, Phys 3, Tech 5, Favored Skill Interfacing)
[X] Mecha Fanatic: like the DnD nerd you are smart but this manifests more as a love for technology and Machas in general. Your technical skills and intellect are given the most priority, and you are surprisingly fit, but your distance away from humanity tends to do bad things to your understanding. (Int 4, Psych 2, Phys 3, Tech 5, Favored Skill Interfacing)
Scheduled vote count started by MedievalParadox on May 11, 2024 at 5:55 AM, finished with 13 posts and 10 votes.
[x] The D&D Player: You had a small tight nit group of friends and one of your favorite passtimes are D&D and other tabletop rpgs and the like. As such you are skilled at number crunching and the technical skills needed to bring the game to life to the point where internal calculator has become...something else , you have an alright understanding of yourself and others but Physically you are quite weak. (Int 5, Psych 3, Phys 2, Tech 4 Favored skill Visual Calculus)
[X] The Socialite: You knew pretty much everyone in the neighborhood, and got along with everyone in school. You may or may not have unwittingly had a lot of admirers giving you the look every now and then. Skills wise You know yourself and others quite well and have grown smart after being asked to tutor others. Physically you are quite healthy but technically you are a bit slow on the uptake (Int 4, Psych 5, Phys 3, Tech 2, Favored skill: Suggestion)
[X] Mecha Fanatic: like the DnD nerd you are smart but this manifests more as a love for technology and Machas in general. Your technical skills and intellect are given the most priority, and you are surprisingly fit, but your distance away from humanity tends to do bad things to your understanding. (Int 4, Psych 2, Phys 3, Tech 5, Favored Skill Interfacing)
Gained Pre-Internalized Thought: Magical Narcolepsy?
Gained pre-Internalized Thought: an ordinary life Gained pre-Internalized Thought: Numbers Cruncher. Right, that feels about right...You think. That is, you getting up off of the ground and standing up on your own two feet that is.
Letting out a Yawn you step out of the Elevator and try to act casual, as if you weren't sleeping on the ground of the elevator a few moments ago when you would see a girl with pink hair and glasses approach.
....Huh. You must be more tired than you thought, or less stressed than you expected, because even when not in emergency mode those two always pipe up when your around a girl you'd consider cute. Regardless you should probably greet her. So you go to wave at her and approach and-
Reaction Speed (Medium: Success!): You just barely catch yourself before you hit the floor...You're starting to wonder if this is more jet lag than your own disorder, because that shouldn't be happening. Or maybe it was whatever they did to hide the location of Chaldea from you. Regardless it's clear you'll be fighting off sleep for the rest of the day.
The girl seems worried about this and approaches you, looking more concerned.
???: "Senpai....are you okay?"
Reaction Speed (Medium: Success!): You notice that before she asked you for your name, she defaulted directly to Senpai.
Encyclopedia (Easy: Success): ...You remember that word, both from your visits to your mother's Family back in Japan and from your one anime loving friend insisting you watch what he was watching. Regardless, the word means Upperclassmen which means you are probably a year or two older than her judging from looks alone.
Ritsuka: "Yeah...I'm..I'm fine. Just tired."
Composure (Hard: Failure): You couldn't stop the yawn that came out after that, no matter how much you wanted to.
Ritsuka: "So uh, just so we're not on titles all the time. Hi, my name is Ritsuka Fujimaru. What's your name?"
???: "that's a hard question to answer Senpai. Maybe I'm not important enough for you to know my name?"
She was quiet for a couple of seconds before continuing.
???: "No, I have a name, a proper name. But I've never really...had the chance to use it. I'm afraid i don't make a good first impression....Anyways uh...Senpai I have a question."
Ritsuka: "Ask ahead then."
???: "So...Earlier while I spotted you, you looked like you were going to pass out right there on the floor. And I was wondering uhm...is it because the floor reminds you of a hard bed?"
Composure (Medium: Success): This time you do keep the unwanted action...or reaction I guess, off of your face. You certainly weren't expecting that.
Ritsuka: "Oh uh...no. No, I don't sleep on a hard bed. Rather I have...this condition that comes and goes, makes me tired as all heck, and combined with the, well I assume it's jetlag...I think my body just needs a bit of rest."
It was at this point you noticed a small furry...cat squirrel creature...maybe a cryptid? they might be real, circle around your legs, giving them a sniff before sitting beside The Girl.
???: "Fou! Kyuu! Kyao!"
???: "I completely forgot. I still haven't introduced you yet. have I Fou?"
She gestures to the creature known as Fou.
???: "This Squirrel-Like creature is Fou, he's a privileged life form allowed to freely walk around Chaldea. Fou led me here and that's how I ran into you Senpai."
Fou: "Fou, Mmkyu Fou."
Fou runs off, to some other part of Chaldea no doubt.
???: "He ran off again, he does that sometimes. Just walks around."
Ritsuka: "I've never seen anything like him before."
???: "Yes. He normally doesn't approach anyone aside from me. But he seems to like you Senpai. Congratulations, now you shall be the second caretaker of Fou in Chaldea"
Empathy (Hard: Failure): You can't tell if she's being sincere about this or not, no matter how much you try.
Then, another person walks into view. a man in all green, with a purple tie, and a green top hat. It takes all you have not to stare at him.
Composure (Heroic: Failure): It's not enough, you end up staring at him regardless. Luckily he doesn't seem to notice. For now."
???: "Ah there you are, Mash. That won't do at all. Wandering around without permission...Oh."
The man notices your presence, as in he just registered you standing there.
???: "You are...Oh I see. You must be one of the last of the rookies who just got assigned here my name is Lev Laniur. I'm one of the technicians who work here."
Ritsuka: "Ritsuka Fujimaru. Nice to meet you."
Lev: "Hmm..Ritsuka, so you must be the last of the 48 candidates. Welcome to Chaldea, I'm glad you're here."
Ritsuka: "Thanks I appreciate that."
Lev: "I heard you were selected out of many Public Applicants. How long was your training? A year? Six Months? 3 Months?"
...And there it is. You can feel the gears in your head turning, bringing you into what you call your Emergency Mode. Whenever you're placed into a situation where you don't want to mess up, or under a whole lot of stress, like making a good impression on someone, or utilizing a skill to its fullest, or acting under a time limit Your skills develop voices to help you through to the best result.
Drama: Well, clearly if we want to make a good impression we should probably Lie sire. Something that'll instill confidence into him while if we underperform we cannot be blamed. I'm thinking one to two months M'lord.
Composure: Or, alternatively we can just stonewall him. There's something to be said about stonewalling him and letting his imagination do the work.
Volition: Look do we really need to do all of that. Let's just be honest. He seems like an okay guy, surely he's got to understand.
Unfortunately when not focusing on bringing the most out of one skill, each one has their own interpretation on how the best way to proceed is. Luckily Emergency mode is a temporary thing so this is only a short term problem.
Choose one:
[] Lie about your Training (medium difficulty DC: 10)
[] Stonewall him (Medium Difficulty DC: 10)
[] Admit the truth (Default action)
I kind of want to see failure options for the other choices but I don't think it's that likely we'd fail them, so honestly admitting our failnerd nature it is!