World On Fire: Shadow Ops [a Fantasy WWII Quest]

Should I make a thread in CD&W for you to make characters and draft nations?

  • Ye

    Votes: 4 40.0%
  • Ne

    Votes: 0 0.0%
  • Put the system in this thread

    Votes: 6 60.0%

  • Total voters
    10
  • Poll closed .
Voting is open
The Last Khagan Pt. XII
[><] What A Close Vote Folks (Content Alert)

The first two you run into are Ethel and Abigail.

Your jaw just about drops when you see the "punishment" they've gotten in "prison."

"Does the Baron owe you money?" you ask incredulously at Ethel's room in particular. Electricity, a desk, two chairs, a radio, a bed even nicer than yours, and what look like the remnants of a similar meal to what you've had on a plate on the desk. The only difference between the two 'cells' is that Abigail's does not have a radio.

Simon shakes his head in amazement. "I wouldn't give this sort of treatment to someone who owed me a life debt," he said. Ethel, all smiles as usual, steps out of her prison cell like she'd just stepped out of the Palace Hotel. Suspicion rises hotly in your mind, but at the moment it's overwhelmed with shock at the two's treatment.

"Wha- you- how?" is all you can eventually ask. The two Englishwomen (one by race one by birth) look to each other, then Ethel speaks first.

"Oh, we just told him what he wanted to hear, I think. He seemed quite interested in what things were like in sub-Saharan Africa, particularly when I started spewing the most nonsensical racist kak I could think of."

You raise an eyebrow. "He didn't ask about the military situation?"

"Oh, he did, but there wasn't much to tell, so the conversation always turned back to farming and how best to treat the natives." She shrugs. "I suppose he kept me here as leverage against you."

You turn to Abigail, and she smiles. "He wanted to know about armor, of course. So I told him plenty." Before you can voice your shock, she leans in and shushes you. "The walls have ears down here, ma'am. I told him plenty all right, and they'll let his tanks beat most Ja-er, Imp armor, but if any one of the ideas he came up with in the short time I've been here could beat a Grant, I'll eat my hat. And if it can make it fifty miles without getting stuck somewhere, I'll eat my tank."

The next one you ran into is Arthur. His prison cell is more typical, though its desk is pretty big and the toilet and sink both are made of metal, not porcelain like the ones in Ethel or Abigail's cells. His reasoning for being in a cell is much clearer. He was leverage. As, he suspected, were most of the others.

Emmannuelle's cell is a ways away, and identical to Arthur's except the sink and the toilet are one block of metal. You're not sure if that or the lack of any discernible way to clean herself is the cause of her hair, but she steps huffily out of the cell as soon as she can.

"That baron is the most barbarous man I have ever had the displeasure of meeting," she said with a sniff. "Half of every sentence he spoke to me was a backhanded compliment about my interest in learning 'the wizened ways of a savage race', and the other half denigrating-" you suspect a great deal of emphasis on the second syllable and the subsequent consonant on the baron's part "-the school of magecraft with which I have chosen to employ my talents! He even went as far, when I became uncooperative, to suggest I might have nègre heritage myself!"

She takes a deep, calming breath, then lets it out. "He kept me here, regardless, because of my skills at healing. Ones he believed you would most desperately need if you were to escape."

There's no argument there. You do need her help. Weronika is not far away, and her story is the same, largely, without the racism. In fact, according to her the Baron seemed almost disappointed that the Poles had not sided with Germany against the menaces Hitler had led it against. He must have caught something of her barely-contained rage, though, because he only 'interrogated' her once.

Then, after nearly half an hour of nothing, not even other prisoners, you find Liselot and Marian sharing a dungeon.

"Wow."

It's all you can say. It is a dungeon, by any definition of the term. The room is about five feet tall, with a bare pair of straw mats in piles on the floor. Even as you watch, something skitters across the floor and out the cell door. There's no seating, no sink, just the mats, a hole in the floor, and chains on the wall. To which Liselot and Marian are both attached, quite a ways away from the mats, and apparently still in the uniforms they had when the train crashed. As to the uniforms, it had either been longer than you think since the train crash, or the baron had been using them to plow a field somewhere.

You point Arthur at the chains and he starts trying to rip them apart, to no avail. Even tapping into that well of strength that is his lupine form doesn't do it, so instead you have Roy use his new sword, and it cuts cleanly through the metal. Suspiciously cleanly. You eye the black jian a little more warily.

"What happened?" Your question is not really directed at Marian. You have a pretty good idea why she's in some medieval dungeon. You're not really sure what her actual political views are, but she works for the Red Army and has vaguely socialist views, and even before you met him you would have known that someone who fought on the White side of Russia's civil war would have a particularly low view of such people. If they even considered them people at all, and you doubt that's the case here.

"He..." Liselot lets out a hacking cough. "There are some Basotho men employed by the fortress I called home. That... monster, described them in most un-Christian terms."

She looks up at you. Coughs again, longer this time. "I objected."

You turn to Emmanuelle. "Can you heal them?"

She opens her mouth, then holds her chin with a pensive look. "I can certainly do something," she says. "Without my equipment... getting them into fighting condition may be beyond me. But I can at least prevent them from slowing our escape... probably."

Two rolls for Liselot and Marian, against a +2 and a +3. Passing the roll will get them 'fighting fit', but anything over a 0 for the result will heal them at least a little. Anything below that will do nothing.
 
The first two you run into are Ethel and Abigail.

Your jaw just about drops when you see the "punishment" they've gotten in "prison."

"Does the Baron owe you money?" you ask incredulously at Ethel's room in particular. Electricity, a desk, two chairs, a radio, a bed even nicer than yours, and what look like the remnants of a similar meal to what you've had on a plate on the desk. The only difference between the two 'cells' is that Abigail's does not have a radio.
...Well, that is a surprise.
"Oh, we just told him what he wanted to hear, I think. He seemed quite interested in what things were like in sub-Saharan Africa, particularly when I started spewing the most nonsensical racist kak I could think of."
Ah, that's why.
Weronika is not far away, and her story is the same, largely, without the racism. In fact, according to her the Baron seemed almost disappointed that the Poles had not sided with Germany against the menaces Hitler had led it against. He must have caught something of her barely-contained rage, though, because he only 'interrogated' her once.
Truly, what a splendid, nice individual.
It's all you can say. It is a dungeon, by any definition of the term. The room is about five feet tall, with a bare pair of straw mats in piles on the floor. Even as you watch, something skitters across the floor and out the cell door. There's no seating, no sink, just the mats, a hole in the floor, and chains on the wall. To which Liselot and Marian are both attached, quite a ways away from the mats, and apparently still in the uniforms they had when the train crashed. As to the uniforms, it had either been longer than you think since the train crash, or the baron had been using them to plow a field somewhere.
Nasty, but not as bad as I feared.
 
The Last Khagan Pt. XIII
[><] A 1 And A 0 By My Reckoning

You can feel the magical energy in the air as Emannuelle gets to work. She starts on Liselot, after some insisting on Marian's part. Apparently physical health has some degree of influence on an esper's ability, or at least physical condition does. Thus, Marian insists Emannuelle ignore what little you know of triage and help the better-off Liselot first.

"Because," she says, "if this fails, Liselot should be able to walk unassisted...?" The albinized Georgian tilted her head to the knight, who nodded.

Emanuelle just stared, then sighed. "If you must..."

That brings you to the here and now. Emannuelle places her hands over Liselot's more obvious injuries, and a sporadic bit of light comes out from beneath her fingers, like a lightbulb without enough electricity to really run.

You can already tell that, if it does anything, it's not going to do much. She has power for sure, but her control without tools is lacking. That's one of the downsides of magecraft compared to a witch's magic - it's specific, and it requires you to be specific. If you were healing Liselot...

...you'd probably fuck it up, to be honest. Most witches know at least a bit about healing, it practically comes with the job description, but the best you can do is scrapes and bruises. Actual cuts or lacerations are tricky for you, and you're as likely to turn a broken bone to jello as mend it.

She manages to help enough that Liselot isn't wobbly on her feet and can lift a pistol, but anything heavier than an SMG is probably too much for her at the moment.

Helping Marian, as you predicted, proves to be too much. Emanuelle's magic flickers, sputters, and dies out before she can do more than heal a few bruises. Enough to keep her from being totally distracted, but you can tell that Marian isn't walking anywhere on her own, and certainly not walking far.

[ ] Who do you have help her out? Write in - at this point, you have your whole team, but I'm leaving the "team" section on Loadout Team and Orders as-is so you can tell who was and who wasn't in the dungeon.

That arranged, you finally, finally are ready to get the hell out of here with at least some idea that you'll stand a chance of doing so. Now just to find a ride.

Go for:
[ ] Aircraft hangar - the fastest and safest route, if you can find a flightworthy aircraft with enough seats for most of your team. Roll 1d20, anything below a 10 means you'll have to steal two planes (requiring an additional Careful check and a decision as to who will fly it), anything below a 5 is a failure.
[ ] Motor pool - Slower, and you'll have to go back up (roll a SNEAKY check against a +2). Also a 1d20 roll for the vehicle, but most of your team knows how to drive, so anything over a 3 will count as a success at finding a vehicle (or vehicles) to leave in/on.
 
...you'd probably fuck it up, to be honest. Most witches know at least a bit about healing, it practically comes with the job description, but the best you can do is scrapes and bruises. Actual cuts or lacerations are tricky for you, and you're as likely to turn a broken bone to jello as mend it.
Yeah, we don't want to pull Gilderoy lockhart.


[X] Who do you have help her out?
-[X] Indra Singh

[X] Aircraft hangar - the fastest and safest route, if you can find a flightworthy aircraft with enough seats for most of your team. Roll 1d20, anything below a 10 means you'll have to steal two planes (requiring an additional Careful check and a decision as to who will fly it), anything below a 5 is a failure.


Give the carrying job to the big, strong, gentle guy who has not had to go through local prison time. And the og plan was to try the hangar first, no need to change that. Especially since we can't be certain how long we have until the small mess we left in the armory is noticed.
 
[X] Who do you have help her out?
-[X] Indra Singh

[X] Aircraft hangar - the fastest and safest route, if you can find a flightworthy aircraft with enough seats for most of your team. Roll 1d20, anything below a 10 means you'll have to steal two planes (requiring an additional Careful check and a decision as to who will fly it), anything below a 5 is a failure.
 
We were just waiting for the vote to close because the motor pool option has its own separate required rolls (sneak roll and another d20). :V

🎲
silentorphan threw 1 20-faced dice. Reason: Planes! Total: 4
4 4
 
Vote closed
Scheduled vote count started by Zoosmell on Apr 20, 2024 at 10:06 PM, finished with 10 posts and 3 votes.

  • [X] Who do you have help her out?
    -[X] Indra Singh
    [X] Aircraft hangar - the fastest and safest route, if you can find a flightworthy aircraft with enough seats for most of your team. Roll 1d20, anything below a 10 means you'll have to steal two planes (requiring an additional Careful check and a decision as to who will fly it), anything below a 5 is a failure.
    [x] Aircraft hangar
 
The Last Khagan Pt. XIV
[><] I Bet You Thought There'd Be No Further Updates This Month

You have Harbir help Marian out, and to your surprise (and her mild consternation) he hoists the Georgian esper onto his shoulder like a sack of potatoes, then hands his weapons to Simon so he can give his shoulder to Liselot, who gratefully takes it.

The walk to the hangar, and it is a walk, is silent. It seems everyone is as stressed as you are as to why there hasn't been any apparent response from the base as to your obvious larcenous activity. If you were the White Baron, you certainly wouldn't have let your team get this far without resistance. But what do you know about madmen? You'd barely even heard of the man before today, other than that he was on the White side of Russia's civil war, and that he was a nut.

Thankfully, the hangar wasn't far, and the doors opened with a surprising amount of soundlessness considering their size. The far doors that obviously led to a straight-out runway were shut, however, and from the rust all over them, they would not be quiet. Inside the hangar is a single aircraft - a pudgy high-winged, single-engined plane with no cowling over its radial engine and five passenger windows a side. The plane is mostly white and grey in the odd watery pattern that the Luftwaffe likes to use, though the undersides are the sky-blue preferred by the Soviets. It has a triangular roundel of black-white-yellow, and is surrounded by a handful of vehicles - a pair of Kurogane Type 95s, one of which is up on jacks with a missing wheel, and a fuel truck. Near the fuel truck is a stand of a couple basic brooms. Nothing motorized, obviously. If anyone else were to develop their own motorized brooms, it'd be the Germans, and if Jerry was delivering his new toys this far east, you'd know about it.

Everyone around you is cheering at the sight of the fat high-winged, single-engined aircraft with windows on it, but their enthusiasm dies in as many seconds as it takes for them to realize you are not enthused.

"What's wrong?" Ethel asks, and you point at the plane.

"That's a Lockheed Vega. Probably a 5C, judging by the windows, but it's got no nose cowling. Without that, it probably can't cruise much above 160, if it'll even make it. It's got terrible front visibility, glides like a brick, and it's a pain in the ass to land."

"But you can fly it, right?"

You nod. "I've flown 'em a few times, but it's also only got seven seats, counting the pilot's. And some are probably gonna have to come out to get Marian, maybe even Liselot. We'll have to take both trucks, and the only good thing about that is that Vega can fly slow if it needs to." You then point at the doors. "And the second we start opening those doors, all hell's going to break loose. This is the last chance our 'host' has to keep us here."

Combat incoming soon! Doris and Weronika are both in good enough shape to ride brooms if you want them to.

[ ] Fly the plane yourself (You know how to do this)
[ ] Have someone else do it (Requires a Careful check of Difficulty 1, but frees you to defend the group)
- [ ] Who?

[ ] Who goes on the plane?
- [ ] Marian + 4 others (Write in who)
- [ ] Marian + Liselot + 2 others (Write in who)
- [ ] Marian + Liselot + 3 others (Write in who, but adds a Careful roll of Difficulty 1 to flying)

[ ] Who goes in the fuel truck? (Seats 2, but at least one more person can ride on it)
[ ] Who goes on the Kurogane? (Seats 4)

[ ] Fix the second Kurogane? (Seats 4, requires a Difficulty 2 Quick check)
 
You have Harbir help Marian out
I just realized that I somehow mixed together the names of Harbir Singh and Indra Gurung, when it should have just been Harbir. The humiliation!
The far doors that obviously led to a straight-out runway were shut, however, and from the rust all over them, they would not be quiet.
I say, the maintenance of this place!
"That's a Lockheed Vega. Probably a 5C, judging by the windows, but it's got no nose cowling. Without that, it probably can't cruise much above 160, if it'll even make it. It's got terrible front visibility, glides like a brick, and it's a pain in the ass to land."
Well, damn. Far from ideal.

@Zoosmell
Does the fuel truck have fuel in it?
 
@Zoosmell
Does the fuel truck have fuel in it?

A quick check reveals that while it isn't full, it does have a fair amount of fuel. Maybe half-full, or a little more?

Also, the funny thing? Vegas are actually fantastic planes for the era, despite the flaws. They just don't have enough seats. An Electra would easily have had enough space, but you didn't have enough of a role for it to be there.
 
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[X] Plan: On Your Seats, Soldiers, We Are Leaving!
-[X] Fly the plane yourself (You know how to do this)
-[X] Who goes on the plane?
--[X] Marian + Liselot + Indra +Harbir
-[X] Who goes on the Kurogane? (Seats 4)
--[X] Emmanuelle + Ethel + Roy + Arthur
-[X] Fix the second Kurogane? (Seats 4, requires a Difficulty 2 Quick check)
--[X] Doris + Weronika + Abigail + Simon (Have Abigail fix it)
---[X] If fix successful, open the fuel valve on the fuel truck and ignite it after you've gotten the doors open and are leaving to create chaos to cover your escape.
----[X] If there is room in the Kuroganes, take the brooms with you. If not, destroy them.
---[X] If fix not successful, Doris and Weronika on brooms, Abigail and Simon take the fuel truck. As you leave, open the spigot on the fuel tank and ignite the trail after it has emptied itself.

So, the issue we have here is that not counting Shizuka, we have 12 people in need of transportation. Even if we maxed the plane with 5 people, thus giving us a roll to pilot it, we would still need to take at least two cars to have room for everyone, even with the brooms. So lets try to get that other military vehicle fixed before putting people on truck with lot of fuel in it.

@Zoosmell
Can we get any bonus to repairing the truck if Abigail helps us, since her magic specializes in machinery and she could have been grease monkey?
 
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---[X] If fix not successful, Doris and Weronika on brooms, Abigail and Simon take the fuel truck.
@Zoosmell Is the fuel truck hauling gas or diesel? I'm vaguely aware that in this time period it's more likely to be gas but Russian tanks did use diesel, so there's a chance. Basically, I just want to know whether the fuel contents are useful at all to keep either itself or the working Kurogane going if this sub-option has to get taken or if it's more worthwhile to just empty it preemptively (open the spigot before they start driving or whatever) to reduce load and attempt to minimize risk.
 
@Zoosmell Is the fuel truck hauling gas or diesel? I'm vaguely aware that in this time period it's more likely to be gas but Russian tanks did use diesel, so there's a chance. Basically, I just want to know whether the fuel contents are useful at all to keep either itself or the working Kurogane going if this sub-option has to get taken or if it's more worthwhile to just empty it preemptively (open the spigot before they start driving or whatever) to reduce load and attempt to minimize risk.

It's filled with avgas, so technically gasoline but it might not be a very good idea to fuel up the Kuroganes with it unless we have to.
 
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