I'm absolutely making it work as rerolls on failed actions. Please don't expect me to make her predict the future long-term, that's close enough to the dangers of time travels.
I'm absolutely making it work as rerolls on failed actions. Please don't expect me to make her predict the future long-term, that's close enough to the dangers of time travels.
You have access to three (3) shinies. Quirks marked with a minus consume shinies, quirks with a plus give you more.
Physique
[]Tall (-1)
Your tall size helps you tower over your opponents or people who you want to intimidate. It gets in the way when you try to sneak around. (as an adult, you'll grow to 1.80m/ 6ft)
(-1 intrigue, +2martial, bonus to intimidation against humans)
[]Small (-1)
Your small size helps you sneak around and might endear you to some of the more vertically challenged species. It's a nuisance to always be smaller than your opponent in a fight, though. (as an adult, you'll grow to 1.50 cm/4ft11)
(+2 intrigue, -1martial, bonus to diplomacy with dwarfs and halflings)
[]Naturally strong(-2)
You've always found moving weights and exercising easy. (+2martial)
[]Noodle arms(+2)
You dislike physical exercise and are not sporting any visible musculature. (-2martial)
Magic:
[]Ritualist(-2)
You will have some courses aimed at more advanced apprentices on the long-term modification of an area's magical characteristics in the course of your early apprenticeship.
[]Enchanter(-2)
You will have some courses aimed at more advanced apprentices on the creation of magical items in the course of your early apprenticeship.
[]The Handmaidens(+3)
A miscast early in your Apprenticeship will attract the attention of the Apparitions called the Handmaidens to you. They are a kind of Chaos entity unaligned with the Four Chaos Gods. Coming from doorways, windows, and other portals, these feathered, blind shades vaguely resembling women smell their prey's fear and attack without mercy. Oh, and they eat Azyr.
Transportation quirks
[]Thalassophobia (+1)
you will refuse to learn to swim (cannot be taken if you have swimmer)
[]Swimmer (-1)
You learned to swim and aren't at risk of drowning in calm waters (though you're always at risk of drowning through exhaustion or dehydration)
[] Equinophobia (+1)
you will refuse to learn to ride a horse(cannot be taken if you have rider)
[]Rider (-1)
You can ride a horse so long as it is saddled for up to 6 hours a day without tiring.
[]Aerophobia(+1)
you will refuse to use any aerial means of travel
Mental quirks (take no more than 4)
[]Polyglot (-1)
You find picking up languages easy and fun (bonus to learning languages, +1 Diplomacy)
[]Linguistic Chauvinist (+1)
It's not that you're bad at learning other tongues, it's just that Reikspiel is the only language that makes sense! (malus to learning languages, -1 Diplomacy)
[]Brave (-1)
You don't run thoughtlessly from danger easily (better resistance to fear, magical or otherwise, +1 martial)
[]Coward (+1)
You tend to overestimate the danger you find yourself in... (worst resistance to fear, magical or otherwise, -1 martial)
[]Photographic memory(-1)
You never forget something you've read or an image you've seen (better memory, +1 Learning)
[]Bad memory (+1)
You tend to forget things you don't have noted down (might forget important information when making decisions on the fly, -1 learning)
[]Gossip expert(-1)
You always have your ears wide open, and you often catch useful information before you should (+1 Intrigue, specific bonus to listen in on someone)
[]Obvious eavesdropper (+1)
You like listening to rumors but you tend to be obvious about it... (-1 Intrigue, specific malus to listen in on someone)
[]Organised(-1)
Your desks are always neat enough that you could pack them, unpack them, and find what you need (+1 Stewardship, immunity to problems caused by personal disorganization)
[]Messy (+1)
You never got the habit of keeping your workspace organized... (-1 Stewardship, your messy desk might cause problems)
[]Superstitious(-1)
You know a hundred different superstitions for averting bad luck and keeping the evil eye off you. Maybe some of them work. (+1 Faith, bonus to diplomacy with peasants)
[]Profane (+1)
You ignore all types of folk beliefs and superstition, even when you really shouldn't. (-1 faith, malus to diplomacy with peasants) (cannot be taken by Celestial wizards)
[]Quick(-3)
You're brighter than the average mage. (+1 to all stats)
[]Name
A.N: Please vote in the plan format, like so:
[X]Plan elven mandoline
-[X]Musical studies
-[X]Elven history
-[X]The songs of power
Where are we? Nobody knows. Some people don't even believe we actually exist. What they do know however, is that we know. Doesn't matter what happens, if it happened we know about it. Then we came into the magical powers that let us know things without having to actually be there, and everybody else just gave up on the notion of ever being a step ahead of us.
[X] Plan Balanced Expert
-[X] Name: Gabriella von Ernachtfallen
-[X]Tall (-1)
-[X]Ritualist(-2)
-[X]Thalassophobia (+1)
-[X]Polyglot (-1)
-[X]Gossip expert(-1)
-[X]Messy (+1)
Tall let us intimidate people who would try to cause is trouble, ritualist to boost better defend our territory, polyglot and gossip to know more and supplement our magic.