[] You will seek a general divination using the cracks of a tortoise shell and an inscribed diagram of omens. Anything that narrows down the possibilities or provides a hint may be key in bringing justice and preventing further death.
"Give me a few minutes." Urakama disappears into one of the back rooms of her office, rummaging about with boxes
She comes back with a charcoal brazier, which she sets in the center of the table, odds and ends including a brush and ink, a metal rod, and a tortoise shell cut with markings.
The first thing she does is close the windows, the room is dim. Next she lights the brazier, letting the firelight flicker its light. She throws a handful of something in the flames, and it burns brighter, and a smoky, spicy odor begins to fill the room.
Amaya looks on, gaze steely, as the witch sets to work on the tortoise shell itself. She spends time painting over the cuts, and you see symbols for the five elements, the four seasons, Heaven, Earth, and other words you don't recognize. Urakama's hand movements are practiced and sure, her concentration total. When she is done, she flicks ink into the brazier, which begins to burn a darker color, a red that reminds you of drying blood.
"Shells like this," Amaya comments, "are made by hermits. The tortoise must be raised on special foods and cared for by hand. And when the time comes, they are killed with a knife to the throat, and their bodies carved up."
"And then we carve either a question or a diagram in them and crack them with a metal spear and read the cracks. You get out what you put in," Urakama nods, as she takes the metal rod from its leather sheathe and lays its end in the coals. "In magic as with any other skill. The old Shang did it first, and with deer bones and oxen too. You can do it without all the fuss, but then the bones don't have much power, and you might not get a result."
"It invites impurity," Amaya says. "By using a tool created from death, you stain yourself and us, and who knows what you might call up?"
"It's just a tortoise," Urakama says. "It's serving more of a purpose for us than it ever did in life."
She pulls out the metal rod, now glowing cherry red, and sings out in a wordless, keening cry, passing the tip forth in calligraphic swirls.
The darkness in the room is heavier, the fire hotter. The smoky smell is growing more and more bitter. Contrary to all logic, the tip of the rod doesn't fade now that it's removed from the flames… if anything it grows brighter. The hairs on your body stand up, one hand drops to your katana's hilt without any conscious thought.
With a final cry, Urakama drives the rod into the center mark on the shell. As smoke pours forth, there is a thunderous cracking sound, like the shot of a rifle.
You are too far away to read the way the cracks flow through the prepared diagram, but Urahara clearly does. "Blood!" Urakama calls out, her voice hoarse as though it is being ripped from her throat. "Blood and vengeance!" The smoke doesn't dissipate, instead gathering and swirling in the center of the room. "Vengeance yet unfinished!" The last cry is almost desparate.
Her body suddenly spasms, eyes rolling back in her head as she straightens like a rod, hands curling into claws. Amaya makes a sign with one hand and begins chanting. The smoke swirls faster and faster in the center of the room, and you can see points of light in it, like glowing, ethereal eyes.
Your hand goes to your sword, but there's no space in this small room to fight, even if you were sure you could strike effectively at whatever force is gathering in that cloud. Instead, you keep your eyes focused and gather your weight to spring if needed.
Urakama starts to laugh with another voice, a deep, rich thing like honeyed fruit. "A priestess, a half-witch and a samurai. Are these my enemies?"
Urakama's body gestures with those claw-like hands, and the smoke shoots out at you like a jagged serpent. Amaya steps in front of you, hands raised, and a shimmering shield deflects it off to the sides like liquid hitting a stone. "Be cleansed!" she cries out, two fingers raised in front of her, and a radiating shine cuts into the smoke like sunlight into a dark room. A cry of pain booms out, something bestial and inhuman, but it doesn't seem to be going away, and whatever Amaya is doing is clearly straining her, based on the drops of sweat forming on her forehead.
Urakama groans in her normal voice, and seems to be fighting her way through the possession. "You… bitch!" She jerks, body spasming and slamming itself onto the table with thumps and cracks, fighting whatever force is inside her. You can't tell who is winning.
Amaya chants further, and glowing orbs appear in the air around the smoke, crowding it, but it's clearly fighting her and whatever kami she's managing to call on. No doubt the lack of spiritual purity here in this dusty room isn't making this her ideal battlefield. And even if she wins, you're not sure she can do it in time to prevent Urakama from beating herself into a pulp.
Not willing to leave things to chance, you spring into action.
"Good, go get help!" Amaya says as you dodge out the door to the main shop, not bothering to correct her… and spring back in a few moments, and throw something in the brazier.
A pair of Seven Treasures incense sticks.
Within moments, the flames in brazier begin to glow bright white. A scent cuts through the air, a sort of cleanliness that dissolves the bitter tang.
Urakama's body lets out a cry of intense frustration, and she nearly slams her head on the table, gritting her teeth, before you see the muscles relax as whatever force holding onto her begins to depart. Her eyes seem to blaze with an inner fire as there is a soundless, forceless push that travels through the room.
The smoke writhes and collapses in on itself, then erupting forth in a perfectly mundane cloud of ash.
Urakama coughs. "Hmmph. Spiteful little thing. Well, she'll be feeling that for a while." She collapses onto the table, then looks at the two of you. "Good work. I'll charge your office for the incense, though."
You decide it's best not to argue with that. "So that was our witch?"
Urakama throws salt and water on the brazier, letting out a cloud of steam. "Seems that way. Must have set her familiar to wait for anyone who came looking into the murder. She packs a punch, that's for sure."
"And you invited it into our laps." Amaya said. Urakama stares at her but holds her tongue, puffing on her pipe held between bloodstained lips. You raise a hand between them. You made the call after all, and there was no point in inviting discord between your allies
"Blood and vengeance, yet unfinished." You repeat. "What kind of bloodshed could our landlord have committed? Some crime in his youth?"
"Maybe so," Urakama said. "But I meant family blood." She looks at the tortoise shell, rotating it in her hand and examining the cracks.
"A relative of the landlord?" Amaya asks.
"Maybe." Urakama said. "A family tie is important, I can tell you that."
"And there will be more victims, if we don't solve this." You look Urakama in the eyes and she nods in confirmation.
You look at your companions. Urakama is beaten and bloody, and Amaya seems pale, no doubt drained by whatever spiritual power she put into the battle in front of you. "Tea," you announce. "Let us have some tea."
The Fire Spice Teahouse is not one of the hidden gems of the pleasure districts, nor even one of the more sophisticated establishments in the samurai quarters. Still, it is a pleasant enough place, of the sort a well-to-do merchant might frequent. You are set in a secluded room in the back, and the strings of a shamisen filter through the thick walls set with hangings, and the tea is of reasonable quality. The best thing is the food - a tray of delicacies sits before you, bites of sushi, sweet rice cakes and more.
You nibble at a rice cake as you stare at the ceiling. "I'm trying to figure out where this man's money went," you complain. "I haven't seen the figures yet, but I bet he brought in plenty. Yet he lived little better than a peasant."
"There are three great vices that work to separate man from the divine," Amaya notes. "Drink, gambling and sexual pursuits."
"Well, there are some pretty interesting things you can smoke, too, plus doctors, fortune-tellers, kabuki, kimono collecting…" Urakama ticks off on her fingers.
"Yes, but I doubt a tenement landlord was collecting extravagant kimono." Amaya says.
"While we can't rule anything out, we also can't chase every possibility," you say. "If our landlord was killing himself with drink, this witch would have had no need to resort to dark magic to kill him. Of Amaya's three vices, that leaves gambling, and the pleasures of the flesh."
"You think the yakuza hire witches to explode their debtors?" Urakama tsks. "I wish! I could use the business. Much cheaper to get a brace of strapping young men with axes or mallets to do it for them."
"Don't be so limited," Amaya says in between sips. "He could have committed a crime because of his gambling debts."
"There was a painting of a woman in his room," you remember. "One of the only notable things there." But it could have been a courtesan, a paramour, or just something purchased from a shop.
You have rested from your exertions, and the tea will soon grow cold. Where do you go from here?
You have determined that the motive is a matter of vengeance, that a familial connection is involved, and that the killer is a female witch with a spirit familiar. You also know that more deaths are on the horizon, that the sun is starting to drift lower in the sky, and that evil tends to strike at night.
Neither Urakama nor Amaya are prepared to do any magical workings after what just happened, but they have both decided to accompany you. (AKA Urakama has joined the party!) However, after what just happened, neither are interested in splitting up.
[] You will return to the Office and lend your hands and eyes to the work of sorting through the landlord's papers. You will sacrifice the initiative, but you will decrease the chance of chasing a false lead.
[] You will return to the tenement house and interrogate the residents as to the landlord's habits. It may take time, but surely one of them would know if he had any romantic partners or if he frequented any pleasure houses.
[] You will seek out one of your yakuza informants, one you know well. You could likely find out quickly if the landlord was in trouble with gambling or crime in any way.
[] You will explore the pleasure houses of the area around the tenement. It will take time to canvas them all, but if you are lucky, you could be in time to prevent the next death.
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