Type | Attack | CP Cost |
Element | Earth | |
Effect | 1 to AB | +3, +9, +18, +30, +45… |
Weapons | 2 | +12 |
Duration | An instant | 0 |
Durability | n/a | |
Range | 2 | +10 |
Casting Speed | Standard | |
AOE | Effect Zones | +8, 10, 60, 35, 40… |
Disadvantage | Elemental Requirement | -4 |
Disadvantage | Contiguous Zone requirement | -4 |
Advantage | Permanent Effect | +6 |
Advantage | Creates Aspect | +8 |
Advantage | Creates innate Border: min(Effect, 4) | +2, 6, 12, 20… |
Advantage | Excludes user + melee | +5 |
Totals | | 28 + 13, 25, 90… |
The user presses their hands to the floor. A moment later, nearby Zones erupt in hundreds of thick stone spikes.
Select (Effect) contiguous Zones. Everyone in those Zones must dodge against Bleeding River Impalement, except the user and anyone in Melee with the user. This attack is Weapons:2.
Attacks and possibly destroys structures. All targeted Zones gain the Aspect "Land of Thorns," though the user does not get a tag on this Aspect. While the Zones have this Aspect, the Border of moving into or out of those Zones is increased to min(Effect, 4), if it was not higher.
Type | Attack | CP Cost |
Element | Earth | 0 |
Effect | 1 to AB | +3, +9, +18, +30, +45… |
Duration | Instant | |
Durability | n/a | |
Range | (Effect - 1) | +0, 4, 8, 12, 16… |
Casting Speed | Standard | |
AOE | (Effect / 2) Zones | +8, 8, 16, 16, 24… |
Advantage | Attacks underground | +4 |
Advantage | Conditional attack bonus: +AB | +4 |
Disadvantage | Conditional attack malus: -AB | -6 |
Totals | | 2 + 11, 21, 44, 58, 85… |
The user slams their palms into the earth, causing the ground to rumble and tear apart, crushing your enemies in the shifting earth.
The user selects up to (Effect / 2) Zones within range, rounded up, possibly including underground Zones.
- Against aboveground Zones, the user makes an attack with Earth Rend - AB, and everyone in the Zone (except the user) must dodge or defend, usually with Athletics.
- Against underground Zones, the user makes an attack with Earth Rend + AB, and everyone in the Zone (except the user) must dodge or defend, usually with whatever tunneling jutsu they used to get underground.
- Opponents in closed underground spaces (like tunnels) without a tunneling jutsu active may have a penalty to dodge, or may be unable to dodge at all at QM's discretion (e.g. if in a cavity with nowhere to run).
This is a stunt, not a levelable jutsu.
Prereq: Earth Element
Purchase Cost: 25 XP
Casting time: 10 minutes
Creates a long, straight wall of granite. The wall always extends 3m above the surface, 5m below the surface, and is 1m thick. The length is determined by the amount of chakra spent above the casting cost, where 1 CP = 1m of length. Note the requirement that the wall be straight; it cannot do corners or curves. Likewise, it is always featureless red granite and always a cuboid (i.e., all faces are rectangles and all angles are 90 degrees).
Every part of the wall must be on top of Earth Element-adjacent material, meaning dirt, stone, sand, etc. One instance of the jutsu may
not be stacked on top of another instance, although they may be used to expand a prior instance horizontally (i.e., make it thicker), in which case the two become seamlessly conjoined. The wall is always vertical, and it is sufficiently deeply anchored that it will remain stable on most slopes.
The wall starts rising after the 10-minute casting time and takes roughly 1 minute to reach full size. The caster must remain motionless and concentrate throughout; if they move or are disturbed during that period then the jutsu fails, they lose all the chakra invested in the casting, their Mental stress track is filled, and they receive a Mild mental Consequence. (As usual, this rolls up to the next available Consequence slot if they already had Mental Consequences.)
Power of the Earth, lend me your strength and shield!
Type | Block | CP Cost |
Element | Earth | |
Effect | 1 to (Aspect bonus) | +3, +9, +18, +30, +45… |
Duration | Half a minute | +15 |
Durability | n/a | |
Range | -2 (personal) | |
Casting Speed | Standard | |
AOE | 1 target (caster) | |
Advantage | Non-Ablative Armor | +(5 x Effect CP Cost) |
Advantage | Skill Bonus: Physique
(3 * Effect) | +3 |
Disadvantage | Skill Penalty: Athletics (Effect) | -5 |
Totals | | 13
+ (5 x Effect)
+ (3, +9, +18, +30, +45…) |
The user coats herself in crystallized Earth chakra. It offers significant protection and strength enhancement but renders the user much slower. This is one of the rare defensive techniques that does not degrade when hit.
Specifics (copied from normative stat block):
- Armor: (Effect). Non-Ablative.
- Physique + (3 * Effect)
- Athletics - (Effect)
Example: If cast at Effect:5 it costs 13 + 25 + 45 = 83 CP and grants Armor:5, meaning that the caster shrugs off 5 stress from every attack. In addition, the user gains +15 to Physique and -5 to Athletics. If the user has Physique at an x5 level then the Physique bonus will push them up 2 AB and grant additional stress boxes and/or Mild Consequence slots.
Type | Attack + Block | CP Cost |
Element | Earth | |
Effect | 1 | +3 |
Duration | Half a minute | +15 |
Range | 0 | +0 |
Casting Speed | Standard | |
AOE | -1 (Melee) | +30 |
Totals | | 48 CP |
Can be cast on any willing target within the current zone. (An unwilling target can disrupt the jutsu with a trivial chakra manipulation that happens as a free and reflexive action.)
A sphere of rocks swirls around the user at high speeds, protecting the user against ranged attacks and tearing apart anyone who draws too close.
Upon casting and at the start of every subsequent turn, roll to establish a Block with Stone Storm Barrier. Incoming ranged single-target attacks must roll against the Block. On a failure, the attack is nullified. On a success, the attack continues as normal.
Anyone in Melee with you when you end your turn, or they end their turn, is automatically attacked using the rolled level of the Block.