[X] Plan: The first big hunt
-[x] Survival: 20
--[x] Spread the tribe: 1/8
--[x] Slaying the Owlbear:
---[x] Fire and smoke: 5/9
---[x] Into the Pit: 10/10
--[x] Gather from the Weeping Trees: 9/9
-[x] Culture: 19
--[x] Honor the preys 10/10
--[x] Honor the hunters 5/5
--[x] Virtue of Prudence: 5/5
--[x] Songs of Purple Tongue, fire-friend: 6/8
-[x] Learning: 14
--[x] Huntings tactics: 5/5
--[x] Art of cooking: 9/9
[X] Plan: The first big hunt
[X] Plan: The first big hunt+death from above
Honestly i would like to avoid spreading the tribe before we have something similar to unified culture like common legends and festivals. Otherwise we just risk future conflict and having the tribes be each other's enemies.
[X] Plan: The first big hunt
-[x] Survival: 20
--[x] Spread the tribe: 1/8
--[x] Slaying the Owlbear:
---[x] Fire and smoke: 5/9
---[x] Into the Pit: 10/10
--[x] Gather from the Weeping Trees: 9/9
-[x] Culture: 19
--[x] Honor the preys 10/10
--[x] Honor the hunters 5/5
--[x] Virtue of Prudence: 5/5
--[x] Songs of Purple Tongue, fire-friend: 6/8
-[x] Learning: 14
--[x] Huntings tactics: 5/5
--[x] Art of cooking: 9/9
[X] Plan: The first big hunt+death from above
-[X] Survival: 20
--[X] Upward 1/8
--[X] Slaying the Owlbear:
---[X] Fire and smoke: 5/9
---[X] Into the Pit: 10/10
--[X] Gather from the Weeping Trees: 9/9
-[X] Culture: 19
--[X] Honor the preys 10/10
--[X] Honor the hunters 5/5
--[X] Virtue of Prudence: 5/5
--[X] Songs of Purple Tongue, fire-friend: 6/8
-[X] Learning: 14
--[X] Huntings tactics: 5/5
--[X] Art of cooking: 9/9
Watchers : The Watchers are calm, still lulled by the songs of birds Yellow actions are new Cyan actions are ongoing Green actions are updated
—------------------------------------------------------------------------------------------------ Ancestors, whose examples we follow, guide my voice, guide my will
Let me sing of people free, prey again, of a beast, old and vain,
Hunting without care, without young or elder to protect, without respect.
Like the Firsts it was, like them it only deserved hate.
So the wises and braves waited, until came the shortest day, land asleep in the cold.
At dawn they came, to the entrances of a cave dark and deep, where the hated foe was asleep.
There, many entrances they filled, with wood and sap, and a pit they dug with shovels and pikes.
The First Friend was flung to wood, and from embers came fire, fiery and forceful, breathing burning breath of smoke into the beast's lungs, until the monster woke from winter's long sleep.
It ran, roaring cries of rage rushing from the dark lair, toward the one gap free from the grasping embrace of our loyal ally.
Toward a virtuous hunter, waiting, vigilant, before an entrance and a pit deep and disguised.
Hitter came the beast, senses hindered by smoke and heat, hitter if feel, into the pit, unto fire-hardened spikes.
Bleeding, it raged, mightily, it struggled, talons and beak pointed toward the brave, shielded from harm by fat and feathers.
But the prudent, steadily in their pace, countered the beast's effort to climb out of the pit, to feast upon more of our people's flesh.
Unable to truly harm the beast, they struggled, throwing spears at Dawn, throwing fire at Noon, throwing rocks at Dusk,
And, again and again, the beast was forced to back down into the dug-out pit, filling with its flowing blood.
Until, as the last ray of the sun reached it, strength finally fled the beast.
So it ended, like it ended many of our people, and so we earned our revenge, we earned the price of blood.
For lives lost, flesh, feather and fat, bones, beak and claws.
The Owlbear has been felt ! New actions unlocked, +2 SUR this turn !
Survival
Exploration, expansion, crafting and settlement buildings
The Inborn Songs : The blood of the Firsts flows in our people's blood, and each generation a few are born with faint memories of the Firsts' songs of power, giving them minor magical abilities. Those songs have been studied, and through harassing efforts, may be learned by others Freesingers. +1 SUR point, +1 ARC
Enduring : Our people can live many Winters, and few of them ever die of illness. As such, we have a long time to learn and become wise. + 1 CUL point, +1 LEARN point, reduce distortion of knowledge from time.
Shielding FIres : Shielding Fires : Our people build at each camp great bonfires to keep darkness and monsters away, and use their light to craft tools and their heat to cook food and strengthen spears. At the borders of the camp, they raise smaller fires, to separate it from the wilds, and ward the evil outside. In the journey between the camps sites, they carry the fire, in vessels of stone. At every step, fire, our first friend, protects us. . +1 SUR
Shelters of Births : In hollow trees and tents covered with mats and protected by woven barriers, around a warm fire, the women of our people give birth, protected from the weather and the dangers of the outside. Increase pop growth and resilience to illness and subtle dangers, +1 SUR
Gathered Birds : With shelters and gifts of food, birds are gathered around the camps of the Freesingers, lulling the Watcher to ignore our actions with their songs. Reduce Watchers's anger
Fire's Favorite Meal : A mix of resins, rendered animal fat and some of the colored powder, this dense, glue-like liquid burns very fast and very strong, and is used by the Firekeepers for defense and offense.
SURvival Point (SUR) : 24+2(Owlbear)
Arcana (ARC) : 1
Available Actions :
Setting up Sanctuaries : There are clearings in the forest too small for our entire people, but safe and with enough resources for a few people. We could spare those places from gathering, and prepare them with a semi-permanent hut of woven wicker and vines, as shelters for wounded Freesingers or the most vulnerable in bad times.
. 0/9, +2 SUR, set-up sanctuaries
Spread the tribe : The forest is vast, with many paths filled with food to take.
Some say it would be wiser to spread the tribe in many clans, each with their own paths, so that they may each grow and that one strong blow does not destroy the tribe.
The voices arguing for this grow more numerous as our number increases. 0/8, +2 Survival, increase tribe resilience.
Keeping away the hungry plants : There are plants in the woods that hunger for flesh like beasts, and can rip our skin with thorns sharper than stone knives. We should ensure those plants, Serpentvines, Wolfbushes or others, do not spread in or near our shelters. 0/6, Hungry plants keep away, unlocking actions using what can be gathered from them.
Upward : Our gatherers have shared songs of how they have climbed on trees to sleep when away from the tribe and the fires, to protect themselves from the hungry plants and poisons that await on the forest's floor.
We could spread this,and create tents that can be set high on tree's branches, away from dangers. 1/8, +1 SUR, Reduce dangers
Cleansing fires : There are places in the wood filled with tangled dead woods, filled with poisonous plants and without food. Those places are without Watchers, and by letting fire devour them, we may create new shelters without angering the Watchers. 0/3, use fire to cleanse dead woods.
Deer hunting camps :Camps built around the paths taken by the deers herds in their migrations, used by the Freesingers to better frighten deers and hunt them down, before turning them into eatable meat and usable skin and bones in processing hut of bark and leaves.
However, the Freesinger shall only take worthies preys. 0/10, +2 SUR, +1 CUL
Fishing Camps : With the great rivers and the Greeneye Lake found, the Freesingers could create semi-permanent camps to fish the life in those waters by spears and hands. 0/8, +2 SUR
Toward the Greeneye : In the middle of a vast lake, there is an island, one that seems to sing a song of peace to all who see it. Perhaps we could find safety here…if we can reach the island. 0/40, send an expedition to the Greeneye isle. Explore the land of mushrooms : Too dangerous
Clean the paths : The Freesingers have found the safest paths and the safest shelters for our people to travel and live. Perhaps those paths could be made safer, by guiding away dangerous beasts and hungry plants, digging out poisonous herbs and ensuring the paths are easy to treed. 0/12, +1 SUR, increase resilience.
Digging Hideouts : There are few parts of the woods where we can be safe from plants and the Watchers, one of these are the cliffs where we dig our knapping stone and the chalk we use. The Freesingers could begin digging hideouts in the soft chalk, as last resort shelters. 0/4, Begin digging-out underground shelters.
Recreate the First Fire : There is a song whispered amongst the Fire Keepers. Of how, by building a fire taller than the tree, the Freesingers could bring back the First Fire, our First Friend, in this place. 0/30, try to recreate the First Fire.
Hunting down the tusked boars :The boars are terrifying, but they are not smart, and easily angered. Those are beasts born strong, and that reproduce without care, until they are, again and again, culled by the wrath of the Watchers.
Our braves could easily attract them and guide them toward spikes-filled pits would be faisable for the Freesingers, and provide us access to their meat, and more importantly strong hide and tusks. We do not have to care with honor for those, for they are all worthies preys. 0/15, +3 SUR, +1 CUL
Birds shelter along the paths : The birds that now live around our camps have proven their worth, the Watchers paying less attention to our people when they do not venture outside of the places where the songs of the birds can be heard. Some have proposed we could spread this concept, by building shelters for the birds along the paths we use in our migrations. 0/10, create bird shelters along migration paths.
Raise the Sky-Poles : Up on the Chalks Clifs, there is a place without trees, where the sky can be seen better than anywhere else in the woods. Some among the Freesingers would like to raise poles of enduring wood here, to mark the course of the sky and better predict the change of the seasons and of the God's battles. 0/15, +1 CUL, +2 LEARN
Huts of Stones : During the digging of the Freesingers at the Chalks Cliffs, some have begun gathering broken bits of chalks and piling them together to make rough huts of stones to sleep in and protect themselves from the elements.
Such huts are far stronger than our semi-permanent huts of vines and wicker, and perhaps raising a few of those huts in our Chalk Cliffs camp could create safe shelter and stockpiles for the tribe. 0/10, Stone huts build at the Chalk Cliffs camp
Tally-Tent : Elders have proposed to build a tent from the strongest leather available, and use it to keep a tally with chalk and pigments of all that matters for the Freesingers : Marks for the animals hunted, the food gathered, births, deaths, and, more importantly, the growth in the Watcher's attention at each camp. 0/10, +1 CUL, +1 LEARN
Hidden Shelters : In the most frequently used campsite of the Freesingers, people have begun to create new shelters, beyond huts of vines and barks. Low dwellings, half-digged in the ground and made from wood, those shelters are both well-protected from the cold and seem to be almost hidden from the eyes of the Watchers. Perhaps we should create enough of those dwellings for most of our people, at least in the most frequented campsite. 0/10, +1 SUR, ???
Further Hunts :The Freesingers have reached more prosperity than ever before, food in their bellies, tools in their hands and tents over their heads when they rest.
With this, more children are born, and more of them grow to adulthood, and become hunters.
However, only so much huntings may be done before our people must track dishonorable prey, such as young or pregnant mothers.
To prevent such unworthy hunts, let us explore lands further away from our migrations routes. 0/20, More lands are explored beyond the territories where the Freesingers live.
The Owlbear's Lair :Vast is the domain of the slain owlbear, deep caves hidden under a hill, filled with the bones of its many, many prey. Once, the beast rested here, hidden in the darkness.
Now, after the Virtuous laid low the beasts, it is our to claim.
What awaits in the dark realm of the bear ? 0/15, choose one, representing what is in the bear's lair and how it is used by the Freesinger.
-[] Strong bones and Sharp claws
In the lair, lay a mountain of bones, from beasts both known and unknown to the Freesingers, and from this mountain, our people will shape tools and weapons, arming the virtuous with blades made from claws strong enough to tear even through an owlbear's hide. +1 SUR and +1 LEARN, Freesingers obtain early access to quality weapons and tools. Unlock monster-hunting and crafting from their remnants.
-[] Shining crystals and Growing vines
In the lair, there are crystals that shine like the suns, and under their light, there are vines, growing on the walls and ceilings, heavy with berries. There, away from the gaze of the Watchers, part of our people could rest and feast, safe. +1 SUR, +1 CUL, +1 LEARN, Freesinger obtains early access to a safe haven with easy access to food. ???.
-[] Strange whispers and Kind gaze.
In the lair, on the walls, there are bones, fused with stone and earth, parts of many, part of one. In the air, our people breathe the memories of salt and water.
There, we fell a gaze, like the gaze of the Watcher, but without danger, of something vast and forever asleep. When our people sleep, in their dreams they hear whispers, and sing of visions of this land, when the trees were not tall yet. We could learn from those whispers. +1 CUL, +1 LEARN, +1 ARC, ???
—------------------------------------------------------------------------------------------------ All Freesinger know, all Freesinger learn
To live is to suffer, to live is to struggle,
For others.
Like the deers, we struggle for the youngs,
Like the deers, we are felt by the dangers of the wilds,
Lifes spent.
We feast, and are feasted upon,
This we share with our preys,
Bound in death.
Protect your young,
and spare the youngs of others.
Protect your mother,
and spare the mother of others.
Spend your life only when there is no other way,
and never take another without cause.
Such is the song of the Hunter,
Take it too heart,
Or be forgotten, without Respect.
Such is the song of the Virtuous Hunters, born from hunting the owlbear, and dedicated to earning respect through virtuous hunts.
A strange bunch to deal with for the elders, a mix of the arrogance and bravery of youth mixed with an almost obsessive dedication to never waste a life and only take "worthy" prey.
On one hand, good hunter, and unlikely to lose their lives in stupid actions.
On the other hand, they hunt almost more relentlessly for respect and virtue than for preys…
Action and virtues taken this turn fuse into creating the faction : Virtuous Hunter. Reduce risk of dangerous hunt, and add a CUL benefit to hunting actions. Reduce maximal SUR benefits from hunting due to more carrefull practices.
Culture
Traditions, cultures practices and societal changes
Fair Songs :Our people were forced to learn of singing from our old masters, and are gifted with beautiful voices. Even as the Firsts forced us to sing of their glories, we created our own songs, of the pains of bondage and the hope of freedom. Now, our people can sing freely, and use songs to transmit our stories, share their feelings and bond with others. +2 CUL points, help communications
Woven Oaths : The Freesingers, when they swear oaths, wove bracelets of barks, vines and leaves and wear them around their limbs. They have to fulfill their oaths before the bracelet rot, or lose respect. +1 CUL
Markings of Life : With chalk and pigments, the Freesingers make simple marks to keep track of dangers, of the passing of time, of their possessions and to keep tally. +1 CUL, +1 LEARN
Elder Council : The Freesingers are guided in their lives and journey by a council of centuries old elders, sharing their hard-earned wisdom. Those elders are greatly respected, always listened to, and kept alive by the Freesingsers even when their bodies grow weak. +1 CUL, +1 LEARN. Influence : Moderate
Firekeepers : One of the oldest allies of the Freesingers is fire, befriended by the hero Purple Tongue. The Firekeepers follow his example, caring for the fires, ensuring our people are light and warmth, and that the flames burn only our foes. Combined with Bonfires, +2 CUL. Influence : Minor, Growing
Song Keepers : Songs are the memories that endure, say the wisdom of the
Elders. Those that spend time and effort learning, remembering and sharing with our people as much of our songs as possible are honored as the living memory of the Freesingers. +1 LEARN. Influence : Minor
The Virtuous :The true hunters amongst the Freesinger are honored for their skill, their wisdom and their virtue.
The skill to hunt down great beasts, able to rend one of us in one blow.
The wisdom to only hunt what our people need and never risk a life uselessly.
The virtue of never hunting unworthy prey, the young or the expecting mothers, and never letting something die because it was easier, or because it was an "acceptable risk.
Those that are honored in those three ways, and have earned respect through fulfilled oaths, are called the Virtuous Hunters in our songs. +2 SUR, +1 CUL. Reduce risk of dangerous hunt, and add a CUL benefit to hunting actions. Reduce maximal SUR benefits from hunting due to more carrefull practices. Influence : Minor, Growing
CULture Points (CUL) : 22
Arcana (ARC) : 1
Available Actions :
Festivals : Songs are how our people find joys in their lives, and in the long, dark night, singing and creating new songs are how our people forget the pains of the day. It would be good if each year our people could unite in a feast, where the inventive amongst us would invent new songs and our best singers sharpen their art in contest against one another. 0/9, Festivals tradition, +1 CUL
Offerings for the Woods : When we were under the Firsts, we used offerings of food and songs to appease and obtain favors from their servants, creatures of stone, fire, water and winds. We could perform such offerings to the woods around us, in the hope that those watching us can be soothed into ignoring us. 0/4, ???
Memories of Pain : The Freesingers remember the cruelty of the Firsts, each generation raised on the song of suffering of our people. It is said by some that those who put those songs of sufferings in their heart can see in their dreams memories of our time under the Firsts, born of sufferings so strong they are now carried by our blood. What could be learned from those memories ? 0/19, ???
Rites of Initiation : The young learn and play, protected by the adults. The adults craft, gather food and decide what the Freesingers should do. The transition between an innocent child and a responsible adult should be marked by rites and trials, to symbolically welcome the child into the circle of the adults and give them their first taste of the trials of adulthood. 0/5, +1 CUL, choose one ritual. Others will be buyable at higher cost.
-[] First Scavenging : The young must go out alone in the wilds, and come back to the tribe with something of value, sacks of gathered roots and berries, the carcass of an animal, finely knapped stone tools. This marks their transition from one cared for to one who cares for others. -[] Fire Dance : The young must dance around the fire, jumping over the flames and singing songs of bravery without being burned, until they collapse, exhausted. This marks their transition from one protected from suffering to one ready to suffer and face the terrors of the world. -[] One Song : The young must sing without rest the song of the Freesingers, a shared tale of our lives, how we escaped the Firsts and made a home in the woods. At the end, they must add the beginning of their own song, that they will share in time with their childrens. This mark their transition from one who must learn to one who must teach, and find new wisdoms and songs to share -[] First Hunt : The young must go out alone in the wilds, and come back to the tribe with felled prey. They must prove their skill through hunting. They must prove their prudence by coming back unharmed. They must prove their virtue by feeling worthy prey, neither young nor mother. This mark their transition from an easily forgiven child to an adult, striving for virtue and Respect.
Honor the Dead : We did not have the luxuries to care for the dead, when we were under the rule of the Firsts or in our first times of freedom. We were forced to leave behind the weak and dying.
Now that the Freesingers can care for their elders and young, perhaps we can even care for the dead, or at least of those who died when the living have time to spare. 0/5, +1 CUL, choose a ritual.
-[] Fire : We shall burn our dead, and keep their ashes. -[] Earth : We shall bury our dead, with the things they cherished. -[] Feast : We shall eat our dead, that they may stay with us, and keep their bones, skin and hair, to help us from beyond. +1 SUR
-[] Sky : We shall offer our dead to the birds, and gather their bones once cleaned.
Songs of Purple Tongue, fire-friend : In the lands of the Firsts, where the sky is unseen, a man once spent many nights talking to fire, the ever-hungry, chains by the Firsts to bring light to their lands. Many songs and many scavenged scraps were given to the fire, and many burns doge, until the First Fire acknowledged Purple Tongue as a friend, and gave him its progeny, its embers, to care for. Let us remember him, and remember how to care for our first, and most dangerous friend, fire. 6/8, the Songs of Purple Tongue are known by all Freesingers.
Songs of Black Tooths, first slayer : In the lands of the Firsts, where the sky is unseen, there was a beast of shadows, bound to the masters of the lands. The beast was empty, and devoured the heat of our people, trying to fill this emptiness. So our people suffered, until one called Black Tooths made from a rock shining like the stars a knife, and took it without fear to the innermost of the beast, slaying it and losing their life from the heat the beast had stolen. Let us remember them, and remember how to fight monsters without fear. 0/8, the Songs of Black Tooths are known by all Freesingers
Songs of Green Hands, first gatherer :In the lands of the Firsts, where the sky is unseen, our people at first took the fruits of the First's tree to survive, until our old master forbade this to us, and turn inside out the skin of those who disobeyed. Then, a woman called Green Hands found how to gather the roots below the gaze of the Firsts, things they did not care for, like us, for they were unseen in the ground. Let us remember her, and remember how to use what may be ignored. 0/10, the Songs of Green Hands are known by all Freesingers
Songs of Grey Nails, first makers : In the lands of the Firsts, where the sky is unseen, our old masters once turned the ground too hard to dig, and our people despaired, breaking nails and making their fingers bleed as they sought roots to eat. Then, a man called Grey Nails tried to make something to dig stronger than a hand. He made many things, out of straws, out of leaves, out of woods, all breaking upon the hard earth. He did not despair after each failure, simply trying something new, until he made from a stone our first tool, and dug unto the earth with it, bringing roots to the starving people.. Let us remember him, and remember to not despair when we fail, and try again, in a different way. 0/10, the Songs of Grey Nails are known by all Freesingers
Songs of White Eyes, first elder :In the lands of the Firsts, where the sky is unseen, our old masters once decided to hunt us down as prey for their pleasure,slaying the strong, and keepings the young to make new worthy prey.
With their hunts, they slain many, and without adults to teach them, our people risked to lose their songs, and what made them more than toys of the Firsts. Then, one called White Eyes, whose blindness made him an unworthy prey, and who should have died, worked as hard as he could to keep the children alive, and share our people's songs. He worked all day, and sang all night, never-stopping, no matter how many of the children he had raised became new preys for the Firsts, until finally, the Firsts grew bored of hunting us, and White Eyes finally breathed his last breath, all the songs he knew shared.
Let us remember him, and remember it is our duty to share all we know, for this is what makes us more than flesh. 0/10, the Songs of White Eyes are known by all Freesingers
Colors of life : The colors used by the bands scavenging to hide from monsters and the watchers could be far more. By using them, the Freesingers could mark their state of mind and their status. To the young no colors, to the adults the colors of hidings, to the elders the pale colors, to the Firekeepers the white of ashes and to the Song Keepers the vivid colors of the heroes of old. 0/3, +1 CUL, Body Painting tradition
Honor the hunters : It takes great bravery to slay the best of the forests, even if they are weakened. Let us celebrate those who dare face them, and bring back to the Freesingers meat, bones and skins. 5/5, +1 SUR, Create Hunters faction
Games for all : More than the children can profits from games, and slowly, game of skills, speed and endurance could spread in the leisure of all the Freesingers. 0/10, +1 CUL, +1 SUR
Hands and colors : Some Freesingers have begun using some of the powder we have found to mark the print of their hands on barks or on the chalk cliffs, by blowing the powder over their hand, as a way to mark their passing and their favorite parts of the lands. Perhaps we could encourage this… 0/3, Handprint tradition, +1 CUL
Warrior of Fire : Some of the Firekeepers, as they kept watch around the camps and carried the fire during the tribe's march, have fought off monsters by using flaming sticks as weapons. Perhaps this practice could be spread. 0/8, +1 CUL, Firekeepers accustomed to using fire as a weapon.
Sacred Birds : Some songs have begun to speak of the birds of the woods as protectors and bringer of good luck, showing the land that may be walked and the berries that may be eaten, lulling the monster of the wood to sleep. In time, birds may become sacred to the Freesingers, to be respected, observed and learned from. 0/9,Develop Sacred Birds tradition, +1 CUL, +1 LEARN
Honor the women : Women, as those who bring children into this world, are more precious than all, and hold a wisdom that no man may know, the wisdom of those who give birth. When pregnants, they must be respected like the Elders. Let this true spread among the Freesingers. 0/10, +1 SUR, +1 CUL, +1 LEARN
Honor the Crafters : Let us give songs of praise to the crafters, who transform stone, wood and vines into the tools that shield us and allow us to bring food to our children. One who makes well shall be listened to more, and their song better remembered. 0/10, +1 SUR, +1 CUL
Knots of Memories : Green Breath fulfilled his woven oath in death, and Violet Eyes preserved and wear every oath she ever took. We could spread theses practices, by keeping and preserving woven oaths, and by choosing and naming one way of knotting in the honor of those who died in the name of their oaths. 0/5, +1 CUL, Woven Oaths evolve into Preserved Oaths
Fire-Breathing : Let us remember the song of Green Breath, who sacrificed his life for his fellow Freesingers, who breathed fire against the beast. Let others Freesingers learn to imitate his final act. 0/10, +1 CUL, Fire-Breathing adopted by the Freesinger.
Listen to the Weaks : Now that the Elders are carried and cared for even when their bodies begin to fail, and that others that seemed condemned or useless have proven they can still help despite broken bodies or minds, perhaps the Freesingers could learn to listen to those who are not like the others Freesingers, for there is wisdom in a different view. 0/10, +1 LEARN
Seek the Omens : With the song of the sky and skywatching now part of everyday life for the Freesinger, the practice could evolve further, until every action done by them must be preceded by skygazing and interpreting the course of the sky. 0/10, +1 LEARN, +2 CUL
Virtue of Bravery : From Green Breath, the Freesingers may learn the virtue of sacrifice, and become ready to risk their lives for the greater good. 0/5, Virtue of Bravery adopted
Tally of Oaths : Witch chalks and colored powder, the Freesinger mark what matters to them, to keep tracks despite failure of memories and twist of songs.
Now, some even show their achievements and fulfilled oaths by adding marks to their clothes and tools.
This way, the respect they are own can be understood by all with one look.
This tradition could grow, until each Freesinger kept their own tallies. 0/10, +2 CUL, Woven Oaths tradition become the Tally of Oaths.
Spread the Inborn Songs : Violets Eyes has found a way to spread the Inborn Songs to those that are not born with them !
However, this way is neither simple or easy, demanding to listen to one song until you cannot stop hearing it even when trying to sleep, then pushing one's body to its limit until you are almost delirious from fatigue and lack of sleep. At this point, the song can engrave into the mind, ready to be used.
Currently, with effort, we could use this method to spread one song until one person per gathering band can use it. 0/5 and 1 ARC, +1 SUR, +1 CUL, +1 LEARN, choose one Inborn Song to spread amongst the Freesinger. Other may be spread after, for a higher price
-[] Sun-Gift : Sounding like cracking stones under the sun in summer, this song makes an object shine brightly for a time, allowing the Freesinger to combat the dark even without fire. + 1 LEARN, Spread Light amongst the Freesingers.
-[] The Little Lights : Sounding like laughter on the winds and the dance of fireflies, this song creates four orbs of glowing lights that can be moved and made to dance at the will of the singer. +1 CUL, Spread Dancing Light amongst the Freesingers
-[] Forget the Tears : Sounding like a half-remembered memory or dream, this song mends holes in tents and broken tools as if the world forgot they ever happened. +1 SUR, Spread Mending amongst the Freesingers.
-[] Hand of Winds : Sounding like leaves floating on the winds, this song creates a floating hand made of winds, weaker than a hand of flesh but usable by the singer further than 12 arm length away from them. +1 SUR, +1 LEARN, Spread Mage Hand amongst the Freesingers.
-[] Hunter's Instinct : Sounding like falling rocks crushing bones, this song give keen instinct to the singer, guiding their next strike against their prey or foe. +1 SUR, Spread True Strike amongst the Freesinger
-[] The River of Sound : The singer must whisper a message and intertwine it with something like the whispers of a far-away river, and their message shall be heard only by one near them they point with their finger. +1 LEARN, Spread Message amongst the Freesinger.
Sounds of magic : The Inborn Songs are born from strange movements and sounds that a Freesinger's throat should not be able to make.
Some Song Keepers have proposed to spread those sounds in the songs, tales and spoken tongue of the Freesingers, helping our people to detect magic and learn the Inborn Songs. 0/15, +1 CUL, +1 ARC
Woven Memories : The tents of the Freesingers are their shelters, moving with them, and many have begun decorating them with marks of clay, coloring them with pigments, or putting the woven oaths taken by multiple people on their walls. In time, the tents of the Freesingers could become the woven memories of our people's lives. 0/5, +1 CUL, help knowledge transmission
Keepers for the Inborn Songs : Amongst the Song Keepers, a new movement is growing, inspired by the recent discovery of how to share the Inborn Songs, that think the Song Keepers, as keeper and spreader of the songs and memories of the Freesingers, should also dedicate their life to learning and spreading the Inborn Songs. 0/20, +1 CUL, +1 LEARN, + ARC, change and increase influence of the Song Keepers faction.
The Squirrel and the Bear :The Squirrel is weak, the Bear is strong, so the Bear crush the Squirrel. This is the order of the world.
However, if the squirrel is fast and smart enough, if it can lure, distract and trap the bear, it can triumph.
This will be the lesson, shared in songs, of the Virtuous vanquishing the Owlbear. 0/6, hunting excellence becomes associated with cunning, planning and dexterity more over raw physical prowess.
In case of emergencies, use Fire :As proven against the Owlbear, a good way to solve what seem to be unconquerable odds is a cunning application of the Freesinger's first friend. Let our people remember, if you do not know what to do, use fire. 0/6, Spread the concept of "in case of doubt, use fire".
Protect the young and mother, Beyond us :Even if we hunt them, and they sometimes hurt us in return, we respect the beast of the wilds, for like us they try to survive and spread in this world, and like us sometimes they fail. With those principles, we spare their young and mothers from our spear and traps.
Perhaps we could do more than spare, and share in our songs that all mothers, all children, no matter what they are, deserve protection, if less than our own ? 0/15, Protection over youngs and mothers extended beyond the Freesingers.
A preference for Meat :Meat is tasty, meat is filling, meat needs less preparation than roots…and eating meat does not attract the gaze of the Watcher. The Freesinger now favors the flesh of birds, deers and of the owlbear over other food. 0/5, +1 CUL, Freesingers adopt a predilection for meat, reducing the Watcher's attention.
Sun behind, blinding the prey,
Wind in front, hiding your sent,
Hidden strike.
One of many hunting songs now shared by the Freesinger, now that the owlbear has been felt.
The many ways of hunting, of striking, unheard by preys or foes, of coordinating with others hunters.
In particular, amongst the Freesingers, spread a way of hunting based on frightening or attracting prey into prepared traps or the spearthrows of another band of hidden hunters.
Combined with the songs of huntings, came the songs of food, the song of the boiling skin and the roasting pike, born from the first feast, where the owlbear's carcass was prepared and shared between all Freesinger.
With those songs, came two realizations.
For the first time, the Freesingers can actually take time and prepare their meals carefully.
And for the first time, they can care about strengthening their bodies with each meal, and now simply desperately trying to fill their bellies.
So was born the art of cooking amongst the Freesingers.
And with each meals prepared, with fallen scraps and dropping fat, with charred green and roots, they share this art with was allow it to exist, fire, the First Friend.
Learning
Learning about the world, testing new tools and reaching new understandings
Hiding Art :We have learned from painful experiences how to notice dangers and powerful creatures, hide and live below their notices, and how to distract them away from us. Reduce the chance of being noticed or harmed by monsters and other supernatural threats.
Camouflage : By using earth, leaves and other things, the Freesingers make themselves hard to notice in the woods, their skin colored with the tones of the world around them. Reduce the chance of being noticed or harmed by monsters, the Freesingers are less noticeable in the Woods.
Skygazing : By watching the sky and the course of the sun and moon, the Freesingers have learned how to better find their ways and predict incoming weather.
LEARNing Points (LEARN) : 14
Arcana (ARC) : 1
Available Actions :
Poissons and cures : There are plants in the woods that bring illness to even our people, and that we must fear. However, some of the poisson fight each other, and can be used to help our people. With practice, our people could use the pollen of the Birdeater Flowers to lessen their pain and sleep better or Yellowfern to purge their bodies of poison. 1/10, +1 SUR and +1 LEARN
The leaves of dreaming : Atop hollow, dead trees, grows the Blueclimber, of a blue so dark it looks almost black. When the leaves of this plant are gathered, infused in warm water, and the water drinked, our people can dream awake, seeing many strange and wonderful visions. Our people are ready to climb for those leaves, and our wise to learn what they can from the visions they bring. 0/5, +1 CUL
Smoke-tongue :Some of the plants of the woods, when burned on our bonfires, can create a great amount of colorful smoke. We could use this for our rites and communicate beyond the reach of our voices. 0/3, +1 CUL
Home of the Watchers : There are places in the Woods where the Watchers are more powerful and active , places where the trees are talls and the bushes bountiful. If we could learn to gather even a little in those places without angering the Watcher… 0/9, ???
First Rope : From weaving vines and bark, the Freesingers make clothing, mat and baskets. Could they make something more ? Something strong enough to support the weight of a Freesinger, and more flexible than their rough workings ? 0/8, +1 SUR
True Clothes : The Freesingers clothes are simple things, covers for the intimate parts, rough cape against the cold, wind and rains, wrapped skins and roughly weaved barks to shield the feets. Now that they have skins again, and have learned more of weaving, the Freesingers could make something better. 0/9, +1 SUR, +1 CUL
Trinkets : From the unused bones, woods and vines of the tribe, our people make trinkets, to busy their hands, to make themselves fairer, or to create mementos. The Songkeepers are known to use such trinkets as props for their songs, ringing bones to make sound their voice cannot produce, and too help their memories. Perhaps something more could be made of this ? 0/9, +1 CUL, +1 LEARN
The Pattern of Fire : Since Violet Eyes had the Pattern imprinted in her mind, and cast fire from her hands thanks to it, she cannot remember the Pattern completely, only bits and pieces, that she desperately marks on pieces of bark. Perhaps, with help, she could recreate the Pattern that has left the sky… 0/37, unlock the Pattern of Fire, ???
-[] Songs and Pattern : Violet Eyes thinks that, by using what she has learned from the Inborn Songs (and by bothering those born with the Songs), she could greatly accelerate her reconstruction of the pattern. Spend 1 ARC, The Pattern of Fire becomes a 0/15 action.
Falling Stars : From the sky and the battle of the Gods, sometimes stars fall in burning trails toward the ground. With enough skygazing, perhaps the Freesingers could find if some of those fallen stars can be found near the tribe… 0/9, Find the locations of fallen stars
The Course of the Sky and the dangers of Earth : The Sun and Moon rule over the weather of this world, and seem to affect the mood of the Watchers and the activity of the beasts in the woods. By adjusting our actions according to the sky, we could better protect ourselves. 0/9, ???
Gaze into the battles of the Gods : Above us, the battles of the Gods rage, visible in strange clouds and light that can hide the stars, and the booms and screams that can sometimes be heard if we strain our ears. From those battles came the Pattern of Fire. What more could be learned, if we spend the time to gaze upon them ? 0/9, trigger a random roll to see what is gazed upon in the battles.
Traveling the waters : To travel in the rivers found in the woods, some of our people have tried riding on the trucks of dead trees that sometimes can be found in the waters. Perhaps we could make some time better from floating wood ? 0/4, develop primitive canoes
Finner tools : The bands spending most time gathering knapping stones and making tools in the camps of the chalk cliffs have grown in their crafting skills, trying to craft ever better tools, smaller, more easily used and carried blades. With a little work, they could succeed… 0/10, +1 SUR, +1 LEARN, Freesinger reach the Aurignacian Industry
Spores and mushrooms : The rotting spores brough pain and death to the Freesingers, but before they came, some of the mushrooms brought back by our gatherers could be eaten without danger. The Elder are ready to try understanding the mushrooms of those woods 0/10, Will trigger a roll (potentially new projects or points gain, potentially a new Rotting Spores outbreak)
A Smaller thrown ? : It may be possible to find a way to throw something smaller than a spear with more strength. Even if it will probably take many tries… 0/10, the Freesingers try to develop new throwing weapons
A better Axe : With the axes having shown their values both as a tool and against some of the hungry plants,a few of our craftsmen are working on perfecting them, to be more useful in their two uses . 0/5, tomahawk developed, +1 SUR
Why are the birds sparred ? : Some of our more astute people have noted that if gathering too much in some berries bush attracts the anger of the Watchers, they do not seem to care when birds devour every berries on them. Why ? 0/15, Find out why the birds can eat berries without fear. Gateway action
The Singing Stick : While listening to what he took were strange birds, one of our gatherers found the song came from a hollow branch, the wind flowing inside it. He brought the strange branch to our camp, and now some wonder if we could reproduce this…singing stick ? 0/10, +2 CUL, develop primitive woodwind instruments.
Throwing Fire : From the burning resin, rendered fat and the colored powder, the Firekeepers sometimes make a dense liquid that burns rapidly and strongly. By filling a small vessel of stone with this liquid before lighting it on fire and throwing the vessel, the Freesinger could have a way to bring fire to the hungry plants without too much risk to themselves. 0/10, Produce proto-alchemist fire
Portable nests : Some Freesingers would like to carry some of the smallest birds with them at all time, some because they like their songs, others to lull the Watchers, and the wisest to be warned of dangers when the birds stop singing. Perhaps a vessel of wicker, made to lure the bird into staying and going back into it could be made for this… 0/5, +1 CUL, the Freesingers learn to make portable nests/cages
Travois : Since those that cannot walk have begun to be carried, some have pondered if there was not a better way to transport those that cannot walk and goods worthy of respect. Something with wood poles… 0/5, +1 SUR, the Freesingers discover Travois.
Sweating Tent : To learn the inborn song, one needs to exhaust themselves and clean both their mind and body. Violet Eyes did it with relentless effort and by breathing the smoke of fire, but some wonder if we could not reach the same results with heated rocks used to boil water inside a closed tent… 0/10, +1 CUL, +1 LEARN, develop sweating tent/sauna
Marking the Songs : The Inborn Songs engraved themselves on the mind like the Pattern of Fire once did on Violet Eyes, if with far less strength and without dissipating when used. Some think the way they engrave could be…reproduced, in a marking of chalk or pigments, something that could exist beyond sound and mind… 0/10, 1 ARC, +1 LEARN, Develop Arcane Markings
Watchers and Songs : In the forests, in the sound of the winds through leaves, in the gaze of the watchers, there is something like the Inborn Songs, a power carried by sound and beyond sound. Perhaps those that have learned the Inborn Songs could spend their time listening to the woods, and see what they may learn ? 0/20, 1 ARC, ???
Secret of Drying : With the Freesinger learning the art of cooking, and learning from their FIrst Friend, some have tried to find a way to preserve meat and hides for longer, seeking to understand why scrap of meat left in the sun sometime do not rot but turn into tough, but edibles strips. 0/10, +1 SUR, unlock drying, gateway action
The birth of Fire :Fire is the First Friend of the Freesinger, bringer of warmth and light, defender against monster, the cooking friend, burner of monster. From the first ember given to us so long ago, all our fires are born, carefully cared for and preserved. However, some wonder, would it be possible to birth new fires, without the need for preserved embers ? 0/60, learn fire making, giving ??? bonus. Target number will reduce with fire and Firekeeper related actions.
-[] The Dreamed Birth : Some among us who have learned the Inborn Songs thanks to the work of Violet Eyes sometimes have strange dreams when they sleep near the fires, of strange words like the crackling of a campfire…perhaps sometime could be done following those dreams ? -1 ARC, add 20 to The birth of Fire, make the final result more mystical. Can be repeated up to 3 times.
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Vote by plan, like this :
[ ] SUR Actions
-[ ] Action
-[ ] Action
[] CUL Actions
-[ ] Action
[] And so on
Four hours moratorium
I am back, sorry for the wait everyone.
Also, despite my efforts to write epic poetry, I am sadly not Homer.
Scheduled vote count started by OldShadow on Apr 7, 2024 at 6:10 PM, finished with 20 posts and 18 votes.
[X] Plan: Building homes and cultural touchstones
-[x] Sur
--[X] Setting up Sanctuaries : 9/9
--[x] Cleansing fires : 3/3
--[X] The Owlbear's Lair : 4/15
---[X] Strange whispers and Kind gaze.
--[X] Tally-Tent : 10/10
-[x] CUL
--[X] Offerings for the Woods : 4/4
--[X] Songs of Purple Tongue, fire-friend : 6+2/8
--[X] Honor the women: 10/10
--[X] Honor the Dead: 5/5
---[X] Fire
-[x] LEA
--[x] Smoke-tongue : 3/3
--[X] Poissons and cures : 1+9/10
--[X] Why are the birds sparred : 1/9
--[X] Marking the Songs : 1/10
Good to see this back, but I am dead tired, so no plans from me except DO NOT SCATTER BEFORE INVENTING WRITING (or other ways of communication that do not requires singing/speaking)
Probably get so arcane shit done and finish other stuff.
-[] Strange whispers and Kind gaze. In the lair, on the walls, there are bones, fused with stone and earth, parts of many, part of one. In the air, our people breathe the memories of salt and water.
There, we fell a gaze, like the gaze of the Watcher, but without danger, of something vast and forever asleep. When our people sleep, in their dreams they hear whispers, and sing of visions of this land, when the trees were not tall yet. We could learn from those whispers. +1 CUL, +1 LEARN, +1 ARC, ???
Pretty sure this is a god. Or a nature spirit. Either way, that's a big benefit to us, given that "friendly god" was one of the starting boons.
So, since synergies do work, I think we should focus this turn on the festival since we are spreading the tribe.
[] Plan: Gather to sing and play
-[] Sur
--[] Spread the tribe : 8/8
--[] Cleansing fires : 3/3
--[] Upward : 8/8
--[] Fishing Camps : 8/8
-[] CUL
--[] Festivals : 9/9
--[] Songs of Purple Tongue, fire-friend : 8/8
--[] Games for all : 10/10
--[] Songs of White Eyes, first elder : 1/10
-[] LEA
--[] Smoke-tongue : 3/3
--[] The Singing Stick : 10/10
--[] True Clothes : 1/9
Okay, this plan focuses on splitting the tribe into new directions and then setting up the festival so there's a reason for the separate clans to gather and mingle every once in a while.