[><] Greedy Greedy
All weapons considered, in terms of firearms what you have now is fine, really. It's
fine - not a lot of firepower, but the longer you stay under the roof of this madman, the more you're concerned you're going to have to fight some Buck Rogers meets Conan bullshit. And if you're going to deal with that, you'd rather deal with it with Abigail, and preferably Abigail with her tank. Maybe a whole group of them - what're they called, squadrons?
The jian is another boon, but whatever mystical powers it has, it doesn't really feel quite right for
you. Maybe it's the weight, or maybe you're just more used to a curved blade like your katana (or the sabre it replaced). For now, you give it to Roy in hopes that if nothing else he'll be able to identify it.
The orichalchum is far more interesting. If these Atlanteans Simon mentioned are angry about you carrying it around, they can complain to the consulate. But you wager they'll be a lot more pissed to learn that they were first in the hands of a hardcore Axis sympathizer before you, ah,
recovered them.
"Take 'em all. We'll split them up amongst ourselves, and hope the prison level is as lightly guarded as [Silver] seemed to imply."
Simon raises an eyebrow. "Didn't Ethel label it a 'dungeon' on the map?"
You snort. "Ethel has a flair for the dramatic. She's probably exaggerating."
.-- --- .-. .-.. -.. / --- -. / ..-. .. .-. .
She was not, in fact, exaggerating.
The
smell hits you first. Being a city kid from a rich city in America for most of your life, you've encountered quite a few. Trash from behind a cluster of restaurants, heating in the sun because all the garbagemen had been fired and nobody owned a truck big enough for it all. Raw sewage from a burst main. From your time after San Francisco, the smell of a freshly manured field - and boy wasn't
that a pleasant surprise to learn that the whole area would probably smell like that every year! And once you got into the military, there was the sweat of human bodies, exerted to the limits.
The smell from the dungeon levels somehow combines all of them. Whoever the baron was taking his ideas for prison care from, he certainly didn't live in this century.
The dungeon/storage block is dark, but there's enough light to see that nearly every surface is metal apart from the wooden storage crates, and nearly every metal part in sight is rusted. There seems to be a thin sort of film on everything. You reach out to touch it before you think better of touching a thin film in an area that smells as badly as this.
"Fucking hell," Doris says as she looks around. There are chains on the walls surrounding the dungeons. None of them are occupied, but from the stains on the ground, some were recently. Holes in the ground let in air (and smells) from the livestock floor below, and from the smell you imagine the baron might be getting into the manure business himself. You try and avoid thinking of what he must be feeding his animals.
Give me six d10 rolls for the condition of your seven missing teammates, and indicate who you're rolling for (that'll be Abigail, Arthur, Ethel, Emanuelle, Weronika, and Liselot)- Marian will be with and in the same condition as whatever teammate gets the lowest.