Finding the Spark (Pathfinder 1E Quest)

Anoran is democratic, potentially the most democratic state on the world of Goldarion (I say potentially since there are many continents, sky islands and undersea caverns of which we know little) but as far as the Inner Sea goes think 'what is Revolutionary France did not burn itself out and also there was no continent-wide war against it since people had other things to worry about'. The designers want us to think that Galt is more like Revolutionary France, but really that is more like 'What is the Terror was a state somehow'... which yeah I am probably going to have to house-rule some of the stuff in there since there is no way that would be stable long term.
Speaking of Galt. Are you familiar with the giant deus ex machina mind control worm?


[X] The Catvalry Arrives!
 
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Spoilers for the night of gray death. @DragonParadox but... yeah its pretty silly :V

[Pathfinder 2e] Night of the Gray Death and its Implications *SPOILER DISCUSSION* | Dungeons & Dragons / Fantasy D20 Spotlight

I was lucky enough to pick up a copy of Night of the Gray Death, the 16th level adventure taking place in one of my favorite locations in all of Golarion, Galt. With it, I finally found a bunch of answers to mysteries that I'd been interested in. However, I also find myself a little... uneasy...
 
Huh, nice monster though.

Someone at Paizo (or WoC if it's inherited) took a look at the weirder Dune novels and thought that Leto II guy would make a good antagonist on a smaller scale.
 
Spoilers for the night of gray death. @DragonParadox but... yeah its pretty silly :V

[Pathfinder 2e] Night of the Gray Death and its Implications *SPOILER DISCUSSION* | Dungeons & Dragons / Fantasy D20 Spotlight

I was lucky enough to pick up a copy of Night of the Gray Death, the 16th level adventure taking place in one of my favorite locations in all of Golarion, Galt. With it, I finally found a bunch of answers to mysteries that I'd been interested in. However, I also find myself a little... uneasy...

Huh... honestly if they had made that thing a demon, or heck even a daemon in love with despair I think it would have worked better, the giant worm works in Dune because it is Dune, it goes out of its way to make the more alien aspects of the setting reasonable. Plus I feel like if you are going to have a mastermind behind the Eternal Revolution you also need to explain how on earth it has kept the basket case realm from being invaded by its neighbors, you know the thing that historically happened to revolutions that did not manage to produce stable governments. That is the harder part of explaining Galt in my opinion.
 
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There was a more interesting society warping ineffable monster in pathfinder... but I can't seem to find it : /

Their Gimmick was that they would find a particular civilization and remove an aspect of it to see what would happen. Sometimes they removed something like slavery... sometimes they removed something like "murder being a crime"
 
There was a more interesting society warping ineffable monster in pathfinder... but I can't seem to find it : /

Their Gimmick was that they would find a particular civilization and remove an aspect of it to see what would happen. Sometimes they removed something like slavery... sometimes they removed something like "murder being a crime"
Sounds like an anti-Aeon.
Changing balance just to see what happens.
 
Vote closed.
Adhoc vote count started by DragonParadox on Mar 14, 2024 at 1:55 PM, finished with 23 posts and 6 votes.

  • [X] The Catvalry Arrives!
    [X] The Catvalry Arrives!
    -[X] Turnabout is fair, try to capture the leader alive
    --[X] Mina uses her Evil Eye Hex on the Ceratioidi leader (reduces Reflex save to -2, after taking temporary Dexterity penalty into account).
    --[X] Kori uses Searching Shadows to capture the leader. If it successfully resists, he continues concentrating on the spell to make further attempts in later rounds, if necessary.
    --[X] Gorok, Cob, and the other combatants, freed sailors included, move to slay the other Ceratiodi and destroy the flesh construct they brought with them. If Kori fails to capture the leader, Gorok changes his focus to it.
 
Arc 4 Post 19: Unwelcome Embrace
Unwelcome Embrace

13th of Rova 4707 A.R. (Absalom Reckoning)

"Now?"

"Now!" the two of you decide.

As the veils tears, Mina's normally featureless grey eyes glow like silver, though the foe does not seem to notice it any more than any other of his kin. He does notice it though when your newly unleashed shadow races across the ground to bind his webbed feat to the deck like tar.

Mina Uses Evil Eye: Automatic Failure [Immunity to Mind Affecting spells]
Ceratioidi Magician Reflex Save vs Searching shadows: 1d20 =
8 (Failure)

A moment's cheer is all you get as instead of surrendering to save his kin from the vengeful sailors falling upon them, as you hoped he might, he throws a stone of some sort. Though it seems much too light, it does not fall but hangs in the air and unfolds, a cocoon of glistening blackness opening around a maw of lambent red light. Following the arc of the throw it flies at you with singular purpose, to grasp and deliver you onto the sea. Tentacles festooned with pale suckers lash out at you from the underside of the cloaker beast, though it seems confused at the play of light and shadow above the surface of the deck, finding no purchase.


Flinging yourself aside under its unwelcome attentions you notice Gorok and Cob charge the now helpless magician, and while the iruxi warrior is checked by one of the guards and dealt a savage blow in turn from twin spears, no one seems to even notice the goblin until he has a dagger in the foe-wizard's gut.

Ceratioidi Guard One Takes 9 Damage -> Now at 21/30
Ceratioidi Magician Takes 14 Damage -> Now at 16/30
Gorok Takes 13 Damage -> Now at 30/43


The deck is alive with screams of the dying and drenched in blood as the raiders fall upon the newly awakened sailors and for a moment it seems as though the crew might panic, made prey to vicious raiders, but Menkir then shouts: "Stand, stand sailors of Andoran!" and on each word repeated one of the heavy cutlasses' falls, carving into the neck of the guard that had struck Gorok, pale blood spraying onto his leathers. That guard falls under sword and club, wielded with the strength of sudden desperation, and so too is his master battered.

Three Sailors Killed
Ceratioidi Guard One Takes 15+14 Damage -> Dead
Ceratioidi Magician Takes 10 Damage -> Now at 6/30


"We need him alive! Alive!" you shout over the screeches of the sea beast. "We have to..."

You do not get to finish, because Menkir proceeds to batter the foe about the side of the head with his weapons even as the remaining raiders, having slipped the the threads of the web, start diving over the side of the White Eagle and into the frothing waters. A sailor, who had bravely gotten between them and escape, pays with his life, a spear jabbed in his eye.

Ceratioidi Magician Takes 9 Damage -> Now at -3/30 -Unconscious
One Sailor Killed and Two Unconscious


The only warning you get, too late, much too late is the cloaker thing going quiet as the tentacles descend and you are ripped from the deck and into the air. Just as you free the gloomblade, in the likely vain attempt to stab at its underside, you hear Mina's song of sleep beneath you rise to an urgent pitch and crash out of the air with it in a tangle of flesh and nameless appendages.

Akorian has been Grappled
??? Will Save: 1d20+3 = 7 (Failure)
Akorian takes 5 Fall damage -> Now at 29/34


One might be forgiven for losing one's sense of direction a tad upon smashing one's head into a moving ship from atop an equally moving monstrosity, but when you manage to stagger to your feet the thing is nowhere to be found. "Where's the...?" Mina is no doubt the only person nearby able to understand the tongue of the People.

"There," she points at something barely an inch long tumbling with the motion of the ship. You recognize it as a sculpture in miniature of the same sort of horror you had just been struggling for your life with, a simple tool for a wizard needing in need of more claws, or more tentacles as the case may be. It is a good thing whoever made the thing is well out of your grasp and probably even dead, since if they were at hand you might have shoved it down their throat.

Mina Perception: 1d20+1 = 16 (Success)

Akorian Spellcraft: 1d20+7 = 16 (Success)


"What in Talmandor's name is going on here?!" Your thoughts of vengeance on artificers are cut short by the sound of the captain making it to the bridge. He beholds the three dead fish-men and one unconscious one, his expression shifting to one of shock as he beholds his dead crewmen, pierced and broken.

How do you frame your account of the attack?

[] Mad raiders in search of loot

[] They seemed to be looking for someone, perhaps you

[] Write in


OOC: For anyone wondering, the creature that figurine can make has the stats of a Giant Eagle. It's one of those cases where no added mechanical complexity was required for a horrifying fun time.
 
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I lament the death of the sailors. A pity we could not save them all

They were just level 3 NPCs fighting CR 3 monstrous humanoids with two brains and perfect dual wielding. I can't really think of any way to keep them all alive. Maybe if Kori had made his perception roll two updates ago and gotten the reinforcements up here earlier, but even then it would have required that the raiders focus on the PCs who could take the hits.
 
Mina Uses Evil Eye: Automatic Failure [Immunity to Mind Affecting spells]
Crap, I didn't remember her Evil Eye Hex was a Mind-Affecting effect. :oops:

Would have gone for an Ear-Piercing Scream spell instead of I hadn't failed my Knowledge check. Oh well, that's how it goes sometimes.
A moment's cheer is all you get as instead of surrendering to save his kin from the vengeful sailors falling upon them, as you hoped he might he throws a stone of some sort, though it seems much too light, it does not fall but hangs in the air and unfolds, a cocoon of glistening blackness opening around a maw of lambent red light.
Can you clarify how Searching Shadows works? My reading of it has been that it not only Entangles a target that fails their Reflex save, but literally prevents them from moving entirely.
When the shadows locate a desired item or creature, you are aware of its shape and size and can order the shadows to try to seize it. If the shadows are seeking a creature, the area they cover becomes difficult terrain for that creature, and the creature must succeed at a Reflex saving throw or become entangled and unable to move.
I figured it was the next best thing to Paralyzing a target, except the shadow prevents them from falling if they're flying or sinking in water if they were swimming.

Not a huge issue if hygienist the case, I'll just need to adjust my plans accordingly.
 
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I figured it was the next best thing to Paralyzing a target, except the shadow prevents them from falling if they're flying or sinking in water if they were swimming.

Not a huge issue if hygienist the case, I'll just need to adjust my plans accordingly.

They cannot move from the spot, but they can still defended themselves, it does not say paralyzed which would make them defenseless. Sorry for not making that clearer previously.
 
Crap, I didn't remember her Evil Eye Hex was a Mind-Affecting effect. :oops:

Would have gone for an Ear-Piercing Scream spell instead of I hadn't failed my Knowledge check. Oh well, that's how it goes sometimes.

Can you clarify how Searching Shadows works? My reading of it has been that it not only Entangles a target that fails their Reflex save, but literally prevents them from moving entirely.

I figured it was the next best thing to Paralyzing a target, except the shadow prevents them from falling if they're flying or sinking in water if they were swimming.

Not a huge issue if hygienist the case, I'll just need to adjust my plans accordingly.
There's some ambiguity there. Given "move" is a category of action. And something when does when traversing 3 dimensional space : /
 
They cannot move from the spot, but they can still defended themselves, it does not say paralyzed which would make them defenseless. Sorry for not making that clearer previously.
No worries, the spell is still quite powerful even without being able to effectively Paralyze a target.

We don't know enough about the regular behavior of these creatures to sell a story about them searching for loot. For all we know, the captain or someone else on the ship may know quite a bit about aquatic threats in the Inner Sea, these things included. At the same time, it doesn't seem like a good idea at all to mention they could have been interested in us.

[X] Explain that the raiders didn't seem bent on wholesale slaughter from what we were able to observe in the moments we had before being forced to act, but instead seemed more interested in taking live captives. One can only imagine the horrors awaiting any who met that fate...
 
"There," she points at something barely an inch long tumbling with the motion of the ship. You recognize it as a sculpture in miniature of the same sort of horror you had just been struggling for your life with, a simple tool for a wizard needing in need of more claws or more tentacles as the case may be. It is a good thing whoever made that thing is well out of your grasp and probably even dead since if they were to hand you might have shoved it down their throat.
Sweet loot! Another summonable!

Shame about dead sailors, but sadly fishman raids likely not the worst thing this crew has dealt with before.

[X] Explain that the raiders didn't seem bent on wholesale slaughter from what we were able to observe in the moments we had before being forced to act, but instead seemed more interested in taking live captives. One can only imagine the horrors awaiting any who met that fate...
 
If we can manage to get our shade to steal the statue back once the summon dies, we can pull a lot of shenanigans.
 
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