[X] Plan Whack-a-SAM
Ten minutes of back-and-forth later, you and Ghost meet in the middle; a slightly bizarre load including two HARMs, two Mavericks, some TALDs (you didn't even know those were available), and a pair of Rockeyes. You glance up to see MacDowell - who really
does need a callsign, so you mentally dub him Big Iron pending a flight vote on the matter - still glaring at his sheet, Beaker and Tallboy conversing quietly, both evidently unamused by something.
Leaving Ghost to take your paperwork to the harried-looking collection of ordy handlers, you wander over to the not-quite-argument brewing between Tallboy and Beaker. "Waddup, you two?"
They pause, exchanging a glance. Beaker waves irritably in Tallboy's direction. "He wants to trade in. Not fourteen hours before an op."
"Don't act like McCoy can't get the bird spun up in two, tops. And he'd hardly bitch about the money." Tallboy returns. Turning to you, he gestures to his plane. "Math says I'll need two externals for this, but that leaves me light enough on actual killy shit I may as well just not go. Superbug needs tanks, but has the load and pylons to carry a worthwhile payload as well - and McCoy's said he's got planes in, as in
in-country, so it won't even be a wait."
You arch an eyebrow. "You're checked out on the Superbug?"
He nods. "And the legacy Bug, too. Conversion training from the prewar days. Not the most current, but, is anyone-" he gestures as the bustling airfield (and, presumably, the world at large) "-going to complain too hard?"
You sigh. "Fair. If your new bird's here and ready by the time we're set to lift, go off."
He nods and takes off at a jog, heading towards one of the hangars. Beaker shakes her head. "Here's hoping that won't bring us back to a three-ship."
You shrug. "Brent wouldn't do it if he didn't think it would work. How're you loading, by the way?"
"Mostly bombs." is the answer. "Mostly GBU-twelves and -sixteens. Couple Mavericks, spare HARM just in case. You?"
"A bit of a mess." you reply, with no small amusement. "Pair each Mavericks, GBU-twelves, HARMs, and TALDs. Didn't even know they
had TALDs in stock, here."
Beaker blinks. "What, trying to cover all the bases, and then some? What it's worth, Tallboy was talking about loading mostly for point targets - Mavericks and GBU-twelves. Couple of Rockeyes, I think he said, too."
"If it's sharing time," MacDowell cuts in, strolling up, "Figure I'll throw some variety into the mix - mostly air-to-air, couple of LGBs if we need 'em. Even with bags on, this would be seriously pushing range with any sort of heavy load."
You
hmm a response when MacDowell's gaze flicks over your shoulder - turning, you espy a pilot wearing the mercenary
roundtable and a Jolly Roger approaching. Nodding, he queries, "One of your the flight lead here?"
Extending a hand, you speak up. "Marcus Kallon, callsign Specter, Knight five-one."
Taking the offered handshake, the other man smiles. "Raphael Morin, callsign Handy, Pirate one-five. We've gathering all the flight leads and such for a quick confab; figure out at least a vague chain of command, plus we've got some information that might be relevant. You busy, or…?"
A glance at Beaker and Big Iron draws a pair of negative head-shakes. "Not imminently. Just gotta wait for- ah, nevermind." you interrupt yourself as Ghost ducks under your plane, wandering up. With a silent
let's go gesture, you both fall in behind Handy as he leads you to what looks like one of the alert shacks.
The inside reveals it to be a
former alert shack, with the furnishings cleared out in favour of a pair of large tables, one of which bears a map - and is surrounded by folks in flight suits, an array of flags and patches represented. Joining the crowd, you exchange several nods of greeting before another two men file in, pulling the door closed behind them.
"Right." a stocky man bearing the Black Flag patch speaks up, casting a look around the room. "This isn't
secret per-se, but something that, for security reasons, we'd prefer not be widely shared. Capisce?"
A round of nods and affirmatives, and he continues. "Now, some of us have lost personnel - not all killed. Word from some old friends says any captured mercs in this area wind up here." he taps the map, a spot maybe thirty klicks south of the Norfolk yard. "Naval Consolidated Brig Chesapeake, right near the North Carolina border. We're not sure why there specifically, but it works out in our favour here - we intend to mount a rescue op."
Raising his voice slightly - over the sudden flurry of surprised (and considering) murmurs, the man says, "Naturally, we haven't run this past our hosts - largely because our read says they'll nay-say it. We won't need much by way of aircraft - we've got transports to get a volunteer unit of merc paras in, and Chesapeake Regional is ten klicks away - one of the planes will drop some light vehicles, just in case, but the plan is to use whatever can be picked up at the prison facility to move our people out. Circus will handle the drop and exfil."
"Circus?" someone asks. A young woman - this time with a jester's hat patch on her arm, and a nametag reading 'London', raises a hand.
"Circus. Transport element for Siren Song Security. Our volunteers are mostly Free Fusiliers, plus an independent team of spec-ops types."
The leader of the meet - whose nametag, you belatedly realize, reads 'Hannigan' - picks things up again. "Realistically, we only need a flight or so of cover - sweep the area for AA threats, and interdict anything trying to take a swipe at Circus while the footsloggers do their thing. We expect the big fuck-off brawl over the navy yard will take precedence, as it should. Any volunteers?"
Some murmuring and consideration later - you give it a moment's thought, but your load isn't really suited to playing CAP - and a hand is raised. "Tuba flight can cover it. Hornets, air-to-air, some SEAD."
Hannigan nods towards the hand. "Alright, you've got the CAP for this, then."
"Query." Ghost cuts in. "If this is supposed to be vaguely secret, how are you explaining the transports following us?"
London half-smiles. "We're leaving early, ostensibly to move the Fusiliers out-of-country. We'll link up at an anchor off the coast."
Ghost nods, and someone with a Skywatch insignia speaks up. "We want a BARCAP between the brig and NAS Oceana?"
Hannigan shakes his head. "No. CAP will have to cover it - a BARCAP just draws more attention."
"So about that chain of command…" Daishi - standing in a corner - pipes up, smirk on his face. Chuckles ripple throughout the room as Hannigan gives Alpha Flight's boss an appraising look.
"What, you want it?"
"If there's no objections." Daishi returns smoothly, casting a questioning gaze around the room. Shrugs abound - one voice mutters a faintly-heard
better you than me, mate. Seemingly satisfied, the Eagle driver nods. "Alright. Knight one-one, Daishi - Hannigan, you want to wrangle the mud-moving assets?"
Hannigan gives him a nod. "Sure. Pirate one-one, Haymaker. Any other concerns, comments, questions?"
You stand back, watching the ordy handlers wrangling weapons onto your bird. A brief chat with Ghost and the lead tech had seen you shift one HARM from the number three station to number ten, swapping with the Mavericks - hopefully cutting down on the trim you'd need to balance things out. Tallboy's Fulcrum has vanished - the man himself reportedly talking with McCoy.
Beaker's own plane is loaded - MacDowell's finishing up. The rumble of an aircraft tractor draws your attention - and a raised eyebrow, as a Super Hornet sporting a dark blue livery is towed into the parking spot next to yours. Tallboy strolls up, satisfaction evident in his gait as he sketches a bow at you. "Knight five-two, reporting, aircraft acquired."
"So I see." you observe blandly. "Two hours? McCoy's motivated today."
Brent shrugs. "I paid a bit of a premium, but hey. It's here. Load chart's in and everything."
Nodding, you return your gaze to the four mismatched aircraft; your own black-grey dazzle, Tallboy's navy blue, Bunny's-currently-Beaker's own plane unchanged from its low-vis grey beyond invasion stripes on its wings - and MacDowell's Gripen, likewise in its unremarkable low-vis.
Pondering a moment, you glance sidelong at Ghost - psychically transmitting a question. Or trying to, at any rate.
[] Bring the flight up-to-speed on the mercs' plan - you trust them not to say anything.
[] It's called "need-to-know" for a reason - trust aside, they can be told once you're in the air. Just call the vote on MacDowell's callsign.
[] Write-in; something else you need doing? With twelve hours until go time, a nap is in your future, but you've got time.