Before the Dungeons : a D&D inspired civ quest

Adhoc vote count started by OldShadow on Feb 19, 2024 at 1:42 PM, finished with 27 posts and 25 votes.

  • [X] Plan: A Fae Beginning
    -[X] Small servants of a death god
    -[X] The Firsts
    -[X] Their Blood
    -[X] A forest with strangely few animals
    [X]Plan: Wat da monke doing
    -[X] Apes forced to live away from their burned down forests.
    -[X] The Firsts: From their bondage, your people have learned to survive the night-incomprehensibles games of the Firsts, and start with more Culture Points, used to advance their society and create new traditions.
    -[X] One of their lesser servant, now our first friends: Start with one animal connected to the master as animal companions.
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X]Plan Mega Skaven
    -[X] Vermines feasting on a god's corpse
    -[X] Giants
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Elves with Dogs
    -[X] Small servants of a death god
    - [X] Dragons
    - [X] One of their lesser servant, now our first friends
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: FAE WOOD ELVES with FRIENDS
    -[X] Small servants of a death god
    -[X] The Firsts
    - [X] One of their lesser servant, now our first friends
    -[X] A forest with strangely few animals
    [X] Plan: The origin of the Goliaths
    -[X] Apes forced to live away from their burned down forests.
    -[X] Giants
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Caretakers of the dead
    -[X] Small servants of a death god
    -[X] The Firsts
    -[X] The attention of one of their God
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Dragonborn
    -[X] Apes forced to live away from their burned down forests.
    - [X] Dragons
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Vermines feasting on a god's corpse
    [X] The Firsts
    [X] The attention of one of their God
    [X] A forest with strangely few animals


Current Tally, going to close the vote in about 12 hours.
Also, I am going to use the plans that do not win the vote for various others factions...with a little QM magic !
 
Hmm, maybe some chaos progenitors should be made in this quest? Use freedom and reshape these boring plains into beautiful pandemonium over the course of history. :V

[X] Plan: People of Chaos
-[X] Vermines feasting on a god's corpse
-[X] The Firsts
-[X] Their Blood
-[X] An endless plain
 
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Adhoc vote count started by OldShadow on Feb 20, 2024 at 4:07 AM, finished with 30 posts and 26 votes.

  • [X] Plan: A Fae Beginning
    -[X] Small servants of a death god
    -[X] The Firsts
    -[X] Their Blood
    -[X] A forest with strangely few animals
    [X]Plan: Wat da monke doing
    -[X] Apes forced to live away from their burned down forests.
    -[X] The Firsts: From their bondage, your people have learned to survive the night-incomprehensibles games of the Firsts, and start with more Culture Points, used to advance their society and create new traditions.
    -[X] One of their lesser servant, now our first friends: Start with one animal connected to the master as animal companions.
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X]Plan Mega Skaven
    -[X] Vermines feasting on a god's corpse
    -[X] Giants
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Elves with Dogs
    -[X] Small servants of a death god
    - [X] Dragons
    - [X] One of their lesser servant, now our first friends
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: FAE WOOD ELVES with FRIENDS
    -[X] Small servants of a death god
    -[X] The Firsts
    - [X] One of their lesser servant, now our first friends
    -[X] A forest with strangely few animals
    [X] Plan: The origin of the Goliaths
    -[X] Apes forced to live away from their burned down forests.
    -[X] Giants
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Caretakers of the dead
    -[X] Small servants of a death god
    -[X] The Firsts
    -[X] The attention of one of their God
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Dragonborn
    -[X] Apes forced to live away from their burned down forests.
    - [X] Dragons
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Vermines feasting on a god's corpse
    [X] The Firsts
    [X] The attention of one of their God
    [X] A forest with strangely few animals
    [X] Plan: People of Chaos
    -[X] Vermines feasting on a god's corpse
    -[X] The Firsts
    -[X] Their Blood
    -[X] An endless plain


Vote closed.
Plan: A Fae Beginning win !

Well, will you create an equal to Cormanthyr ?
 
Adhoc vote count started by OldShadow on Feb 20, 2024 at 4:07 AM, finished with 30 posts and 26 votes.

  • [X] Plan: A Fae Beginning
    -[X] Small servants of a death god
    -[X] The Firsts
    -[X] Their Blood
    -[X] A forest with strangely few animals
    [X]Plan: Wat da monke doing
    -[X] Apes forced to live away from their burned down forests.
    -[X] The Firsts: From their bondage, your people have learned to survive the night-incomprehensibles games of the Firsts, and start with more Culture Points, used to advance their society and create new traditions.
    -[X] One of their lesser servant, now our first friends: Start with one animal connected to the master as animal companions.
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X]Plan Mega Skaven
    -[X] Vermines feasting on a god's corpse
    -[X] Giants
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Elves with Dogs
    -[X] Small servants of a death god
    - [X] Dragons
    - [X] One of their lesser servant, now our first friends
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: FAE WOOD ELVES with FRIENDS
    -[X] Small servants of a death god
    -[X] The Firsts
    - [X] One of their lesser servant, now our first friends
    -[X] A forest with strangely few animals
    [X] Plan: The origin of the Goliaths
    -[X] Apes forced to live away from their burned down forests.
    -[X] Giants
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Caretakers of the dead
    -[X] Small servants of a death god
    -[X] The Firsts
    -[X] The attention of one of their God
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Plan: Dragonborn
    -[X] Apes forced to live away from their burned down forests.
    - [X] Dragons
    -[X] Their Blood
    -[X] A cave-filled mountain, surrounded by a rotting divine corpse
    [X] Vermines feasting on a god's corpse
    [X] The Firsts
    [X] The attention of one of their God
    [X] A forest with strangely few animals
    [X] Plan: People of Chaos
    -[X] Vermines feasting on a god's corpse
    -[X] The Firsts
    -[X] Their Blood
    -[X] An endless plain


Vote closed.
Plan: A Fae Beginning win !

Well, will you create an equal to Cormanthyr ?

From my understanding Cormanthyr was last major Empire of Elves. Far cry from pre Crown Wars kingdoms. We need to think bigger and try to create entire Island!

Though now that i think about it, will we be Elves, or some other race ?

Also from the looks of it we are quite far at the beginning... maybe somewhere in the Dawn age?
 
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Though now that i think about it, will we be Elves, or some other race ?

Also from the looks of it we are quite far at the beginning... maybe somewhere in the Dawn age?
You are proto-elves, the other choices were proto-humans and proto-goblinoids (gobelins, hobgoblins...)

The local word equivalent of the Dawn Age, yes. The gods, after creating the world, have entered into constant wars in the planes and above the world (the sky is covered by constant aurora borealis and sometime slain gods fall from the sky) and races with great inborn power, like the giants and dragons, have claimed the world and enslaved the still primitives mortals races.

Now, they are fighting each other like the gods above, allowing mortal races to escape their grasp and have a chance to build-up (since the mortals were bunch-rushed and enslaved before they learned how to use fire).

A major divergence of this setting compared to standard D&D is that the mortal races are accidental in nature, appearing without divine creators or protectors.
 
Turn 1 : Strangers in a Strange land
[X] Plan: A Fae Beginning
-[X] Small servants of a death god
-[X] The Firsts
-[X] Their Blood
-[X] A forest with strangely few animals


One lost, nameless tribe,
escaped from the clutch of eternal lords, who bend lands and life with their voices and thoughts,
escaped from domain claimed, were the paths twist on themselves and the soil itself obeyed the will of cruels masters,
Now free.

In a land beyond the Firsts sights, in a forest were the trees dreams. In their blood power rightfully stolen, in their mind songs of wisdom.
May they learn from those lands, and may they rise far above the fate they were made to be.
No longer servants of a god or slaves to the Firsts, but a free people forevermore.

—------------------------------------------------------------------------------------------------
Somewhere, in the dense wood of the nameless tribe's new home, Blue Wind seeks food, his stomach grumbling, and his mind filled with worries for his young daughter, back at the camp. He remembers the child that grew with little food, when the Firsts were in a cruel mood, how they grew less tall and less bright.
Filled with resolve that all that is left of his beloved will not share this fate, he walks toward a tall tree, 10 times as large as he is. Around the tree, there is a vine, covered in spines, and on the vine, berries.
With utmost care, Blue Wind sings softly a song he does not understand, but that he hears each night when he dreams, and a hand of winds appear before him, moving according to the change in his song.
Slowly, carefully, Blue Wind send the hand pluck the fat, black berries upon the slowly moving vine, like a sluggish snake under the sun, and fill his pouch with them.
Until, suddenly, the vine strikes like a whip toward the hand of winds, breaking it apart, before loving itself back against the tree.
Blue Wind shiver, if it has been his hand of flesh…
But it does not matter, only the good berries now in his pouch. His daughter will eat well tonight.


Each turn, you will get different kinds of points (Survival, Culture, Learning) that you may spend on actions. When an action has enough points, it is completed.
Your points pools will renew each turn, and some actions will increase the number of points you get per turn.
You may also obtain Resources that will be needed for some actions and are consumed permanently when used.

Survival
Exploration, expansion, crafting and settlement buildings


Blood of the Firsts : The blood of the Firsts flows in our people's blood, and each generation a few are born with faint memories of the Firsts' songs of power, giving them minor magical abilities. +1 SUR point

Enduring :
Our people can live many Winters, and few of them ever die of illness. As such, we have a long time to learn and become wise. + 1 CUL point, +1 LEARN point, reduce distortion of knowledge from time.
SURvival Point (SUR) : 6

Available Actions :

Map the paths :
The people of the tribes must move to live, to escape dangers and not exhaust their surroundings with their scavenging. The young and strong could find the better paths for our travels, and bring us back in their songs what they learned. 0/5, +1 Survival

Find shelters :
The people need places to hide from dangers and to sing unheard by predators. We should seek clearings and hiding spots in the woods, where our people can gather without fear. 0/5, unlock new actions, enhance tribe resilience.

Seek a source of stones :
Without a source of good stone, we cannot knapp replacements for the tools and weapons of stone we use. We should find such a source. 0/5, +1 Learning

Follow the herds :
There are few animals in the woods, but those that were brave enough to hunt in the land of the Firsts say they have found traces of herds. Finding and following those herds, hunting when we can and scavenging the beast that died or grow weak, will provide us with meat, skin for our clothing and bones for our tools and sewing needles. 0/5, +1 Survival

Stroke the fires :
This new land is full of strange dangers, and like in the domains of the Firsts, fire could ward them. Our people should gather more deadwood and raise great bonfires, to protect us from the dark, chase evils and strengthen our spear with heat. 0/3, obtain Bonfires

Spread the tribe :
The forest is vast, with many paths filled with food to take. Some say it would be wiser to spread the tribe in many clans, each with their own paths, so that they may each grow and that one strong blow does not destroy the tribe. 0/10, +1 Survival, increase tribe resilience.

—------------------------------------------------------------------------------------------------
In a small clearing, the tribe rests and eats a meager meal, visage sullen and tired. None dare stay long or take much out of fear of what they can feel watching from the tree, and the tribe is forced to walk much and eat little.
And each night, they struggle to sleep, still feelings the weight of invisible eyes upon them.
Around the little fire warming the tribe,someone began to sing a tune.
An old song of the tribe, of Yellow Smile the trickster, how he lied to the First who thought himself his master, how he stole from him, made him fight with other First, and drank from the pound where the First stored his might, taking it for the people.
Slowly, people began to join the song, and to laugh.
They laugh when they hear how Yellow Smile convinced his master that he had found invisible clothes, and the First walked naked for days, or when he ate a nut, and told his master another First only gifted him the shell.
For the time of a song, the tribe forget the pains in their lights, and the grumbling of their stomachs.
This night, they will sleep with a smile on their face



Culture
Traditions, cultures practices and societal changes


Fair Songs : Our people were forced to learn of singing from our old masters, and are gifted with beautiful voices. Even as the Firsts forced us to sing of their glories, we created our own songs, of the pains of bondage and the hope of freedom. Now, our people can sing freely, and use songs to transmit our stories, share their feelings and bond with others. +2 CUL points, help communications

CULture Points (CUL) : 8

Available Actions :

Honor the Elders :
Our people live long lives, and our elders are known for their wisdom and the many songs and stories they had the time to learn. As such, we should elevate the eldest and wisest among us to lead us and share their wisdom. 0/5, Develop tradition Elder Council, +1 CUL and +1 LEARN

Protect the Yongs :
It is a sad truth that few of our childrens live long enough to reach adulthood, for they are weak and defenseless. In our time under the Firsts, we were forced to hide and disperse the young, for the First liked to take and use them, but now that we are free, we should gather and protect the young, and care for them until they are adults.0/5,+1 SUR

The Firekeepers :
Since Purple Tongue befriended the bound fire of her master, our people have carried with them embers born of this fire, and used them to light our fire. The firekeepers that care for the fire and ensure light, warmth and protection for our people could be elevated, ensuring they will be able to take apprentice and spread their knowledge and song. 0/5, Develop tradition of the Firekeepers

Song Keeping :
Our lives are long, but our memories imperfect, and for an elder at the twilight of their life, their childhood is but a blur. Our songs are how we preserve our memories and stories from the passing of the year, and those that can remember the most songs, respected. 0/5,+1 LEARN

Festivals :
Songs are how our people find joys in their lives, and in the long, dark night, singing and creating new songs are how our people forget the pains of the day. It would be good if each year our people could unite in a feast, where the inventive amongst us would invent new songs and our best singers sharpen their art in contest against one another. 0/10, +2 CUL, Develop Festivals tradition

Offerings for the Woods :
When we were under the Firsts, we used offerings of food and songs to appease and obtain favors from their servants, creatures of stone, fire, water and winds. We could perform such offerings to the woods around us, in the hope that those watching us can be soothed into ignoring us. 0/5, ???

Spite upon the Firsts :
We shall never forget how we were used by the Firsts. Let us ensure that every member of our tribe hears the songs of how the Firsts took our childs and the most beautiful amongst us for pleasure, how they could maim a man for a gaze, how they forced us to sing without rest songs that made the tongue bleed. 0/3, Preserve hatred of the Firsts

—------------------------------------------------------------------------------------------------
As the tribe sleeps, Red Twilight watches the sky.
She is old, and like many elders, does not need to sleep anymore, simply falls in a half-slumber where one cannot move but can see, and dreams with eyes open.
She remembers the time under the Firsts, when there was no sky to be seen, hidden by their power. For the first 250 winters of her life, she had never seen the stars, the sun or the moons, or the colored cloud and light of the godwar. For in the domains of the firsts, the light of the sun could be seen, but nothing else.
Now, in this new land, she try to use all she has learned to help her people, to understand the world around them, free from the will of the Firsts.
She was not blessed with any songs of power at birth, and knows her time in this world will soon be over.
So until then, each day and each night, she opens her eyes and ears, and tries to feel and understand. She opens her mouth, and sings what she can share.


Learning
Learning about the world, testing new tools and reaching new understandings


Hiding Art : We have learned from painful experiences how to notice dangers and powerful creatures, hide and live below their notices, and how to distract them away from us. Reduce the chance of being noticed or harmed by monsters and other supernatural threats.

LEARNing Points (LEARN) : 6

Available Actions :

Colors of hidings :
Songs tell us of how the people of the tribe hide from the Firsts by rubbing the right soil and the right leaves on their skins. We could adapt the lessons of those songs to this new land. 0/3, Develop Camouflage

Plants and herbs :
This is a new land, with new bushes and trees. The wise among us should study what grows here, and separate food from poison. 0/5,+1 SUR

Watch the Watchers :
All our people can feel hidden gazes from the leaves around us, but we have no understanding of what those gazes are, for they do not feel or act like the Firsts or their servants. We could study those gazes, and try to learn more of them. 0/5, learn of the Watchers

Gather the Inborn Songs :
Each generation, a few are born knowing songs of power, in a tongue we do not understand and cannot imitate. By speaking those songs, one can create a hand of winds, or guide their spear, or whisper a message without speaking to another. Who is born with those songs and with witch power follow no logic we can understand, but taking the time and efforts needed to learn all we can about them would help our people. 0/20, unlock Ressource : Arcana (ARC).

The Sky :
We lived without the sky for generations, and now that we can see it, there is much we could learn from its movements. How to find our way, some say. How to know when a day will be hot or cold, others propose. 0/5, Develop Skygazing

Bark weaving :
Now that we live surrounded by trees and with little animals around us, it would be useful to learn how to replace skin by bark for our clothes and sacks. 0/5, +1 SUR

—------------------------------------------------------------------------------------------------
Our people never had a name, for the Firsts did not let us have one.
We are no longer bound by their will.

[] Write-In a name for the Tribe and the people

—------------------------------------------------------------------------------------------------

Vote by plan, like this :

[ ] SUR Actions
-[ ] Action
-[ ] Action
[] CUL Actions
-[ ] Action
[] And so on
 
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[X] Plan Food and Shelter first.
-[X] SUR Actions
--[X] Find shelters 5/5
--[X] Stroke the fires 1/3
-[X] CUL Actions
--[X] Protect the Yongs 5/5
--[X] Spite upon the Firsts 3/3
-[X] LEARN actions
--[X] Plants and herbs 5/5
--[X] Watch the Watchers 1/5

It's easy to focus on action economy, but like. We don't have shelter, or good sources of food, or adequate protection for children. So I thin, it's more important to focus on those first. Also, I'm taking the Spite upon the Firsts action now since those stories won't be remembered forever.

I don't have any good idea for names, but I think we can vote for the name separately?
 
[X] Elves nomads
-[X] SUR Actions
--[X] Follow the herds : 5/5
--[X] Stroke the fires 1/3
-[X] CUL Actions
--[X] Honor the Elders : 5/5
--[X] The Firekeepers : 3/5
-[X] LEARN actions
--[X] Plants and herbs 5/5
--[X] Gather the Inborn Songs : 1/20

We will sit in one place for most of the quest, so let's do what the primitive tribes did - follow the animals and get a unique experience.
Elders provide a lot of advantages in the beginning.
Gather the Inborn Songs - 1 point is not a pity.

[X] Ossirieh
 
[X] Elves nomads
[X] Plan Food and Shelter first.
 
[X] Elves nomads
-[X] SUR Actions
--[X] Follow the herds : 5/5
--[X] Stroke the fires 1/3
-[X] CUL Actions
--[X] Honor the Elders : 5/5
--[X] The Firekeepers : 3/5
-[X] LEARN actions
--[X] Plants and herbs 5/5
--[X] Gather the Inborn Songs : 1/20
 
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