Settling down in your new and kind of still garbage fortifications around Sanctum, you groaned dramatically. This fortnight had been a mess, no matter how you looked at it. There had been dramatic highs, there had been catastrophic lows, and most importantly you wanted your damn concrete bunker base back where you could sleep in a real bed and snuggle your romantic victim partner of choice with impunity. You hated being on campaign. Marban's Hollow didn't even have the decency to snow properly- just this cold, wet, miserable sleet-thing that reminded you of global warming and despair. Fortunately, you could at least suffer in company: the 72e had decided that their place was jacketed up with you as tight as possible since you naturally had the most defenses around you.
If they weren't terrified out of their minds to be in an active front-line hex, you'd have been giving them so many headpats and gallons of hot chocolate. Instead, you bundled them off to Viper's Pit every chance you got, and rotated the teams running the Intel Center back home regularly. It was about as good as you could do for them.
Unlike Silica's latest project.
///
There were many things you disliked in life. Early mornings. Dry spells. No coffee. Child soldiers. Paperwork. Being stuck in a death game. Rain.
Silica, in a herculean effort unknown to man, had managed to combine all of these as she presented her latest regimental-scale recruitment to you: the 115e Uhlans Cavalry Regiment. A hundred and ten resolute, steadfast troopers rallied around the flag of a respected regiment with a well-trained command staff. You'd even taken a night taxi up to Viper's Pit to see them parade in so that they could sign on the line in your Brigade Ledger.
When you first laid eyes on them and their eighteen Drummonds, your eye started twitching. Slowly turning to Silica, you looked at your miniature commissar with her peaked cap and her big sash and her bigger smile. 'Did I do good?' it asked, hoping for some dollop of approval.
"Major," you asked, breathing deeply, "what's the average age of the recruits in this regiment?"
"Over eighteen, ma'am."
Slowly, one gimlet eye turned towards Silica. "Would you care to take a more precise estimate?"
"Twenty-two, ma'am, with outliers included."
"Outliers."
"Yes. Counting the four persons over eighty years of age."
Great. So they're all sixteen-ish then, and you could see them starting to quail at your gaze. "Do they have any organic heavy equipment, or no?"
"No. I got them from Speaking Woods. Not a lot of equipment back there, sadly- but they're ready to learn!"
Your head fell into your hands. "Fine. Fine. What do they have?"
"Uniforms, Loughcasters, plenty of ammo. The usual rookie things."
You sighed, getting out the ledger and going over to the table you had for signing people in. Sitting it down, you opened it up to the page to add a new regiment to the Folkvangr Brigade. Walking up, the 115e's colonel tried to smile at you, before a small shudder went through him as he got closer. Hopefully, it was just a game effect. Hopefully.
"Colonel Hesperus, reporting," he said, stiff and squeaky as new leather boots.
"You do know I don't strong-arm people into my brigade, right?" you asked.
"Yes, ma'am, but I've been sitting for too long. Might as well try and do something rather than just wait to die."
"It's going to suck."
Hesperus smiled bitterly. "And the Woods will suck more. I'll take my chances."
With that, he signed, and every trooper in front of you was now equipped with the unit patch of the Folkvangr Brigade. They might have been kids, but that didn't mean you wouldn't take the volunteers.
"Silica," you said to your commissar, "get them inside, and some hot food for everyone. They'll need it."
"Yes!"
///
The question of your new Uhlans unit aside, Silica didn't have a long string of recruitment busts like you did. Her major noncombat contribution to the brigade was a fairly decent engineering regiment, the 41e Engineers. While they didn't have any massive fortresses to their name, what they did have was a solid and workmanlike attitude they brought to getting the frontline fortifications of the Marban spur up to date. Most of this involved swearing: Marban's geography was hell for building, and the number of 'compromised' bunker nodes was too damn many. Still, your frontline forces were at least fairly cozy now, and you would be too if it wasn't for how much ground in the spur you had to defend.
The 115e and 163e both got blooded in the intervening weeks, though. It was inevitable, considering how broad the frontage was on the backside of the mountains, but that inevitability wasn't something you cherished. Many a truck was lost to those wilds, and radio repeater towers were constantly going up and down in a war of intelligence across that front.
It didn't stop the Colonials, though, especially when a handful of Oleander Light Guard units split off and formed raiding companies working out of the north of Deadlands to border-hop and harass your units up in Callahans and in Viper Pit. When they found your work-sites to extend a rail spur down into Marban's though, the raiding companies turned into raiding battalions running a shadow war across the hex borders. You couldn't match them in intensity, so it was decided that in lieu of committing the 64e to guard the spur you'd just eat the loss and wait. The decision rankled, but needs must: you only had so many tools right now, and the Marban Salient as it was becoming known was constantly simmering.
It didn't worry you overmuch, though. Your time in Weathering Halls had proven good for your organization, and complex troop movements were getting easier by the day as you shuffled the soldiers around. On a near-weekly basis, platoons were getting rotated back to rest and re-arm, cycling through the bars and barracks in Kirknell and Viper's Pit as your little worker bees made sure everything was fresh from the crate with spit-shine and boot oil dripping off. Old Fiddlers and Loughcasters were traded in for Liars and Blakerows, while machine gun teams swapped over from Ratcatchers to Malones and grenadier teams swapped from Ospreys to Cutlers. More importantly, every vehicle got new armor packs, and the handful of prototypes plaguing your force got cycled out of the fleet.
Nothing out of the ordinary at all was happening. It was bliss.
[NEW TECH UNLOCKED]
It was bliss. Your desk phone started ringing off the hook like a demon had possessed it.
"General, we have Colonel Theresa on line one, Colonel Loup on line two, Colonel Asuna on line three, Colonel Zairman on line four, and Colonel Kazoo on line five," the desk called out. God damnit. Dialing in to line one, you braced yourself.
"Orr!" Theresa called out, clearly drunk. What the hell? It was barely two in the afternoon. "Fuck'yew! I'm not doin it! I quit!"
"Theresa, sober up for a minute," you snapped. "What's the problem."
"All the good SPGs unlocked!" she yelled at you. "The Noble Dowagers, and the Flood Stains! 120 and 150mm self propelled guns! I can't do it!"
"Theresa, the armor regiments handle their own vics, I'll handle it," you said, sighing. "I'll call when you're sober."
Hanging up, you looked at the desk. "Someone send a wellness check to Theresa, and get me some wine. I'm going to do a lot of talking today."
"Yes, ma'am."
Next up was Asuna. Loup, as much as you loved her, could wait. "Asuna. What's up?"
"150mm guns dropped," she said flatly. "I'm sending my logistics teams, I need to replace my 120s with them and possibly get the old guns converted to SPGs. You know any shops that can do that?"
"There's one up in Morgen's," you said idly. "That said, expect some delays on the 150s. Theresa is having a bit of a day."
"Got it."
You hung up, before breathing deeply. This was a mess- and then the desk called you. "Ma'am, Colonel Zairman is no longer on line four, and Colonel Kazoo has also dropped his call with the message 'Tymur is bringing his sugar'. Whatever that means."
You just nodded, and dialed in to Loup. "Hey, darling," you drawled into the handset.
"General Orr, please," Loup groaned into her handset. "Not the time. I need to finish dealing with your pet commandos, the little shits stole five vics of Collie tech-mats. Somehow. We are currently now in a rank panic over this tech increase."
"Alright, alright," you said, sighing. "I thought the Commandos were off on their downtime cycle, though?"
"Kirito said 'hitting a scroop field is downtime' and they found the trucks out there waiting for him. I just fed the lot of them lunch and now they're lazing about my garrison house like cats."
You shrugged. "Well, have fun with them?"
"I will. See you soon, I hope."
"You too."
Naturally, the second the phone hit the cradle, your office door was kicked in. Standing there in travel-stained officer blues was Zairman, holding a bouquet of roses and a madcap smile. "Melanie!"
"Tymur," you blinked. "What's all this? Roses?"
"Light of my life, you got us an early start on developing new tanks. Of course I came in to express my thanks in person!"
A small smile bloomed on your face as you cleared your desk, walking towards Tymur with a light step. "Good. I was getting lonely, and someone to light things up is always good."
"Of course. C'mon, I heard the mess has some wonderful stew, someone figured out how to make fatoush!"
Now that smile was going nuclear. "I haven't had that in, god, it feels like years."
"I never have, but I knew you liked foreign food," Tymur admitted, before pulling a small set of forms out of his messenger bag, before tossing them on your desk. "Just some garbage for later, nothing serious."
You laughed. "I'll do it now, so we have a free slate after lunch. Do some… discussions. Maybe dance practice for the next time there's a ball."
"I'd love that-" Tymur said, as you picked up the packet "-but there's only so much lamb to go around down there, you know?"
"Mmm," you shrugged, taking the cover letter. Flood Mk.I battle tanks? Well, you weren't against upgrading your armored fist. "It's just a minute, I can read just fine."
"It's seriously nothing major-!"
You got down to the cost and your eyes widened like someone had thumbscrews to open them. "Three hundred and fifty R-mats apiece!"
"Ah, shit," Tymur muttered.
"I could buy a pair of 150s for this! Per! And these running costs are absurd! Two hundred twenty B-Mats to repair to full? Six hundred liters of diesel to fill it? This thing must cost more than a platoon of Devitts!"
"Closer to two, but who's counting?" Tymur asked flippantly, putting the roses in a convenient vase. "I only need four to use as command tanks, Melanie. They'll keep me safe, the regiment moving, and demolish any anti-tank structure in our way. Hell, the only thing that's got the building and demolition power of a 75mm gun is a 150, and I'm not bolting that to my tanks!"
"Tymur, we've got Skycallers for that!"
"No, Asuna has Skycallers for that," he corrected. "I had to ditch almost all my organic artillery to keep up with force mechanizations, so the only way I can punch through enemy lines is with armor."
"We've got a spotter crew taped on to your headquarters, though. Calling in a strike should be a piece of cake."
"Yes, except let me riddle you this? What's the uptime on a Skycaller battery?"
You stopped. "A Wasp Nest? About forty minutes out of an hour."
"Skycallers are half that. Twenty minutes an hour, less if there's a traffic jam at the reloading base. Asuna isn't doing field reload teams, so artillery uptime is maintained by her rotating on-call batteries for fires."
"Great, so I need to look into combat sustainment," you groaned. "Fine. I'll get with Asuna on it. She's planning on developing a 120mm SPG battery anyway, this won't hurt."
Tymur blinked. "We have that now?"
"Yeah, it's a Noble chassis variant. You want some too?"
He shook his head. "I'm good. I've already had to start trying to figure out how to work in Widows into my force org, and so far only Vasily Battalion wants them."
"What's not to like about Widows?"
"Slug rounds. That's the real reason I need the Floods: those 75s are HE filled, but the 68 on the Widows are AP only."
You looked at Tymur, and considered everything. He'd been obviously trying to butter you up, but there was a legitimate need for this in his forces. Guh. You hated messes like this. Finally, you got out a requisition form and started writing it out.
"You get one, and a battery of Stockades. I don't want to tell you to make it work, but we're R-mat pinched right now. Sorry, Tymur."
He just offered you a wan smile. "It's one more than I expected, at least. Thanks, Melanie."
"No problem," you laughed. "Now, I believed you mentioned they were serving fatoush for dinner?"
"Yep."
///
Your last major project was working with the 72e, also known as your erstaz headquarters. Mostly? This just meant living with them in Viper Pit. They were a lot of kids, and while you didn't want to strip them of their callow youth there was a certain amount of seasoning they needed to be useful as a brigade-level communications asset. Mostly, this meant drilling the snot out of them on procedure and protocol half the time, while the other half of your time was spent teaching them about paperwork and what went into the life of a brigade clerk.
The problem, quite simply, was resource paucity. You didn't have a lot of dedicated resource-gathering assets, and Theresa could either spend time getting R-mats, HE-mats, or ConMats; choose one. Therefore, in order to break that position, you needed to figure out exactly what R-mats and HE-mats you needed. This meant adding up the cost of replacement tanks and flatbeds, the cost of new concrete, the cost of 150mm and 75mm shells you needed to stockpile, the cost of new guns, and of course the cost of the innumerable number of APCs and IFVs that were deployed by your formations.
For all they were kids, the 72e was decent at the clerical work half of the job. Every shift, a new team of kids would roll in, get their pens out, and start fielding frustrating math problems that defined the backbone of your steamroller advance. For example:
A platoon of the 62e Infantry is preparing for a rest and refit cycle. What is the maximum amount of weapons and ammo they need?
First off: exceptions to the rules, the vehicle crew. Vehicle crew need a gas mask, four filters, forty B-mats, a Fiddler, and two sticks of ammo. The 62e infantry uses a driver and a co-driver on their vehicles, and a standard platoon has two vehicles. Ergo: four gas masks and Fiddlers, eight sticks of 9mm ammo and filters, and 160 B-mats. The commanding officer would then add another Fiddler, four sticks of ammo, gas mask, four filters, binoculars, wrench, and a hand radio. Finally, the medic would require their Cometa revolver, their trauma bag, first aid bag, five units of blood, twenty units of bandages, and two clips of ammo.
Second off: the platoon heavy weapons. Each platoon had two grenadiers, a chemical weapons expert, and a light machine gunner. That meant two Cutlers, sixteen RPG rounds, an Osprey and Loughcaster, twelve Green Ash gas grenades, a Malone, and eighteen belts of 12.7mm ammunition. Plus their gas mask and two filters each.
Third off: the rest of the troopers! Eight dudes, each with a gas mask and two filters as standard kit, then a Blakerow and four mags or a Fiddler and six sticks, divided as standard four and four. In sum: eight masks, sixteen filters, four Blakerows, sixteen mags of 7.62, four Fiddlers, twenty-four sticks of 9mm, and a pair of wrenches to be distributed at will.
That was one platoon. The 62e had sixteen of those. That was one regiment, too- you still had the 115e, the 162e, the 64e, and the 15e to worry about; each with their own unique demands. It had been hard to just calculate the numbers of crates Theresa needed to make before, but as your organization got bigger, every individual element started loosing more and more of their full time clerical staff. Now the company clerks were also vehicle drivers or cannon cockers, and paperwork quality was falling like a rock. You'd need to fix it at some point. You'd need to fix a lot of things at some point.
Fortunately, that was what working on a new doctrine was for.
While most people didn't understand what a doctrine was, at the most basic level it was "how we fight" as a method of operation. If there was a question, ask the doctrine. About what? About anything. It was a comprehensive list of tools and solutions to problems, and meant that everyone was on the same page at the same time no matter what. Right now, though? That same page you were about to introduce to your subordinate officers was called "have a full-time clerical staff you overconfident chucklefucks" and you'd ram it down throats if you needed to.
And if anyone complained? You'd make it a full time English-speaking clerical staff. Just because you were bilingual in English and French with a decent start worked in on Ukranian and a pinch of Japanese did not mean you understood either of the later two enough to do paperwork in them, especially when considering the amount of slang, abbreviation, and slop that those speakers used. The form filling would continue until language skills improved, and in this you would be the coldest person in the game for. Now, more than ever: not one step back in the paper-drenched fields of this war!
///
VOTE
1st Brigade, Folkvangr, Staff Company (Noncombat)
-[] [Folkvangr] Support another regiment (Grants 1x bonus action)
--[] [Folkvangr] Write-in regiment & Topic
-[] [Folkvangr] Organize rolling rest and refit periods for the Brigade
-[] [Folkvangr] Engage in diplomacy with another Brigade
--[] Write-in Brigade & Topic
-[] [Folkvangr] Collect and Analyze Data
--[] Write-in Topic
-[] Work on developing Brigade Doctrine (5/25)
-[] [Folkvangr] Attempt to recruit another regiment into the Brigade.
-[] [Folkvangr] Begin planning a combat operation
--[] Continue planning Deadlands assault
--[] Write in operational details.
15e Regiment, High King's Valkyries, Flying Artillery (Orange/3)
-[] [15e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [15e] Engage in offensive operations…
--[] …in Marban
--[] …in Foxcatcher
--[] …in Deadlands
--[] …elsewhere (write-in)
-[] [15e] Conduct resupply and training operations
-[] [15e] Fortify an area
--[] Write in an existent fort or location to take and hold.
-[] [15e] Begin planning a combat operation
--[] Write in operational details.
-[] [15e] Donate help to Brigade Staff (Grants one Staff Action)
9e Regiment, Balfour Bitches, Sustainment (Green/4)
-[] [9e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [9e] Conduct resupply and training operations
-[] [9e] Begin planning an operation
--[] Write in operational details.
-[] [9e] Procure supplies for regimental adjustment
--[] Write-in regiment and supplies to procure
-[] [9e] Procure additional vehicles for regiments and staff
-[] [9e] Donate help to Brigade Staff (Grants one Staff Action)
62e Regiment, The Weathered Line, Grenadiers (Orange/4)
-[] [62e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [62e] Engage in offensive operations…
--[] …in Marban
--[] …in Foxcatcher
--[] …in Deadlands
--[] …elsewhere (write-in)
-[] [62e] Conduct resupply and training operations
-[] [62e] Fortify an area
--[] Write in an existent fort or location to take and hold.
-[] [62e] Begin planning a combat operation
--[] Write in operational details.
-[] [62e] Donate help to Brigade Staff (Grants one Staff Action)
64e Regiment, Golden Mail, Armored Cavalry (Orange/4)
-[] [64e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [64e] Engage in offensive operations…
--[] …in Marban
--[] …in Foxcatcher
--[] …in Deadlands
--[] …elsewhere (write-in)
-[] [64e] Conduct resupply and training operations
-[] [64e] Fortify an area
--[] Write in an existent fort or location to take and hold.
-[] [64e] Begin planning a combat operation
--[] Write in operational details.
-[] [64e] Donate help to Brigade Staff (Grants one Staff Action)
115e Regiment, Uhlans (Yellow/3)
-[] [115e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [115e] Engage in offensive operations…
--[] …in Marban
--[] …in Foxcatcher
--[] …in Deadlands
--[] …elsewhere (write-in)
-[] [115e] Conduct resupply and training operations
-[] [115e] Fortify an area
--[] Write in an existent fort or location to take and hold.
-[] [115e] Begin planning a combat operation
--[] Write in operational details.
-[] [11e] Donate help to Brigade Staff (Grants one Staff Action)
163e Regiment, Motor Rifles (Orange/3)
-[] [163e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [163e] Engage in offensive operations…
--[] …in Marban
--[] …in Foxcatcher
--[] …in Deadlands
--[] …elsewhere (write-in)
-[] [163e] Conduct resupply and training operations
-[] [163e] Fortify an area
--[] Write in an existent fort or location to take and hold.
-[] [163e] Begin planning a combat operation
--[] Write in operational details.
-[] [163e] Donate help to Brigade Staff (Grants one Staff Action)
241e Regiment, Research (Green/4)
-[] [241e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [241e] Conduct resupply and training operations
-[] [241e] Begin planning an operation
--[] Write in operational details.
-[] [241e] Procure supplies for regimental adjustment
--[] Write-in regiment and supplies to procure
-[] [241e] Develop specific prototype equipment for the Brigade
-[] [241e] Donate help to Brigade Staff (Grants one Staff Action)
142e Regiment, East Trains, Locomotive (Green/5)
-[] [142e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [142e] Conduct resupply and training operations
-[] [142e] Begin planning an operation
--[] Write in operational details.
-[] [142e] Procure supplies for regimental adjustment
--[] Write-in regiment and supplies to procure
-[] [142e] Perform supplies transshipment to focus on one front
--[] Write-in receiving unit/stockpile town
-[] [142e] Donate help to Brigade Staff (Grants one Staff Action)
26e Regiment, Commando (Red/2)
-[] [26e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [26e] Conduct resupply and training operations
-[] [26e] Begin planning an operation
--[] Write in operational details.
-[] [26e] Search for Relic Bases and Caches
-[] [26e] Perform Operational Reconnaissance
72e Regiment, Golden Eyes, Signals (Green/1)
-[] [72e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [72e] Conduct training operations
-[] [72e] Begin planning an operation
--[] Write in operational details.
-[] [72e] Establish a communication link to another Regiment or Brigade
--[] Write-in target
-[] [72e] Operate Intelligence Center(s)
-[] [72e] Donate help to Brigade Staff (Grants one Staff Action)
41e Regiment, Engineering (Green/3)
-[] [41e] Adjust Manning, Doctrine, or other Regimental Operation
--[] Write-in Adjustments
-[] [41e] Conduct resupply and training operations
-[] [41e] Begin planning an operation
--[] Write in operational details.
-[] [41e] Build infrastructure improvements
--[] Where? (Write-in)
-[] [41e] Build additional fortifications
--[] Where? (Write-in)
-[] [41e] Donate help to Brigade Staff (Grants one Staff Action)