Powder, Gears, and Blessed Steam - A WHF Engineering Quest

Voting is open
[X] Trust Mr. Rabbit, turn and leave.

Yeah... Let's find the Sigmarites, maybe talk with the Walkers? Treachery is afoot.
 
Yeah but Sigmarites are pain in the ass as they're the reason why Margaret was kicked out of Engineering College and they only backed off because of her Dawi grandpa and his buddies threatening to add them to the Book of Grudges to be wiped out.
... Right, forgot that part. Shit. Call on the Bright College? Calling in fire wizards to fight can't possibly make things worse, right?
 
Alright, with that post Christmas break out of the way I'll go ahead and close voting now. [X] Trust Mr. Rabbit, turn and leave. is our winner.
Scheduled vote count started by adwarf on Dec 24, 2023 at 9:55 PM, finished with 80 posts and 35 votes.
 
Interlude: Know that tonight we watch V
You turn and head back the way you came with little hesitation and the faint biting pain on your leg quickly relents as the sense of fear begins to fade from Mr. Rabbit with every step. It is gone before you even take the turn onto the main street leaving you to stew in your own concerns as you hurriedly disappear into the growing press of bodies. Your trip back the workshop is one of ever increasing tension as your hand keeps moving to the pistol grip at your side and your mind desperately searches for answers it doesn't have...

'Gramps... It'd be nice to have some advice right about now.'

...

A resounding thud rings through your workshop. Your eyes skim over the scattered tables and boxes, past half complete sets of tools and growing collections of containers to the bed tucked in the corner alongside a rather humble dining area. Instead of a sense of peace at what you've achieved in such a short time or familiar comfort from the presence of the aeolipile only silence answers back as you move to stand over the fallen priest with gun drawn.

It needed dealt with. Burnt or hidden away until someone could be told.

"But who?"

It is a question asked to no one and answered by no one. After several moments of only silence answering back you scowl and stoop down to begin rummaging through the necromancer's belongings looking for... Anything really. Something to make sense of a situation that only seemed to escalate and escalate at every turn. And yet, all you can find on her is a small coin purse with a few tinkling coins and what appears to be an ordinary copy of the Book of Doorways, the holy text of the Cult of Morr.

Please vote using Plan Voting.
What do you do with the body?
[] Burn it in the smelter.
[] Hide it in the dead end secret tunnel.
[] Write in.


What do you do with the Necromancer's belongings?
[] Keep the tome of the Book of Doorways.
[] Take the coinpurse.
[] Keep both.
[] Leave them.


Do you plan on reporting on the necromancer to another group within Wolfenburg? (Multiple can be picked unless you choose No one.)
[] The Sigmarites.
[] The Verenans.
[] The Road Walkers.
[] No one.
[] Write in.


Do you plan on reporting your concerns about the Garden of Morr to another group within Wolfenburg? (Multiple can be picked unless you choose No one.)
[] The Sigmarites.
[] The Verenans.
[] The Road Walkers.
[] No one
[] Write in.


[X] Trust Mr. Rabbit, turn and leave.

Rolling 1d100 (20)
Rolling 1d4 (1)

You find only the Book of Doorways and a coinpurse with 1 Wealth inside.

Name: Margaret
Age: 16
Fame: 2

Wounds: 1 out of 3 2
1. Severe burns across your torso
2. Withered shoulder; Wounds reduced by 1 due to the nature of the injury
Penalties: Lose 1 die on any actions requiring strenuous physical activity until wound #2 is healed.


Wealth: 13
Inspiration: 6

Favor:
  • Road Walkers - 6

Attributes and Skills:
Body -
3 [1/8]
  • Athletics 2
  • Pistols 1
  • Stealth 0 [1/2]
Mind - 2 [2/6]
  • Engineering 3 [1/8]
  • Alchemy 2
  • Inventing 2
  • Construction 1
  • Diplomacy 1
  • Wayfinding 1
  • Tracking 0 [1/2]
Soul - 2 [1/6]
  • Oration 1
  • Sixth Sense 0 [2/4]

Traits:
Believer of Steam -
Gain two bonus dice on any project involving the creation or use of steam power. Lose two dice when working with alternative power sources for what could compare to the marvel of a boiler? You are deeply unsettled by the absence of steam powered machinery and have a desire to explain to anyone who will listen the greatness of steam.
Student of Innovation - Gain an additional die when working on any engineering that is odd, experimental, or cutting edge.
Accidents Happen - On failing an engineering test with something new or experimental there is a 50% chance of an accident occurring.
Brilliant Mind - Provides an additional die when learning any new skill, halves chance of accidents.
??? #1 - ???.
[1/2]
??? #2 - ???. [1/5]

Possessions:
Engineer's tools of the trade
Several sets of clothes
3 Matchlocks
(Prone to misfires, Unreliable in even dry conditions, Godri would disapprove)
Gromdottir (+4 bonus dice when used for combat, ???, ???, Very limited amount of ammo)
Raven Amulet (???, ???, ???)
Mr. Rabbit (???, ???)
Bottle of Kislevite Vodka

QM Note: It occurred to me that as I was writing this into the next turn it would be very wonky with the continuity of everything and would just flow really bad (three attempts to start it got deleted). So, instead we'll have one or two more parts to this Interlude to get it properly wrapped up instead of me half assed bolting it to something else.
 
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I want to burning the body because necromancy.... But at the same time it's evidence...

I want to take the book and money, but i am paranoid about curses and tracking spell...

Definitely reporting it one of the other churches/cults.
However... I'm afraid the the Sigmarites might react to rashly or politically opertunist and that the Verenans doesn't have the political and martial power to do much.
 
The Verenans could be a good choice to tell about this. They are big on truth and justice, they would absolutely investigate, and they are less likely than Sigmarites to be immediately judge us if they ask 'hey why do you have suspicions on the Garden of Morr' and we tell them 'i got a spectral rabbit from a ghost girl who warned me to turn back' - after all, Verena is Morr's wife.

@adwarf I presume we vote via plan for this one?
 
[X] Plan Justice Will Prevail:
-[X] [Body] Hide it in the dead end secret tunnel.
--[X] Make sure to show it to any Verenan investigators.
-[X] [Belongings] Keep both.
[X] [Necromancer] The Verenans.
[X] [Garden] The Verenans.
 
[X] Plan Justice Will Prevail, Especially If We Don't Rob the Dead
-[X] [Body] Hide it in the dead end secret tunnel.
--[X] Make sure to show it to any Verenan investigators.
-[X] Leave them.
[X] [Necromancer] The Verenans.
[X] [Garden] The Verenans.
 
[X] Plan Justice Will Prevail, Especially If We Don't Rob the Dead
-[X] [Body] Hide it in the dead end secret tunnel.
--[X] Make sure to show it to any Verenan investigators.
-[X] Leave them.
[X] [Necromancer] The Verenans.
[X] [Garden] The Verenans.
 
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