Hey QM, it seems from my reading of stat training that we could level up each of our 1 attributes to 2 attributes with only one training action each as long as we get a single success. Is it intended to be so easy to train attributes?
Note that the dice pool on training a stat at 1 is definitionally 1 die (Int helps with Skill Training, but the stat itself is all that's rolled for stats), so this only happens half the time. So, on average, in one training period (which involves training two things), if training only attributes at 1, you'll get 1 attribute up by a single point. And that slows down a lot pretty much immediately.
That all sounds right to me.
Oh ok, so it's 1xp/success for each stat/skill that contributed dice.
Hey QM, it seems from my reading of stat training that we could level up each of our 1 attributes to 2 attributes with only one training action each as long as we get a single success. Is it intended to be so easy to train attributes?
I assume we'd be able to Boost that action with Qi, once we unlock it, which would give us an extra die.Note that the dice pool on training a stat at 1 is definitionally 1 die (Int helps with Skill Training, but the stat itself is all that's rolled for stats), so this only happens half the time. So, on average, in one training period (which involves training two things), if training only attributes at 1, you'll get 1 attribute up by a single point. And that slows down a lot pretty much immediately.
Does this mean that when a Specialization is rolled, we get 3 total experience for each success (i.e. 1 each from Charisma, Socialize and Inspire)? If that's the case, that's the fastest way to level outside of Training, which we could try to capitalize on, somehow, if we took Actions aimed at rolling Specializations.Any xp gained for any attribute/skill/anything else also counts towards total experience. So because Charisma and Socialize formed the dice pool for haggling with the merchant, and one success was rolled, each gets 1 xp, which means 2 total experience.
I assume we'd be able to Boost that action with Qi, once we unlock it, which would give us an extra die.
Does this mean that when a Specialization is rolled, we get 3 total experience for each success (i.e. 1 each from Charisma, Socialize and Inspire)? If that's the case, that's the fastest way to level outside of Training, which we could try to capitalize on, somehow, if we took Actions aimed at rolling Specializations.
I don't think we have any Specialisations yet, so we'll have to discuss as a thread and zero in on the specialisations we wanna work towards.
My priorities for new specialisations are:
1. Inspire (Socialise) to be able convince people to join us, to have mercy, to believe us, etc.
2. Formations (Craft) so we can overlap our artifice with formation work for truly powerful and unique creations.
3. Oratory (Performance) so we can verbally murder our opponents.
We also def wanna train all our current skills:
And I think these skills that we have 0 in are worth improving too:
No, we do. Artificing, Dodge, and Firearms are Specializations. They're all difficult to sub in for other things, though, we'll either be using them or we won't.
Note that we lack Performance, need to grab that before we grab Oratory. I'm also not sold on Formations, necessarily. Maybe.
It definitely seems like we should grab at least 2 in most skills eventually, that said, we're mechanically encouraged to wait until we raise Int to raise skills too much...I think we should focus on stats early on at least. Barring specific reasons.
We can't get an attribute above 2 until we break through to the next realm, which is 98xp far away. And Intelligence is already at 2. So I think we should first get our other attributes up and then work out which skills we want to take to 3 before we rank up (3 is the highest a skill can be at realm 0.) So that's a fair bit of room for training our current skills up to peak as well as new skills to learn before then.
I mean, getting all the remaining stats to 2 is 70 xp right there, and getting that will take long enough that we're likely to pick a significant amount of the remaining xp up during that time (heck, we may not even get through upping every stat before we hit 100...it depends how many rolls we make on other stuff per period of training). We'd then round out whatever remains with chosen skills, but we should definitely prioritize the stats first in Training.
Currently that's how it works, yes. That's something I've considered and settled on how it is right now, but if it ends up causing leveling too quickly, I might have it end up splitting xp between the things used to create the dice pool.Does this mean that when a Specialization is rolled, we get 3 total experience for each success (i.e. 1 each from Charisma, Socialize and Inspire)? If that's the case, that's the fastest way to level outside of Training, which we could try to capitalize on, somehow, if we took Actions aimed at rolling Specializations.
Good call, added.I encourage you to add the result of the last vote at the top of each update. It makes it much easier for readers to catchup while just looking at the threadmarks.
I'll be real, I haven't quite decided on the actual mechanical differences from tier to tier at this point, beyond raw stat stuff. I do know that there are no specific stat requirements for the 1st realm, though, you just need the 100 xp total and to be Awakened. And yes, xp does roll over if you pass the realm requirement, it's a total xp counter, it never resets - when yall reach 1st realm, it'll go to 100/400 for the next, not back to 0/400.. Technically there's nothing stopping yall from just leveling infinitely at 1st without breaking through, but I'll probably add a pretty severe diminishing returns.Hey @Ubiquitouch does it matter which skills/stats we have at RealmUp like the tropes of 'foundations' that often show up in xianxia?
I'll be real, I haven't quite decided on the actual mechanical differences from tier to tier at this point, beyond raw stat stuff. I do know that there are no specific stat requirements for the 1st realm, though, you just need the 100 xp total and to be Awakened. And yes, xp does roll over if you pass the realm requirement, it's a total xp counter, it never resets - when yall reach 1st realm, it'll go to 100/400 for the next, not back to 0/400.. Technically there's nothing stopping yall from just leveling infinitely at 1st without breaking through, but I'll probably add a pretty severe diminishing returns.
Does this apply to Attribute xp too? If we trained Charisma now and succeeded would our Charisma go to 2 at 11/20 xp?
Excess xp rolls over, but the counter on them resets. I might think of a new calculation to keep it in the same area as current, but standardize with the total xp not resetting.Does this apply to Attribute xp too? If we trained Charisma now and succeeded would our Charisma go to 2 at 11/20 xp?
Could I get a 1d10 roll from someone for charisma+survival? Survival is 0 but stands to gain xp from this so it's included in the dice pool.
The upper limit for both Attributes and Skills is based on Level, not Realm, and we're Lv1 there, so we can train anything up to 3.We can't get an attribute above 2 until we break through to the next realm, which is 98xp far away. And Intelligence is already at 2. So I think we should first get our other attributes up and then work out which skills we want to take to 3 before we rank up (3 is the highest a skill can be at realm 0.) So that's a fair bit of room for training our current skills up to peak as well as new skills to learn before then.
The upper limit for both Attributes and Skills is based on Level, not Realm, and we're Lv1 there, so we can train anything up to 3.
I'd like to see how the quest shapes up, both from a narrative and a mechanics standpoint, before planning a build, so to speak. Arts tend to be the coolest things in Xianxia, though, so they're likely to be my priority, even if sub-optimal, and they're likely to shape my goals more than a little.
Ah, right. I imagine our becoming cultivators is gonna happen soon, but I forgot about that. Thought you were referring to the Level+2 cap.Except that mortals can never have more than 2 in an attribute, and at realm 0, we are mortal.