Powder, Gears, and Blessed Steam - A WHF Engineering Quest

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Interesting, just to know, the [] Head into the Garden to try and find the source of the fear. is supposed to be an exploration thing, we are not actively seeking to get into a fight, no @adwarf ?
Yeah, she's just curious about what could be causing it. Even Margaret isn't willing to go into a well regarded temple looking to gun something down.

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@adwarf While we are in the Temple District, can we visit the Shallyan temple and get healed? We'll need an excuse to how we got burned and cursed with rot without saying that the Temple of Morr is half-filled with Necromancers
The Garden is about as far away from the Temple District as you can get without leaving Wolfenburg so not a place you can just stop by on the way out. You'll have options for handling healing in the next turn though.
 
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First of all, we need to heal ourselves completely, then get at least a gambeson and a brigandine, and we should probably check the corpse to find clues...
While it's not impossible imo to get completely healed before we handle the Morrite situation, I'd say it'd be quite difficult and highly impractical to do so. That wound we got practically screams "was caused by Dark Magic". Any halfway ethical healer, (which we'll almost certainly need to make a full recovery) will probably report us to the Morrites (if they correctly identify the cause as Necromancy), or the Sigmarites (if not). The former rather defeats the purpose of waiting to contact the Morrites, the latter is ill-advised given our history. I figure having a half-dozen bodyguards rolling 5d6 or 6d6 in terms of combat dice should compensate for our injured state.
 
That wound we got practically screams "was caused by Dark Magic". Any halfway ethical healer, (which we'll almost certainly need to make a full recovery) will probably report us to the Morrites (if they correctly identify the cause as Necromancy), or the Sigmarites (if not). The former rather defeats the purpose of waiting to contact the Morrites, the latter is ill-advised given our history.
This is not WH40K, a wound like this means that we have fought a dark wizard ant lived to tell the tale, we would be congratulated not executed...
Yes. Hence why it and reporting the necromancer are separate choices.
Yeah, she's just curious about what could be causing it. Even Margaret isn't willing to go into a well regarded temple looking to gun something down.
Ok with these two pieces of info I am changing my vote...

[x] Head into the Garden to try and find the source of the fear.

Every bit of information would help, and we would just trying to identify the general direction of the source of fear, so I consider it a worthy investment.
 
Other Temples have their own templar, just not as legally powerful as the Sigmarites. Verena has their knights and priests that can compel those to tell the truth, for example.
Unfortunately, we have no idea if other Templars can even be found in this city. Even if we can, we have effectively zero proof of wrongdoing on the part of the local Morrites. All we've got is a cosplaying necromancer and a nervous ghost rabbit. Not much to launch an investigation on, especially given our rather checkered past.
Unlikely. This is not 40k. They will keep a close eye on us and whatnot, but they can't get away with just burning us. Plus they will recognize dark magic wounds and will at least listen to us about our doubts of Morr's temple.
Yes they can burn us. We're talking about a bunch of religious lunatics who are willing and legally allowed to play judge, jury, and executioner. We managed to escape their wrath once, but I wouldn't bet on us being able to do so a second time.

Sure, we have dark magic wounds but that's obviously because we had a violent falling out with the necromancer in question, and are turning on our accomplices out of revenge. We may deny it now, but a couple hours of torture does wonders for a person's "honesty". What's the alternative, a borderline heretic decided to actually do the right thing for no clear reason? Don't be absurd, anyone who is willing to abandon Sigmar for a piece of metal is clearly too twisted of a soul to do that.

[x] Head into the Garden to try and find the source of the fear.

Information is power. Who knows, maybe our ghost bunny is just afraid of a ghost dog that's prowling the Garden. I wouldn't bet money on that outcome, but it's certainly possible.
 
Yes they can burn us. We're talking about a bunch of religious lunatics who are willing and legally allowed to play judge, jury, and executioner. We managed to escape their wrath once, but I wouldn't bet on us being able to do so a second time.
They can't just burn us with no proof.

Furthermore, entering the temple of Morr where more necromancers lurk is very much more dangerous than talking to the Templars.
 
Yes they can burn us. We're talking about a bunch of religious lunatics who are willing and legally allowed to play judge, jury, and executioner. We managed to escape their wrath once, but I wouldn't bet on us being able to do so a second time.

Sure, we have dark magic wounds but that's obviously because we had a violent falling out with the necromancer in question, and are turning on our accomplices out of revenge. We may deny it now, but a couple hours of torture does wonders for a person's "honesty". What's the alternative, a borderline heretic decided to actually do the right thing for no clear reason? Don't be absurd, anyone who is willing to abandon Sigmar for a piece of metal is clearly too twisted of a soul to do that.
Dude, we have just told you, this is not WH40K, the Templars of Sigmar don´t function like the Great Inquisitor Karamazov...

But since it is a little too late for a more detailed explanation so please @adwarf can you elaborate on the topic on how the inquisition in Warhammer fantasy is significantly more reasonable than in WH40K?
Furthermore, entering the temple of Morr where more necromancers lurk is very much more dangerous than talking to the Templars.
The idea is just entering like anyone entering the temple for a quick prayer and trying to see if we can feel something, it is not an infiltration mission...
 
Tell me you don't know about Warhammer Witch Hunters without telling me you don't know about Warhammer Witch Hunters.
Witch Hunters can't get away with that. At least, not outside small villages or other places they have unquestioned authority.

They need proof to burn people in cities. Plus burning people who report dark magic to them is counterproductive as hell. Some Witch Hunters may be that dumb, but the smarter ones will tell them exactly how bad an idea it is. If you make a habit of burning people who report necromancers or dark magic, people will stop reporting it.
 
We can send a letter to a more well known temple that we trust and have them do something. We should not get injured even more. Our wound by the looks of mechanics depending on what type, we could die of it.
 
In most cases Witch Hunters are largely restricted in cities though the further you get from them the more and more power they have because... Which random peasant in a village of thirty people is going to tell the very zealous and angry man with guns no?

Essentially the further you get from deep population centers the further the sliding scale of "Is this a 40k Inquisitor?" is going to slide towards the "Yes" side.

It is worth noting you are in a city that serves as the seat of power to an Elector Count as well.
 
[X] Trust Mr. Rabbit, turn and leave.

We are down to a single wound people, not a good time to meet the necromancer's apprentice, nevermind her master should they yet live.
 
Yes they can burn us.
And then the Dawi burns the entire Witch Hunters down to the ground along with anyone that stand with the hat wearing lunatics. The Witch Hunters barely got away from being added into the Book of Grudges at the beginning of the story when falsely accusing Margaret and got the receiving end of Godri's wrath supported by his brethren, which the Witch Hunters are forced to retract and back off.

It is considered suicide to make a Dawi an enemy and also Cult of Sigmar preached about respecting Dwarfs and help them. And those Witch Hunters are self-proclaimed Sigmarites and they end up making an enemy with a Dawi Rune Master who raised human granddaughter.

Considering Godri has connections which he was able to learn Margaret being falsely accused and bailed her out with his Dawi negotiating style, he would definitely find out if his adopted human granddaughter is in trouble and ask the Witch Hunters if their health plan is apparently great.
 
[X] Trust Mr. Rabbit, turn and leave.

If the ghost of a most probably a cannibal rabbit from Bretonnia tells Margaret that place is bad news, then she better heed it.
 
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