Powder, Gears, and Blessed Steam - A WHF Engineering Quest

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Interlude: Know that tonight we watch III
"Of course I will little Umgi," You say with a smile as you reach out to ruffle the girl's hair only to be surprised when your hand makes contact and the child giggles up at you. She places Mr. Rabbit in your other hand, the spectral bunny twisting in on itself as its ghostly form solidifies into a hand carved figurine of a rabbit that falls gently into your palm.

"You speak funny sis," She says before reluctantly pulling away as her head turns back and forth between you and something unseen, "I... Bye bye sis... Bye... Mr. Rabbit."

She sniffles and starts to tear up as she forces out the words only to turn and disappear to the other side like so many of the others.

Several long moments pass in silence as you stare at the gift the spirit has left you. An utterly miserable piece of handicraft where practically every cut mark used to carve it can be seen and the shape of it only resembles a rabbit by the crudest of measures. By even Umgi standards it is beyond shoddy and yet you cannot bring yourself to truly disparage the creator for no matter how it might look on the outside you can see something even deeper.

Hidden away in the wooden statue is the spark of something alive.

By means unknown to you a child's toy has gained a spirit all its own.

Only after you stow Mr. Rabbit away carefully into one of your pockets do you turn your attention to the rest of your workshop. Several ghosts still linger about though most have long left, the few remaining simply watching yo-

Your ears pop as your vision suddenly turns black. Fear and panic almost have time to set in before your sight returns to you. Where once you could see gathered spirits now there is only the corpse of the fallen priest staring lifelessly up from the ground. Her expression in death is one of confusion.

Scowling, you spit on the corpse, "Unbaraki."

You wince as the act tugs at burns still untended.

Your hand squeezes down on a now cold bone amulet. More than a dozen questions come to mind as you stand there trying to process something from the night's events only to scoff, "Bah! Nothing to be done about it."

You most certainly don't look to the whistling aeolipile for some form of comfort as you contemplate how to handle it all.

'I'm just admiring the beauty of steam...'

What do you do with the necromancer's corpse?

[] Burn it in the smelter.
[] Bring it to the attention of the Garden of Morr come morning.
[] Brave Geheimnistag to carry it to the Garden.
[] Write in.


Do you do anything with the necromancer's belongings?
[] Leave it all with the body.
[] Search her possessions.


[X] Accept the rabbit.

Spent 2 ??? Favor.
Gain Mr. Rabbit.

Name: Margaret
Age: 16
Fame: 2

Wounds: 1 out of 3 2
1. Severe burns across your torso
2. Withered shoulder; Wounds reduced by 1 due to the nature of the injury
Penalties: Lose 1 die on any actions requiring strenuous physical activity until wound #2 is healed.


Wealth: 13
Inspiration: 6

Favor:
  • Road Walkers - 6

Attributes and Skills:
Body -
3 [1/8]
  • Athletics 2
  • Pistols 1
  • Stealth 0 [1/2]
Mind - 2 [2/6]
  • Engineering 3 [1/8]
  • Alchemy 2
  • Inventing 2
  • Construction 1
  • Diplomacy 1
  • Wayfinding 1
  • Tracking 0 [1/2]
Soul - 2 [1/6]
  • Oration 1
  • Sixth Sense 0 [2/4]

Traits:
Believer of Steam -
Gain two bonus dice on any project involving the creation or use of steam power. Lose two dice when working with alternative power sources for what could compare to the marvel of a boiler? You are deeply unsettled by the absence of steam powered machinery and have a desire to explain to anyone who will listen the greatness of steam.
Student of Innovation - Gain an additional die when working on any engineering that is odd, experimental, or cutting edge.
Accidents Happen - On failing an engineering test with something new or experimental there is a 50% chance of an accident occurring.
Brilliant Mind - Provides an additional die when learning any new skill, halves chance of accidents.
??? #1 - ???.
[1/2]
??? #2 - ???. [1/5]

Possessions:
Engineer's tools of the trade
Several sets of clothes
3 Matchlocks
(Prone to misfires, Unreliable in even dry conditions, Godri would disapprove)
Gromdottir (+4 bonus dice when used for combat, ???, ???, Very limited amount of ammo)
Raven Amulet (???, ???, ???)
Mr. Rabbit (???, ???)
Bottle of Kislevite Vodka
 
Hmm, I'm thinking one of the first two choices for the necromancer's body, since we're too injured to bring it to the Garden now.

And I don't wanna take anything from the body, too much risk of it being tainted with Dhar.
 
Bah! Necromancers!

Pragmatically, the Morrites may be grateful for a dead necromancer, or else I'd say 'burn it now'.
 
[X] Write-in:VBring it to the attention of the Garden of Morr come morning. After making sure it won't be able to move... Just in case.

[X] Leave it all with the body.
 
[X] Bring it to the attention of the Garden of Morr come morning.

[X] Leave it all with the body.
 
[X] Bring it to the attention of the Garden of Morr come morning.

[X] Leave it all with the body.
 
The body is inside the workshop so its pretty safely stored away if you want to leave dealing with it for the morning.
 
[X] Bring it to the attention of the Garden of Morr come morning.

[X] Leave it all with the body.

Yeah, it was interesting. It will be weird if that favour spent was from Morr himself...ugh, either way. Yeah, we need to tell Morritas about it, that necromancer infiltrated their ranks, someone who is their (im)mortal enemy.
 
[X] Bring it to the attention of the Garden of Morr come morning.

[X] Leave it all with the body.


We are in no condition to transport the body, especially not under the cursed moon. There is also nothing we would want off the Necromancer's body. So best to rest and do it in the morning.
 
It's a Necromancer! I don't want a Litch to come about or anytime of undead to rise.

[X] Burn it in the smelter.
[X] Leave it all with the body.
 
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