The Magus Dream - A Warhammer 40K Ship Builder Quest

[X] Chartrist Merchant
[X] Selenia class merchantmen (+1 Engines, +1 Armor, +1 Internals, +3 Years build time)
 
[X] Chartrist Merchant
[X] Selenia class merchantmen (+1 Engines, +1 Armor, +1 Internals, +3 Years build time)
 
[X] Chartrist Merchant
[X] Selenia class merchantmen (+1 Engines, +1 Armor, +1 Internals, +3 Years build time)
 
[X] Chartrist Merchant
[X] Selenia class merchantmen (+1 Engines, +1 Armor, +1 Internals, +3 Years build time)
 
[X] Unbound Merchant
[X] Vagabund class merchantmen (+1 Engines, +1 Armament, +1 Armor, +5 Years build time)
 
[X] Chartrist Merchant
[X] Selenia class merchantmen (+1 Engines, +1 Armor, +1 Internals, +3 Years build time)

Play it cautious, but do it right.
 
[X] Chartrist Merchant
[X] Selenia class merchantmen (+1 Engines, +1 Armor, +1 Internals, +3 Years build time)
 

Scheduled vote count started by Jax on Dec 7, 2023 at 3:02 AM, finished with 24 posts and 19 votes.
 
Selenia Class Merchantman: A Reliable Choice for Uncharted Waters
[ ] Chartrist Merchant
[ ] Selenia class merchantmen (+1 Engines, +1 Armor, +1 Internals, +3 Years build time)

With the decision to build a Selenia-class merchantman, you've opted for a vessel renowned for its resilience and adaptability. Often seen traversing the less secure routes of the Imperium, these sturdy ships have also served as stalwart auxiliaries in the Imperial Navy.

As you oversee the construction of your flagship, a crucial question arises: should you allocate space for a Navigator housing and adjacent quarters? While the probability of your ship hosting a Navigator may be low, this provision affords flexibility and caters to those who seek to venture beyond charted warp routes. However, this space could also be repurposed to accommodate light armaments, an unusual addition to a Selenia. This enhancement could grant your ship a semblance of self-defense, especially when navigating perilous territories.

[ ] Construct Navigator Housing: (+2 Prestige)
[ ] Utilize Space for Light Armaments: (+1 Armament)

With this decision made, your attention turns to the heart of your vessel: the engines. These mighty machines will propel your ship through the void, and their capabilities will significantly impact its performance.

Two STC copies provide options for your engines: the Mars Mk. 7 Plasma Thrusters and the Omnicron 71-DX Pattern Mk. X Plasma Torches. Each offers a distinct set of advantages and disadvantages.

The Mars Mk. 7 Plasma Thrusters, commonly found on Navy frigates, deliver exceptional thrust, propelling your Selenia to speeds that surpass the norm. However, these thrusters require specialized components that may necessitate reliance on a nearby Forge World. Additionally, their temperamental machine sprites, more accustomed to military settings, could pose challenges.

The Omnicron 71-DX Pattern Mk. X Plasma Torches, on the other hand, embody simplicity and reliability. Local production ensures accessibility, and their proven track record speaks volumes. While not renowned for speed, these torches provide a steady surge of power, precisely what a freighter demands for traversing the vast expanse between stars.

The choice is yours, Magos. Will you harness the raw power of the Mars Mk. 7 Plasma Thrusters? Or will you opt for the unwavering reliability of the Omnicron 71-DX Pattern Mk. X Plasma Torches, ensuring consistent progress across the interstellar highways?

[ ] Mars Mk. 7 Plasma Thrusters (+1 Prestige, Build Time +3 Years, Cost 2, + Good Speed, - Reliability)
[ ] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)

Current Project:
Name: Unnamed
Spaceframe: Selenia class
Expected Build Time: 13 Years
Expected Prestige: 2
Engines: 2
Armament: 0
Armor: 1
Internals: 3
 
[X] Construct Navigator Housing: (+2 Prestige)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)
 
[X] Utilize Space for Light Armaments: (+1 Armament)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)

its not fancy, but it will get its cargo where it needs to go.
 
[X] Utilize Space for Light Armaments: (+1 Armament)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)

If a Navigator actually does become part of the crew, it'd be worth it to do refits to accommodate them, but until then, better to go for something that it never hurts to have more of: guns
 
[X] Construct Navigator Housing: (+2 Prestige)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)
 
[X] Utilize Space for Light Armaments: (+1 Armament)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)
 
[X] Utilize Space for Light Armaments: (+1 Armament)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)
 
[X] Utilize Space for Light Armaments: (+1 Armament)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)

Yeah, this seems good. Give our ship a tad bit of bite to go along with the armor and a reliable engine. I like fast engines but reliability is more important than pure speed.
 
[X] Utilize Space for Light Armaments: (+1 Armament)
[X] Omnicron 71-DX Pattern Mk. X Plasma Torches (Cost 1, - Low Speed, + Reliable)
 
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