Ah yea, makes sense that going too long without doing something STEAM-related would cause problems, and 1 Wealth every other turn for staying at the inn is easy to deal with.The desires are growing out of hand, frustrations brewing as your brain and heart urge your hands to create even a sliver of the thing that has so long enraptured you.
You can feel it. The call of Steam.
THERE WILL BE A SIX HOUR MORATORIUM ON VOTING.
Feel free to use that time to discuss the available options and the new information you've gotten below.
Notes:
Believer of Steam begins to rear its head, two turns before a penalty is incurred. Can be assuaged by progress towards the creation of Steam.
Will lose 1 Wealth this turn to living expenses. So long as you're renting an inn you will lose 1 Wealth every two turns to pay for room and board.
Yea, we only rolled a total of 3 Dice when we spent 1 AP on it last turn, which isn't enough unless we get very lucky and roll 2 successes. 2 AP should give us good chances, but 3 would make it pretty much a sure thing.It should be possible, since the journey here took 2 AP and we spent multiple AP a turn excercising. Since we have no inventing options, I think going 3 Dice on Workshop is the way to guarantee that we get a Workshop next turn. If 3 Dice isn't going to cut it, the only option left is to all in every Dice we have until we get a Workshop so we can do a Steam action.
Problem is that we can't. It's specifically stated that the only action we can take multiple times is 'Arming the Road Walkers'.I think going 3 Dice on Workshop is the way to guarantee that we get a Workshop next turn. If 3 Dice isn't going to cut it, the only option left is to all in every Dice we have until we get a Workshop so we can do a Steam action.
Um, aren't we supposed to have five AP to work with? That's what it's been for the last three turns and I don't see a mention for why we only have four.What do you do this month? (You have four AP to distribute each month. We'll be using plan voting.)
I mean if we really want to mono-focus (and only have four AP instead of five for whatever reason instead of a typo) we do 'Looking for a Workshop' and pump all 3 AP into 'Arming the Walkers'.In that case, I'd also like to do Arming the Walkers, and put 2 AP on it since needing 3 successes on 5 dice with just one AP is cutting it too close imo.
True, and succeeding on both Maintenance and Arming the Walkers could bump us up into a close enough relationship tier with the Walkers that we could ask them for a guide.IMO, Wolfenburg exploration could wait until we get a local guide.
Whew, glad that we lost them without any further complications.
Ah yea, makes sense that going too long without doing something STEAM-related would cause problems, and 1 Wealth every other turn for staying at the inn is easy to deal with.
Hmm, is it possible to put more than one AP on finding a workshop @adwarf ?
It is supposed to be five, I apparently deleted four and then retyped four instead of five. Corrected.Problem is that we can't. It's specifically stated that the only action we can take multiple times is 'Arming the Road Walkers'.
Um, aren't we supposed to have five AP to work with? That's what it's been for the last three turns and I don't see a mention for why we only have four.
I think we need to use the inspiration to get an extra die on workshop, difficulty 2 with only 3 dice is going to be hard to make progress on, a 4th dice makes it more likely we get at least 1 success to hopefully make it easier for the following turnRight I'm not going to be available once voting starts I see two potential 'plans' (and one less optimized one) if we want to get cash-flow started while working on our housing situation etc. People are free to copy, borrow, steal, ignore these ideas.
Vote isn't open yet.we relly need to money & workshop before we even consider doing anything yet.
[X] Plan Money Bags
-[X] Looking for a Workshop
-[X] Proper Firearms Maintenance
-[X] Arming the Road Walkers x3
Again, the vote isn't open. If you try voting now it won't be caught by the automatic tally.[X] Plan Money Bags
-[X] Looking for a Workshop
-[X] Proper Firearms Maintenance
-[X] Arming the Road Walkers x3
Wouldn't matchlocks suck in Ostalnd? Maybe flintlock would make more sense.
[] Proper Firearms Maintenance
[] Voice Enloudening
[] Studying Gromdottir
[] Crafting
[] Matchlocks.