Remedial Survival: A Scholomance Quest

Voting is open
[X] Plan Artifacts of Power
-[X] A power sink: True to Leah's guess, Thomas Wilson does have a few power sinks with him. They're cheap, even compared to the makeshift one that you've been working on in shop class, and were brought with him by virtue of being light rather than being effective, but they're portable and can carry up to two mana, which might make the difference in an emergency.
-[X] A blueprint: Thomas knows how to make another copy of the coin that you're offering to return, and is willing to share how in exchange for it. He is, however, only willing to do this because the actual process of creating the coin is too complicated, skill-intensive, and expensive for him to actually perform, and that means that you certainly can't do it either. But you still might be able to one day and, in the meantime, you could probably trade this knowledge to someone more capable than you for something nice.
 
[X] Plan immediate and long-term payoff.

I don't think creating a portable mana storage would be difficult for Áine. It's better to get mana so she has something to store there.

Although I would prefer to have access to his class notes. Even if our classes are different right now, this can be helpful. @Alchemist767676 , what classes does he take and how good are his notes? This seems like a normal question to ask as part of a deal.
 
I wonder if we could change the rules used for the description of the artifact blueprint to make it understandable to us...

Though it would probably still be too difficult to make.
 
There is also the fact that we have creative writing later today, and may need mana to practice a spell if we manage to create one again. If we don't get some with this exchange, we may need to work out during our free period instead, to say nothing of using echo to check for mals.
 
Voting Closed?
I am back after another anxiety spiral. Sorry I did basically the same thing again, I will try to not let it become a larger trend.
@Alchemist767676 wouldn't our charm from child star feature as a part of negotiations?
This a good point, that bonus definitely should have been included. Since the current votes are tied with a one option difference between them, I was thinking it would be best to combine the two options since the extra +10 would bump you up another tier, to three options.

I should be able to get started on the next update regardless, but wanted to accept feedback on whether that was a solution people would be happy with, or if I should lock in the blueprints as a definite choice and open a separate vote for the other two.
Scheduled vote count started by Alchemist767676 on Oct 25, 2023 at 10:54 PM, finished with 30 posts and 24 votes.

  • [X] Plan immediate and long-term payoff.
    -[X] Straight mana: You're not quite certain how much mana the coin translates to in terms of pure value, but Thomas clearly thinks that it's quite a bit and is willing to pay enough to refresh yourself to your maximum mana capacity, as well as fill up any mana sinks obtained as part of this deal.
    -[X] A blueprint: Thomas knows how to make another copy of the coin that you're offering to return, and is willing to share how in exchange for it. He is, however, only willing to do this because the actual process of creating the coin is too complicated, skill-intensive, and expensive for him to actually perform, and that means that you certainly can't do it either. But you still might be able to one day and, in the meantime, you could probably trade this knowledge to someone more capable than you for something nice.
    [X] Plan Artifacts of Power
    -[X] A power sink: True to Leah's guess, Thomas Wilson does have a few power sinks with him. They're cheap, even compared to the makeshift one that you've been working on in shop class, and were brought with him by virtue of being light rather than being effective, but they're portable and can carry up to two mana, which might make the difference in an emergency.
    -[X] A blueprint: Thomas knows how to make another copy of the coin that you're offering to return, and is willing to share how in exchange for it. He is, however, only willing to do this because the actual process of creating the coin is too complicated, skill-intensive, and expensive for him to actually perform, and that means that you certainly can't do it either. But you still might be able to one day and, in the meantime, you could probably trade this knowledge to someone more capable than you for something nice.
    [X] Plan for Simplicity
    -[X] A simple favor: At your request, Thomas will accompany you to any location, stand guard while you're doing something that leaves you vulnerable (such as showering, searching the supply room, or scavenging for supplies in the shop or lab), do your assigned chores for you, or perform any other simple task that is not unduly dangerous.
    -[X] A power sink: True to Leah's guess, Thomas Wilson does have a few power sinks with him. They're cheap, even compared to the makeshift one that you've been working on in shop class, and were brought with him by virtue of being light rather than being effective, but they're portable and can carry up to two mana, which might make the difference in an emergency.
 
I am back after another anxiety spiral. Sorry I did basically the same thing again, I will try to not let it become a larger trend.

This a good point, that bonus definitely should have been included. Since the current votes are tied with a one option difference between them, I was thinking it would be best to combine the two options since the extra +10 would bump you up another tier, to three options.

I should be able to get started on the next update regardless, but wanted to accept feedback on whether that was a solution people would be happy with, or if I should lock in the blueprints as a definite choice and open a separate vote for the other two.
Scheduled vote count started by Alchemist767676 on Oct 25, 2023 at 10:54 PM, finished with 30 posts and 24 votes.

  • [X] Plan immediate and long-term payoff.
    -[X] Straight mana: You're not quite certain how much mana the coin translates to in terms of pure value, but Thomas clearly thinks that it's quite a bit and is willing to pay enough to refresh yourself to your maximum mana capacity, as well as fill up any mana sinks obtained as part of this deal.
    -[X] A blueprint: Thomas knows how to make another copy of the coin that you're offering to return, and is willing to share how in exchange for it. He is, however, only willing to do this because the actual process of creating the coin is too complicated, skill-intensive, and expensive for him to actually perform, and that means that you certainly can't do it either. But you still might be able to one day and, in the meantime, you could probably trade this knowledge to someone more capable than you for something nice.
    [X] Plan Artifacts of Power
    -[X] A power sink: True to Leah's guess, Thomas Wilson does have a few power sinks with him. They're cheap, even compared to the makeshift one that you've been working on in shop class, and were brought with him by virtue of being light rather than being effective, but they're portable and can carry up to two mana, which might make the difference in an emergency.
    -[X] A blueprint: Thomas knows how to make another copy of the coin that you're offering to return, and is willing to share how in exchange for it. He is, however, only willing to do this because the actual process of creating the coin is too complicated, skill-intensive, and expensive for him to actually perform, and that means that you certainly can't do it either. But you still might be able to one day and, in the meantime, you could probably trade this knowledge to someone more capable than you for something nice.
    [X] Plan for Simplicity
    -[X] A simple favor: At your request, Thomas will accompany you to any location, stand guard while you're doing something that leaves you vulnerable (such as showering, searching the supply room, or scavenging for supplies in the shop or lab), do your assigned chores for you, or perform any other simple task that is not unduly dangerous.
    -[X] A power sink: True to Leah's guess, Thomas Wilson does have a few power sinks with him. They're cheap, even compared to the makeshift one that you've been working on in shop class, and were brought with him by virtue of being light rather than being effective, but they're portable and can carry up to two mana, which might make the difference in an emergency.
I think that sounds fine. Simple favor does seem to be the least popular option, so a vote would likely end in power sinks favor regardless, and it gives us a bit more gain from mana refill. Might as well just combine them.

Guys QM is asking for feedback so give more than just a reaction before you go, even if it's just "I'm okay with this"
 
Last edited:
Since the current votes are tied with a one option difference between them, I was thinking it would be best to combine the two options since the extra +10 would bump you up another tier, to three options.

I should be able to get started on the next update regardless, but wanted to accept feedback on whether that was a solution people would be happy with, or if I should lock in the blueprints as a definite choice and open a separate vote for the other two.
I'd say yes; 22/24 voters wanted those three things, so if we were allowed to get three things, getting those three things seems fine?
 
I should be able to get started on the next update regardless, but wanted to accept feedback on whether that was a solution people would be happy with, or if I should lock in the blueprints as a definite choice and open a separate vote for the other two.
Sounds good to me, seems pretty much certain that that's what we would end up with. Plus this gives us a little mini-combo in that the mana sink is immediately filled.
 
Voting is open
Back
Top