A Vehicle Design Quest

Voting is open
turn 1 bridge, hyperdrive and hull
you have already decided what engines to use and what reactor to use your men have found places to mount them with the reactors and engines both being three decks tall out of the 5 total decks on your ship you also have work on the power conduits however you will need to know many things, such as what do you want for your bridge placement how automated should the ships be how much of that crew can e droids and weapons complement thankfully for some of those you have a proposal for them write in front of you. you can place the bridge in 3 different places in front of the ship on the top or the bottom of the ship increasing the ship's number of decks. you also need to choose a hyperdrive class and stuff like that as well most people agree on a class 2 as that both meet the requirements but won't increase costs too much, you also have to pick a hull thickness.


[]Brige extending from the top of the hull
[]Bridge extending from the bottom of the hull
[]Brigde at the front of the ship

hyperdrive class (class 2, 1.5, and 1 are more common than the rest of the options provided, and more compatible spare parts are available) (while smaller numbers are faster they are typically more expensive, larger and power intensive, and can cause problems)
[] class 2
[] class 1.9
[] class 1.8
[] class 1.7
[] class 1.6
[] class 1.5
[] class 1.4
[] class 1.3
[] class 1.2
[] class 1.1
[] class 1

Hull thickness and strength, the lighter the material the weaker it is but the less weight and therefore more speedy and more manurverable
[] 6 inches of light hull material
[] 8 inches of light hull material
[] 6 inches of standard hull material
[] 8 inches of standard hull material
[] 6 inches Heavy hull material,
[] 8 inches of heavy hull material





(S is best of the best)S, A, B, C, D, E, F (f is worst of the worst or non-existent) and or minus,
anti-ship weapons rating B
anti-fighter weapons rating C
sunlight speed and maneuverability rating B
armor E
hull rating D
shield rating C
cost of manufacture rating C
cost of maintenance rating C
comfort ratings: D-
crew total: less than 200
hyperdrive speed 2

Consular class Judicial Forces refit
anti-ship weapons rating F (D
anti-fighter weapons rating F (E)
sunlight speed and maneuverability rating B-
armor E (D-)
hull rating E
shield rating E (D)
cost of manufacture rating A
cost of maintenance rating B (B-)
comfort ratings: A+

CR 90
anti-ship weapons rating C
anti-fighter weapons rating E
sunlight speed and maneuverability rating S-
armor D
hull rating D
shield rating E
cost of manufacture rating A+
cost of maintenance rating B+
comfort ratings: S
 
Last edited:
[X] Plan: Thick skinned speeder
-[X]Brigde at the front of the ship
-[X] class 1.5
-[X] 8 inches of standard hull material
 
Last edited:

Scheduled vote count started by James Poopert on Oct 19, 2023 at 10:43 PM, finished with 8 posts and 6 votes.

  • [X]Plan: Balanced design
    -[X]Brige extending from the top of the hull
    -[X] class 1.5
    -[X] 8 inches of standard hull material
    [X] Plan: Thick skinned speeder
    -[X]Brigde at the front of the ship
    -[X] class 1.5
    -[X] 8 inches of standard hull material
 
Turn 1 shields and weapons
you have already seen the updated plans for the ship it has an additional deck level added for the bridge and is now 21 meters tall you have also mounted a class 1.5 hyperdrive allowing it to keep up with lone providence class destroyers you also have a similar amount of hull to the dp20, however, know you have to come up with the type of shields and weapons. you have 2 different types of shields either fast recharging or heavier shields, for weapons you have a few choices.

shields.
[] SGH ( a shield able to take more damage than average)
[] SGF (a shield able to recharge faster than average)
[] SGA (your standard shield generator)

Weapons
[] 2x single light turbolasers, 4x dual light laser cannons, 3x conncussion missile launcher
[] 4x single light turbolasers, 2x single light laser cannons, 1 x concussion missile launcher
[] 2 x single light turbolasers, 4x dual light laser cannons 2x dual medium laser cannons, 1x concussion missile launcher

(S is best of the best)S, A, B, C, D, E, F (f is worst of the worst or non-existent) and or minus,
Minimum stats
anti-ship weapons rating B
anti-fighter weapons rating C
sunlight speed and maneuverability rating B
armor E
hull rating D
shield rating C
cost of manufacture rating C
cost of maintenance rating C
comfort ratings: D-
crew total: less than 200
hyperdrive speed 2

Consular class Judicial Forces refit
anti-ship weapons rating F (D
anti-fighter weapons rating F (E)
sunlight speed and maneuverability rating B-
armor E (D-)
hull rating E
shield rating E (D)
cost of manufacture rating A
cost of maintenance rating B (B-)
comfort ratings: A+

CR 90
anti-ship weapons rating C
anti-fighter weapons rating E
sunlight speed and maneuverability rating S-
armor D
hull rating D
shield rating E
cost of manufacture rating A+
cost of maintenance rating B+
comfort ratings: S
 
[X] SGH ( a shield able to take more damage than average)
[X] 2 x single light turbolasers, 4x dual light laser cannons 2x dual medium laser cannons, 1x concussion missile launcher

Stronger shield and then the most versatile weapons load-out would be a good pick I think.
 
[X]Plan: Hell Ursa load out
-[X] SGH ( a shield able to take more damage than average)
-[X] 2 x single light turbolasers, 4x dual light laser cannons 2x dual medium laser cannons, 1x concussion missile launcher
 
Recently came across this. Well the band says voting is still open so might as well vote for the basically one suggested. Like the rechargeable but probably not make another plan so far along.

[X]Plan: Hell Ursa load out
 
[X] 2 x single light turbolasers, 4x dual light laser cannons 2x dual medium laser cannons, 1x concussion missile
[X] SGF (a shield able to recharge faster than average)

This is a fast ship so I say that it can keep dodging and recharge more faster.
 
Voting is open
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