64e Cuirassiers Regiment (Ideal)
7734
Trust and verify.
- Location
- Philmont
Since it might be a good refresher course, I'm going to lay out a few Tables of Equipment and Organization. This one is the 'dream' ToE for the 64th Armored
64e Cuirassiers Table of Organization and Equipment, ideal. Total manning: 250 persons.
Some in-character notes for this, because it's a hefty bill of materials. First things first- Zairman doesn't expect to actually get all this shit. The maneuver element battalions by themselves are pretty hefty units that'll be clashing with their organic supplies badly- nine tanks is well past the point you want two tankers and logi trucks backing them up. The Heavy Assault Battalion, meanwhile, is probably the single most devistating formation in game if it ever gets assembled- a Predator Mk.III's combination of 94.5mm Starbreaker AT gun and dual quad-barrel grenade launchers means this thing is lobbing enough infantry suppression out the sides to turn any incoming tank-breakers into a pile of giblets very quickly. This, combined with a backup band of Noble Widows, means that enemy armor can't really do jack didly shit about this group- you need artillery to break that formation, full stop. The organic infantry element there is mostly to make sure there's a well-armored unit of infantry there to dig their feet in and hold every inch the armor buys: because when the Predator pulls back, there's zero doubt that they're going to be counter-pushed.
In all reality, Zairman would try to assemble three of the Maneuver Elements first, then the Mechanized Infantry Company, then headquarters elements, before finally putting the Assault Battalion together, one piece at a time.
64e Cuirassiers Table of Organization and Equipment, ideal. Total manning: 250 persons.
- Headquarters Company, 46 persons
- Headquarters Platoon, 34 persons
- Regimental Commander & Staff- 2x King Spire, 4x Headquarters Trucks. 12x People.
- Regimental Construction Team- 3x CVs, 8x Engineers.
- Regimental Oiler Team- 6x Fuel Trucks, 6x drivers.
- Regimental Repair Team- 4x supply trucks, 8x repairmen
- Organic Artillery Battery, 12 persons
- 2x Huber Lariat 120mm guns, 2x flatbeds, 1x crane, 1x CV. 12x artillerymen
- Mobile Artillery Battery (Detached from 15e)
- 4x SPG, any type; or 4x Wasp Nests
- Headquarters Platoon, 34 persons
- First Battalion, Heavy Assault
- Battalion Headquarters, 6 persons
- 1x King Spire, 3x Persons
- 1x repair truck, 1 person
- 1x Fuel Truck, 1 person
- Assault Platoon, 18 persons
- 1x Cullen Predator Mk.III, 6 persons.
- 2x Noble Widow Mk.XIV, 3 persons
- 1x Gallagher Thornfall Mk.II, 3 persons
- 1x Truck, HQ, 3 persons.
- Breakthrough Platoon, 20 persons
- 2x Silverhand Chieftian Mk.VI, crew 4
- 2x Silverhand Mk.IV, crew 4
- 1x Truck, HQ, 2 persons.
- Mechanized Infantry Company
- APC Platoon x2, 32 persons
- 4x Mulloy APC, crew 2
- Assault Squad x4 (Machine Gunner, Rocketeer, Medic, 3x SMG or Storm Rifle.)
- IFV Platoon x2
- 4x Niska Mk. 1 Motor Gun Carriage, 2 crew
- 4x Fires Squad (Machine Gunner, Rocketeer, 2x Grenadiers)
- APC Platoon x2, 32 persons
- Battalion Headquarters, 6 persons
- Second Battalion, Maneuver Element
- Battalion Headquarters, 6 persons.
- 1x King Spire, 3x Persons
- 1x repair truck, 1 person
- 1x Fuel Truck, 1 person
- Breakthrough Platoon, 20 persons
- 2x Silverhand Chieftian Mk.VI, crew 4
- 2x Silverhand Mk.IV, crew 4
- 1x Truck, HQ, 2 persons.
- Maneuver Platoon, 20 persons.
- 4x Gallagher Outlaw Mk.2, crew 4
- 1x Truck, HQ, 2 persons.
- Attached infantry company from 62e or Light Cavalry regiment.
- Battalion Headquarters, 6 persons.
- Third Battalion, Maneuver Element
- Battalion Headquarters, 6 persons.
- 1x King Spire, 3x Persons
- 1x repair truck, 1 person
- 1x Fuel Truck, 1 person
- Breakthrough Platoon, 20 persons
- 2x Silverhand Chieftian Mk.VI, crew 4
- 2x Silverhand Mk.IV, crew 4
- 1x Truck, HQ, 2 persons.
- Maneuver Platoon, 20 persons.
- 4x Gallagher Outlaw Mk.2, crew 4
- 1x Truck, HQ, 2 persons.
- Attached infantry company from 62e or Light Cavalry regiment.
- Battalion Headquarters, 6 persons.
Some in-character notes for this, because it's a hefty bill of materials. First things first- Zairman doesn't expect to actually get all this shit. The maneuver element battalions by themselves are pretty hefty units that'll be clashing with their organic supplies badly- nine tanks is well past the point you want two tankers and logi trucks backing them up. The Heavy Assault Battalion, meanwhile, is probably the single most devistating formation in game if it ever gets assembled- a Predator Mk.III's combination of 94.5mm Starbreaker AT gun and dual quad-barrel grenade launchers means this thing is lobbing enough infantry suppression out the sides to turn any incoming tank-breakers into a pile of giblets very quickly. This, combined with a backup band of Noble Widows, means that enemy armor can't really do jack didly shit about this group- you need artillery to break that formation, full stop. The organic infantry element there is mostly to make sure there's a well-armored unit of infantry there to dig their feet in and hold every inch the armor buys: because when the Predator pulls back, there's zero doubt that they're going to be counter-pushed.
In all reality, Zairman would try to assemble three of the Maneuver Elements first, then the Mechanized Infantry Company, then headquarters elements, before finally putting the Assault Battalion together, one piece at a time.