Ok so Plan time, lets see what this looks like
[X] Plan New Beginnings
-[X] High Chieftain Ghulgash: The Lord of Golden Flowers (Exclusive Options; Must be chose)
An Elf-Lord is riding towards Carn Dûm with what seems to be peaceful intentions. What to do?
--[X] Meet him warmly: Receive the Elf with all the warmth ruined Carn Düm is able. You would not offend one who saw the defeat of your own lords in times gone by. Moreover he is only one and you are many.
-[X] High Chieftain Ghulgash: Explore the Temple to Melkor/Maïron: At the center of Carn Dûm stands the ruins of a grand edifice. In your youth it was a temple dedicated to the Mighty who Arises in Might. Now only remnants are seen and yet you never knew how thorough the armies of Rivendell and Gondor were in scouring the place. You know from experience there are things in there frightening to any living man.
-[X] High Chieftain Ghulgash: The Lesser Voices: Roth son of Golf, shaman of the Rhudaurim, communes with spirits who are not those wraiths and demons you consort with. You are intrigued for you are Orc and your songs to affect the natural world are limited to destruction. Perhaps it's time to retake studies and see what the creatures of the wild can teach you. You already know there is more than one Song.
-[X] Lindir Fallen Loremaster: Agalgimilzadan: The House of Dead Stars (Exclusive Options)
--[X] Cleansing: You see no use in the creatures of the Nine. Lindir is one of them but from what you understood and what himself says there were factors at work in how he kept his sanity intact. Destroying the wraiths here would free the space of the catacombs for other projects, perhaps to house your own dead. It would also allows you to take all the grave goods who were interred there.
-[X] Kurgoth son of Daered: Cold Herds: There are beasts hardy enough to survive your lands. The Hill-Men of Rhudaur have led their flocks and sounders well enough for the better part of an Age. Husbandry is even more difficult to your subjects than agriculture but it is necessary for you hunger for blood and flesh.
-[X] Iorthondaer son of Baranir: Black Edain: Not all the descendants of the Great Isle were greatly good. Some of them became the Nazguls and some never denied their kinship with them. There are in the dark forests small havens where tight-knit families have dwelled and meditated on the dark arts. They are your allies by blood and oath sealed in the darkness beyond stars or moon. They are your allies yet you must convince them to help you anew.
-[X] Nelineniel daughter of Swestadis: Gram Goblins are taken by their experiments and the need to unleash them. They are working on some strange black powder who provokes explosions. The substance did not astonish Iorthondaer much as it is known the wizard Gandalf produces fireworks. Iorthondaer suppose the Goblins are experimenting with the same substance but he cannot say how they obtained it. He is sure though they don't make it themselves but receive it from another source. Mordor perhaps? The Dark Lord is crafty indeed
-[X] Barzud son of Anzbash: Train the troops in basic drills: Orcs were made for war but you have long tired of the mob and crowd. You remember a time when the Lord of the Nine and Morgomir were your commanders and forged you into the army who ravaged the north. Beginning to train your forces will be a good first step on the path to these heights.
-[X] Roth son of Golf: Dreaming Incense: Prospering in your lakes is a species of black fish whose liver once burnt with some herbs of your knowledge grants vision. Preparing the incense is a lengthy process but is an obvious prerequisite to using it. Lindir seems to think it could be used to reach the Vala Irmo through the path of dreams.
Reasoning
- Make nice with elves for both diplomatic reasons, they are the most powerful people around here and just basic common sense reasons. They know much including how our people may live better lives now that the shadow is not on us. Also as dark and distant as that history may be we are kin.
- This is literally a temple to the ultimate evil, a ruined temple yes, but one that we do not want in our home. Before we can take it down old man will have to check it out. And yes I think it has to be him since he is the best we have and I suspect this is a hard and dangerous task
- This is the healthiest place we can take our magic. Not that I think we will give up the old ways instantly, but soonest begun soonest done, we need do to something constructive spiritually not just tear down the old, as terrible as it was
- It feels appropriate that Lindir should give his fellows peace, a comfort and a promise of freedom once our tasks, however long they might be, are done
- This is literally his day job, also magic and new gods are great and all but the orcs have to eat as well
- See if we can get more of the High Men fallen to darkness to turn now that even orcs and wraiths filled with fel light have. For pride's sake, for greed's sake, for fear of Sauron in Mordor it matters little. We are pretty much the only people who could offer these people the hand of friendship on the side of the Free people and not have it spat on immediately. Other grudges run too deep
- She is one of the sneakiest characters we have and knowing where the damned gunpowder comes from and hopefully, ideally, getting a sample would be very useful
- We do not want to waste the lives of our people so we have to learn how to fight with discipline, not the savagery that Morgoth bred into the orcs uncaring of how many of them might die
- This one feels fitting for a shaman and it is not one of the scary magic options like 'go stick your head in a werewolf's den', 'bend your mind to understanding eldritch architecture' or the like