[] Establish contact with Locals.
- 1/1 turns completed
- 1d100 = 20 - 10 (Impatient) + 20 (Mutfruit and Stick) + 5 (Diplomacy skill) = 35 Bare success
- location (Tenpenny Tower)
Your personal VB-02c sets down a respectful distance from the remarkably well-maintained luxury hotel surrounded by a ring of concrete with a connected with a Greek/Roman entrance. Your soldiers fan out before you, searching for any hostiles that might lie in wait to ambush you or any traps the residents of this building may have set. Upon approaching the entrance to the building your guard detail tense and fall into a practiced firing position while shielding you with their bulky X-02 armors. Before you and your detail is a ghoul armed with a Chinese assault rifle of all things arguing with someone on an intercom. Brushing aside your utter bafflement as to both the current situation as well as where the ghoul even got that weapon, and you clear your throat the ghoul apparently having never noticed the rotors of your virtibird, the heavy booming of Power Armored boots against concrete, or the sharp clack of the officer's dress boots inset into your Enclave Uniform turns around with an angry expression on his face that lasts until he sees the menagerie menacingly humming laser weapons pointed in his direction by soldiers in imposing black power armor.
The silence holds for what seems like an eternity before you slowly begin the approach the ghoul while your guards keep their weapons trained on him. The ghoul doesn't move a mussel as you approach, statuesque even as you stop in front of him and ask may I use the intercom please. s-Sure you got it boss the ghoul says in a gravelly voice and ever so slowly backs off into the wilds behind you. Pressing the eroded red button an annoyed voice makes itself known I thought I told you to get the hell out of here, Tenpenny doesn't want your goddamn caps and I don't want the goddamn headache! You attempt to correct the man's mistake by introducing yourself but are cut off once again, For the last time... get your rotting, ugly goddamn ghoul ass off Mister Tenpenny's private property! Tired of this nonsense you hold down the button and raise your voice, I am Colonel Autumn of the Enclave with me is my security detail, I have come to this place and other settlements like it in order to establish a rapport with each and every one, I am officially requesting to speak with the leader of this settlement, who apparently goes by the name Tenpenny you will either bring this man out here or let me and my guards in to see this Tenpenny.
At your words there is silence for a good minute and then the man on the intercom sullenly says wait one. After almost exactly one minute the voice returns to the intercom, Mr. Tenpenny has agreed to receive you in the main hall of the tower along with a number of our residents I'm unlocking the gate, try not to track too much refuse over the floors. The intercom buzzes harshly to indicate a terminated connection leaving you to fume at the impudence of the presumed doorman. Nonetheless you and your guards proceed into the luxury hotel turned settlement and are greeted by an immaculately restored building with beautiful furnishings and clean surfaces. Welcome, Welcome booms a rather chipper voice from atop a stairwell I am Allistair Tenpenny the owner of this establishment what can I do for you and your... the man stares at the hulking forms of your guard detail, fine security over there?
You press onward to dictate the flow of conversation, I am Colonel Autumn of the United States Armed Forces I am here to establish a point of contact for future reclamation of the region. At that Tenpenny's brow furrows in obvious distaste but doesn't voice his feelings on the matter likely fearing your security details response to even a light display of hostility. Well then Tenpenny says it's nice to meet you Autumn, Colonel Autumn or Colonel you interject narrowing your eyes, Col. Autumn he amends keeping a pleasant smile on his face I welcome you to Tenpenny tower a place of rest and sanctuary for those of affluent breeding or status, what can I do for you and the... Enclave. You are somewhat taken aback by the 'good breeding' statement but continue on a preplanned diplomatic course until some of the residents speaks up in the most infuriatingly arrogant sounding voices you've heard since the days of the rig, interrupting your explanation of your Enclaves goals in the area. The excessively grating voices introduce themselves as Edgar Wellington the second, Millicent Wellington, and Irving Chang what an unfortunate name on that last one... They all ask you if you would deal with the 'Zombie problem' and begin loudly complaining about ghouls attempting to gain residence in the tower. Tenpenny for his part seems to roll with the punches and suggests that should the Enclave dispose of the problem and guarantee the towers safety, Tenpenny tower would be greatly obliged to aid the Enclave in its task.
[] Yes
new martial action unlocked
- new new Lilly white
- -10 Legitimacy
material reward: ?
New settlement: Tenpenny tower (Pre-War tech level)
[] No
- Tenpenny tower set hostile
new martial action unlocked
-Ever heard of desegregation
+ 4 Legitimacy