Just pulled the Stats, and we're gonna depend on our Educator and Administrator friends to make sure we're not being used.
Meanwhile we are probably the best person for the job despite being a military person. Gotta wonder if we were a polymath before joining the Fleet, or if it was vice-versa.
Don't think it's that bad from a pure rolls perspective though. Before modifiers all the stats were between 10-15, except for learning which appears to have rolled 3 6s.
Well, with that and the Learning education trait, we should at least be able to push our culture to get High Partition before we die, if not Primogeniture, so that's something.
A thought occurs: as a Fleet Officer, does our appointment to Research Coordination remove us from the chain of command, or do we still have a CO to answer to?
A thought occurs: as a Fleet Officer, does our appointment to Research Coordination remove us from the chain of command, or do we still have a CO to answer to?
The Belogradchik is technically a civilian ship after its refit, having been sold off to the Institutes after they had essentially already contracted with the Fleet to use several corvettes as research vessels. The former fleet crew are technically retired, even if they're drawing the same salaries, just from a different source (or at least a different line on the same source's budget). The legal status of this is... a bit nebulous, but the Union doesn't precisely define "surplus materiel" and it's not like Pluto has the resources to assert primacy over the other Reaches fleets.
As far as military officers on the Consulate in general, with the exception of the funny legal status of the Fleet Representative, anyone appointed would need to resign their commission - that's not even a local law, but a Union one, because ORHF officers are technically under the authority of Pluto and wouldn't be eligible to hold positions in Quaoarian government under the Union Charter.
Well. Chas Fonn over at Galaxy in Flames is wondering if Hypatia might be willing to take an alternative offer in a Galaxy far, far away. He might have an opening soon. Especially for a Learning adviser with a better Martial than his Martial adviser.
[x] Female
[x] Hypatia 'Tia' Khwarizmi
[x] You were the captain of a Union Fleet vessel turned to science.
As the doors slide open, you force down the old instinct to snap to a salute. A Consul does not rise for their peers - not even for the Chair. It has been a long time since Bohumil Thomas was your superior officer, but his sheer presence is undiminished. Shaggy silver hair frames his dark, scarred face like a lion's mane; his blue-and-gold pinstripe suit deliberately evokes his old Union commodore's uniform, a burnished brass symbol of Quaoar sitting on his breast in lieu of his medals.
"Khwarizmi," he gives you a small nod as he walks to his seat, "I see we've made the same mistakes." He gestures around the room and chuffs. "Nice to see at least one... reasonable face from Fleet, even if a step removed." You give him a questioning look, and he grumbles out "Weywot's foisted Whipporwhil on us."
After an awkward pause, you settle on saying "She's better than she was." You can't deny that Anastasya Whipporwhil can be... difficult. You'd worked with her when you were both Palomar skippers, and while you couldn't fault her as an officer, she wouldn't be your first choice of politician. Brilliant by any measure, but almost unaware of it, assuming the rest of the world could keep up with her indefinitely, and growing brusque and dismissive whenever someone inevitably fell behind. You'd reached a kind of rapport by the time you and the Belogradchik mustered out, and last you'd heard she'd moved up to a Kilauea - but all of that was after Thomas retired.
"You never had to read her reports, Commander."
His voice takes on a light tone as he sounds out your old rank, and that's the only thing that stops you from snapping into a salute - which is damn good timing, because as you open your mouth to reply, the door slides open again to admit three more of your fellows, led by Kızılırmak herself, stone-faced as ever. She nods to Thomas and then to you, and slumps across the seat opposite the Chair's; her posture seems more like a child on a long shuttle ride than the Mother of the Constitution standing among the Consulate. Her prosthetic eye slowly flickers with pulses of forest-green light, just bright enough to be distracting.
You don't know the other two: a pale-faced young man in an ill-fitting suit, and a round woman with brightly-dyed hair and an ostentatious lace dress. As they settle into their seats - the man to Thomas's left, the woman halfway between you and Kızılırmak - the door pushes open again, and Whipporwhil bounces into the room. She notices you and waves before all but skipping to a chair one step from Kızılırmak's right - and to your immediate left; the pulsing glow of the latter's eye is now scattered across the room by Whipporwhil's brightly polished buttons and epaulets. A projector turns on with a click, and a flickering hologram of a vaguely familiar face (an Assemblyman? Some kind of politician, anyway, and why else would one be offworld?) fades in on Thomas's right.
Next is a brawny woman in simple work clothes and steel-toed boots, the ever-present symbol of the Maintenance Workers hanging from a gold chain around her neck. She stares at the projected man, rolls her eyes, and takes a seat to your immediate right after giving you a curt nod; her choice was clearly less out of interest in you, and more about being as far from the hologram as possible. She is shortly followed by a man you can only describe as the walking image of a politician, who even stops in the door to wave to some distant crowd before stepping through the door to let it close behind him. He makes a circuitous walk around the table, offers you a clearly practiced smile and a "nice to meet you", and takes the last empty chair.
There is a silence, and the atmosphere in the room slowly shifts. Kızılırmak straightens in her seat, Whipporwhil's energy dissolves into steely focus, and the woman from Maintenance crosses her arms and locks eyes with the smiling face in the hologram. Power has a gravity all its own, and here you stand at its event horizon.
As Thomas opens his mouth to call the session to order, you take one last stock of your position.
What other advantages do you bring to your position? Approval voting - top two will be chosen.
[ ] Contacts in the wider ORHF.
The Outer Reaches Home Fleet - much like the Outer Reaches itself - is an institution that exists largely on paper. Paper in the Earth Sphere. While it's formally a centralised organisation based on Pluto, Haumea has the only proper berth for its flagship, and the Eridians aren't even pretending the new "5th Flotilla" is anything but a thin coat of Union paint over Titanite irregulars. It can take months to travel from Quaoar to Pluto, so most members of the 3rd Flotilla have never even left Quaoar orbit - but the last time they did, you and the Belogradchik were among the number. While it can take hours to send a reliable message between Outer Reaches worlds, that's still enough to keep enough a regular - if asynchronous - correspondence with some of your nominal former comrades. Improved information about developments on Pluto and Haumea - though nothing sensitive. Easier access to potential interplanetary projects.
[ ] Advice from your predecessor.
Rajesh Kreimhilding is a hard man to find, having all but disappeared from public life between the pressures of his contentious anti-corruption efforts, his failing health, and the Titanite conflict bringing a decisive end to his long career as a pro-Union "end of war" pacifist. You were not his first choice to succeed him, but you also weren't his last, and as much as his speeches seem ironic now, his efforts to turn Fleet assets from "waiting for a war that will never come" to a constructive, scientific purpose were what catalysed your own career. While he's withdrawn from the political sphere, he's still willing to meet with you for drinks and offer a few words of advice from a man who wrangled the Institutes for twenty-five years. Personal action to meet with Kreimhilding, gaining bonuses on internal Intrigue or Diplomacy actions.
[ ] Ongoing experiments.
Your appointment was far from a sure thing, and you still have several existing agreements with the Institutes for use of Belogradchik in the works. Keeping to the tentative schedule would occupy your ship for most of a year, but your new position gives you a bit more negotiating room - by making your office a formal partner in the experiments, you can get an in with the Institutes, access to their research, and best of all, not need to pay for it. Locks Belogradchik and 1 Official action for several turns, but that action will consume no Resources and be accelerated.
[ ] An elite crew.
While most of Belogradchik's crew remained in the Fleet, those who stayed with the ship were truly passionate about her mission - and trained the Institute students and civilian spacers who filled out the complement up to their own exacting standards. Belogradchik may not be a warship anymore, but her crew are still a match for any Palomar in the Fleet in anything but the actual shooting. Belogradchik's reroll applies to Martial checks as well as Learning.
[ ] A dedicated support station.
The Belogradchik was laid down at Juvit Yards like any Quaoarian Palomar, but once you left the Fleet, you lost access to their dedicated berths. While the wealthier Institutes would gladly cover fuel and maintenance while you worked on their projects, you and their smaller rivals preferred a more independent arrangement, and eventually purchased an old mining yard to serve as a permanent berth. Now that you have been brought back into government service, that independence will make it easier to supply and deploy the ship for your own priorities, not just the Institutes'. Belogradchik costs no Influence to deploy.
[ ] A rare medical note.
Non-invasive brain-computer interfaces are a well-established technology, but starkly limited in the type of information they can impart back to the user. BCI backlash - or more properly, irregular neural feedback rejection - begins with nausea, disorientation, and mild headaches, but can quickly and unpredictably escalate to migraines, scarring, and in some cases, irreversible and continuous degeneration. This normally limits the use of the technology to systems which translate readily to familiar sensations - the most famous case being the humanoid form of the stable suit (and now, the mobile suit). You're one of the lucky ones, though, and have a much greater tolerance for irregular feedback, suffering only a very mild form of rejection with almost no risk of degradation - enough that you've been cleared to use irregular interfaces as part of your work. Though as an unfortunate consequence, the captain's chair on the Belogradchik would see the ship impounded in the Venus, Earth, and Uranus Spheres. Personal action to create a Bespoke Neural Interface for an Asset, granting substantial bonuses when you are personally operating them. Belogradchik gains a Bespoke Neural Interface.
[ ] A peculiar insight.
The term "Adaptive" is used in hushed tones on Quaoar. It's no secret that humanity has adapted to space colonisation - the bolts and plates in your bones, the nanopumps in your arteries, the wires and foils beneath your skin are all routine procedures once hailed as medical miracles. But the idea that humanity is adapting in ways beyond deliberate modification is controversial, especially in matters of the mind. The Institutes have their own theories, but they keep them close to the chest, both out of fears of being overtaken, but also its possible social ramifications - at least one professor told you she wasn't publishing anything until she was certain it "wouldn't throw fuel on that mess on Neptune". (Her department head was quick to assure you that her exclamation of "grant money be damned" was purely rhetorical.) Yet you can't deny that you feel something on the edge of your consciousness; little more than glimpses of possibilities, but real enough to have saved you and your crew out in the black. Gain Latent Adaptive trait (???). Personal action to study your condition.
* * *
And soon we are off.
The full composition of the Consulate is nine members - the Chair, the five vote option positions, and then one representative for each of the major branches of government outside the Consulate - the judiciary, the House of Voices, and the Quaoar Planetary Infrastructure Company (the nominally state-owned corporation that essentially took over the role of AGH after the Colonial War). In practice, that means "Jenivive Filo Kızılırmak; a politician from a major colony; and a union boss".
Well looking at that list I can safely say that I want all of them. No matter what wins I'm going to be happy. Cutting it down to two options leads me to the combination that makes Belogradchik's re-roll apply to Martial actions and those deployments less expensive to use. An obvious combo, to be sure, but one that I expect to pay off. I do so love having re-rolls for times when the dice say no to an important project.
[X] An elite crew.
[X] A dedicated support station.
[X] A peculiar insight.
[X] A dedicated support station.
I will vote for these 3. Mainly because stacking both of our advantages into a single ship that could feasible be destroyed or forced back into war duty seems a little bit foolish, and mystery boxes can be fun. Still, I definitely want one of them to pass. I won't be changing votes but I may drop one later.
For now I seriously advise against putting all our eggs in a single basket, or rather a single hull.
That is a valid concern, but I feel it's worth the risk. If one of my two votes were to fail, I'd prefer it to be the Elite Crew. Lowering the cost on a floating re-roll seems like it will be significant.
Usage: May be attached to any orbital mission for 2 Resources and 1 Influence. On Mission: Reroll one Learning failure per turn. If this ability does not activate, refund 1 Resources upon mission completion.
Can you provide us with a rough idea of what our starting budgets and incomes for these resources are? If influence is something that you get 5 of per turn vs 1 every other turn would be valuable information.
Surprised we have friends among the Consulate, though I suspect that Whipporwhil, assuming she's Fleet Representative, might later want to have a chat with Tia over what research the Institutes might be wanting us to handle. Head of Security might also want a chat with us as well, though I can only make guesses who that may be.
Off the cuff I see some synergies. Insight and medical note puts Tia with a lot of personal actions to get both up and running that could complement both. Advice and experiments might keep Tia abreast of the Institutes' politics while benefitting from what research that's in progres. Elite crew and dedicated support station means the ship can do more than just handle research for other Institutes, and can hold its own in space.
Can you provide us with a rough idea of what our starting budgets and incomes for these resources are? If influence is something that you get 5 of per turn vs 1 every other turn would be valuable information.
Resources have a monthly income; Influence is awarded by completing objectives set by other factions (at the moment, that's the Consuls and major Institutes) or through large, public successes. (There's also Workforce, which fully replenishes to its cap each turn, but has, well, a cap.)
The effect of the berth is pretty much as written - you can use the ship more often without worrying about pulling favours from somebody else to keep her online.
I'm wondering if a FAQ post that collects various statements that the QM makes would be useful? The thread is currently short enough that I just reviewed the entire thing to find the answer to my question (answer in the first quote below) but once a thread is 50+ pages that gets very impractical.
It's entirely possible for any of the starts to be the first to make a suit worthy of the name Gundam, though it'd take pretty focused effort. (As the technology evolves, each faction's MS development has clocks in my notes that track progress towards "first Gundam", and whoever wins - whether the PCs, a major power, or somehow one of the other minors - is going to partially determine what "Gundam-type" means in the NSC "timeline".) The ability of each player option to reach that goal line is about even, but their different priorities mean very different things about what that goal will look like - and how its reveal will then drive anyone else in the MS arms race.
With that said, Gundam racing isn't the only viable strategy - as Gundam vs grunt power scaling goes, we're more on the early/mid UC end of the scale. An exceptional machine with an exceptional pilot can do a lot, but still has its limitations without proper support.
The Belogradchik is technically a civilian ship after its refit, having been sold off to the Institutes after they had essentially already contracted with the Fleet to use several corvettes as research vessels. The former fleet crew are technically retired, even if they're drawing the same salaries, just from a different source (or at least a different line on the same source's budget). The legal status of this is... a bit nebulous, but the Union doesn't precisely define "surplus materiel" and it's not like Pluto has the resources to assert primacy over the other Reaches fleets.
As far as military officers on the Consulate in general, with the exception of the funny legal status of the Fleet Representative, anyone appointed would need to resign their commission - that's not even a local law, but a Union one, because ORHF officers are technically under the authority of Pluto and wouldn't be eligible to hold positions in Quaoarian government under the Union Charter.
I think it might be nice to also have the reroll to apply to martial as well. Was considering the station as well though. Really Insight is perhaps one really wanting.
While I do plan on keeping most other characters' statlines in the Notes Dimension, I do think it's funny that once I was done rolling stuff out, she had both the highest and the lowest attribute of anyone on the Consulate.