Mobile Suit Gundam: Pax Iove (An Original Gundam AU Advisorquest)

Introduction - Background Select
[x] Coordinator of Research.

Gain Trait:
Scholar of Quaoar (+6 Learning)

A plaque hangs above the door to your office, facing your desk. It is embossed with a depiction and the words of the pre-spaceflight political scientist Wallace Stanly Sayre: "The politics of the university are so intense because the stakes are so low."

The Coordinator of Research; the most coveted yet most curtailed seat on the Consulate. Supposedly in control of awarding research grants, setting overall priorities, and facilitating coordination and communication between the Institutes, in practice it's the job of herding a flock of intelligent, prideful cats around a room the size of, well, a small planet. Its appointment is the most tense, even more than the election of the First Consul; the Institutes desperately want control of your position for its enumerated powers, but also seek to hobble any actual exercise of them lest they fall into the sphere of a rival.

Often, it's the Research seat which holds up the appointment process to nearing the final deadline - but there is a deadline, the seat must be filled, and the business of government must continue. The Institutes may stretch protocol and procedure to their breaking point, but they won't shatter them - you only wish that the nominees could leave the hearing and go to sleep while the deans and bursars hemmed and hawed. Or at least that the President of Toypurina Polytechnic would have slipped you some of whatever pills kept the centenarian awake for forty-three straight hours, most of them spent shouting.

Finally, though, they reached their consensus, and called you forward. From there, it was just a perfunctory trip to the irritatingly well-rested House of Voices, who read out your duties and obligations with all the enthusiasm of a broken voice synthesiser, and handed you the key to your office, an epaulet bearing a stylised owl, and a data terminal already flooding with requests, congratulations (with requests), well-wishes (with requests), and expense reports. As soon as you were out of sight of the cameras, you kicked off a wall and sprinted to your office in the Consular wing; you managed a whole four hours of sleep before being summoned up to the Consulate's inaugural meeting, which was better than you'd hoped.

You are kicked from your drowsy recollection by the whirring sound of electric motors, as panels rise from the floor to form a ring-shaped table, followed shortly by a second set which fold into round, high-backed chairs. It takes you a moment to locate your seat, as it still has your predecessor's name on it - before it flickers twice to show yours.

What does it show?
[ ] [NAME] Write-In

[ ] [GENDER] Male
[ ] [GENDER] Female
[ ] [GENDER] Other


This is Gundam. Names are usually at least multicultural, and often the Full Tomino of something that sounds vaguely like a name but isn't used as such in present-day Earth. Johann Ibrahim/Abraham Revil and Mirai Yashima sit on the same scales as Jamitov Hymen and Elpeo Ple. It's pretty hard to come up with a name that doesn't work to some degree.

The table folds up to reveal a thin display, showcasing the official profiles of the incoming Consulate. Out of curiosity - and to see just how much to expect will be cut from the other files - you start with your own.

(Did they really need to use your passport photo?)

Who were you before your appointment?

[ ] You were the captain of a Union Fleet vessel turned to science.

If Quaoar belongs to the Institutes, Weywot belongs to the Fleet. Quaoar's only moon is perhaps the least interesting thing in its orbit, and the Fleet (officially only a flotilla, but nobody calls it that around a Fleet spacer unless they're desperate to see a dentist) serves in as much a scientific capacity as a military one, using the stronger engines and superior maneuverability of its Palomar corvettes to ferry all kinds of equipment out to the Rings to try and unlock the mysteries of gravity. As captain of the Belogradchik, you formed a rapport with the researchers, and when several Institutes banded together to buy out a Palomar for private use, it was Belogradchik that answered.

  • Gain Fleet Officer trait (+2 Martial, +1 Diplomacy).
  • Known as a relatively impartial figure to the Institutes, and one they actually respect.
  • Access to a dedicated research ship, the former RHS Belogradchik.
  • There's a joke that the Reaches are where people go to waste their lives on impossible things - Quaoar wants artificial gravity, Haumea wants interstellar travel, Pluto wants peace in our time. For some people, it's not a joke. Relations bonus with gravity researchers, and with fellow "punchliners" from Haumea and Pluto.
  • Mandate: Develop an indigenous warship class designed for mobile suit operations.

[ ] You were elected to the House of Voices.
The House of Voices may not appoint the Consulate, but they control its purse strings. Elected representatives are a common compromise candidate for the institutes - perhaps because they value popular sovereignty and the democratic tradition, or perhaps because politicians can be bought and sold with money and favours outside the labyrinth of academic rivalries and institutional loyalties.

  • Gain Elected Representative trait (+2 Diplomacy, +1 Martial).
  • Relations bonus when dealing with the House of Voices.
  • Subvote for party/bloc. Increased bonus for same party.
  • Powerful representatives may call in favours.
  • Mandate: Strengthen democratic - or at least electoral - oversight of the Institutes.

[ ] You were Chief of Medicine at a hospital in Toypurina.
While not the equal of the Spheres' or the Union-backed hospitals of Pluto, Quaoar's healthcare system is robust and reliable, compensating for its relative lack of resources through expertise and education. It's not unprecedented for doctors to be named to the Consulate, but usually in a dedicated role - placing you in charge of all research was a classical example of a compromise where everyone leaves equally disappointed. While there's a real need to focus on medical research, the Institutes aren't subtle about how they expect that need to keep you occupied and away from their work.

  • Gain Hospital Administrator trait (+2 Diplomacy, +1 Stewardship).
  • Relatively protected from internal factionalism - nobody wants to make an enemy of the doctors.
  • Large bonus to Medical research, smaller bonus to Biology and Environmental research.
  • The Institutes expect you to stay in your lane and not interfere with their business.
  • Mandate: Improve healthcare infrastructure outside of major settlements.

[ ] You were a senior faculty member of a voting Institute.
The Institutes - the universities, private research firms, and publically-owned labs which first founded Quaoar - are the ones who select members of the Consulate. Their rivalries usually prevent them from electing any internal candidates - doubly so to your position, which has the most direct power over them - but sometimes a coalition lasts long enough to form a strong enough majority to actually elect a researcher, as they did with you. While you are of course expected to maintain a suitable level of impartiality... you're also very aware of who actually put you into the seat and how much it cost them.
  • Gain Institute Researcher trait (+2 Diplomacy, +1 Intrigue).
  • Subvote for specialisation and institution.
  • Large bonus to research deals with your alma mater - but favour them too much and their rivals will begin moving against you.
  • Mandate: Secure support and investment for the projects of your backers.

[ ] You were an architect at the Juvit Colony Yards.
Juvit Colony is the sole true orbital colony in the Quaoar Sphere, built at great expense by the Union at the height of its post-Colonial War generosity. Its primary industry is the maintenance of private spacecraft, but it also serves as the home port of the Union's flotilla; it's not the equal of the grand and infamous Boondoggle Cruiser Yards at Haumea, but it doesn't need to be; your job was to build science ships and mend some plates, not build a Home Fleet out of the Union's scraps.

  • Gain Shipyard Engineer trait (+2 Martial, +1 Stewardship).
  • Bonus to military infrastructure technologies.
  • You know how to operate a stable suit - which probably transfers to these newfangled mobile suits?
  • Bonus to construction efforts from knowing the right people for the job.
  • Mandate: Develop an indigenous science ship class for research in the Rings and elsewhere.

[ ] You were a retired officer turned instructor at the Ti'at military academy.
Ti'at's military academy is not the equal of those on Jupiter, Mars, or Venus, let alone their combined efforts on the Spire, but when you retired from the VSHF, you were done being the tip of the spear. You had expected a comfortable career in history, writing your own memoirs of the Venusian revolt and angrily critiquing everyone else's, and for fifty years that's what you had - but your new home has come calling, and while they're asking you to learn and teach rather than lead and fight, you're still too much of a soldier to turn them down.

  • Gain Military Theorist trait (+2 Martial, +1 Intrigue).
  • Colonial War veteran - actual inner world military experience.
  • Bonus to initial development of military doctrine.
  • Political outsider on Quaoar but respected in the broader Union - even if you were only a major when you mustered out, there's not many old Colonial War hands left.
  • Mandate: Develop a doctrine to counter mobile suit operations as used by Jupiter.

[ ] You were the mastermind of the expansion of José.
Quaoar's second-largest terrestrial settlement has undergone a dramatic transformation in the past years due to the discovery of exploitable deposits of heavy metals. Its expansion implemented a number of experimental construction methods, for which you were heavily criticised by the Institutes and the press right up until you succeeded. You declined a number of prestigious posts at various Institutes, and they seem to have decided if they can't have you (and brush away their past criticisms), they'll promote you instead - and now you need to prove your work at a much greater scale, competing not just with Quaoar's own workers but the whole Union standard.

  • Gain Urban Planner trait (+2 Stewardship, +1 Diplomacy).
  • Bonus to terrestrial infrastructure technologies.
  • Institutes hate you for upstaging them from outside their system, but definitely can't say that out loud.
  • Mandate: Develop new construction methods, and establish their superiority to existing Union standards.

[ ] You were an architect at the L3 minor colony cluster
Every core needs a periphery, and the designated boonies of the Quaoar Sphere are the so-called "minor colony clusters". While Juvit is the only "true" space colony in the Quaoar Sphere, the orbitals are home to many more small settlements, growing out of everything from Institute-sponsored orbital labs and Union-backed maintenance bays to one colony that occupies the prow of a shattered Old Earth cruiser that was gravitationally captured by Quaoar after a date with a Martian KKV over Tranquillitatis. The minor colonies are at best a footnote and at worst a punishment for most Institute engineers, but for you, they're home - and now you have a chance to actually help them.

  • Gain Orbital Engineer trait (+2 Stewardship, +1 Martial).
  • You know how to operate a stable suit, and in less than ideal environments - not unlike the first Titanite mobile suits.
  • Bonus to orbital infrastructure technologies. Bonus to orbital workforce as you're willing to work with less formally credentialed staff.
  • Penalty to Diplomacy or Stewardship checks to command or persuade the Institutes; they expect you to be an easily manipulated hick without a Proper Understanding of Politics.
  • Mandate: Develop a refit standard for minor space colonies. Beat the Institutes to a mobile suit design.

[ ] You were a senior government administrator.
While the Voices shout and the Institutes bicker, the day-to-day work of Quaoar's government is done by a number of boring people in boring suits that the former two groups only think about when they need someone to present them with a report. You've served in most branches of the government, helping trim the bureaucratic kudzu that grows around any large institution, and put yourself forward as a politically neutral candidate for the Consular seat out of frustration with how much the Institutes' closely-guarded influence can throw a wrench into the works of proper governance.

  • Gain Civil Servant trait (+2 Stewardship, +1 Intrigue).
  • Bonus to administrative workforce as you know the right people to tap.
  • Both the Institutes and the House of Voices fully expect you to just follow their lead and do what you're told.
  • Bonus to Intrigue actions to keep the Institutes and House placated while you get the actual work done despite them.
  • Mandate: Standardise a proper system to actually coordinate research, so the government can actually govern properly.

[ ] You were an educator on Galatea, before the Witnesses came.
Most of the Union views the Witnesses as the butt of a political joke. To the inner Spheres, they're proof that the outer Spheres are full of space-mad mystics, and to the outer Spheres, they're proof that Neptune is - but when the ships from Neso came, you weren't laughing. As some of your students started to disappear, you organised the rest and chartered a ship to attend a conference in Protean orbit - only to adjust your course for a gravity assist around Neptune and into the Reaches. Quaoar wasn't your first choice of destination, but they're no friends of the Witnesses, and it's nice to be respected for your work again.

  • Gain Refugee Leader trait (+2 Intrigue, +1 Diplomacy).
  • Opinion bonus with Neptune refugees and other Outer Reaches worlds. Large opinion penalty with Neptune.
  • Bonus workforce as you can more quickly integrate the Neptunian refugees.
  • Cannot take Adaptive traits. Some people are too important to leave Neptune.
  • Mandate: Integrate Neptunian knowledge into Quaoar tech base.

[ ] You were an analyst on an observation post with a good view of Titan.
The Union officially regulates the use of long-range imaging for surveillance as part of its policy of planetary independence. While Quaoar's private telescopes are nominally intended for scientific purposes, the Union can't go so far as to demand that you turn them off when another sphere passes through their arc - as Saturn did at the height of Titan's rebellion. Quaoar does not maintain intelligence officials on its stations, but if an astrophysicist happens to also minor in military strategy, they're not going to deny them a job either - and they could hardly stop you writing down your personal observations of debris from the Titan conflict and how it interferes with your study.

  • Gain Intelligence Analyst trait (+2 Intrigue, +1 Martial).
  • Saw - as much as you can see anything across interplanetary space - the Titan conflict unfold firsthand.
  • Experience with observations of mobile suit combat beyond those released by official Union statements.
  • Opinion penalty with the Union and Fleet, who don't like Quaoar operating private intelligence outposts.
  • Mandate: Develop an offensive mobile suit doctrine in the style of Titan.

[ ] You were a journalist lauded for exposing corruption in the Consulate.
For all its infighting, Quaoar takes academic integrity seriously, and comes down hard on anyone caught cheating the system. After several successful exposes, your predecessor brought you on to clean house, and you proceeded to hunt down numerous officials and even some Institute researchers who were being less than honest in their dealings - while also building your own experience with Quaoar's scientific community. Your predecessor's nomination to their seat was unexpected, but he eventually persuaded you that you had all the necessary qualifications - and that your work was unfinished.

  • Gain Investigative Journalist trait (+2 Intrigue, +1 Stewardship).
  • Opinion bonus with the public and parts of the House of Voices. Easy access to advice from your predecessor.
  • Opinion penalty with the rest of the Consulate.
  • Official sanction to crack down on the Institutes, as long as you can make something stick.
  • Mandate: Crack down on corruption in your own department without unduly impacting research output.

* * *

We're almost done with character creation - just special traits to go, and then we'll be into actual research turns.

Vote name/gender by pairs, but use approval voting for background - the second and third place results will be retained and integrated as your immediate subordinates.

The primary stats of each option generally indicate which other Consulate member you'll probably need to work with to accomplish your main goal, but you'll still be responsible for the whole breadth of research and development - the Mandate is just the primary thing they expect from your appointment, not the only goal (or even the only priority)!
 
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[X] Darrel van Aldridge
[X] Male
[X] You were a senior government administrator.


Time to make this shitshow shit on schedule, at the very least.
 
[X] [NAME] Howard Alhazred
[X] [GENDER] Male
[X] You were an educator on Galatea, before the Witnesses came.

Stealing Neptunian knowledge sounds good.
 
Again, reminder that approval voting is in effect for background - the second- and third-place votes will be available as subordinates, so you might also want to think about where those might fall.

(And all of the backgrounds exist as people put forward for the position, even if they won't all be assigned to your department - some of them might show up in other jobs if not working for you.)
 
[X] [NAME] Ross Karkland
[X] [GENDER] Male

[x] You were the captain of a Union Fleet vessel turned to science.
 
[X] [NAME] Maria Aldridge
[X] [GENDER] Female


...Wasn't sure about name so went with first name to pop into mind and used a last name from one of the others...

[X] You were elected to the House of Voices.

[X] You were the captain of a Union Fleet vessel turned to science.

[X] You were a retired officer turned instructor at the Ti'at military academy.

[X] You were an architect at the L3 minor colony cluster

[X] You were a journalist lauded for exposing corruption in the Consulate.


I like all of these. Think mainly the Journalist, architect, and House of voices ones though.
 
[X] [NAME] Hypatia 'Tia' Khwarizmi
[X] [GENDER] Female
[X] You were an analyst on an observation post with a good view of Titan.
 
[X] You were the captain of a Union Fleet vessel turned to science.
[X] You were an architect at the Juvit Colony Yards.
[X] You were an architect at the L3 minor colony cluster.
[X] You were an educator on Galatea, before the Witnesses came.


Voted earlier whilst half-asleep. Approval voting huh and top three? Mhm...
 
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[X] [NAME] Hypatia 'Tia' Khwarizmi
[X] [GENDER] Female
[X] You were an educator on Galatea, before the Witnesses came.
 
[X] [NAME] Hypatia 'Tia' Khwarizmi
[X] [GENDER] Female

don't care that much about this

[X] You were the mastermind of the expansion of José.
[x] You were a senior government administrator.
[x] You were a journalist lauded for exposing corruption in the Consulate.

I want to bully the Institutes :V
 
[X] You were the captain of a Union Fleet vessel turned to science.

[X] You were a retired officer turned instructor at the Ti'at military academy
 
[X] [NAME] Hypatia 'Tia' Khwarizmi
[X] [GENDER] Female

It's Gundam, so I'm interested in many of the mobile suit mandates, whether that's defensive/offensive doctrine or warships built with them in mind. Playing as a tired government official or doctor who is absolutely done with this shit and surviving on coffee and spite could be fun too. Might update this later to get some of the other options in as our subordiantes depending on how the vote shakes though though, probably decent idea to make sure we've got a spread of skills between us rather than over focusing on one area.

[X] You were Chief of Medicine at a hospital in Toypurina.
[X] You were the captain of a Union Fleet vessel turned to science.
[X] You were a retired officer turned instructor at the Ti'at military academy.
[X] You were a senior government administrator.
[X] You were an analyst on an observation post with a good view of Titan.
 
A Brief History of Quaoar
Quaoar ([ˈkʷaʔuwar]) is the sixth largest dwarf planet in the Sol system, comparable in size to Pluto's moon Charon. It has a single moon, Weywot, and two distinct sets of rings, all of which have unusual orbital properties - Weywot's orbit is highly eccentric, indicating an unusual formation, while both rings exist well beyond the Roche limit, and thus should not exist according to conventional models of orbital mechanics. The rings remained an obscure scientific curiosity well into the colonial era.

The first formal plan for colonisation was proposed as part of the UNOOSA's Centennial Plan, meant to follow the completion of Hooke Colony Yards in the Jupiter Sphere, but was discarded with the plan's rejection by COPUOS. The committee's chair delivered a fierce denunciation of the plan, naming Quaoar specifically as "an unremarkable, unlivable ball of ice, with nothing to offer but funny rings and a name nobody can say". (The name Quaoar - honouring an indigenous Californian deity - was defended by the IAU and a spokesman from the Republic of California. Their statements received significantly less coverage.)

The Copernicus II disaster renewed an interest in the experimental study of orbital mechanics, and Quaoar was singled out as a potential research site by a team of New Cambridge researchers - however, they struggled to find funding, as most existing colonial ventures were already tied up in the Mercurian energy boom or the development of Neptune. Rights to the colonisation project were purchased by the Venusian pioneer (1) and industrialist Reijo Plymoth Kunwar, who established AstraGrav Horizons as a private, Earth-based colonial venture. AGH would attract prominent investors, with Kunwar promoting Quaoar not only as an academic destination but as possibly containing the keys to artificial gravity or faster-than-light travel, to the great frustration of his academic partners - most notably the resignation of chief colonial engineer Simone Chuong, who had led the original New Cambridge team (2).

AGH would acquire four Von Braun-class construction ships and a Jules Verne-class mobile service yard from Hooke. Kunwar would host a contest to choose members of the crew complement for these ships, personally selecting them from over two million applicants as "our best and brightest, to light so dark a place" (3). He would hold a second contest for berth space on the Verne, inviting universities and private think tanks to submit their best research projects for his "city of science and planet of marvels", promising them significant autonomy and input on planning his "city of lights".

The final AGH mission included representatives of 67 private research companies and 38 public universities, inconsistently named "founders" or "partners" in AGH's own press releases. Of them, 84 were based in the Earth Sphere, 13 from Venus, 6 from Mars, and 2 from Jupiter. The project was lauded for its efforts towards interplanetary cooperation. While selected founders were originally meant to have a full team and their equipment shipped to Quaoar as part of the initial colonisation, this quickly proved to be impossible, and Kunwar shifted to promising priority access to real estate and resources once the colony's core infrastructure was set up.

Quaoar was officially established 41 years prior to the Colonial War. Kunwar never visited the colony, dying at the age of 72 from a stroke while travelling to Earth from Venus for routine medical procedures. The colony was managed by AGH until the Colonial War's end, with AGH retaining ownership of core infrastructure. When several partners lobbied for the construction of a private life support facility, AGH declined, citing Kunwar's original charter, leading to some public criticism until they agreed to grant the partners further control over development, and oversight of AGH's local executive board. These protections slowly expanded over time, most notably when the partners assumed financial responsibility for Quaoar's public educational system in exchange for a number of enumerated rights for "an accredited institute of science or industry" - a law which finally set aside the founder-partner dispute in favour of simply "institute".

The end of the Colonial War saw AGH - like any interplanetary colonial company - officially dissolved by the Treaty of New Toronto. Ownership of all AGH assets was passed "to the residents of the colony of Quaoar, as represented by a body of their choice". The Institutes, as non-colonial entities (i.e., not owning colonial infrastructure or renting them to colonists), remained incorporated, simply legally severed from their parent organisations on Earth, and the Union affirmed their protections as of local rather than colonial origin (having been pushed for by local institutions, against the policies of AGH), allowing them to retain their influence ahead of a constitutional referendum. The referendum would select a constitution written by Jenivive Filo Kızılırmak (4), then a student at the Toypurina Institute of History and Culture, which established an executive body appointed by the Institutes but subject to approval from a popular House of Voices, who retained control over raw materials, energy, and life support.

* * *

(1) Kunwar never set foot on Venus. His private aerostat, Amytis Gardens, was built using resources shipped from Earth and Luna at great expense, and was not considered his permanent residence. While never formally a Geocentrist, he was closely tied to the movement, and a major donor to their affiliated parties in the Californian Third Republic.

(2) Chuong's public criticism of AGH would see her ostracised in the press and removed from any official statements about the colony - including retroactive edits of past releases. She would later file suit against Kunwar, claiming that her designs had been used by AGH without compensation, but the suit would be dismissed after her death. The exact extent of her contributions to the final colony remains unknown. After the Colonial War, Chuong would be posthumously honoured by the Union "for integrity in the defense of science and reason"; she is one of two Outer Reaches representatives on the Wall of Giants on Luna.

(3) This is the first recorded use of Kunwar using this phrase, though it would not be associated with him in the popular consciousness until his speech at the First Venusian Polytechnic.

(4) Kızılırmak would serve one term in the House of Voices before being named to the Consulate as Chief of the Judiciary. She has retained the seat ever since, and is now the longest-serving member of the Consulate.
 
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Vote closed
Scheduled vote count started by fishsicles on Jul 16, 2023 at 11:04 AM, finished with 16 posts and 14 votes.
  • 11

    [X] [NAME] Hypatia 'Tia' Khwarizmi
    [X] [NAME] Howard Alhazred
    [X] [NAME] Cleo Martinez
    [X] [NAME] Ross Karkland
    [X] [NAME] Maria Aldridge
    [X] [NAME] Yang Smithson
  • 11

    [X] [GENDER] Female
    [X] [GENDER] Male
    [X] [GENDER] Other
  • 14

    [X] You were an educator on Galatea, before the Witnesses came.
    [x] You were the captain of a Union Fleet vessel turned to science.
    [X] Darrel van Aldridge
    [X] [GENDER] Male
    [X] You were a senior government administrator.
    [X] You were elected to the House of Voices.
    [x] You were the captain of a Union Fleet vessel turned to science.
    [X] You were a retired officer turned instructor at the Ti'at military academy.
    [X] You were an architect at the L3 minor colony cluster
    [X] You were a journalist lauded for exposing corruption in the Consulate.
    [X] You were a senior government administrator.
    [X] You were an analyst on an observation post with a good view of Titan.
    [x] You were the captain of a Union Fleet vessel turned to science.
    [X] You were an architect at the Juvit Colony Yards.
    [X] You were an architect at the L3 minor colony cluster
    [X] You were an educator on Galatea, before the Witnesses came.
    [X] You were the mastermind of the expansion of José.
    [X] You were a senior government administrator.
    [X] You were a journalist lauded for exposing corruption in the Consulate.
    [x] You were the captain of a Union Fleet vessel turned to science.
    [X] You were a retired officer turned instructor at the Ti'at military academy.
    [X] You were Chief of Medicine at a hospital in Toypurina.
    [x] You were the captain of a Union Fleet vessel turned to science.
    [X] You were a retired officer turned instructor at the Ti'at military academy.
    [X] You were a senior government administrator.
    [X] You were an analyst on an observation post with a good view of Titan.
 
Since the scheduled count put the votes in blocks rather than individually approval votes, going by the adhoc count under New Tally I think that puts the top 3 backgrounds as Union Fleet Captain, Educator, Government Administrator in order.
 
Since the scheduled count put the votes in blocks rather than individually approval votes, going by the adhoc count under New Tally I think that puts the top 3 backgrounds as Union Fleet Captain, Educator, Government Administrator in order.
Yep - six votes for captain, five for educator/refugee, four for the civil service, unless my own count was wrong.
 
Just spotted this and the game looks very promising. I think the two subordinates will be quite interesting. The educator I think will bring an important outsiders view. How they'll be able to affect the options available to the players isn't 100% clear but very promising.

You were an educator on Galatea, before the Witnesses came.
Most of the Union views the Witnesses as the butt of a political joke. To the inner Spheres, they're proof that the outer Spheres are full of space-mad mystics, and to the outer Spheres, they're proof that Neptune is - but when the ships from Neso came, you weren't laughing. As some of your students started to disappear, you organised the rest and chartered a ship to attend a conference in Protean orbit - only to adjust your course for a gravity assist around Neptune and into the Reaches. Quaoar wasn't your first choice of destination, but they're no friends of the Witnesses, and it's nice to be respected for your work again.

  • Gain Refugee Leader trait (+2 Intrigue, +1 Diplomacy).
  • Opinion bonus with Neptune refugees and other Outer Reaches worlds. Large opinion penalty with Neptune.
  • Bonus workforce as you can more quickly integrate the Neptunian refugees.
  • Cannot take Adaptive traits. Some people are too important to leave Neptune.
  • Mandate: Integrate Neptunian knowledge into Quaoar tech base.

The senior government administrator however is the one that I think I'm most excited about. It's not flashy or fancy but somebody who can handle everything in that blurb below is going to be very valuable. I suspect that the player character for my Galaxy in Flames game would get along quite well with the administrator.

You were a senior government administrator.
While the Voices shout and the Institutes bicker, the day-to-day work of Quaoar's government is done by a number of boring people in boring suits that the former two groups only think about when they need someone to present them with a report. You've served in most branches of the government, helping trim the bureaucratic kudzu that grows around any large institution, and put yourself forward as a politically neutral candidate for the Consular seat out of frustration with how much the Institutes' closely-guarded influence can throw a wrench into the works of proper governance.

  • Gain Civil Servant trait (+2 Stewardship, +1 Intrigue).
  • Bonus to administrative workforce as you know the right people to tap.
  • Both the Institutes and the House of Voices fully expect you to just follow their lead and do what you're told.
  • Bonus to Intrigue actions to keep the Institutes and House placated while you get the actual work done despite them.
  • Mandate: Standardise a proper system to actually coordinate research, so the government can actually govern properly.

While min maxing does have some advantages, I think this combination of people should give a solid base to work from and help cover weaknesses. Having the military theorist and the shipyard character as subordinates might have been very effective for building up the Navy. Having an administrator to help keep the politicians off your back and someone with an outsiders point of view will be more beneficial in the long run I think.
 
Having the military theorist and the shipyard character as subordinates might have been very effective for building up the Navy.
Oh, they'll still be doing that. From an in-universe perspective, those two were down to "do they get assigned to Research or Fleet?" rather than "do they get a job?" - it's just that they'll be working on the more practical, actual buildup side of things.
 
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