"We did good in Vietnam but I can see some room for improvement. What do you recommend we focus on next?" You asked, looking at your department heads as all of you were gathered at the start of the new month.
"We managed to acquire large amounts of funding thanks to a mixture of our investments last month and what we earned from the mission in Vietnam." Adams said while bringing up the data onto the tablets. "This gives us more resources to aid in our operations. Our Slayers are doing amazing against their Titans but our regular forces are our weakest link at the moment. We need more equipment and force multipliers to effectively combat the regular Biomorphs which ironically gives us the most trouble."
"We also have a surplus of Biomorph cadavers." Vahlen remarked. "At this point, we have enough that I could likely glean enough from the combined number that I could develop something from them."
"The hospital is still being constructed and will finish by the end of the month." Emily said. "But I can think of ways to make full use of that extra bit of funding in order to really push our self-sufficiency to something more effective. If we have the budget, I could just build a vehicle or aviation factory so that we could just build our own vehicles. I can't build a top-of-the-line fighter from the get-go, but more outdated stuff with licenses that we could buy like Humvees or Little Birds shouldn't be too hard to get. Once we have the general know how, we could even design our own vehicles if you want."
"The Metahuman situation warrants some investigation, and we still have limited information on the South American incident and the presence of hostile forces on the continent." Twilight said, shifting through the files. "And while we have enough Assassins to covertly neutralize threats, we need more competent spies in order to gather Intel."
"Regarding the Metahumans, I might be able to talk to the performer and get something to help our own agenda regarding them." Josephine said, adding her own thoughts. "And maybe I could get Emily something to help, just need some spending power."
Facility Power: 7/20
Conventional Units: 15 Infantry Units (2 as Base Security), 2 Transport Helicopter Units, 2 Combat Helicopter Units, 1 IFV Units, 1 Tank Unit, 3 Experimental Tank Units.
Special Units: 3 Slayer Units
Credits: 165+950+500+510=2,125 (+950 Credits Per Turn)
Military: "If only we had a way to set up a proper kill zone faster, maybe even set up a pre-fab FOB near these Breaches. I know that our head engineer has some kind of idea for pop-our turrets, maybe…" (2 Actions)
[ ] Recruitment Drive: "Director, we lost some of manpower recently, and while I don't desire to sound callous, replacing those losses as soon as possible should be something you should consider." (Cost: 150. Time: 1 Turn. DC: 40. Reward: More Infantry Units.)
[ ] Armor Acquisition: "It… might be necessary to acquire additional vehicles, especially after the loss of several IFVs and the less than stellar performance of our new tanks. I apologize in advance, Director." (Cost: 200. Time: 1 Turn. DC: 50. Reward: More Tanks, along with a few other vehicles.)
[ ] Steel in the Sky: "Director, after the performance shown by our combat helicopters, I believe it might be to our benefit to acquire additional aerial assets." (Cost: 250. Time: 1 Turn. DC: 50. Reward: More Aerial Units, Mostly Combat Helicopters.)
[-] Culling Operation: "Director, while we have secured the containment zone around the Alpha Breach, there are still Biomorphs inside the zone that will prove to be problematic if not dealt with. While I'd prefer having more men and vehicles before we moved out, I'll work with what we have." (Cost: 100. Time: 1 Turn. DC: 60. Reward: Biomorph Forces inside Containment Zone decreased.)
[ ] Bluecap Improvement, Counter-Sabotage: "Director, I'd like for our Bluecaps to be able to mitigate any damage any infiltrators that manage to get past us could manage to inflict on our systems. I think the Engineers would be happy for it." (Cost: 100. Time: 1 Turn. DC: 50. Reward: Base Security Improved. Blue Caps can now attempt to mitigate hostile sabotage.)
[ ] Bluecap Improvement, Advanced CQC: "Director, now that the security is better at detecting potential infiltrators, I think it would be a good idea for them to be given further training in how to subdue and takedown any that resist capture." (Cost: 100. Time: 1 Turn. DC: 40. Reward: Base Security Improved, Bluecaps have higher chances with subduing hostiles.)
[ ] Full Mechanization: "Director, I believe that in order to increase our effectiveness, we will need to make sure our conventional forces are capable of higher mobility, protection, and firepower. I have a proposal for how this might be done, but… it's expensive." (Cost: 300. Time: 1 Turn. DC: 50. Reward: Obtain an Unit of IFVs for each Unit of Infantry, Recruitment Actions modified.)
Research: "Director, given the surplus of Mangler cadavers we have in cold storage, might I suggest we start on research regarding them?" (2 Actions)
[ ] Chroming Up, The Good Stuff: "Such advanced augmentations, and that's just for the basic medical prosthesis that are available. If we can dig deeper, I feel we can get something that can truly change the way we can enhance the human body." (Cost: 150. Time: 1 Turn. DC: 60. Reward: Unlock Enhancement Cyberware Tech.)
[ ] The Corpse of Giants: "Magnificent, the processes that this alien biology must be capable of maintaining such a creature of this size, I shall make sure that I use all of it to the utmost to uncover its secrets, Director." (Cost: 150, Consumes Preserved Titan Corpse. Time: 2 Turns. DC: 60. Reward: Large amounts of Biomorphic Data, Greater Understanding of Titan physiology, ???)
[ ] Mangler Autopsy: "Director, we have a number of Mangler corpses. I believe it would be an excellent use of time to do a proper dissection and learn what we can from these specimens. We may obtain some insights and inspiration from their physiology." (Cost: 100, 1 Mangler Unit Corpse. Time: 1 Turn. DC: 40. Reward: Mangler Data, Mangler Augmentation, ???)
[ ] Ultra Autopsy: "An apex life form, these Ultras are quite a fearsome specimen that can be quite dangerous. Of course, we can still potentially make use of the secrets of these creatures for our own goals, Director." (Cost: 150, 1 Ultra Unit Corpses. Time: 1 Turn. DC: 50. Reward: Ultra Data, Ultra Augmentation, ???)
[ ] Roller Autopsy: "Such a dangerous creature, yet so similar to certain animals on our own planet. I believe we may be able to gain some useful inspiration from this specimen, Director." (Cost: 100, 1 Roller Unit Corpses. Time: 1 Turn. DC: 50. Reward: Roller Data, Roller Augmentation, ???)
[ ] Slayer Armory: "Another project for your Slayers? I suppose having a more varied arsenal would be useful. Perhaps I could help in some capacity…" (Cost: 200. Time: 1 Turn. DC: 50. Reward: Slayer Armament List Expanded.)
[ ] Advanced Materials: "Inspired by that news from Africa, Director? Having our own teams look into it should produce greater results with our proximity to the Alpha Breach." (Cost: 100. Time: 1 Turn. DC: 60. Reward: Advanced Materials Research Line Opened, New Actions Unlocked.)
[ ] Ace Custom: "Hmmm? Making different models of Slayers? Seeking to make more personalized units for our pilots perhaps? Not sure how much help I'll be in this, Director..." (Cost: 150. Time: 2 Turns. DC: 60. Reward: Can Build Slayers with different specializations, Power-Type & Speed-Type Slayer Unlocked, Significantly Opens Up Slayer Research Tree.)
Industrial: "You know, if we had ways to build our own stuff, we'd probably save a lot more than outsourcing it, not having to worry about it be unavailable or the price getting hiked up…hmmm." (2 Actions, 1 Locked)
[ ] Slayer Production: "Well Director, while we might not have more pilots currently, I think that having a surplus of Slayers will be a good thing! Having spares in case one of them isn't working right will certainly be better than not having them. And besides, if we have more now, then when we get more pilots, they won't have to wait too long." (Cost: 200. Time: 2 Turns. DC: 60. Reward: Additional Slayers Constructed, Unlock Additional Pilot Recruitment)
[ ] Missile Turrets & Flak Guns: "Nothing against our Bluecaps, Director, but I think having some stuff built around the HQ for handling more flighty targets and those with a particular toughness to them might be beneficial for base security. Me and my boys can get something whipped up right quick!" (Cost: 200. Time: 2 Turns. DC: 50. Rewards: Missile Turrets and Flak Guns added to HQ, Increases Security.)
[ ] Pop Goes the Turret!: "Now Director, hear me out. What if we installed turrets that could pop out of the ceiling and floors that shoot at any bug or crazy that manages to get into our base? It's great, ain't it?" (Cost: 150. Time: 1 Turn. DC: 50. Reward: Internal Hidden Turrets added, Increases Security.)
[X] House of Asclepius: "You want a full-on hospital built into the HQ? Should be better than the basic infirmary already set up. Sure, I can do that for you, Director!" (Cost: 200. Time: 2 Turns. DC: 50. Reward: Hospital Built, Infantry Units and Slayer Pilots recover faster and can survive worse injuries, Medical Grade Cyberware can be installed here.)
[ ] Biomorphic Augmentation Facility: "I'm not sure how to feel about this, but I guess we need every advantage we need against the Biomorphs. Your call, Director." (Cost: 250. Time; 2 Turns. DC: 45. Reward: Biomorphic Augmentation Actions Unlocked, ???)
[ ] Tank-tastic!: "You know Director, I think if you give me the funding, I could make us a dedicated facility for vehicle production. I'm sure that the commander would like to avoid an incident like last time." (Cost: 300. Time: 2 Turns. DC: 50. Reward: Can produce vehicles in-house instead of buying them, unlocks internal vehicle development research.)
[ ] Wings of Iron: "I could also take that funding and make a facility that would let us produce aircraft. Air superiority has been something we've had that Biomorphs seem to lack at the moment, and not having to rely on outside contractors for them would be nice." (Cost: 600. Time: 2 Turns. DC: 60. Reward: Can produce aircraft in house, unlocks internal aircraft developments research.)
Diplomacy: "The Metahuman issue in the US isn't looking good, and if what I read in the reports are true then we may have something to worry about in Europe too." (2 Actions)
[ ] Get EVEN More Funding!: "I don't think we should push our luck so soon, but I could probably try to further boost our Funding?" (Cost: 150. Time: 1 Turn. DC: 80. Reward: Monthly Funding Boost increased to +800 for 3 Turns instead of +600.)
[ ] Propaganda Machine: "Propaganda is such a… heavy word, Laura. I think morale boosting and advertisement might work better, but the idea is the same. We let people know that we are here, we're here to help, and they can help us help them with a few… donations. I might even help out the good Commander with his recruitment ideas." (Cost: 150. Time: 1 Turn. DC: 60. Reward: Public favor gained, chance of getting funding from public donations each Turn, +10 to Recruitment Drive if taken at the same time.)
[ ] Meta-Human Outreach: "Those idiots over in the US have no idea what kind of fumble they've made, but we might be able to profit off of it. Some support towards the young Meta-Human community could net us some friends with more personal power. Of course there is also the fact that the US might not like use if we go against their wishes." (Cost: 200. Time: 1 Turn. DC: 60. Reward: Favor from Meta-Human Community, Minor dislike from the US, More Meta-Human Related Actions Unlocked.)
[ ] A Merchant in the Day: "Sometimes we need to grease some palms in order to get something that we might not be able to get through regular channels, but everyone likes money, and a bit of charm can go a long way." (Cost: ???. Time: 1 Turn. DC: 60. Reward: ???. Each Sub-Vote counts as an Action.)
-[] Advanced Materials Data (Cost: 200. Reward: +10 to Advanced Materials Research.)
-[] Anti-Titan Missile Launcher (Cost: 250. Reward: Import Inferior Anti-Titan Weapon.)
[ ] Performer Persuasion: "We have a few agents of Twilight guarding the meta-human dancer, the irony of having some of our assassins acting to protect a potential target is not lost on me. However, we could use this to earn some favor among the Meta-Humans, we just need some time to talk to them." (Cost: 150. Time: 1 Turn. DC: 50. Reward: ???)
[ ] License Liaison: "I think I could get some of the licenses for us to order more vehicles and aircraft on a more consistent basis, or to make it ourselves if our head engineers convince you to build those factories." (Cost: 200. Time: 1 Turn. DC: 10/30/60/85. Reward: More Vehicle Options.)
Intrigue: "With the leads we have on the metahuman havens in Europe, it appears that they are beginning to form factions. And we still know little about the initial incident in South America…" (2 Actions)
[ ] Eye of The Beholder: "I can get some agents sent out to infiltrate and gather Intel on what's going on with the rest of the world, though if we want more in-depth reports, we'll need to focus our attention. Still, this will help us stay up to date beyond looking at the news." (Cost: 150. Time: 2 Turns. DC: 60. Reward: World News/Rumor Mill expanded; basic Spy Network established around the world. Actions Unlocked.)
[ ] A Thief In The Night: "Director, sometimes people will hold onto something that could be of better use in other hands. If you wish to acquire something but feel the other party will be unreasonable, I can arrange for an operation to acquire it." (Cost: 100. Time: 1 Turn. DC: ???. Reward: ???. Each Sub-Vote Counts as an Action.)
-[] Money (DC: 50. Reward: +500 Credits.)
-[] Advanced Materials Data (DC: 50. Reward: +10 to Advanced Materials Research.)
-[] Anti-Titan Missile Launcher (DC: 75. Reward: Anti-Titan Weapon Schematics.)
[ ] Incident Investigation, South America: "With martial law being declared after the attempted coups, figuring out the details of the incidents and finding a way to mitigate the damages will be important." (Cost: 100. Time: 1 Turn. DC: 70. Reward: Intel on South America Coups and Cultist Activity.)
[ ] Incident Investigation, North America: "While we have a few leads that we can follow, further investigation into what happened during that protest should be considered, Director." (Cost: 150. Time: 1 Turn. DC: 60. Reward: Intel on Anti-Meta Forces and Meta-Humans of note.)
[ ] Intel Gathering, Eden Sanctum: "Ed had found some leads into Meta-Human havens in Europe, one of which called Eden Sanctum according to what we've found. Investigating this could give another means of getting in with the Meta-Human community." (Cost: 200. Time: 1 Turn. DC: 70. Reward: Intel on Eden Sanctum.)
[ ] Intel Gathering, Cosmos Inheritance: "Another lead is a group we know as Cosmos Inheritance. Like Eden Sanctum, all we really know is that it's a European haven for Meta-Humans. Investigating this other group could be helpful as well." (Cost: 200. Time: 1 Turn. DC: 70. Reward: Intel on Cosmos Inheritance.)
[ ] Knock-Off Investigation: "Thanks to our new Cybersecurity team and Ed's work, we've managed to figure out who has the data on the Slayers. But we don't know how close they are to reverse-engineering their own variants." (Cost: 150. DC: 70. Time: 1 Turn. Reward: Reveals Knock-Off Slayer Progress.)
-[] Japan
-[] China
-[] Germany
-[] US
-[] Lockheed-Martin
-[] Vasily Heavy Industries
-[] Mohmar Hassan
-[] Crossroads Engineering
Personal: Hey, you have some time to yourself! Now how are you going to spend it… (1 Personal Action.)
[ ] Personal Attention: You 're going to put some personal attention to something and make sure it will actually happen! (Cost: 0. +10 to 1 Action.)
-[] Action
[ ] Brainstorm: Sometimes, you come up with all kinds of ideas and sort through them to see which are actually possible and worthwhile to try out. (Cost: 0. Time: 1 Turn. DC: 40. Reward: New Research Action Added.)
[ ] Buy a Lottery Ticket: Because why not, you might get lucky! (Cost: 100. Time: 1 Turn. DC: 100. Reward: 1,000 Credits.)
[ ] Get to know someone: You're going to be working with them, you might as well learn more about your subordinates and co-workers. (Cost: 0. Time: 1 Turn. DC: 50)
-[] (Department Head) Write-In.
-[] (Pilot) Write-In.