Smug bastard.A grinning W-Corp employee shows you a thumbs up, having heard your words in passing.
So what are people's opinions on the gacha outcome? It seems useful for this fight in particular and does have some utility, but I think in the long run I would've preferred better augments
NOOOOOOOOOOThe rest of your afternoon is spent on getting your hair cut properly for the first time in years.
Honestly? I would not mind at all if people kept using it. Like I said, it gives me the opportunity to introduce stuff nobody else would ever think of.Frankly, the only reason I am not ranting for hours for removing it is that Naron's the one deciding its result, and is not the kind of QM who will kill us for using that from time to time… I do absolutely expect consequences if it was constantly used though.
lists of magic items for inspiration; lots of neat stuff that I can just explain with City schizo-tech.
This is not a guarantee or anything, but if people are interested in seeing more neat gizmos, I am not opposed. I recently considered a development path for Ciel that makes them lug around a grab-bag of tricks they can just pull stuff from until something solves the problem at hand. So further letting me pick their bigger purchases may go that way.
I was about to disagree, but maybe you are right. Then again, having tools at hand is not necessarily a bad thing. It is less about not knowing how to do anything and more that beating a nail into a floorboard is easier if you conveniently have a hammer in your bag than doing it with your bare fists.Urgh, literal Jack of all trades via bag of tricks, not my coup of tea at all, will make arguments for other things whenever possible.
I hate masters of none (I probably already said it here even), and cannot see *Jack of all trades* as anything but that.
It is possible, but I am not sure I want to offload that much creative work onto my players. It also immediately boxes me in if I agree to only pick from player proposals but none of them feels right.Naron, just spitballing, but what is your opinion on allowing a 'mystery box' option which, if picked, we have to come up with various options of which you pick the one you find most interesting? That would keep the 'we don't know what it will be' aspect of it but also still give us some control over how Ciel specializes and develops his bag of tricks, which is my biggest issue with complete mystery options (every single heavy hitter you see in the City is specialized in some way, it just appears to be the way things are done)
AFAIK the only color fixer who doesn't was charismatic enough to recruit an assault force force for raiding the library to attempt to steal the light. Granted, I have no idea where Argalia is right now, and honestly, I'd rather keep it thatI, for one, am 100% down with Ciel having a massive bag of tricks to pull from. Because specialization is great, right up until you run into an opponent who counters you, then you die. Considering that every color fixer I know about uses multiple or shapeshifting weapons says to me that versatility is definitely useful even at those levels.
It is less about not knowing how to do anything and more that beating a nail into a floorboard is easier if you conveniently have a hammer in your bag than doing it with your bare fists.
Because specialization is great, right up until you run into an opponent who counters you, then you die.
I disagree. Not enough horrific crimes against humanity and basic decency. Honestly, if you wanted slaughterhouse 9 levels, they should have at least made the fireball sentient, afraid of death, aware of its mortality, and perceive time slowly enough that they can enjoy hours of existential terror before it dies.
I disagree. Not enough horrific crimes against humanity and basic decency. Honestly, if you wanted slaughterhouse 9 levels, they should have at least made the fireball sentient, afraid of death, aware of its mortality, and perceive time slowly enough that they can enjoy hours of existential terror before it dies.
Samuel got you covered