Ah don't worry, just like put in unclaimed numbers like 310 or 190, QM will place them where she likes if you don't want to go looking for the "Right" place.
[X] Chirek
-[X] Humanoid
-[X] Mammalian (Vaguely rodentine, with wrinkled and squished faces, large ears, and a symbiosis with mildly bioluminescent flora giving mottled patches of skin that seems to faintly glow in low light)
-[X] Nocturnal
-[X] Spiritual Senses
-[X] Obligate Carnivore
-[X] Inefficient Metabolism
-[X] Strong Constitution
-[X] Hex: 384
Strange nocturnal predators that stalk cold and moist riverine lowlands. Relying on an uncanny sixth sense to guide them to prey in the dark, they exist in small villages hidden in valleys, groves, and near cave systems. Their strong constitutions provide them with a wide variety of potential sources of nourishment, a necessity considering their ravenous appetites, and allow them to store whatever leftovers they have to be stored well after they would become toxic to another species.
The ancient oral traditions suggest that the ancestors of these people were creatures called 'dragons', magically potent reptilian predators that dominate the territories around their lairs. If so, it's been some time since then. However they still possess many of the reptilian features of their supposed ancestors, though it may be hard to see the scales under the odd feathers that cover most of their skin. That said whilst the magical strength may have been lost, the senses of those supposed Dragons are seemingly fully present. Which is fortunate for their hunting efforts due to how problematic gaining sufficient food from plants is for them, something that is usually blamed on only adapting to consume vegetation comparatively recently in their species history.
I like none of the votes so far. None of them speak to me. Thus, my own!
[X] Plan An Unkindness Can Be Kind
-Frame: Humanoid
-Genus: Avian (Corvid)
-Trait: Winged
-Trait: Spiritual Senses
-Trait: Magnetoreceptive
-Hex: 245
The Corvus are a race of humanoid avians bearing a strong resemblance to the Corvidae family on another world. Their dark black plumage tends to stick close to their bodies, which are surprisingly hardy for an avian people. Many of them seem to possess an almost "second sight" for the things beyond the natural of their world, on top of their natural sense of direction. They tend to eat whatever is available, though while they will scavenge they tend to prefer fresh plant matter or meat for at least half their diet. Their strong familial and community bonds mean that even if they aren't as powerful as others in the world, it is rare that they fight alone.
Originally they were going to be Polar bear barbarians but I wanted Cold Adapted and I need Draconic to make it work. So they are furry dragons and here we go!
Huh, now that I've looked through all the species after posting my own... @DkArthas I think your Icy Magik Lizards and my Downy Mountain Lizards are either going to be best of friends, or hated enemies.
We look to have very similar species except whereas yours live in the boreal forests, kept the ancestral magical abilities, diet and lost some of the senses, mine ended up in the mountains and picked up feathers to help deal with the temperatures there whilst losing the universal magical abilities in exchange for keeping all the senses and becoming able to (badly) digest plants.
Industrious, difficult-to-kill little lizard dudes with high iron content in their scales, giving them a metallic sheen that gets rusty when over-exposed to salt air. Notably terrible at the mental gymnastics required for magical or spiritual thought.
Hello everyone. Greetings, new voters. Seeing as I'll be comprehensively tied up by Work tomorrow until very late into the voting period, I've decided to just push out my "here's why you should vote alongside me" post right here and now.
First, here's the build itself, and a quote-link back to my main post. If your heart isn't already set on a species of your own, (or some other species), please follow the quote-link to give it a skim: If you find it a bit long (I sat down to write it and the ideas just kinda flooded), fair enough, but please do skim over "Frame & Genus", to see how exactly I'm implementing the Anime Brainrot Catgirl meme, and the last few paragraphs, for the Archmage stuff.
...actually, you know what, here's the 'Catgirl Brainrot' section, right here in this post (edited a little bit), followed by the actual quote-link.
Homo Sapiens (Catgirl) means, as you may suspect, your classic anime catgirl. Humans, plus (pattable) cat ears and (fluffy) tails. To be clear, here, this extends to having a number of cat(girl) behaviors and quirks—this may have grown itself a proper plan, but I'm not compromising on the brainrot.
Attractiveness-wise, they have 'overlap with the many positive qualities of cats' going for them...and, let's not go wild here, but whatever loooooong-forgotten entity arranged for their unlikely trait-set also optimized somewhat for the sorts of feature the Homo Sapiens genus tends to find attractive, modulo some concessions to the semi-nomadic pastoralism of their pre-sedentism (or more precisely, pre-tech-developments-that-made-sedentism-make-sense) lives. Lean efficient muscles when the situation calls for it, and [brainrot containment breach expunged] when food is more bountiful and varied. (Jokes aside, I think I'll...leave it to Kiarael how strong the effect actually is. Her game, her story...and for those of you currently off of the discord, Kiarael does like catgirls, and has expressed approval of this species.)
For starters, I do believe the main post talked about the advantages of Magically Sensitive + Intuitive enough that I won't linger on it here. Working backward from there, I picked Inefficient Metabolism because I felt it would enable the catgirls to have a range of interesting food techs in combination with magic, intuitive mental leaps, and their location. Similarly, I should mention the Keen Senses, while a necessary part of Being Catgirl, were set up to in particular boost proprioception, combining the benefits of a tail to give reasonably cat-like balance.
Anyways, the bit I think is actually interesting is that I picked the first hex at 251 and the second hex at 250 (courtesy of goable) for reasons. As part of a Plan, a Plan which I've moreover designed to have some Actual Robustness against all the unexpected stuff that'll happen over the remaining generation votes—for details and the active-ingredient 'secret sauce', join in with me and I'll add you to the discord DM.
(To be clear, that offer is also open to Kiarael, I hardly wish to go over the DM's head here. This is the type of secret plan that plays be the rules, fully...arguably secret in some part because secrecy is fun.)
Anyways, getting back to my point...the third thing I have in mind for the Catgirl Archmages besides the Catgirl and the Archmages is a strong 'seagoing' component. Having alpines to the east and most of the south (if more thinly), and desert to the North, ranging up and down their coastline is their main thing. (I put some real thought into my choice of general area) They're 'Of The West Coast'. I put my own vote at the point where two rivers meet, since its a natural place for a city to form, and then when goable turned up I went for a second seaside city.
If a third voter were to turn up, then, to be clear , you put your vote where you want it...but what I'm thinking, as a further step building on the existing ones, is at 202. Near the mouth of the river, border between hot steppe and temperate (with alpine climes pretty nearby), natural place for a meet-point town of the semi-nomadic steppe people I've been mulling over as a third section of this people, building on what I've already said about their variety of food techs, and herding.
Think about it: Magical catgirl semi-nomads of the northern reaches, where subtropical lands turn to arid steppe. (And, of course, seeing the Plan for yourself, and helping bring it to fruition.)
[X] We're all we've got.
-[X] Frame: Humanoid
-[X] Genus: Homo Sapeins
-[X] Eusocial
-[X] Short
-[X] Magically Inert
-[X] Long Lived
-[X] Hex:217
"The stars were dark when we arrived in this world. A land of power, magic and might. A land where we suffered and writhed in agony every day. For we had no claws that could break through trees, wings able to fly, nor do we have the power to breathe water. Where some could survive in the grandest of infernos and the stillness of the freezing wastes, we begin to fall apart with the lightest of winds.
The world sought us and desired our lives, but as we saw what was behind us, what we kept striving towards, even when it arrives we will still keep gripping this thing we call life."
These small humanoid creatures are survive in the temperate rainforest's near the coast, their overall physique is quite unremarkable and the breeze of magic seems to avoid them. At first glance this seems like a species that will simply be overwritten by the river of time, fated to fade away.
…
Except for one tiny detail, the creature lifespan is extended, and instead of letting this gift by nature get wasted, they exploited it to their greatest ability. And so they created a structural concept within their species usually only seen in insects and hive minds. For them, you are not only living life for yourself but for all of them. When someone falls, another will catch them, and when a monster attacks, another will fight to the grave.
'The world is cold, but we can keep each other warm.'
The mundane in a world that will clearly devour them. I would like to see how far their tiny souls will go, for if they die immediately, or by some miracle become the empire itself, I will be happy to see either way and all in between. Go on, and struggle to the end.
[X] "Monsoon of the Winds of Destruction"
-[X] Humanoid (4, 3+1)
-[X] Homo Sapiens
-[X] Parthenogenetic (1)
-[X] Magnetoreceptive (1)
-[X] Muscular (2)
-[X] Hex: 88
Naturally strong humanoids that have jet-black skin starting down from their neck. Perhaps if their differences from other species were limited to this, they could be called generic. However, their method of procreation is rather exotic. New individuals spawn from the blood of other members of this species. The more blood there is, the healthier the resulting children. The more individuals contribute their blood, the more genetic diversity there is. For these reasons, members of this race ritualize reproduction, coming down into caves specifically prepared for this (navigating with their magnetoreception) in great numbers and spilling blood in a very violent display of love and passion. Further details of the ritual may vary. Sometimes only the strongest survives this bloodshed, and sometimes the worst one can suffer is anemia.
A small simple folk with a love for pointy hats, which match their pointy ears, live in hollowed out large trees and make tons of cookies to satiate their appetites, singing happily as they go about their day, yes most of the lyrics of said songs are just "La la la" repeated over and over again, still quite adorable, I also don't know how the kids appear, a stork carrying a baby Schmeckle in a cloth (More if they're lucky) just shows after a week long magical ritual where a single adult Schmeckle must concentrate to summon said stork, don't know where the storks retrieve those babies or the cloth, but they got both
There are many other options I could've gone for dudes with music notes for heads, horrific men with long centipede-like bodies with many arms instead of legs and a habit of spooking people, giant super tough teddy bears that love hugs, a species of knights, but the knock-off smurfs are fucking worth it