That is an excellent point, but taken to extremes, it would guide us to making all of our qualities perfectly equal(indexed to the cost of upgrading them). I assume that we will want some imbalance to our stats. Upgrades will grow... effectively-cheaper(?) as they become more imbalanced-to-their-detriment, so it makes sense to invest into qualities that are lagging behind, but it is a matter of taste where the breakpoint comes.I get where you guys are coming from (not dying is good!), but "Memory 1" is already reducing the HP Drain, and I would generally assume improving a stat by 1/10th to be better than improving one by 1/40th.
When have we run out of HP before?
We've gotten down to 14 during A1 T36.When have we run out of HP before?
When have we come close to running out of HP before?
I imagine we'd have been specifically told if that was an option...Can we save points for expensive stuff in future level-ups? Can we save level-up points for, like, I dunno, buying extra dice for really difficult rolls or something?
That 20pt relic upgrade implies that we can save points imo. Unless we have to use two levelite at once, i suppose?I imagine we'd have been specifically told if that was an option...
or that higher levels give more pointsThat 20pt relic upgrade implies that we can save points imo. Unless we have to use two levelite at once, i suppose?