Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
I don't think we should try to trick the Morlocks. We don't have the necessary skills or spells to pull that off against these bugnuts crazy bastards. As Kori's internal monologue confirms, Morlocks are just incredibly unpleasant people, as the lore link details.
Seems like our best bet is to pull off a good ambush that reduces their numbers right from the get go. If Mina's Hex lands and the Morlock falls, everyone's combined ranged attacks have a good chance to killing that one when fall damage is also taken into account.
2d6 falling damage + 1d6 (stonebow) + 1d6 (stonebow) + 1d6 (Sneak Attack) + 1d10+2 (heavy crossbow) would inflict of 25 damage, assuming everything hits.
[X] Surprise!
-[X] We'll lay in wait at a point Gorok believes most conducive to a successful ambush. We've got time to find the perfect spot and we're familiar with the route behind us.
-[X] Kori will use his Cloak of Darkness to increase his AC and Stealth. Immediately before the ambush, he'll cast Guidance on everyone to boost their initial attack rolls. He'll cast Protection from Evil on Gorok and Divine Favor on himself, saving the rest of his spells for healing.
-[X] Gorok will signal Mina which Morlock to target with her Slumber Hex. Regardless of whether the Hex is successful, Gorok and Cob will attack that same Morlock using stonebows (Cob using a ranged Sneak Attack if he can position himself properly) while Kori uses the heavy crossbow to attack it.
-[X] In the following round, Mina will target the Morlock closest to one of the party members while Cob moves to finish off the injured Morlock. If Mina's Hex is successful, Gorok and Kori will both move to engage the un-Hexed Morlock in melee, or more likely respond to the Morlocks rushing to engage them. If her Hex does not succeed, Gorok will instead attack that Morlock. If the first Morlock doesn't survive the opening ambush, Cob will move to attack whichever Morlock is best positioned for a Sneak Attack. The group will try to avoid the large bug until the Morlocks are dealt with, as it seems to be slower either due to its nature or the cargo it is carrying.
Seems like our best bet is to pull off a good ambush that reduces their numbers right from the get go. If Mina's Hex lands and the Morlock falls, everyone's combined ranged attacks have a good chance to killing that one when fall damage is also taken into account.
2d6 falling damage + 1d6 (stonebow) + 1d6 (stonebow) + 1d6 (Sneak Attack) + 1d10+2 (heavy crossbow) would inflict of 25 damage, assuming everything hits.
[X] Surprise!
-[X] We'll lay in wait at a point Gorok believes most conducive to a successful ambush. We've got time to find the perfect spot and we're familiar with the route behind us.
-[X] Kori will use his Cloak of Darkness to increase his AC and Stealth. Immediately before the ambush, he'll cast Guidance on everyone to boost their initial attack rolls. He'll cast Protection from Evil on Gorok and Divine Favor on himself, saving the rest of his spells for healing.
-[X] Gorok will signal Mina which Morlock to target with her Slumber Hex. Regardless of whether the Hex is successful, Gorok and Cob will attack that same Morlock using stonebows (Cob using a ranged Sneak Attack if he can position himself properly) while Kori uses the heavy crossbow to attack it.
-[X] In the following round, Mina will target the Morlock closest to one of the party members while Cob moves to finish off the injured Morlock. If Mina's Hex is successful, Gorok and Kori will both move to engage the un-Hexed Morlock in melee, or more likely respond to the Morlocks rushing to engage them. If her Hex does not succeed, Gorok will instead attack that Morlock. If the first Morlock doesn't survive the opening ambush, Cob will move to attack whichever Morlock is best positioned for a Sneak Attack. The group will try to avoid the large bug until the Morlocks are dealt with, as it seems to be slower either due to its nature or the cargo it is carrying.
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