After what you experienced last night, you decide that checking on what the others might have experienced should be on your to-do list for the day.
You start off with Muirgen since you need to retrieve your bloom from her anyways. With breakfast out of the way, you keep an ear open as you hunt her down. The way people look at you is a little unsettling and you overhear various conversations about weird dreams. Whatever happened to you last night it was widespread.
When you eventually find the older woman, you gladly receive your bloom once again and strike up a conversation about the festival you put together last night.
"Did you... have any strange dreams last night?"
Muirgen is put on edge for a few moments but eventually nods.
"A few," she admits with a sombre tone, "I saw a few faces that I thought I would never see again."
She sat next to you in silence for a few minutes, "Thank you, whatever you did last night, it was... it was unlike anything I ever experienced before."
You bring up your own visitation, and Muirgen chuckles at the description you gave of the old smith's attitude. Eventually you head out, keeping an eye out for Bridgitte.
You don't find her so much as she finds you, excitedly running up to you the moment she sees you and drags you off to a private corner.
"You know the dreams that everyone had last night? Well, I didn't really dream of anyone, but I dreamt of the last Hunt, and I think I saw something that happened out in the forest. Apparently some of Conaing's servants were ambushed by wolves, deep in the forest and their bodies were left there. They were carrying magical weapons of some sort! I want to see if it's real!"
Bridgitte is already prepared, a hefty travel bag haphazardly stocked with what she could think of.
[] Allow yourself to be pulled along and head out with her
[] Calm Bridgitte down and prepare a little more. If whatever has been out there has been there for a decade, then it can wait a little while longer, but you don't have much time before the trading trip.
[] Try to convince Bridgitte to wait until after the trading trip. The caravan is due in a few days, and it is possible that you might not get back in time.
[] Write-in
A/N:
That old man in the dream was a actual spirit/ascended? None of the perks bought should have had that effect much later than bought.
It would be quite funny if one of the 'radical non-interference' ascended dissidents liked the idea of jungle core and wanted it to be successful enough - because again, it allows rule bending by having mortals contact the ascended - to bend the rules when it saw the small trouble of going to interview as a blacksmith without smiting (although i would expect avant apocalypse to take care of that, so i don't know why that was necessary, doylistically).
Just an old smith - Muirgen's late husband actually. Samhain is a time when the boundaries between life and death are thinner. At least, enough people believe as much. It helps that this world his very mono-cultural.
Doylistically it was a minor thing, watsonianly it was a minor boon, just getting you over the initial hurdles that would come from taking knowledge and translating it into application. You are a beginner smith now, as opposed to a complete novice.
Commander. You have the privilege and duties to direct and command our Main Battle Tank model [illegible] in detached circumstances. You are to operate on your own initiative and on your own supply until further notice. Signed, Commanding Officer Unit [illegible].
You have been issued a Main Battle Tank of comparable fighting capability to an M1 Abrams, belonging to no known army. It is not of any known make or model. This tank can be, with difficulty, fought by one crewmember -- yourself. The optimal crew amount is three trained people. You have passed basic training and all necessary training needed to be assigned emergency command of this tank (though this perk does not grant you any actual battle experience and your rank is not recognised by any extant military.)
Included with the tank are all necessary military manuals for you to train others, operate the tank, and perform up to a full depot service of the tank and its equipment. (Depot not included.) You are expected to operate with no logistical support, so the boffins at HQ also included a secret manual for field-expedient biodiesel. You are expected to source your own ammunition, rations, and repair consumables. This tank is not fiat-backed, so if you break it, you've broken it. It comes with full supplies for an expected detached deployment to a semi-urban environment.
Good luck, Commander. You'll need it.
I've decided that I'm not entirely a fan of the way this describes a tank, but it has pointed out that a lot of the current vehicle descriptions are quite barren. I think more eloquent descriptions of the perks as they stand would be nice, but it would take way too long to do in-depth explanations for over 300 perks at this point.
Additionally, the biofuel is sourced from other perks, not the tank itself.
So, I've edited the tank to this description, and will start working towards slowly updating the forge and occasionally placing bounties on vehicle descriptions:
You receive a main battle tank with equivalent combat capability to an M1 Abrams. Though it is lacking any form of identification, be it of a manufacturer or an army of any kind. Equipped for urban warfare, this tank comes with a full load of fuel and ammunition. The internal controls are simple and you gain basic knowledge of how to pilot it yourself or take on any of the three roles needed to bring it to full fighting capability.
Speaking of bounties, following the above description, I am placing a standard bounty (100 points or 2 additional rolls on the Forge) for the following vehicles. You may use the above description as an example.
patrol cutter - 150
cruise ship - 200 (uses a thorium-based reactor of some description)
battleship - 300 (is also nuclear-powered)
supercarrier - 350 (does not come with attendant aircraft, is also nuclear-powered)
Other examples:
Motorbike - 50
A crotch-rocket or low-rider, or indeed any other design you find appealing - it could even be electric! This is a motorbike that will be road legal, registered in your name, exceedingly easy to handle and - most importantly - fast. Very fast. You are capable of piloting it at speeds exceeding five hundred kilometres per hour given straight and smooth enough roads.
Sedan - 50
A sedan, capable of seating four people - or five if you are comfortable - of a design that appeals to you - it could even be electric! This car is load legal, registered in your name and even paid off - for what good that will do for your credit. You can hit speeds of just under three hundred kilometres per hour if you take it out for a spin on the tracks.
Speed Boat - 50
A small light watercraft capable of carrying about a dozen people while cutting across the water at about eighty to a hundred kilometres an hour. While the outer hull is solid, it is not armoured in any way. It still looks nice, or really, it looks the way you prefer it to when you receive this perk.