[Spoilers] Fire Emblem Engage: A Dragon’s Tale

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This Description will be added once it is reasonable to put some rather heavy spoilers in descriptions.

~Miho
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Waking Up (Chapter 0)

Miho Chan

One with too many ideas
Location
Hummelstown
Pronouns
She/Her
WARNING! FIRE EMBLEM ENGAGE SPOILERS WILL BE PRESENT WITHIN THIS WORK. VIEWER DISCRETION IS ADVISED. DO NOT TELL ME YOU HAVEN'T BEEN WARNED.

You weren't ever expecting to wake up again, to be honest. Quite frankly, you're completely and utterly baffled that somehow, you still draw breath.

So you'd laughed. Laughed, looking completely unhinged should anyone pass by. Laughed because for once your oh-so-perfect father hadn't managed to do what he'd set out to do and kill you. You laughed because you were alive when you thought you'd be dead as a doorknob.

Finally, when you'd run out of that slightly unhinged laughter, your training had kicked in. Taking stock of your surroundings despite your position lying on your back on the floor, you immediately noticed that you were in a fairly dark cave, and though there was light filtering in from the somewhat visible entrance, you could only just barely make out the details of your surroundings.

Deciding that you weren't going to accomplish much just lying around, you stood up and began walking toward the mouth of the cave, trying to recall the somewhat hazy details of your recent memory.

When your father had ordered your death, you remember horror, betrayal, and acceptance mixing before an overwhelming desire to live sent you running. You can't quite recall right now how exactly father had you executed; but given the myriad of grisly fates that had met the multitude of siblings you'd once had, you knew that it wouldn't be pleasant in the slightest. As you'd fled, you'd run past a returning sibling of yours, Lueur, who had simply stared in utter bafflement before she'd paled, realizing what was to come and (smartly) making herself scarce. You couldn't really blame her, not when the corrupted were chasing you like the hounds of hell.

Besides, you'd failed father, and now you were going to die. Those were the facts of life that you and your siblings had lived and died by.

You'd given the corrupted a good, long chase, almost losing them on several occasions before you'd outsmarted yourself and ran out of options. The corrupted didn't tire, after all. And you did.

Cornered and completely out of options, you had almost given up hope when you sensed the presence of an Emblem you hadn't felt before right near you. Diving for it, you'd quickly chanted the incantation to bring the warrior from another world to your side, and had managed to delay the inevitable slightly longer. But the corrupted were relentless, and soon, you had simply been too tired to stop the corrupted from disarming you. You'd expected to be dead, given, well, your complete lack of weapons and the fact you'd been surrounded by father's most obedient, mindless minions.

But somehow, you were still alive. Had the Emblem somehow managed to save you? That was… unlikely, given that they had no free will of their own when summoned by an incantation, but it was honestly the only explanation you had. Now if only you could remember who had been summoned by that bracelet…

What previously unknown Emblem came to your aid?

[] Emblem of Revelations (Azura, Fates)
-Songstress, Passive: Provides Sing regardless of class
-Song of Fate, Passive: Provides immunity to debuffs, including poison
-Dragon Vein, Engage Passive (Passive if Incantation Summon): Applies Debuffs in an AoE, depending on Unit Type when initiating combat.
-Azura's song (Engage Attack): Applies Dragon Vein Debuff to all Enemy Units.
-Sapphire Lance
-Urðr
-Waterwheel

[] Emblem of the Unifier (Alm, Echoes/Gaiden)
-Conquerer, Passive: Allows the unit to use bows regardless of proficiency up to C rank
-Hero-King's Stance, Passive: Allows the unit to counter-attack when hit by non-corrupted with 10% of the damage inflicted.
-Resound, Engage Passive (Passive if Incantation Summon): Allows the unit to attack with physical attacks at 50% damage. Can attack again afterward at 50% damage.
-Scendscale, Engage Attack: A High Might attack with 3 range. Cannot Follow Up. Has an Anti-Dragon effect.
-Royal Sword
-Luna
-Falchion

[] Emblem of Rebellion (Seliph, Genealogy)
-Nihil, Passive: Prevents the activation of enemy skills, including critical hits.
-Pursuit: If speed is +10 of the enemy, turn all weapons into brave weapons.
-Holy Presence: Provides Res/Speed +3 to all adjacent allies at beginning of the turn.
-Scion of Light, Engage Attack: Attacks Enemy four times with Lance or Sword. 50% of damage dealt with be healed and spread across all allied units.
-Seliph's Blade
-Brave Sword
-Tyrfing

[] Emblem of Closing (Veronica, Heroes)
-Retribution: Increases damage by 30% of damage suffered.
-Close Guard, Passive: Increases Def and Res of allies within 2 spaces by 2.
-Windfire Balm, Engage Passive: Increases Mag, Str, and Spd by 4 when healed by a staff.
-Heroes from Afar, Engage Attack: Summons 2 Einhajar to the unit's side. These units are not controllable (they act during the ally phase) and will last for as long as the Engage (3-4 turns if summoned by Incantation) is active or the Einhajar are dispelled by enemies.
-Élivágar
-Fortify
-Hliðskjálf

[] Emblem of Bonds (Robin, Awakening)
-Solidarity, Passive: Grants adjacent allies Critical Rate/Critical Evade +10
-Rally Spectrum, Passive: Grants 'Rally Spectrum' to the synched unit (+3 all stats to all allies within 3 tiles)
-Dual Strike, Engage Passive: allows the unit to make a follow-up attack if within weapon range and capable of supporting the unit attacking or defending. Activation chance increases with support rank.
-Arcthunder
-Levin Sword
-Mjolnir
Female
Male

[] Emblem of [Write in] ([Write in] Binding, Blazing, Sacred, Radiance, and Radiant Dawn only. This is to prevent the oversaturation of characters from already being featured. Existing Bracelets from the already released DLC cover Marth's games and Three Houses, and the options above cover the rest of the games not mentioned here.)
-Don't worry about the abilities, I'll do those, but suggestions are welcome.

Right! You remember now! That was the Emblem that had come to your aid. Smiling down at the bracelet securely attached to your left wrist, you notice that it's gotten dirty during your stay in the cave, utterly covered in random grime. Grimacing, you take a cloth from one of your pockets and start wiping off the grime, only for your eyes to snap up as light washes over you.

You must have exited the cave while you'd been lost in thought both during your recollection and while polishing the bracelet. Well, as best you could, given it was currently on your wrist and you weren't using a jeweler's cloth. But hopefully, the Emblem would appreciate it. Even if it was currently an Incantation Summon. Putting aside those thoughts, you cast your gaze around your surroundings, seeing that

[] Flowers
[] Mountains
[] Snow
[] Sand

stretch for miles around you. Concluding you must be in the kingdom known best for them, you set that bit of information aside for now. Turning back and returning to the cave, you pace for a bit as you consider what to do next. After a moment, you realize that you don't exactly remember how you got here. Deciding that that's the next thing to do, you cast your mind back into that blurry and disturbing memory.

You have to try and figure out how exactly you had gotten here, even if the memory-

You pinch back a scream of terror as the memories of what you had thought would be your final moments rush back, the instincts you'd developed during your time in Sombron's court preventing you the outward expression of your inner feelings. They hold for a good while as you silently scream, lost in the horrifying memory, and then fail completely. But by that point, you aren't exactly paying attention anymore, having fallen to your feet and wrapped your knees in your arms. Rocking back and forth, you still somehow manage to keep your sobs and wails reasonably silent as those horrifying memories flash before your eyes again and again and again.

What was your fate, before the Emblem denied it?

[] The Older Brother: Drowned Alive
-You favored heavy armor and lances. You were also passably competent with staves, though not to the point you brought them onto the battlefield. Perhaps if you had, you might have had a better chance… (Dragon Unit Armor Knight Esque)
[] The Older Sister: Burned Alive
-You favored magic of all kinds, and though you never earned enough of father's favor to be granted an Obscurité tome to learn from, you were definitely good at it. You were also passable with an axe. Perhaps, if you'd had your axe, you would have lasted longer… (Dragon Unit Tactician Esque)
[] The Younger Sister: Torn apart by the Corrupted
-You favored the bow, and though passably competent with your holdout weapon in knives, you hesitated to draw them in a critical moment despite your various spars with Lueur, and it cost you. This choice will tie you to your dead twin, which will be addressed in a subvote following this one. (Dragon Unit Covert Esque)
[] The Younger Brother: Torn apart by the Corrupted
-You favored arts above all and excelled with them. Lueur did teach you how to passably wield a sword during your time spent with your older sister, and you taught her arts in turn. You aren't comfortable drawing a sword in actual combat yet, though. And that cost you. This choice will tie you to your dead twin, which will be addressed in a subvote following this one. (Dragon Unit Reverse Alear/Lueur or Enlightened One)

Coming out of the horrifying and grisly visions of your almost death, you take a shuddering sigh and make to stand again, only to pause and sit back down. You don't remember your name. How- Why would you forget that of all things!? Panic almost seizes you before snippets of that name begin returning, memories of conversations with your siblings and your father's retainers providing the answer for you as all those memories you had thought lost come rushing back. Your name is

[] Marc
[] Write In
and this is your story.



Hello everyone! Welcome to Fire Emblem Engage: A Dragon's Tale. As the warning above stated, this quest will cover some pretty heavy spoilers from FE: Engage, and thus you should probably read at your own discretion.

If you're still willing to stick with this quest despite how close to the game's release I'm starting it, I hope you enjoy it! I'll be attempting (keyword) to emulate some of the more interesting systems from FE Engage, though please don't expect numbers to be the end all be all on everything. I am, at my core, a writer of narratives, and sometimes numbers get in the way of that. There should be two posts reserved below which will serve as the character sheet and ally notebook respectively, though please don't expect an FE-sized cast. Your army, if you indeed do end up getting one, will be sizably smaller than Lueur's. And Sombron's.

For those interested in knowing when the quest begins chronologically, the Quest Character wakes up around the same moment Lueur (Japanese official name for Alear) wakes up. I'm sure several of you who know the game will understand those implications.

Anyway, that's all for this AN. Enjoy!

(I'm using the JP name for Alear because I want to. I won't be mixing and matching. I just happen like Alear's JP name more)

(Unless informed otherwise, do not vote via plan)
 
Aster
Aster: Fell Manakete
Age: ??? (You genuinely don't remember, even counting the years you were asleep)
Sex: Female
Notable Personal Information: Left Handed
Synched Emblem: Emblem of Revelations, Azura (Incantation)

Essential
Dragonstone (Yours): A Red Gemlike stone hung from your neck that contains your True Form. Your Draconic Form is something you cannot use lightly, as all those nearby will be aware that one of your father's children yet walks the Earth. That would be... bad if he lost, as all signs were pointing to.

Equipped
Your Cloak: The only part of your outfit you actually care about. Your cloak was something you created with your own hands and has withstood so many battles. Thankfully, it appears to not have suffered the same wear and tear the rest of your outfit has.
Worn traveling outfit
Worn leather breastplate
Lumière Déclinante: Your personal weapon, made at your request by a renowned bowyer you captured in exchange for his life. Nothing quite like it exists in the world.
Lumière Déclinante's quiver: A Hip Quiver the Boyer created to be paired with one of his masterworks. It was enchanted by Zephia to replicate any (unenchanted) arrow the quiver holds for use. The copies fade after an hour passes. *Note that this enchantment is considered commonplace.
Kard: A holdout weapon you hesitate to use, due to your relative inexperience with knives in combat. Sheathed on your right hip.
Fannypack: Your method of carrying your slim belongings

Carried
Journal: A record of your life, bound in leather. It somehow survived your near-death experience.
Lorenzo's Dragonstone Fragments: The shattered pieces of your twin brother's dragonstone. Kept in a small pouch, and the only thing you have to remember him by.

Level 5 Fell Child (Bow Proficiency A, Dagger Proficiency C)
Years asleep in unideal conditions have utterly atrophied your build. While you are still as capable as a grunt in the Human's Militaries, you no longer are an archer contending with legends, however briefly.
Fighting Style: Dragon (Grants Additional Effects when Synched/Engage with an Emblem Ring/Bracelet. Allows for Transformation into Draconic Form for 4 Turns)
Even if you are, by training, a fighter that prefers to fight from cover, you are at your core, a Dragon, and you demand to be seen, whether you want to be or not.
Personal Skill: Unnatural Grace (Grants self and adjacent allies +10 avoid/hit and +5 crit)
You are unnaturally skilled at hitting targets and evading counterattacks, and your mere presence causes those under your command to exhibit those same traits. Perhaps it's an extension of your draconic heritage?
Class Skill: N/A

Draconic Weapons:
Eternal Claws: Standard Manakete Weapon
Tail Smash: Smash Weapon
Dark Breath: Breath Weapon that deals effective damage against Cavalry and creates fog at the user's location
 
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Aster's Notebook
Azura, Emblem of Revelations (Bond Level 10*) (Support Level N/A)
-Songstress, Passive: Provides Sing regardless of class
-Song of Fate, Passive: Provides immunity to debuffs, including poison
-Dragon Vein, Engage Passive (Passive if Incantation Summon): Applies Debuffs in an AoE, depending on Unit Type when initiating combat.
-Azura's song (Engage Attack): Applies Dragon Vein Debuff to all Enemy Units.
-Sapphire Lance
-Urðr
-Waterwheel (Locked)

*This is an effect of the Incantation Summon
 
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[X] Emblem of Revelations
Azura best girl.
[X] Snow
Edit: Yeah I'm sold on Elusia.
[X] The older sister: Burned alive
Alear already has a younger sister, but we can fuck with her and be generally embarassing!
[X] Aster

IDK, I suck at names.
 
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[X] Emblem of Bonds (Robin, Awakening)
-Solidarity, Passive: Grants adjacent allies Critical Rate/Critical Evade +10
-Rally Spectrum, Passive: Grants 'Rally Spectrum' to the synched unit (+3 all stats to all allies within 3 tiles)
-Dual Strike, Engage Passive: allows the unit to make a follow-up attack if within weapon range and capable of supporting the unit attacking or defending. Activation chance increases with support rank.
-Arcthunder
-Levin Sword
-Mjolnir
--[X]Female
Robin has a soft spot in my heart for being the MU of the first FE game I completed, and as for going F!Robin? Why not?

[X] Sand
Time to get a hatred of Sand to rival Anakin!

[X] The Older Sister: Burned Alive
-You favored magic of all kinds, and though you never earned enough of father's favor to be granted an Obscurité tome to learn from, you were definitely good at it. You were also passable with an axe. Perhaps, if you'd had your axe, you would have lasted longer… (Dragon Unit Tactician Esque)
I feel like this synergizes best with Robin.

[X] Shianna
Best I could think of for our name.
 
[x] Emblem of Revelations (Azura, Fates)

Songstress is cool and I like the perks.

[x] Flowers

Beautiful…

[x] The Younger Sister: Torn apart by the Corrupted

The irony of having song magic and also being the quiet, sneaky one.

[x] Nozomi

Nozomi means "hope".
 
[X] Emblem of Revelations (Azura, Fates)
[X] The Younger Brother: Torn apart by the Corrupted
[X] Snow
[X] Lorenzo
Meaning laurel, symbol of victory.
 
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[X] Emblem of Closing (Veronica, Heroes)
Big Veronica fan, and Hliðskjálf is the best staff.

[X] The Younger Sister: Torn apart by the Corrupted
The covert bonus was super fun.

[X] Mountains
 
Liking the votes so far! Every option is looking interesting (as I'd hoped), and I'm glad people are voting!

I was afraid with how new (and divisive) Engage is, I'd be hurting for questors. Glad that's not the case!
 
[X] Emblem of Revelations (Azura, Fates)
[X] The Younger Brother: Torn apart by the Corrupted
[X] Snow
[X] Aster
I really enjoyed Engage, so I'm interested to see a Quest set during it, especially in the role of one of Alear's unfortunate siblings.
These options seemed most interesting to me, Snow because I like Elusia, and its cast.
Azura both for her abilities, and because it feels like she could have some interesting conversatios with our dragon, along with Ivy and Hortensia considering her childhood in Nohr.
Aster, like the flower to match with Elusia's theme, that it would also fit with Engage's dragons names all ending in ru/ル, in Japanese is a bonus.
Younger brother, since we already have two sisters running around.
 
[X] Emblem of Closing (Veronica, Heroes)
[X] The Older Sister: Burned Alive
[X] Mountains

I'm still playing Engage, and really enjoyed what I've played so far.
 
[X] Emblem of the Unifier (Alm, Echoes/Gaiden)

[X] The Older Sister: Burned Alive

[X] Snow

[X] Aster

Edit:
[] Emblem of the Hallowed (Idunn, Binding)

I felt the need to make a write in, but a person on the player's army seems too easy and might not get attention like the others, so I thought: why not use a character from outside that? And who else than the final boss of Binding (hopefully post game)?
 
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[x] Emblem of Revelations (Azura, Fates)


[x] Flowers


[x] The Younger Sister: Torn apart by the Corrupted


[x] Nozomi
 
[X] Emblem of Bonds (Robin, Awakening)
--[X]Female
[X] Sand
[X] The Older Sister: Burned Alive
[X] Shianna

I was super disapppinted to find out that Alear had been an interesting character until the game began and she lost her memories. Along with having a far better character design.
 
[X] Emblem of the Unifier (Alm, Echoes/Gaiden)

[X] The Older Sister: Burned Alive

[X] Snow

no thoughts on a name, just want to see Alm in play.
 
[X] Emblem of Revelations (Azura, Fates)
[X] The Younger Brother: Torn apart by the Corrupted
[X] Snow
[X] Aster

I'm still pretty early on in Engage, so I probably won't be around that much until I get further on. But, I'll try to drop in now and again.
 
[x] Emblem of Revelations (Azura, Fates)

Songstress is cool and I like the perks.

[x] Flowers

Beautiful…

[x] The Younger Sister: Torn apart by the Corrupted

The irony of having song magic and also being the quiet, sneaky one.

[x] Nozomi
 
[X] Emblem of Rebellion (Seliph, Genealogy)
[X] Mountains
[X] The Younger Sister: Torn apart by the Corrupted
[X] Shianna
 
[X] Emblem of Revelations (Azura, Fates)
[X] Flowers
[X] The Older Brother: Drowned Alive
[X] Umbric

Armored Knight that can Refresh units, and have same weapon type with Azura. Also the Drowned Brother being saved by a Lady of the Lake expy is too good for me to pass up!

Start at Firene so we can meet our wayward sibling faster and may even tag along with Alfred when he arrive at Lythos.
 
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[X] Emblem of Rebellion (Seliph, Genealogy)
[X] Mountains
[X] The Younger Sister: Torn apart by the Corrupted
[X] Shianna
 
Current leading choices:
Azura
Older Sister
Mountains/Snow tied
Shianna

Vote will remain open for the rest of today, and if no new votes come in overnight, I'll probably call the vote there and begin working on the second post.
 
Emblem of the Pure (Mist FE 9/10)
-The hilarious lparchive version that was straight up better than her brother in every single stat. Also a Pretty Pink Princess who wiped out an entire bridge with her pink sword.

[X] The Younger Sister: Torn apart by the Corrupted

Prefer magic, but smol and cute.

[X] Sand

I'd rather anywhere but near dead old dad.

Emblem of the Empress (Sanaki FE 10)
-Magic/Leadership focus? Also let her be more than a last second sage that ends up being a flop.
 
[X] Emblem of Revelations (Azura, Fates)
[X] Mountains
[X] The Older Sister: Burned Alive
[X] Aster

Well none of my earlier votes are winning and it's a tie so might as well change to what I slightly prefer more. Brodia over Elusia because screw being near Sombron (and Diamant is bae). Older Sister so we can be all maternal with Alear and Veyle and avoid the trauma of dead twin if Younger Sister win. Also prefer magic and tactician over bows and daggers. Robin is prob better for tactician but I like Azura and a 2nd refresher other than Seadall is be welcome.
 
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It's not guaranteed that ya'll will join up with Lueur's army. Just saying.

Yes I know more than likely it'll happen at some point given the offered votes, but we are going to be doing our own thing for at least a bit.
 
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