Gah, more disables. I guess that's better than Hull damage at the very leasts but one less chance of Evading means Jumper can't dodge more than one Sensor Contacts.
The Engineers should move unto the Guiducci and repair its Engines this Turn.
The Amphi-Assaults and the Outriders need to go more than the Y-Wings, or at least those that aren't adjacent to them.
Recon is forced to go up north since that's four Sensor Contacts on the adjacent tiles, not to mention actual Hostile Contacts.
[X] Recon - Ian 'Jumper' Lorenze
-[X] [RED] Blaster - Attack any target within one space, if no target immediately available, will attack random target in own space after hostile action phase. (Target one of the Y-Wings in F5, if no valid target then any of the adjacent hostile contacts that are 1 HP, otherwise Overwatch)
-[X] [BLUE] Move - Move one space in the grid in any direction. (Move from F5 to F4)
-[X] [GRAY] Low Profile - Negate the next incoming attack of any kind.
@JumpStationApoll, can you take out the remaining Y-Wings in F5 with your Left/Right Blaster + Automatic Targetting combo? @_@..?
so they have 3 systems, their missiles, blaster, and engine correct?
I'm assuming if they have a damaged engine they can't move.
Does losing the missiles mean that they lose their of 1, or can their blaster still attack within 1 space?
depending on if I'm right about this, I think it might be a good idea to destroy the 3 outriders and damage the amphi on B5.
Because If I'm right about how their systems work, then 1 have a 2/3 chance of not being damaged by it since we're moving back.
And we Jam the amphi on D5
FYI, the second red order will have to be a missile - the "Order: Red" doesn't allow you to use the same action twice, it allows you to use another unused red action. Normally, I'd just do it, but since missiles are a limited resource, I wanted to confirm.
[X] Recon - Ian 'Jumper' Lorenze
-[X] [RED] Blaster - Attack any target within one space, if no target immediately available, will attack random target in own space after hostile action phase. (Target one of the Y-Wings in F5, if no valid target then any of the adjacent hostile contacts that are 1 HP, otherwise Overwatch)
-[X] [BLUE] Move - Move one space in the grid in any direction. (Move from F5 to F4)
-[X] [GRAY] Low Profile - Negate the next incoming attack of any kind.
..don't think Wraith / Plague Doctor made an Order.. I guess he'll remain on standby or have a set directive of sorts that is similar to Engineer B's? ..?
[X] Falcon
-[X] Blue: Move C4
-[X] Red: triple blaster- outrider in C5
-[X] Gray: Order Red- Flight
[X] Recon
-[X] [RED] Blaster - Target one of the Y-Wings in F5, if no valid target then any of the adjacent hostile contacts that are 1 HP, otherwise Overwatch
-[X] [BLUE] Move - F5 to F4
-[X] [GRAY] Low Profile
[X]Trooper B
-[X] [RED] Blaster - Left Arm Y-wing in F5
-[X] [BLUE] Evade
-[X] [GRAY] Automatic Targeting F5
[X] Engineer A
-[X] Red Repair Guiducci
-[X] Blue Move to F4
[X] Melee
-[X] Red Blaster Y-Wing
-[X] Blue Move to E4
[X] Trooper A
-[X] Red Blaster Amphi Assault
-[X] Blue Move to E4
Trooper A
-Blaster vs E5 Amphi-Assault; 1/2 HP, Missiles offline
-Move E5 -> E4
Allied Phase:
Engines "charging" on C3/D3/E3
Engines F4 repaired
All units will move next turn
Hostile Phase:
B5 Amphi-Assault B5 -> up x7, right x6 - rolls right;
- missile vs falcon/exofighter/wraith - rolls wraith; Evade disabled
C5 Amphi-Assault C5 -> C4;
- blaster vs falcon/exofighter/wraith - rolls wraith; Jamming disabled
D5 Amphi-Assault jammed, no action;
E5 Amphi-Assault E5 -> E4;
- blaster vs melee/trooper - rolls melee; laser cutter disabled
All sensor contacts move up by 1 row
New sensor contacts in row 7
LCpl Nathanael "Nate" Weaver
"Jumper here, I'm pulling back. Gonna need some cover for me and Josh." you hear the former transmit, the little Recon E-Frame dancing among a crowd of Y-Wings as the larger repair E-Frame burns reaction mass, ambling (if such a thing is possible in the void) towards the crippled frigate.
"Isn't it Josh and I?" the greenhorn in the other trooper E-Frame replies.
"Focus on your targets, pal." Jumper replies, his voice impressively calm. If it was you, you'd have told the kid off. But, misplaced obsession with grammar aside, the kid steadies his Trooper and lets loose a barrage of blaster fire, the automatic shoulder system tracking one purple, crescent-shaped Y-Wing while a manual arm blaster peppers the other. Both Neosapien craft explode, the distraction allowing Jumper a second's opportunity to turn the little Recon E-Frame around and let loose with its arm blaster - the last of the pursuing Y-Wings loses a wing and its main engine blows out.
"Engineers, you're in the clear." Jumper reports. "But hurry it up, you don't have all day."
You nod in satisfaction, briefly turning your attention to the other flank of the furball, where Joker, Morze and Plague Doc are retreating in pretty good order. "Concentrate fire on the outriders, they're going to zip right past us if we don't pay attention." Joker calls out, again. You smirk, thinking it's a little redundant, but all three ExoFleet E-Frames open fire - even Plague Doc, who doggedly chases his target down despite getting pelted by blaster fire from a ponderous, ovoid Amphi-Assault. You briefly lose track of what's going on - at that range, you'd have to zoom in really far and you don't really have the time to do that. Maybe you'll review it on the battle recordings later. But, the sensor contacts for the outriders wink out in rapid succession, and the Amphi-Assault breaks off temporarily as a missile launched by Morze's now-freed-up ExoFighter impacts it.
"Doc, are you ok?" you hear her ask. The Wraith's pilot offers no response other than a non-committal grunt. He's probably fine, just missing some comms gear and one of the control thrusters looks shot. Literally.
An attack warning brings your attention back to your situation. "Outrider on my tail, I can't shake him." you call out - Lestari is now effectively your wing, so she knows it's for her.
"On it." she replies, changing course. You judge how long you think she'll need, then break left, allowing her a perfectly clear line of sight on the pursuing Y-Wing, which quickly gets turned into purple Swiss cheese with a few glowing red hot splotches. "Amphi-Assault has missile locked on me, cannot evade." Lestari reports.
"On it." you reply, eager for the chance to return the favor. Your blaster rakes across the offending Amphi-Assault's flank, melting its missile launcher to slag, and you grin briefly, thinking you're in the clear. But the Amphi-Assault is a tough E-Frame, and the Neo pilot simply switches to blasters as he closes the range, taking a chunk out of the Sergeant E-Frame's left arm. "Goddammit, stay still!" you say in frustration as you temporarily lose target lock.
"Guiducci reporting. Looks like we've got engine restart! Thanks for the assist, Easy squad!" the frigate reports, giving you probably the first piece of good news you've heard since... well, since its engines were disabled. Now you just have to survive being swarmed from all sides by Neosapien-piloted E-Frames.
Operational Area Map:
A0
B0
C0
D0
E0
F0
G0
H0
A1
B1
C1
D1
E1
F1
G1
H1
A2
B2
C2
D2
E2
F2
G2
H2
A3
B3
C3 ExoFrigate Galileo
D3 ExoCruiser Endeavor
E3 ExoCruiser Endeavor
F3
G3
H3
A4 Sensor Contact
B4 2x Sensor Contact
C4 Falcon ExoFighter Wraith Amphi-Assault (M!)
D4 Sensor Contact
E4 Trooper A
Melee Amphi-Assault (M!)
F4 ExoFrigate Guiducci
Engineer A EngineerB Trooper B Recon
G4 2x Sensor Contact
H4 Sensor Contact
A5 Sensor Contact
B5 Sensor Contact
C5 Amphi-Assault 2x Sensor Contact
D5 Amphi-Assault Sensor Contact
E5 2x Sensor Contact
F5 2x Sensor Contact
G5 Sensor Contact
H5 Sensor Contact
A6 Sensor Contact
B6 Sensor Contact
C6 Sensor Contact
D6 Sensor Contact
E6 Sensor Contact
F6 Sensor Contact
G6 Sensor Contact
H6 Sensor Contact
A7 Sensor Contact
B7 Sensor Contact
C7 Sensor Contact
D7 Sensor Contact
E7 Sensor Contact
F7 Sensor Contact
G7 Sensor Contact
H7 Sensor Contact
Mission Objectives:
All ExoFleet capital ships must reach row 0 (ETA 5 turns, 7 for Guiducci)
-capital ships will move up one row every two turns
[Secondary] All E-Frames must be in sector D0 or E0 on the final mission turn [Secondary] Two repair actions on Guiducci's engines (2/2) [COMPLETED]
Command
Pilot: Tom "Joker" Ward
Available Actions:
[] [RED] Triple Blaster
- Attack any target within one space. [] [RED] Gatling BlasterSystem Disabled - Attack any target within one space.
[] [RED] Missile (10/10 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction [] [BLUE] EvadeSystem Disabled - Negate the next incoming attack of any kind
[] [GRAY] Order: Red
- Designated other E-Frame may take an additional [RED] action that they have not taken this turn
[] [GRAY] Order: Blue
- Designated other E-Frame may take an additional [BLUE] action that they have not taken this turn
Wraith
Pilot: Christopher "Plague Doc" Stuart
Available Actions:
[] [RED] Blaster
- Attack any target within one space. [] [RED] Missile (4/6 available)System Disabled - Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction. [] [BLUE] EvadeSystem Disabled - Negate the next incoming attack of any kind.
[] [GRAY] Deep Sensor Scan
- Reveal the contents of a sensor blip.
- If target is not in LOS, a random sensor blip along the projected line is revealed instead, or nothing [] [GRAY] Comms JammingSystem Disabled - Designated target is unable to move or fire this round.
[] [GRAY] Probe (1/1 available)
- Designate a space within line of sight. All sensor blips entering this space are automatically revealed going forward.
[] [GRAY] Target Guidance
- Designated target within line of sight may be targeted by missiles regardless of line of sight.
Engineer A
Pilot: Emily "Em" O'Dwyer
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space. [] [RED] Missile (3/4 available)System Disabled - Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
- Coordinated Fire: If used on "Melee" E-Frame, may use another RED ability instead of a BLUE ability
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Engineer B (note: will be driven by QM per player request, but suggestions can be made)
Pilot: Joshua "Josh" Walker
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction. [] [BLUE] EvadeSystem Disabled - Negate the next incoming attack of any kind.
Melee
Pilot: Calista "Lestari" Wahyuni
Available Actions:
[] [RED] Blaster
- Attack any target within one space. [] [RED] Shoulder BlasterSystem Disabled - Attack any target within one space.
[] [RED] Laser Cutter System Disabled - Attack any target in own space.
[] [RED] Fist
- Attack any target in own space OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Charge
- Move one space in the grid in any direction, the execute a Laser Cutter or a Fist
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Recon
Pilot: Ian "Jumper" Lorenze
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (3/4 available)
- Attack any target within line of sight.
[] [RED] Claw
- Prevent designated target in own space from moving away OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Move
- Move one space in the grid in any direction. [] [BLUE] EvadeSystem Disabled - Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind. [] [GRAY] Power-To-Weight RatioSystem Disabled - Move one space in the grid in any direction.
Trooper A
Pilot: Natanael "Nate" Weaver
Available Actions:
[] [RED] Blaster - Left Arm
- Attack any target within one space.
[] [RED] Blaster - Right Arm
- Attack any target within one space. [] [RED] Shoulder BlastersSystem Disabled - Attack any target within one space.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind. [] [GRAY] Low ProfileSystem Disabled - Negate the next incoming attack of any kind.
[] [GRAY] Automatic TargetingSystem Disabled - Fire the shoulder blasters at a randomly chosen target.
ExoFighter
Pilot: Oliwia "Morze" Dabrowska
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Missile (2/4 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Afterburner
- Move one space in the grid in any direction OR negate the next incoming attack of any kind.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Nimble
- Take any BLUE action that has not been taken before
Trooper B
Pilot: David "Greenhorn" Kane
Available Actions:
[] [RED] Blaster - Left Arm
- Attack any target within one space.
[] [RED] Blaster - Right Arm
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Automatic Targeting
- Fire the shoulder blasters at a randomly chosen target within one space.
That's.. another wave of Disables... Seven Turns for the Guiducci, no hull damage yet but I'd rather we not tempt fate. D4 is rather worrisome, I think all capital ships will be moving next turn (as already said in the log spoiler at the beginning), so all of the ExoFrames move one tile northwards might be advised whilst taking out the rest of the enemies that we can? Engineers need to start repairing nearby ExoFrames. Falcon, ExoFighter and Wraith.. are too far right now and two of them losing Evade means there's risk of more disables or worse hull damage. @_@;
[X] Recon - Ian 'Jumper' Lorenze
-[X] [BLUE] Move - F4 to F3.
-[X] [RED] Blaster - Overwatch preferably, except if there just so happens to be an active Hostile Contact on the adjacent tiles whilst at F3.
-[X] [GRAY] Low Profile
[X] Engineer B - Joshua 'Josh' Walker
-[X] Recon asks for [RED] Repair for his [BLUE] Evade?
EDIT: Forgot to put in actual directions for Recon's Orders, also added a request for Repairs from Engineer B I guess..?
Engineer A moves to north, uses their Mag Grapple towards the Endeavor to go west, ask Falcon for a [GRAY] Order: Red for an additional [RED] Repair towards Melee, who goes north, with their Laser Cutter and hold that section quite so with their usual combo.
Engineer B I'd appreciate to repair Recon's [BLUE] Evade after moving north, so that Jumper can afford to dodge hits whilst the Guiducci moves northwards slowly.
Troopers slowly dishing out the damage whenever possible.
Wraith continues to Jam D5 Amphi-Assault, making it less of a problem next turn as it wouldn't be in range of anything (barring a Commander appearing and rearing its heads).
ExoFighter is godsend for the western part with the double evade, though not for this turn, but the one after this since multiple Sensor Contacts are coming.
If you repair Recon, Recon will not be able to Move (and will most likely be overwhelmed by the Sensor Contacts). Jumper's available movement Orders is a [BLUE] one, not [GRAY], and [RED] Repair nulls any [BLUE] actions that turn. I'm aiming for your team's Engineer to actually repair Melee for the Melee-Engineer A combo next Turn for Column E. Going with the Guiducci though.. maybe you can Repair Melee whilst he's with there with Engineer A. Changing columns will be iffy though..
Hmm, good question. As written, it wouldn't work, since "move" is a blue action.
However, now that I think about it, that practically prevents the repair ability from being used at all, since there's not really an opportunity (especially in this scenario) to have an E-Frame stand still for a turn. So I'm going to relax that rule a little and say that neither E-Frame can use any Evade-type actions, but a single move by each is ok
If you repair Recon, Recon will not be able to Move (and will most likely be overwhelmed by the Sensor Contacts). Jumper's available movement Orders is a [BLUE] one, not [GRAY], and [RED] Repair nulls any [BLUE] actions that turn. I'm aiming for your team's Engineer to actually repair Melee for the Melee-Engineer A combo next Turn for Column E. Going with the Guiducci though.. maybe you can Repair Melee whilst he's with there with Engineer A. Changing columns will be iffy though..
Hmmm... appreciated then, but would you switch Orders to doing [RED] Repair to Engineer B's Evade-order instead then? We might want for everyone on our side to have the option available to them as much as we can and then just letting Engineer B handle Recon's repairs?
Since we're taking the time to move back I think we should scan the sensor on d4. The amphi isn't going to be a problem this turn.
It's the sensor contact that is splitting the left and right side as well.
Also, next turn I'm going to request engineer b to start moving to regroup with flight, wraith, and falcon. Cause we need repairs and more firepower on this side.
[X] falcon
-[x] Red triple blaster the amphi in c5
-[x] Blue move C3
-[x] gray order red melee