Fly, Vampiria! (A Vampire’s Riot Quest) [MOTW]

Character Sheet
Character Sheet

THE VAMPIRE (CAULDRON = 6 BATS)
CHARM: +2
COOL: +1
SMART: -1
TOUGH: -1
WEIRD: +3

HARM: 2/13

STRENGTHS
The Cauldron: The Vampire is not limited to one body, and is connected to a swarm of Vampire Bats, granting additional actions.
Vampire's Feast: Harm dealt by The Vampire's fangs or The Cauldron is automatically used to either Heal Harm to the Vampire or generate a new Bat inside the Cauldron. Player's choice.
Vampire's Kiss: To drink someone's blood without Attacking or Defending, Roll +CHARM. On a Miss, you fail and they realize that you're a Vampire. On a 7-9, deal 1 Harm but you also must aid the target later. On a 10+, deal 1 Harm. On a 13+, the target becomes a temporary ally.
Vampire's Venom: To turn someone else into a Vampire, Roll +WEIRD. On a Miss, the target suffers terrible side effects and becomes your enemy. On a 7-9, the target starts out with 7 Harm. On a 10-12, the target starts with 3 Harm. On a 13+, the target starts with no Harm. May only be done to allies, and makes them a permanent ally if successful.
Vampire's Transformations: Add two additional abilities to Spellcast: Turn into a Bat and Turn into a Wolf. Treat roll results as in any other case of Spellcast. The Wolf form both deals and takes an additional +1 Harm when Attacking. The Bat form takes an additional +1 Harm from any source and provides +1 forward on Investigate and Perceive.
Daywalker (Starter): The Vampire, and only The Vampire, may act during the day, granting additional Turns. Negates Daylight weakness for The Vampire. Requires taking Insomniac weakness.
Holy Mark (Starter): Gain +3 WEIRD. Take +1 forward for each successful use of Spellcast. There's an odd marking on The Vampire's tongue...
Youngblood (Starter): Gain +2 CHARM, +1 COOL, and +1 WEIRD. Lose +1 TOUGH and SMART. Take +1 forward for each successful use of Manipulate.

Perhaps there will be more?

WEAKNESSES
Daylight: May not act during the day.
Prohibited: May not enter private spaces without permission.
Silver: You do not show up in silver-backed mirrors or photographs. Harm dealt to The Vampire or The Cauldron by silver weapons is tripled. May not wield silver weapons.
Unholy: May not roll +WEIRD or +CHARM while on sacred ground. Additionally, Vampire's Feast is deactivated.
Insomniac: If The Vampire does not Rest this turn, take Harm equal the number of turns since The Vampire took a Rest Action. Harm is taken at the end of the Turn.
Allergic: Exposure to strong spices and/or herbs deals 1 Harm to the Vampire and/or any Bats present and renders +COOL and +TOUGH unavailable.
No Reflection: The Vampire does not cast a reflection on any surface and cannot be seen by a camera.
Blood-bonded Weapon: The Vampire starts with a 4-harm weapon of the player's choice, to be determined later. Each use of the weapon hurts The Vampire, causing 1 Harm to it. If the Weapon is ever broken, deal 4 Harm immediately to The Vampire and 1 Harm each subsequent turn. If the Weapon is ever lost, The Vampire becomes fixated on getting it back.

EXPERIENCE: 15/13
LEVEL-UP BONUSES
  • Gain +1 to any stat (maximum +3)
  • Mark any one Basic Move as Advanced (Maximum of 4)
  • Gain one non-Starter Strength once
  • Gain another non-Starter Strength once
  • Retire the Vampire to safety (ends the Quest if it hasn't already; must be taken last)

WEAPONS
Vampire Fangs: 2-harm intimate messy mouth
Red Chain Sword: 4-harm blood-bonded extender restraining messy obvious hand

ITEMS
Cell phone – Contacts: Helyblan (Knight; Edge City)

Perhaps there will be more?

ALLIES
Vampiric Griffin (must be summoned via successful Spellcasting rolls) (Harm: 0/4)

MISSIONS
Mission: Kill Ruthven, the Vampire Lord of Edge City! (Progress: 0/?)
Mission: Drink the Blood of the Humans invading the Enchanted Forest! (Progress: 0/1)
 
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[x] Are you sure that it was a vampire? It's not like there aren't other invisible creatures...
 
hello, hello! next update will be pushed back to either tonight or tomorrow morning instead!
 
Second Day (Results, Part 3) / Third Night (Vote)
Winning vote:
[X] Are you sure that it was a vampire? It's not like there aren't other invisible creatures...

Second Day (Results, Part 3) / Third Night (Vote)

The Vampire considers several options for misdirecting Aisha, but comes upon one option that it thinks is assured to work. After all, just because a monster was invisible to cameras doesn't mean that it was a vampire! It brings this up to Aisha as she drives around aimlessly, reminding her that there are other invisible creatures like ghosts and spirits. And there's likely even creatures that are so good at blending in with their surroundings that they appear invisible. What about them?

"Hmmm... that's a good point kid. I'll have to consider that... it's even possible that this is some creature posing as a vampire to throw us off. We did make a point of driving a bunch of them out not too long ago, so we'd suspect that one of them was taking revenge first. Of course, the worst case scenario would be an Alpha Noir incident..."

The Vampire cuts her off here, asking what that means.

"Oh, that? Well, despite the danger posed by the shadow monsters, some people work with them, even fusing together with the beasts. When that happens, it's called an Alpha Noir incident. ...at least, that's what the boss calls it..."

And her boss is...?

"Mr. Luxworx. We're based over at Luxworx Tower after all! Have you seen it yet?"

In truth, the Vampire has not, wanting to avoid getting too close to these dangerous warriors. But, since it's pretending to be one of them, curiosity overrides caution, and it says it hasn't and would like to see it.

"Sure, sure... actually, let me go ahead and give you a tour of the city!"

Having already headed south from the University of Edge City, she points out that it's in the southernmost parts of one of the Central Neighborhoods – the Mon Meadows, called such because it borders that river. The city's neighborhoods are as follows, shown to The Vampire from a view on the backseat of a motorcycle:

Central – The Mon Meadows (incl. University of Edge City; borders the Mon); The Hills; The Villages; The Alle Arsenal (borders the Alle)

East, which is on the other side of the Alle river – East Shores; Alletown; Dwarfpeak

South – Sunshine Park (borders the Alle); Foxfield; Liberty Square; Wilkinsburg; South Hills; Southglen (borders the Mon)

West, which is on the other side of the Mon river – Mount Grandview; West Shores; Elfwoods

North – North Point (incl. Luxworx Tower); Downtown; Mills (runs along the Alle and goes into Central); Tustin's Terrace (runs along the Mon and goes into Central)

The tour ends as night ascends with The Vampire witnessing the Luxworx Tower in all its glory... and finding it lacking comparing to its own perch at the Temple of Universal Knowledge. Oh well.

Speaking of Aisha is kind enough to drop The Vampire off there. "Stay out of trouble!" she said she rode off into the night. Pfft! Like The Vampire will do that!

Indeed, The Vampire can feel its bats reawakening, stirring from the Cauldron, and plans out their next move as well as its own.

  • Explore! (Edge City) (Resolve +COOL)
  • Explore! (Twilight Town) (Resolve +COOL during the Day)
  • Explore! (southern Holy Aura) (Resolve +COOL)
  • Explore! (eastern abandoned mansion) (requires the Vampire, may also send Bats if at Night)
  • Explore! (eastern abandoned tunnels) (Resolve +COOL+1)
  • Explore! (eastern enchanted forest) (Resolve +COOL) (Vampire only)
  • Go on a Hunt! (choose a location) (Attack +TOUGH)
  • Poke around the ruins on Mount Nis... (and Investigate what?)
  • Take a Rest (Vampire only)
  • Search the area. (specify a location and questions from list to answer) (Investigate +SMART)
  • Track down another Knight! (Edge City) (Resolve +COOL)
  • Track down a shadow beast... (Edge City) (Resolve +COOL)
  • Go find a quiet place to Spellcast... (specify a location) (Resolve +COOL) (Spellcast +WEIRD)
  • Get The Vampire some new clothes! (Manipulate +CHARM)
  • Work with Helyblan and Aisha... (Vampire only)
  • Snag some of those glowing crystals! (eastern abandoned tunnels) (Resolve +COOL+1)
  • Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)
  • (write-in)

(Remember, the Vampire does one Action and the Cauldron does as many Actions as there are Bats. There are currently 9 Bats. Vote for one thing for the Vampire to do and one thing for a Bat to do.)
[][Vampire] ???
[][Cauldron] ???



Bats: 9

QM Note: Maps will be drawn another day! For now, let's vote!
 
Alright, now is the time!

[x][Vampire] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)
[x][Cauldron] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)


Probably won't need more than 3 people voting for this, if it suceeds.
 
[x][Vampire] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)

[x][Cauldron] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)

There can be no 2 equals under the batty skies
 
[x][Vampire] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)
[x][Cauldron] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)



WE ARE THE BATTY ONE IN THIST TOWN! SCRAM!
 
[x][Vampire] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)
[x][Cauldron] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night)
 
lmao it's unanimous so far :V

well, i still haven't drawn the maps and so will leave the vote open a bit longer. the earliest the next post will be is tuesday.
 
still unanimous, calling for fighting the cave bats! rolls will go here...

ouch!
Solarstream threw 2 6-faced dice. Reason: vampire's attack roll (-1) Total: 4
3 3 1 1
Solarstream threw 6 6-faced dice. Reason: three bat attack rolls (-1) Total: 24
6 6 1 1 3 3 4 4 5 5 5 5
Solarstream threw 6 6-faced dice. Reason: three bat attack rolls (-1) #2 Total: 21
5 5 3 3 5 5 2 2 2 2 4 4
Solarstream threw 6 6-faced dice. Reason: three bat attack rolls (-1) #3 Total: 19
6 6 3 3 4 4 3 3 1 1 2 2
 
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Third Night (Results, Part 1)
Winning vote:
[X][Vampire] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night) [2d6-1 = 3, failure...]
[X][Cauldron] Deal with those cave bats!! (Attack +TOUGH) (requires the Vampire, may also send Bats if at Night) – 4/4 votes -> 9/9 bats [3 partial successes, 6 failures]

Third Night (Results, Part 1)

In this case, all the moves will be the same. The Vampire and all the bats from the Cauldron are going to go into those tunnels and take out all the cave bats!

...at least... that was the idea...

It is not, however, what happens at all! Instead of the Vampire and its bats driving out the cave bats, the cave bats instead drive out an invading Vampire! In the frenzy, most of The Vampire's Bats are lost, torn apart by panicked fangs. While the swarm has gotten smaller, it's still a big problem. It won't be possible to pass through those sections of the tunnels until they're either dead or pacified.

(The Vampire has taken 1 Harm from being Attacked. Are you willing to try again or do you want to do something else?)
[][Vampire] Try to take out some more bats on your own (write-in how many attempts you'd like to make, and with what weapon)
[][Vampire] No, you're going to need help with this...
-[][Vampire] Go find Rose in Twilight Town (Explore +COOL)
-[][Vampire] Ask Helyblan and Aisha for aid (Manipulate +CHARM) (may write-in details)
[][Vampire] No, let's do something else
-[][Vampire] Check out the abandoned mansion
-[][Vampire] Check out the enchanted forest (Resolve +COOL)
-[][Vampire] Check out a different section of the tunnels (Resolve +COOL+1)


Bats: 9 (-9) (+6)

QM Note: The Vampire has gained 6 EXP so far this turn and will level up when the turn ends. Excess EXP gets carried over to the next level.
 
[x][Vampire] Try to take out some more bats on your own (write-in how many attempts you'd like to make, and with what weapon)
-[x] Until 4 Harm is taken.
-[x] With Spellcasting

A spell I'd like... summon a natural predator? Or a bigger, unnatural predator.
If not, just try to navigate the swarm, block it out or split it with a trap and deal with smaller foes.

[x] (Spellcast +WEIRD)
-[x] Effect: Summon something or someone into a space
-[x] Glitch: Using magic hurts (Take 1 Harm)
 
[x][Vampire] Try to take out some more bats on your own (write-in how many attempts you'd like to make, and with what weapon)
-[x] Until 4 Harm is taken.
-[x] With Spellcasting
 
alright, how about some rolls go here, then?

no harm taken!
Solarstream threw 2 6-faced dice. Reason: spellcast Total: 7
4 4 3 3
 
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Third Night (Results, Part 2)
Winning vote:
[X][Vampire] Try to take out some more bats on your own (write-in how many attempts you'd like to make, and with what weapon)
-[X] Until 4 Harm is taken.
-[X] With Spellcasting
[X] (Spellcast +WEIRD) [2d6+3 = 10, full success!]
-[X] Effect: Summon something or someone into a space
-[X] Glitch: Using magic hurts (Take 1 Harm)

Third Night (Results, Part 2)

The Vampire has a clever thought. Why use might to solve this problem when magic can do just fine? Using the same power that it used to make the Bats in the first place, it can make a more powerful creature to take out these cave bats. Yes! It's brilliant!

With the idea of making a super-predator in mind, The Vampire gets to work combining the blood from its fresh wounds with the cold earth outside the tunnels.

Holy Mark Interrupt!
The creature it ends up making is a great beast with a lion's body and an eagle's head. Its front claws are also those of eagles. It has two sets of wings – one bird-like and one bat-like. With a lot of magic, the creature then comes to life, adorned in black fur and displaying glowing red eyes. It chirps lightly, and patiently waits for orders.

Excited, the Vampire immediately leads it into the caverns and towards the cave bats, who immediately retreat once the kingly beast gets near! The few who foolishly try to attack it are torn asunder, with no blood left to drink. Ah, oh well... at least they're gone!

The beast accompanies the Vampire deeper into the caverns until the duo find a huge chamber filled with crystals. The beast will not enter, but the Vampire does so without hesitation.

[][Crystals] I'M JUST LOOKING AROUND (don't take any crystals)
[][Crystals] I'LL TAKE A FEW SOUVENIRS... (take a handful of crystals)
[][Crystals] GIVE ME ALL YOU'VE GOT! (take a lot of crystals)


Once The Vampire is done in there, it realizes that the night is still young. There's time to do something else before the sun comes up.

[][Second] Go back to Edge City with the crystals. (Resolve +COOL) (required if taking a lot of crystals)
[][Second] Explore! (eastern abandoned mansion)
[][Second] Explore! (eastern abandoned tunnels) (Resolve +COOL+1)
[][Second] Explore! (eastern enchanted forest) (Resolve +COOL) (Vampire only)
[][Second] (write-in)
 
[X][Crystals] I'LL TAKE A FEW SOUVENIRS... (take a handful of crystals)

[X][Vampire][Second] Explore! (eastern enchanted forest) (Resolve +COOL) (Vampire only)
 
[x][Crystals] I'LL TAKE A FEW SOUVENIRS... (take a handful of crystals)
[x][Second] Explore! (eastern enchanted forest) (Resolve +COOL) (Vampire only)


Is the summoning temporary, or do we get a companion? Will it accompany us to the forest?
 
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