Ooh... I should probably clarify a couple of things.
I'm only writing one dream sequence. One of the non-crossed out options from
either [ ] Great times. or [ ] Your final battle.. If you picked two, please pick only one. Else I'll pick randomly between the categories.
I've also... technically already revealed the Binah dream sequence in the thread? So if you guys are down for a repost, I'm not going to stop you.
On an unrelated side note, if I were ever to use approval voting a la
In The Name of Love and Hatred!... this would be (one of) the places. Something like a .75-.25 vote in favor of keeping Kali's shit to herself.
Well, given that the Red Mist fight in Library of Ruina gives you access to three floors for the fight, Kali probably fought Roland, Binah, and Gebura over the course of her reception.
This guy has it right. As a general rule, as I think I might have said before, if the game gives you X floors for a reception, I'm choosing to 'canonically' believe that X floors were expended for that reception.
Keter floor is so bad im pretty sure just grabbing a realized floor with no patron is the tactically superior choice.
As someone who (somewhat) recently did a run-through of LoR which was... basically Keter-only, I have to defend Roland here and say that, all told, Keter ain't too bad. If you manipulate your own Emotion Levels carefully, you can pretty consistently get Fervent Beats when you need it, which serves as a
fantastic nuke in the right circumstances. Pulsation is... really strong if you can consistently deal damage, +1-2 Strength to all characters is simply absurd. Urging is consistently good. And Lies/Curiosity (or even just Lies, if you deckbuild right) is one of the strongest pseudo-Shimmering effects in the game, up there with Yujin-Happy Memories, Magic Trick, and The Beast.
I'm not even going to talk about Blizzard and Sword of Frost--okay that's a lie, I'm about to do it right now. The former is a very nice game-changer. The latter simply deals so much Stagger damage and Bind and shreds through any opponent if you focus on them.
All told, even without E.G.O. pages, Keter is a very strong floor with the tools to succeed at any reception. Its Abnormalities are simply
that good.
Admittedly, Keter is not the best option for taking on The Red Mist's reception in particular.
But also, if you are decent at deckbuilding, the fight will never leave binner floor. She is simply too good.
Because yeah. Binah's kit and Big Bird's Abnormality pages are
literally tailor-made for killing Kali. Kali rolls so many dice in a Scene that Fairy shreds through her health. Degraded Pillar exists to delete the likes of Onrush and Great Split: Vertical. Degraded Lock is meant to stop the aforementioned Split (and also the other one) from getting out in the first place. Degraded Chain stops Kali's infinity speed die from fucking your targeting. Meanwhile, Ever-Lit Lamp provides another answer to The Strongest, while Salvation firmly takes
advantage of the fact that Kali usually outrolls you on speed.
Oh, also Binah's Key Page is ineffective to Slash I guess.
shrug. That doesn't hurt.
Keter, while still pretty great, cannot hold up to that kind of hard countering. And Gebura floor... definitely exists, without the Red Mist's page.
All told, the fact that Kali gets past Binah floor in this story's "canon" is... arguably kind of a travesty. But hey, so it goes. We all sacrifice game design for storytelling.