KaliQuest (Project Moon/RWBY)

Well, given that the Red Mist fight in Library of Ruina gives you access to three floors for the fight, Kali probably fought Roland, Binah, and Gebura over the course of her reception.
Keter floor is so bad im pretty sure just grabbing a realized floor with no patron is the tactically superior choice.

But also, if you are decent at deckbuilding, the fight will never leave binner floor. She is simply too good.
 
[x] Tell Xiao and Miris everything. They're two of the only people on Remnant that understand what being unable to heal means for an augmented Fixer.

Let's be honest.

[x] Yes. Tell Glynda about the… Voice and the name you heard—Pyrrha? Jaune?

I said honest, I'll die on this hill.

[x] Your final battle.
-[x] … against a woman in a furred coat, underneath a starry sky.

Binah foreveeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrr.
 
Ooh... I should probably clarify a couple of things.

I'm only writing one dream sequence. One of the non-crossed out options from either [ ] Great times. or [ ] Your final battle.. If you picked two, please pick only one. Else I'll pick randomly between the categories.

I've also... technically already revealed the Binah dream sequence in the thread? So if you guys are down for a repost, I'm not going to stop you.

On an unrelated side note, if I were ever to use approval voting a la In The Name of Love and Hatred!... this would be (one of) the places. Something like a .75-.25 vote in favor of keeping Kali's shit to herself.
Well, given that the Red Mist fight in Library of Ruina gives you access to three floors for the fight, Kali probably fought Roland, Binah, and Gebura over the course of her reception.
This guy has it right. As a general rule, as I think I might have said before, if the game gives you X floors for a reception, I'm choosing to 'canonically' believe that X floors were expended for that reception.
Keter floor is so bad im pretty sure just grabbing a realized floor with no patron is the tactically superior choice.
As someone who (somewhat) recently did a run-through of LoR which was... basically Keter-only, I have to defend Roland here and say that, all told, Keter ain't too bad. If you manipulate your own Emotion Levels carefully, you can pretty consistently get Fervent Beats when you need it, which serves as a fantastic nuke in the right circumstances. Pulsation is... really strong if you can consistently deal damage, +1-2 Strength to all characters is simply absurd. Urging is consistently good. And Lies/Curiosity (or even just Lies, if you deckbuild right) is one of the strongest pseudo-Shimmering effects in the game, up there with Yujin-Happy Memories, Magic Trick, and The Beast.

I'm not even going to talk about Blizzard and Sword of Frost--okay that's a lie, I'm about to do it right now. The former is a very nice game-changer. The latter simply deals so much Stagger damage and Bind and shreds through any opponent if you focus on them.

All told, even without E.G.O. pages, Keter is a very strong floor with the tools to succeed at any reception. Its Abnormalities are simply that good.

Admittedly, Keter is not the best option for taking on The Red Mist's reception in particular.
But also, if you are decent at deckbuilding, the fight will never leave binner floor. She is simply too good.
Because yeah. Binah's kit and Big Bird's Abnormality pages are literally tailor-made for killing Kali. Kali rolls so many dice in a Scene that Fairy shreds through her health. Degraded Pillar exists to delete the likes of Onrush and Great Split: Vertical. Degraded Lock is meant to stop the aforementioned Split (and also the other one) from getting out in the first place. Degraded Chain stops Kali's infinity speed die from fucking your targeting. Meanwhile, Ever-Lit Lamp provides another answer to The Strongest, while Salvation firmly takes advantage of the fact that Kali usually outrolls you on speed.

Oh, also Binah's Key Page is ineffective to Slash I guess. shrug. That doesn't hurt.

Keter, while still pretty great, cannot hold up to that kind of hard countering. And Gebura floor... definitely exists, without the Red Mist's page.

All told, the fact that Kali gets past Binah floor in this story's "canon" is... arguably kind of a travesty. But hey, so it goes. We all sacrifice game design for storytelling.
 
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I only have one real opinion here, and it is that I hope for Kali-Roland banter.

[X] Your final battle.
-[X] … against a man in a black suit, amongst towers of books.

A/N: I saw that pretty much every single Project Moon quest managed to update today, and decided I wanted in on that action. Hence this shitty placeholder of a chapter.
I did not even realise that happened despite following at least most of them.

On an unrelated side note, if I were ever to use approval voting a la In The Name of Love and Hatred!... this would be (one of) the places. Something like a .75-.25 vote in favor of keeping Kali's shit to herself.
Being careful with weighted voting is imperative, that bears constant repeating for basically everyone. But I can definitely see how the weighting would make perfect sense in this situation. The weights you imagine look right, too.

All told, even without E.G.O. pages, Keter is a very strong floor with the tools to succeed at any reception. Its Abnormalities are simply that good.
This entire write-up makes me regret using Keter so little. It is basically my go-to floor all the way to Urban Plague or so, then I shift to using the rest in roughly equal measure. The floor is definitely strong though, I can agree with that. On the flipside, it takes some awareness of its strengths and proper deckbuilding to use them.
 
It is fairly good.

But it is also fairly unfun in comparison to others.

Still, it is one of the stronger floors until Yesod, Hod and Netzach fully comes around.
 
Ooh... I should probably clarify a couple of
On an unrelated side note, if I were ever to use approval voting a la In The Name of Love and Hatred!... this would be (one of) the places. Something like a .75-.25 vote in favor of keeping Kali's shit to herself.

Yeah, this is why i didnt instantly vote for telling glynda. Its probably the right option - but people don't always pick that, and I have a hard time seeing kali pick that option here. Torn between my innate nature as a minmaxer and my want to stay true to the character.

It is fairly good.

But it is also fairly unfun in comparison to others.

Still, it is one of the stronger floors until Yesod, Hod and Netzach fully comes around.

By sotc t2 you can have the entire floors fully realized, which is when red mist reception takes place. I think in terms of general floor power level, not counting any exclusive keypages locked to a certain floor, it loses out to a lot.

In fact, using that critera, I recently did an "off the top of my head" tier list for floor power, and placed it in #7 - above Hokma, Gebura, and Tiphereth, in that order, though it still goes into "pretty strong" tier (tiph is the only floor that doesnt even get that much)
 
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Not just a lot. By the time you realize Keter, its basically useless.
I'll still hold that Curiosity, Lies, Scars, and Aspiration are genuinely quite good abno pages. In fact, lies is genuinely op, though as a t2 -2 it really deserves to be.
But also, realizing it barely helps. Two of three of silent girl's pages are trash, and wrist cutter is the only really viable ego page. It says a lot that I had no hesitation replacing the entire floor with ayin's version - now thats a floor i can really get behind, probably gets around #4 best. Still worse than yesod, binner, and cheese.
 
You can use it for any modded fights, you do postgame... But at this point, if youre modding, just replace the floor with ayin.

I really wouldve preferred being able to use keter for distorted. Just lock off roland. But not the whole floor.
 
Which is weird too, because from the way the story is structured I'm pretty sure we were supposed to be able to fight the distorted ensemble with BOSS Roland using Keter.

I think you can *thanks* the fans who made the developers rush with their death threats for the obvious, well, apparent rush in the last fights, pretty sure we would have had something better if some morons hadn't decided that they wanted an ending at all costs in their early access game that was going to officially release soon.
 
[X] Tell Xiao and Miris everything. They're two of the only people on Remnant that understand what being unable to heal means for an augmented Fixer.

[X] Yes. Tell Glynda about the… Voice and the name you heard—Pyrrha? Jaune?

[X] … against a woman in a furred coat, underneath a starry sky.

[X] …spent with Daniel, Lisa, and Enoch, as you discussed philosophy and fought monsters (under the bed).
 
[X] Tell Xiao and Miris everything. They're two of the only people on Remnant that understand what being unable to heal means for an augmented Fixer.
[X] Yes. Tell Glynda about the… Voice and the name you heard—Pyrrha? Jaune?
[X] … against a woman in a furred coat, underneath a starry sky.
 
I'll still hold that Curiosity, Lies, Scars, and Aspiration are genuinely quite good abno pages. In fact, lies is genuinely op, though as a t2 -2 it really deserves to be.
But also, realizing it barely helps. Two of three of silent girl's pages are trash, and wrist cutter is the only really viable ego page. It says a lot that I had no hesitation replacing the entire floor with ayin's version - now thats a floor i can really get behind, probably gets around #4 best. Still worse than yesod, binner, and cheese.
Technically, Lies is a -1 weighted Tier 1, but otherwise yeah, pretty much. With the exception of Guilt (which is a -2 tier 2, and thus never comes up), Silent Girl's Abnormality Pages are mostly only good for cheese and cool high damage numbers.

I also find Keter's E.G.O. pages to be more useful than you say. Marionette, while somewhat situational, is a cool 19-27 that you can pretty much throw out whenever, at the cost of actually paying its price the next Scene. Aspiration is in the same boat in that, if you're suffering in a reception, it's a serious gamechanger--it rolls stronger than Great Split: Horizontal and Grand Finale, and thus is pretty much guaranteed to wipe the floor with everyone. Half of a single Librarian's health is usually a fair trade. Wrist Cutter is just grand and its effect is useful as fuck. Especially against, say, Xiao.

Ice Splinter and Remorse definitely exist, though the latter has some utility in that it's one of the few pages that can semi-consistently beat GS:H and GF.

As for Ayin's floor, I never delved much into modding my Library of Ruina copy. What's it like?
I think you can *thanks* the fans who made the developers rush with their death threats for the obvious, well, apparent rush in the last fights, pretty sure we would have had something better if some morons hadn't decided that they wanted an ending at all costs in their early access game that was going to officially release soon.
As much as the death threats were a travesty, am I the only one that found the supposedly halfhearted Keter Realization to actually be pretty fun and good? Is it just me? I thought the imagery, all told, was damned sick, and I find it difficult to believe that all those sprites, animations, and Combat Pages were done as a solely last-minute jab. The balance was wack in a lot of areas, but that's true for PM games in general--I still found the difficulty to be quite impressive.
 
As much as the death threats were a travesty, am I the only one that found the supposedly halfhearted Keter Realization to actually be pretty fun and good? Is it just me? I thought the imagery, all told, was damned sick, and I find it difficult to believe that all those sprites, animations, and Combat Pages were done as a solely last-minute jab. The balance was wack in a lot of areas, but that's true for PM games in general--I still found the difficulty to be quite impressive.
It is. But it could be even better had they have the time.
 
As for Ayin's floor, I never delved much into modding my Library of Ruina copy. What's it like?
Ayin's Floor is a mishmash of stuff and has no less then two Exodia strategies.




Note: Candy pages are low-rollers who give the target Strength, Protection or Endurance for the next Scene. [CENSORED] only triggers Sacrifice in all pages if you picked it before. Scenario can add die from any page in your deck to its mishmash page. You can have a 3-cost page with Beatdown's die, plus 3 more die from other pages.
 
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[X] Your final battle.
-[X] … against a man in a black suit, amongst towers of books.
 
As much as the death threats were a travesty, am I the only one that found the supposedly halfhearted Keter Realization to actually be pretty fun and good? Is it just me? I thought the imagery, all told, was damned sick, and I find it difficult to believe that all those sprites, animations, and Combat Pages were done as a solely last-minute jab. The balance was wack in a lot of areas, but that's true for PM games in general--I still found the difficulty to be quite impressive.
I am right there with you. Keter's Realisation was definitely hard, but I never felt it was outright unfair at any point during any of my three runs. Though I also seem to have an above average amount of patience for combat puzzles and difficult passages, if what I heard from others is any indication.
 
As much as the death threats were a travesty, am I the only one that found the supposedly halfhearted Keter Realization to actually be pretty fun and good? Is it just me? I thought the imagery, all told, was damned sick, and I find it difficult to believe that all those sprites, animations, and Combat Pages were done as a solely last-minute jab. The balance was wack in a lot of areas, but that's true for PM games in general--I still found the difficulty to be quite impressive.

As the others said, it's not that it's bad, mechanically it works and narratively too, it's that you can see that it's rushed when you think about it a little, I mean, there are no fights to use Keter after the realization, the talk with Carmen seems like it could have been longer, that sort of things, we got something good, the death threats may very well have stopped us from getting something better.
 
I am right there with you. Keter's Realisation was definitely hard, but I never felt it was outright unfair at any point during any of my three runs. Though I also seem to have an above average amount of patience for combat puzzles and difficult passages, if what I heard from others is any indication.
Aspiration was a total fucking disaster my first time through.... Though from my later attempts on repeat playthroughs, i believe the issue to have been me using exclusively reverb pages and poorly built decks. Having actually competent people like PT or Nikolai helps immensely.

(this is my chance to shill Macrosis' Ensemble Rework, which drastically changes every page while keeping the spirit intact, to make them all actually extremely cool- and featuring the ONLY ARGALIA I'VE EVER LIKED USING.)

Ive said it many times: I'm sure silent girl is good, but when a fight that requires that much effort comes after like 15 other bosses in a row there is NO way im going to ever bother actually trying.
 
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[X] …spent with Daniel, Lisa, and Enoch, as you discussed philosophy and fought monsters (under the bed).

More Enoch representation!
 
[X] Tell Xiao and Miris everything. They're two of the only people on Remnant that understand what being unable to heal means for an augmented Fixer.
[X] Yes. Tell Glynda about the… Voice and the name you heard—Pyrrha? Jaune?
[X] Your final battle.
- [X] … against a man in a black suit, amongst towers of books
 
Ayin's Floor is a mishmash of stuff and has no less then two Exodia strategies.




Note: Candy pages are low-rollers who give the target Strength, Protection or Endurance for the next Scene. [CENSORED] only triggers Sacrifice in all pages if you picked it before. Scenario can add die from any page in your deck to its mishmash page. You can have a 3-cost page with Beatdown's die, plus 3 more die from other pages.
Hm. Lets see.

Off the top of my head. Dash is way too broken to be a Tier 1 Awakening page. Speed Dice Slots are important for a reason. Performance is no worse than Pulsation, but undoubtedly shines in boss fights and is solid either way. Mask makes any given Librarian into a miniature Red Mist, but I suspect it requires a lot of negative Emotion Coins. Crown of Thorns, once again, is about as good as Pulsation. Everything else I don't really have thoughts on.

Scenario is rife for abuse, but all told probably isn't as good as some of the other shit. If I had to build for it... something like Beatdown, 1x Violet Blade, 1x Celestial Spear, 3x Opening Ceremony, 3x Clone? If Path of Sins isn't at least -1, then it's broken as all fuck--party-wide +Light is why BatterIrina is a thing. Forbidden Fruit seems promising, but ultimately probably too swingy to be really good. Reincarnation, meanwhile, seems really cool in theory but in practice depends on the Emotion Coin requirement for the personal E.G.O.. Throwing out at least one 0-cost... say, Grand Finale, Crescendo, Pitch-Black Pulverizer, Bloodspreading etc. is definitely something.

Tier IIIs: Light of Redemption, the only non-Exodia in the Tier 3s, is almost as good as The Beast, which is an Exodia. The Truth seems interesting and fairly easy to activate its effect if you go out of your way to get Forbidden Fruit, but I don't know how strong the final effect actually is. I assume it still only picks from Tier 1 E.G.O. pages? Finally, [CENSORED]... mm. It seems strong for solo or duo strats. And obviously is cheesy as heck if you want it to be. But... hm.

All told... it seems interesting. But I'll stick with vanilla.
 
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