Dungeon deity

Created
Status
Ongoing
Watchers
31
Recent readers
0

You will make a dungeon, in a world where they are used to dungeons popping up now and then. You will die and then be reborn to make another dungeon, this time with more points. Keep going.

Use plans!
1st Dungeon selection

Blackangel

Preacher of the dice gods
You will make a dungeon, in a world where they are used to dungeons popping up now and then. You will die and then be reborn to make another dungeon, this time with more points. Keep going.

Basically a modern world that has had these 'gates' that open up somewhere that leads to a dungeon. They have had these gates/dungeons for approximately 1-2 months, with the highest rated dungeon being D tier. The dungeons are classified from F- to S+, F- being weakest and S+ being strongest.

Humans grow stronger using dungeons.


Your first dungeon is the tutorial so I will spin for your monster type on this fancy dancy wheel.

Spin… Undead(Primitive)! Basically undead cavemen.


You have been given 100 points to spend on your monsters and dungeon boss. You will be given a free basic dungeon layout with 5 rooms in total going in a straight line. Dungeon layout will give a small bonus based on monster type.


Current dungeon layout: Smelly cave: Primitive monsters gain +3 to combat rolls.

Point total: 100 points

Choose as many monsters as the points allow(For picking more than one just put X2 at the start or somewhere. Example: []X3 Primitive skeleton clubber(Costs 5 points)(F- rank) or any number that the points allow.)

[]Primitive skeleton clubber(Costs 5 points)(F- rank): An undead skeleton that uses a club to fight with. Wears a primitive loin cloth and makes screeches as it goes into battle.
Rating:
Strength: F
Agility: F-
Health: F-(Hp 60/60)
Skills/abilities:
Primitive bash(F- rank):
Deal +10 damage on your next swing. Cooldown: 10 seconds.

[]Primitive skeleton rock-slinger(Costs 8 points)(F- rank): An undead capable of using a sling to throw rocks with. Wears a primitive loin cloth and makes screeches as it goes into battle.
Rating:
Strength: F-
Agility: F
Health: F-(40/40)
Skills/Abilities:
Primitive wind up(F- rank):
Wind up your throw dealing +20 damage on your next throw. Cooldown 8 seconds. Wind up time is 3 seconds.

[]Primitive skeleton tiki crafter(Costs 10 points)(F rank): A skeleton that carries around tiki dolls to use as one time magic spells. Wears a loincloth and a necklace to hold the tiki dolls.
Rating:
Strength: F-
Agility: F
Health: F-(Hp 45/45)
Magic: F(Mana 100/100)
Equipment:
X3 worn tiki dolls(F- rank):
Can be used in F+ rank tiki spells and below that require a tiki doll to be used. After use the tiki doll disintegrates.
Skills/abilities:
Tiki swift(F rank):
Boosts speed of a target by +1 rank up to F+ rank. Buff lasts for 15 seconds. Cooldown 5 seconds. Can stack. Needs 1 tiki doll for spell use.
Tiki fire(F+ rank): Summon a blast of fire in the shape of a tiki doll. Deals 20+10x magic rank(20 damage) damage. Cooldown 5 seconds. Needs 1 tiki doll for spell use.

[]Write in?(Heavily subject to veto. I'll allow up to 10 points for write-ins for normal monsters as of right now. Confused on how much stats, skills, weapons, etc. are worth? Ask.)



Boss monster choose 1:


[]Gatha the strong(Costs 15 points)(F+ rank):
Gatha is a female undead, at about 7 feet tall. Gatha fights with a 3 foot long club.
Rating:
Strength: F+
Agility: F
Health: F+(Hp 350/350)
Equipment:
Big club(F rank):
Attack 30. Durability F rank.
Skills/Abilities:
Double primitive bash(F rank):
Swing twice quickly, dealing 20 damage per hit on top of normal damage. Cooldown: 10 seconds.
Primitive club wielding(F rank): Knows how to swing, parry, and block with a club. Gain +5 to combat rolls while wielding a club.


[]Write in?(Heavily subject to veto. I'll allow up to 25 points for write ins for boss monsters as of right now. Should be noted that boss monsters get more bang for their points than normal monsters. Ask if you need to know the worth of something.)



Where do you put your monsters?(Can add description of how you want them to fight.)(Boss goes into last room, room 5)(Note: I'll assign them myself if you don't, just know that's me basically throwing the dice.):

[]Room 1:

[]Room 2:

[]Room 3:

[]Room 4:

[]Room 5:

Example:
[]Room 1: x3 Primitive skeleton clubber. Have them be grouped within 5 feet of each other at all times.


So! This is basically... I'm not sure. I didn't want to start another dungeon core quest, but I did want something dungeon related. So I thought of this! Your goal is to take out any humans who come into your dungeon and survive! The thing is you gain more points the more you kill and survive.

I do want to say this really quickly: You can spawn more monsters while your dungeon is alive, from points collected. Just please know that your monsters that you have respawn. Also you only collect kill points while alive. Survival points are collected after you die.

After you die you get sent back to a dungeon selecting process where I roll for about 5-8 different dungeon monster types, which you get to pick from!

If you got any questions just ask! Use plans! This doesn't really work without plans.
 
Last edited:
[X] Plan Bait
-[X]7xPrimitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]4xPrimitive skeleton clubber(Costs 5 points)(F- rank)
-[X]Gatha the strong(
-[X]Room 4: 6xPrimitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]Room 5: Gatha The Strong, against the wall to the immediate left of the door to hide behind the door as the adventures walk in unaware
--[X]Room 5: 1x Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
--[X]Room 5: 4xPrimitive skeleton clubber(Costs 5 points)(F- rank)
--[X] All minions in room 5 stand out in the open at the opposite end of the door to lead the adventures in.
 
[] Plan: The Bone Zone
-[] X8 Primitive skeleton clubber(Costs 5 points)(F- rank)
-[] X4 Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[] X1 Primitive skeleton tiki crafter(Costs 10 points)(F rank)
-[] Living Fossil (Cost 15) (F+ rank): A horse sized creature resembling the fossilised skeleton of something akin to a sabre-toothed tiger and a crocodile, it is covered in numerous cracks and scratches yet is still held together.
-[]Room 1: x2 Primitive Skeleton Clubber and x2 Primitive Skeleton Rock-Slinger just roaming around.
-[]Room 2: x2 Primitive Skeleton Clubber and x2 Primitive Skeleton Rock-Slinger just roaming around.
-[]Room 3: A room of temporary respite
-[]Room 4: x4 Primitive Skeleton Clubber's guarding 1 Primitive Skeleton Tiki Crafter
-[]Room 5: Living Fossil, Prowling the perimeter.



Strength: F+
Agility: F
Health: F+
Equipment:
Sharpened Fangs(F rank):
Attack 35. Durability F- rank.
Skills/Abilities:
Ancient Hunting Technique(F rank):
Charges toward opponent and attempts to knock them down, dealing +30 damage on hit on top of normal damage. Cooldown: 15 seconds.
Withered Cunning(F rank): Has remnants of knowledge on how to avoid attacks, gains +5 to defensive rolls if opponent possesses equal or lower agility.
Primitive(F- rank): Counts as a Primitive creature.


I feel like a humanoid should be saved for later, no big reason or anything, I also like monsters lol.

Edit Changed vote
 
Last edited:
[X] Plan Cover
-[X]X8 Primitive skeleton clubber(Costs 5 points)(F- rank)
-[X]X4 Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]X1 Primitive skeleton tiki crafter(Costs 10 points)(F rank)
-[X]Gatha The Strong(Costs 15 points)(F+ rank)
--[X]Room 1: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 2: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 3: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 4: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 5: Gatha The Strong, Primitive skeleton tiki crafter. Crafter concentrates on buffing Gatha (don't stack unless Gatha is way in over her head, make them count) and does not otherwise engage in combat, Gatha desn't let the crafter die untill he's out of dolls.

EDIT: Might swap Gatha for Fossil if it isn't vetoed.

EDIT 2:
[X] Plan Cover Alter
-[X]X8 Primitive skeleton clubber(Costs 5 points)(F- rank)
-[X]X4 Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]X1 Primitive skeleton tiki crafter(Costs 10 points)(F rank)
-[X]Living Fossil(Costs 15 points)(F+ rank)
--[X]Room 1: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 2: X2 Primitive skeleton clubber, X1 Primitive skeleton rock-slinger. Clubbers concentrate on keeping enemies away from the slinger, slinger attacks from cover if possible.
--[X]Room 3: A breather before things get real bad.
--[X]Room 4: X4 Primitive skeleton clubber, X2 Primitive skeleton rock-slinger. Thing get real bad. Same tactics as before, but double the trouble!
--[X]Room 5: Living Fossil, Primitive skeleton tiki crafter. Crafter concentrates on buffing Fossil (don't stack unless Fossil is way in over it's head, make them count) and does not otherwise engage in combat, I loved it when Fossil went "It's tramplin' time!" and trampled over everyone (except the crafter, they've got buffs).
 
Last edited:
[X] Plan An Empty Middle with a bit of Magic
-[X]1xPrimitive skeleton tiki crafter(Costs 10 points)(F rank)
-[X]15xPrimitive skeleton clubber(Costs 5 points)(F- rank)
-[X]Gatha the strong
-[X]Room 1: 3xPrimitive skeleton clubber(Costs 5 points)(F- rank), standing in the middle of the room drawing attention
--[X]Room 1: 1xPrimitive skeleton tiki crafter(Costs 10 points)(F rank), sitting in the darkest fucking corner hoping that it doesn't get noticed until it gets it's fireblasts off

-[X]Room 5: Gatha The Strong, in the corner closest to the door, going in after the skeleton army
--[X]Room 5: 12xPrimitive skeleton clubber(Costs 5 points)(F- rank), sitting on both sides of the door


Trying to see how ambushes work and testing out magic
 
Last edited:
[X] Plan: The Bone Zone
-[X]X6 Primitive skeleton clubber(Costs 5 points)(F- rank)
-[X]X4 Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]X1 Primitive skeleton tiki crafter(Costs 10 points)(F rank)
-[X] Living Fossil (Cost 15) (F+ rank): A horse sized creature resembling the fossilised skeleton of something akin to a sabre-toothed tiger and a crocodile, it is covered in numerous cracks and scratches yet is still held together.
-[X]Room 1: x1 Primitive Skeleton Clubber and x2 Primitive Skeleton Rock-Slinger just roaming around.
-[X]Room 2: x2 Primitive Skeleton Clubber and x2 Primitive Skeleton Rock-Slinger just roaming around.
-[X]Room 3: A room of temporary respite
-[X]Room 4: x3 Primitive Skeleton Clubber's guarding 1 Primitive Skeleton Tiki Crafter
-[X]Room 5: Living Fossil, Prowling the perimeter.



Strength: F+
Agility: F
Health: F+
Equipment:
Sharpened Fangs(F rank):
Attack 35. Durability F- rank.
Skills/Abilities:
Ancient Hunting Technique(F rank):
Charges toward opponent and attempts to knock them down, dealing +30 damage on hit on top of normal damage. Cooldown: 15 seconds.
Withered Cunning(F rank): Has remnants of knowledge on how to avoid attacks, gains +5 to defensive rolls if opponent possesses equal or lower agility.
Primitive(F- rank): Counts as a Primitive creature.


I feel like a humanoid should be saved for later, no big reason or anything, I also like monsters lol.
I love it. Also you used 87 points. If you wanna save them go ahead, just thought I'd tell you.
 
[X] Plan Bait
-[X]7xPrimitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]4xPrimitive skeleton clubber(Costs 5 points)(F- rank)
-[X]Gatha the strong(
-[X]Room 4: 6xPrimitive skeleton rock-slinger(Costs 8 points)(F- rank)
-[X]Room 5: Gatha The Strong, against the wall to the immediate left of the door to hide behind the door as the adventures walk in unaware
--[X]Room 5: 1x Primitive skeleton rock-slinger(Costs 8 points)(F- rank)
--[X]Room 5: 4xPrimitive skeleton clubber(Costs 5 points)(F- rank)
--[X] All minions in room 5 stand out in the open at the opposite end of the door to lead the adventures in.
Oh planning on slinging at enemies multiple rooms away? I noticed you only have two rooms populated.
 
Oh planning on slinging at enemies multiple rooms away? I noticed you only have two rooms populated.
I wanna keep my forces together to maximize damage till we got enough points to populate a minimal of 5-6 per a room. 3 melee,
2 mage or tiki in this case, and 3 or 2 long range. Also you have enough high damage long range they won't get close enough to you.
So I just left the last 2 together rather than 2 or 3 per a room
 
How you can die!
Ok so this is very simple. Your dungeon boss must be cleared twice for you to die, at least for now. In the future I might add more clears required or other factors.

This is basically so we don't get rapid fired through 5 different dungeons in 6 posts. Also this is there so you can learn how to use your boss!


Big question you might have: Why do humans want to clear a dungeon if it's basically infinite resources? I'll tell you why! It can be anything from a dungeon potentially breaking and bringing all its monsters outside to the dungeon being in a bad position or just too many dungeons in one place.

Bosses give humans a lot more loot than normal too! So greed is also a factor. Dungeons to humans as of right now, can be incredibly dangerous if not looked after, so the more remote a dungeon the more they want to clear it.
 
@Blackangel can we hit adventurers from multiple rooms away with slings or no?
Well it's a cave, even if it was an open cave with a 15 foot tall ceiling that just went from 1st room to 5th room, they wouldn't be able to. Too far.

At best they would be able to do it from a room away. I'm saying this as the rooms are about 25-40 feet wide and just as long.

Once we get to open dungeon layouts that's let's say, grassland, we will be able to hit an enemy from across the dungeon, as long as we have the range to do so.


Anyway to answer your question as I went on a rant, I'll allow slingers to hit enemies at reduced chance from one room away from where they stand.
 
Well it's a cave, even if it was an open cave with a 15 foot tall ceiling that just went from 1st room to 5th room, they wouldn't be able to. Too far.

At best they would be able to do it from a room away. I'm saying this as the rooms are about 25-40 feet wide and just as long.

Once we get to open dungeon layouts that's let's say, grassland, we will be able to hit an enemy from across the dungeon, as long as we have the range to do so.


Anyway to answer your question as I went on a rant, I'll allow slingers to hit enemies at reduced chance from one room away from where they stand.
Thanks! I'm making a build for the dungeon (I'm aware we already have a lot of those buuut I have ideas). What's the range on totem spells if I may ask?
 
Thanks! I'm making a build for the dungeon (I'm aware we already have a lot of those buuut I have ideas). What's the range on totem spells if I may ask?
Looks back I didn't state the range did I? Let's see… Tiki swift is 10 feet per rank in magic so 20 feet. Tiki fire is the same.

Also don't feel bad about more plans, all I gotta say is write ins are encouraged on that front.
 
I kind of want to make a "primitive brute" which is basically a more durable and less offensively powerful clubber. I'm not sure how much the strength, health, and agility effect cost so I'm only going to swap the bash ability. Is this acceptable?
[]Primitive zombie brute(Costs 5 points)(F- rank): An undead corpse that fights with it's bare fists. Wears a primitive loincloth and roars as it charges into battle.
Rating:
Strength: F
Agility: F-
Health: F-(Hp 60/60)
Skills/abilities:
Primitive endurance(F- rank):
Take -10 damage from the next attack. Cooldown: 10 seconds.
 
I kind of want to make a "primitive brute" which is basically a more durable and less offensively powerful clubber. I'm not sure how much the strength, health, and agility effect cost so I'm only going to swap the bash ability. Is this acceptable?
[]Primitive zombie brute(Costs 5 points)(F- rank): An undead corpse that fights with it's bare fists. Wears a primitive loincloth and roars as it charges into battle.
Rating:
Strength: F
Agility: F-
Health: F-(Hp 60/60)
Skills/abilities:
Primitive endurance(F- rank):
Take -10 damage from the next attack. Cooldown: 10 seconds.
Yep that's good! If you want you can switch the strength and health values?
 
[X] Plan: Endless Barrage
-[X] 5x Primitive Skeletal Rockslinger 40 points
-[X] 6x Primitive Zombie Brute 30 points
-[X] 3x Primitive Skeletal Clubber 15 points
-[X] Gatha the strong 15 points
-[X] Room 1: 2x Skeletal clubber, 3x Zombie Brute. Brutes attempt to restrain adventurers and tank for their allies.
-[X] Room 2: 5x Primitive Skeletal Rockslinger, 2x Primitive zombie Brute, Gatha the strong. Brutes defend the rockslingers and Gatha at all costs. Rock slingers all target the closest enemy, if all enemies are the same distance they target the one with the frailest appearance. Gatha attempts to hide behind the slingers and brutes. If noticed or if a slinger is attacked from within room 2 Gatha will charge. If a slinger is killed with no adventurers in the room, all monsters in room 2 will charge into room 1.


Here we go. The plan only makes use of two rooms, but adventurers shouldn't expect the boss to be hiding in room 2. The rockslingers should be able to pelt any adventurer many times before they're able to reach the slingers. By the time they reach the slingers... they'll have bigger fish to fry.
 
Given that it's three hours until the deadline and we've still got a tie, can I entice anyone with plan Cover Alter?
If you've got any suggestions, I'm willing to listen!
 
Last edited:
Back
Top