Situation Foxtrot (SAO/Foxhole) [COMPLETE]

[X] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?
 
[X] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?

I have to agree with the 'staying sane and undepressed' argument.
 
[X] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?

I feel like there are perks and downsides to both options. But on the whole I feel like Orr will do better with a deeper well of trust between her and Tymur when at the ball.

(And Takamachi could kick up some amazing drama later :V. We could very well make the papers once more.)

We should try to find some press corp group and shame the other Wardens for not stealing Colonial stuff. Why do Colonials have war material if not for take?
 
[X] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?
 
[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.

I thought about it. Then thought about it some more, then waffled for a bit before finally deciding not to stay with Timur. Everyone needs downtime alone. Orr is no exception. Also, managing a polycule is fucking hard, and you guys want to add that on top of being an officer? Are you nuts?
 
EDIT: Yeah no, reading back over it that came out kind of awkward and not exactly what I was trying to say. Let me try again.

EDIT2: I suppose the simplest way to say it is that with the QM's warning that this is an Important Vote, I am somewhat leery of starting a relationship with someone in our command and on the front lines. I don't want to or intend to send Zairman out on a suicide mission, and I don't think Orr would either even if they aren't in a relationship, but this is still a death game war simulator and we've just recently gotten a reminder that we are entirely capable of making a mistake and fucking up our brigade badly. I would rather not run the risk of that happening, or maybe just unlucky dice rolls in an op, and have a bad situation spiral into something worse because Orr is in command and emotionally compromised since they have a significant other MIA behind enemy lines.
 
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[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.

We don't need the risk of officer drama further down the line.
 
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[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.
 
[X] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?
 
[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.
 
[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.
 
[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.
 
[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.
 
I keep meaning to get around to this vote and addressing commentary, and then I keep getting slammed with shit. Fucking covid I swear.

As much as I'm typically in favour of the Always Professional All The Time vote, consider: Zairman just dropped his actual name without a hint of hesitation, which speaks volumes about his trust in Orr. Likewise, Orr does implicitly trust Zairman, enough to lay out the Sundowner encounter openly, and frankly the rumours about her and Zairman have started themselves anyhow.

Being fair, Orr would return the favor on this one and respond decently to it, provided they had the time to talk about diminutives. Getting called "Izzy" is not something Orr likes.

(And Takamachi could kick up some amazing drama later :V. We could very well make the papers once more.)

On one hand, yeah, Takamachi would be in the position to throw a great shitfit over Orr sleeping around. On the other hand, I don't think she'd actually do it. It'll make more sense soon, but like... Takamachi is good at the whole 'interpersonal relationships' thing. It'll make more sense when I introduce Miseriecord in the next 2-3 updates, I think.

Also, managing a polycule is fucking hard, and you guys want to add that on top of being an officer? Are you nuts?

Counterpoint, if you have to sit on the polycule so it doesn't explode, it's not exactly a very good polycule now is it?

EDIT2: I suppose the simplest way to say it is that with the QM's warning that this is an Important Vote, I am somewhat leery of starting a relationship with someone in our command and on the front lines. I don't want to or intend to send Zairman out on a suicide mission, and I don't think Orr would either even if they aren't in a relationship, but this is still a death game war simulator and we've just recently gotten a reminder that we are entirely capable of making a mistake and fucking up our brigade badly. I would rather not run the risk of that happening, or maybe just unlucky dice rolls in an op, and have a bad situation spiral into something worse because Orr is in command and emotionally compromised since they have a significant other MIA behind enemy lines.

Being real here, I don't take 'emotionally compromised' into serious effect when it comes down to the operations updates, because Orr just isn't at the point where she can pretend to divorce her emotions away from the theoretical objective reading of the situation. Orr leans so heavily into the very simple Prussian infantry assault doctrines because they are just that: simple, emotionally intuitive, and easy to communicate. "Find and hit the weak point for critical damage" is a concept that's already in everyone present's thought cabinets, so the concept of blowing that up to the macro scale is something they can take easily and compartmentalize as a Good Strategy if you Do It Right.

One or two updates into an operation, Orr is at the top of her game- diagetically, the first three days. Her bad decisions are primarily the fault of any boneheaded votes- and several of those have been made- or bad objective planning from the outset. Therefore, most of her material is reacting and mitigating or exploiting die rolls, and setting up other people to mitigate/exploit die rolls. Then she starts slipping. More control is devolved to the colonels, for better and for worse: often the latter. What coordination there is becomes increasingly centrally forced, and logistics takes the backseat to getting the combat operations completed so Orr can have everyone dig in and reconstitute. A decent bit of ink has been spilled on Orr's strategic goofs: this is one of them. Insufficient mass to conduct echelon maneuvers when her plan requires them is a very easy blunder to make, because it comes in so many forms. If Orr has been in the field more than five or six days? At that point, she is chronically incapable of anything more than the most basic-bitch "please do not toaster bath yourself" tier commanding and operational art, and there's even odds that fails- see the Thunder Run.

There's a long, long line of things that goes into how I decide how Orr commands her unit, and another list of what goes into how I write her commanding the unit. Orr actively fucking one of her unit commanders would be on the later list: not the former. If she needs to commit her armor, then it's getting committed: Zairman knows the risks, and may well shove himself and his in the meat grinder anyway without the benefit of her help.

Most- and least, ironically- importantly, though, is the fact Orr is under the belief she may be able to get Sundowner to backdoor her someone out of the Waiting Room of the Damned. It would be risky as hell, but as far as she's concerned the question of her position working for the devil is a done deal- and from there we get into the rather obvious parallels with Milton and his lines about serving in Heaven. I'm sure everyone here can figure that out, and if not I'm not going to suck all the literary merit out of this story myself so people can just open up the classics their own damn selves.

We don't need the risk of officer drama further down the line.

But what about officer drama right now though?
 
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On one hand, yeah, Takamachi would be in the position to throw a great shitfit over Orr sleeping around. On the other hand, I don't think she'd actually do it. It'll make more sense soon, but like... Takamachi is good at the whole 'interpersonal relationships' thing. It'll make more sense when I introduce Miseriecord in the next 2-3 updates, I think.
I'm not sure what to point at specifically to justify, but I feel that Takamachi's drama would be "more smoke then fire". And also amusing for us, the readers, to read. :V

And officer drama is where the thread gets about 75% of its cues for regiment reforms/upgrades. Ideally we would be fixing these things ahead of time, but our viewpoint character is often focused elsewhere.

(I still can't believe we voted to sit and get gunboat'd instead of running back to base, pouring shirts into corpses, and heading back with the marines later >.> )
 
[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.
 
I'm not sure what to point at specifically to justify, but I feel that Takamachi's drama would be "more smoke then fire". And also amusing for us, the readers, to read. :V

And officer drama is where the thread gets about 75% of its cues for regiment reforms/upgrades. Ideally we would be fixing these things ahead of time, but our viewpoint character is often focused elsewhere.

oh god yeah takamachi would absolutely go full telenovella on your dumb asses and the thread would eat it up, we'd be hitting 'vada a bordo cazzo' levels of salt generation faster than Orr could sideswipe a rock.
 
[X] Take seperate rooms. You know your leading colonel has them; you've used them before when you're in Reaching Trail on business. Your emotions are a turmoil right now, and you know that as compromised as you are only bad ideas can follow.
 
...One thing I wonder. Is what was the conditions to become a general?
"Your uniform is different, Orr-sama," Silica said, blinking and slipping back to an honorific. "It's, uh, shocking. When did you get a sword?"

"I shouldn't have a sword," you groused, but as your hand fell to fix your straying bayonet frog, you blinked. "I shouldn't have a sword?"

Pulling the blade out, you blinked as the entire sheathe slipped the frog easily. It was plain metal, with a pair of stamps at the top near a band where you could tie a ring directly to your belt and do away with the frog entire. The first stamp was a simple Warden angel, wings spread, with the date 734 below it. The second stamp, though, was what made you blink.

"A Caovish Reminder: Officer's Blade"

Jammed up inside the band, though, was a scrap of newspaper. Sitting down on the floor, you teased it loose, before blinking. An item description? In this game?

[A Caovish Reminder] is the cololiquism among Velian units from south of the Bulwark for death in a knife-fight or stealth attack. During the Breaching, many Nevish Alliance Corps units were presumed to be broken, and taken into custody as prisoners of war by green Colonial units. While normally respectful of their imprisonment, the proto-Wardens whom were captured by The Atrocities- special warfare units of the Colonial Legions- would frequently find weapons and enact mass revolts against their captors. Revolts that were started, in most cases, with very deliberate knifings to the back or to the delicate air-hoses of filtration masks. When Guards units came in to pick up the prisoners, they'd find armories trashed, dozens of dead, and every special weapon destroyed or so thoroughly booby-trapped as to be useless: anyone who tried to use them would receive a Caovish reminder.

Well. That was a flavor text. Putting the paper in your pocket and the sword in its frog, you stood up and looked at Silica.

"Uh, Colonel Orr, your hat isn't level," the petite sergeant said. Picking it up, you glared lightly at the kepi, before dusting the top off and pursing your lips at the front. A blank silver pin, flanked by a pair of artillery shells. A cute way to denominate you were an artillery officer. More importantly, there was also a rank insignia over it: a crossed sword and baton under the Warden angel device, with a single four-pointed star. A voice in your brain whispered, with the knowledge of System Assist: General.
Digging through it, you quickly started realizing this might, may be, a little over the head. Aside from the fact it completely changed how your personnel file was set up, it also meant this rank was assigned to you in perpetuity: unlike being a Colonel, it didn't go away if you left your regiment. That was a frightening thought, abandoning the 15e, so you didn't think about it. More importantly, however, it gave you an independent brigade staff: persons who were made officers with rights and privileges forthwith who didn't need to be part of a regiment.

Basically? It meant you had feudal free-roaming officers. Most of the "privileges" of being an officer were tied up in the nicer uniform, but there were also some other factors that were worth noting: officer's system assist in communications, the fact you could open regimental records and handle the regimental- or brigade- colors, and most importantly auto-access regimental stockpiles. Brigade officers, though, could apply this across the entire brigade's component regiments. You'd need to pick them with care.

The most critical part of becoming General Orr though, that the book laid out? Your actions were a matter of public record. Not just in shady newspapers or by word of mouth: no, your movements and deployments would be tabulated, and kept in the Cuttail Station Public Library, along with the usual anonymized statistics on various regiments. Every thirty days, it would update, and people would be able to track your rough activities and the regiments under you. It was a form of celebrity, almost, if it also wasn't a massive liability.

I mean, we got promoted to that position in our first major operation, and are kinda learning as we go along what it meant. Besides possible system provided buffs that might be tied to certain titles, the fact we don't know anyone else whom became a general yet, and some of the things we learned like brigade staff being separate from the regiments in it and the stuff such as the General title practically making the person a celebrity with the system tracking and informing 'allies' of the general's movements.

We got it because we met four of the conditions, and yet we don't know what they were.
The problem was 'distinguishment', since you weren't sure what would distinguish an officer. Was there some metric, tracking the 'honor' and acts you'd done? What did your file say, if you looked into it?

General Orr Melanie, CO: 15e High King's Own Flying Artillery. Brigit's Medal with Gold Wings, White Angel with Oak Leaves x3, Order of Light, Morgen's Crossing Campaign Badge with Honors, Weathered Expanse Campaign Badge, Northern Cross 3rc, White Lotus

Thank you computer, but what did that mean?

  • Brigit's Medal: Captured a Victory Point as a Regimental Officer
    • Gold Wings: Dead at time of Victory Point capture
  • White Angel: Captured a city
    • Oak Leaves: One awarded per city
  • Order of Light: Complete 4/4 conditionals to receive Brigade Command
  • Morgen's Crossing Campaign Badge: Fight in Morgen's Crossing
    • With Honors: Be involved in the capture of the Victory Point
  • Weathered Expanse Campaign Badge: Fight in Weathered Expanse
  • Northern Cross: Visit all Warden-held hexes.
    • 3rc: Third Class, visited VPs only.
  • White Lotus: Command a King's Own Regiment
We did personally lead a brigade worth of regiments to conquer a Victory point, with us being dead during the conquest. Though we don't know how relevant that is besides the fact that we had fulfilled the four conditions somewhere between death and respawn. Might the Bright's Medal be one of the conditions? Though if so, then it probably means the other regiments that had gotten said medal did not meet the other conditions for one reason or another.
 
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...One thing I wonder. Is what was the conditions to become a general?

I'll give you a hint: you qualified, Hooker didn't. What's the major difference in how you conducted your operation versus how he conducted his? More importantly, three in the four conditions are part of your "fruit salad", the medals list. The fourth condition- that you were in command- isn't something that can be impressed into a medal.
 
I'll give you a hint: you qualified, Hooker didn't. What's the major difference in how you conducted your operation versus how he conducted his? More importantly, three in the four conditions are part of your "fruit salad", the medals list. The fourth condition- that you were in command- isn't something that can be impressed into a medal.
Field command vs command in the backlines I guess.
Which incidentally would also affect the accessibility of badges as well.

As far as conditions? I guess as a regiment leader conquer a City and/or victory point. Command a kings own Regiment. And the third maybe the northern cross, visit all warden-held hexes?

Though I suspect the big Command part is that Hooker operates less as a commander and more a planner, operating far from the front-line, which not only makes getting certain medals much harder, but also isn't quite recognized as actually leading by the game.
 
[x] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?
 
[X] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?
 
I thought about it. Then thought about it some more, then waffled for a bit before finally deciding not to stay with Timur. Everyone needs downtime alone. Orr is no exception. Also, managing a polycule is fucking hard, and you guys want to add that on top of being an officer? Are you nuts?

We don't need the risk of officer drama further down the line.
I think right now Orr needs to actually open up to other people a little, and for that she needs to accept at least a little emotional closeness. Closing herself off like she has been is going to lead to get breaking down sooner or later, and for that she needs someone to lean on. Isolating herself won't help.

Way I see it, going to Zairman now is important for Orr to start opening up to people at all. Whether that ends up being a monogamous relationship, a polycule, or something else entirely will likely be a matter for future votes to define properly.

[X] Stay with Zairman in his rooms. You're feeling a little off-kilter from all the revelations, and, well, damn the rest. You trust Tymur implicitly, and if you let your hair down too far, who gives a damn anymore?
 
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