Among Giants (AKA, What its like to not be a Primarch in 30k)

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The Great Crusade dawns!
The Beginning
Location
Albania
Pronouns
He/Him
It is 798.M30 on the Imperial Calendar. The interior of a great administrative building on Terra provides a residence for many individuals who would soon become of vital importance to an idea so great, even the promise of it was intoxicating.

In a side room, away from the golden giant making grand speeches and promising the galaxy to anyone with bravery enough to follow his command and make journeys into the stars themselves. Three beings commune, already chosen by administrators and commanders of a vastly higher level than them.

The first is a man, young enough for a human, perhaps just now making it to his fourth decade with the first visible signs of greying hair and wrinkling skin. His uniform speaks of impressive service, medals of bravery, excellence in command and skill at arms decorating him. A blade sits on his right hip whilst a pistol hangs in a holster on his left.

He is Galen Helweir, Lord General of the Solar Auxilia and commander of the Expeditionary Fleet that is to set engines burning directly towards the nearest systems and subjugate them for the budding Imperium of Man.

A superlative commander of men, he scores highly on strategic exercises, has proven himself in the later portions of the Unification of Terra and the garrison actions thereafter. Having worked his way up from a field officer position, he is well aware of the realities of war and displays a capacity to spend lives as is needed, but not waste them.

The second is a mass of metal, barely in the shape of a human. Archmagos Lecithe, the primary supporting force of the Expeditionary Fleet. A woman by her word alone, she commands the Adeptus Mechanicus forces in the fleet and is the primary contact between the Lord General and the Mechanicus itself.

She is a genius further enhanced with artificial cogitation, capable of direct command of an entire theatre by way of mental links. She has great history in the Martian unification wars, culling techno-horrors from deep beneath it and smashing apart Hereteks that dared form under the watchful eye of her masters.

The third is an interesting individual, a product of the burgeoning Adeptus Telepathica, a barely existent organization based out of the City of Sight that imprisons and educates the Psykers, as they are known, captured in the Unification wars and surrounding subjugated worlds. Solomon Nahbiz. Attached to the Fleet for the purpose of capturing, categorizing and if judged proper, sending back the psykers captured in the conquered worlds, or killing them outright if not.

He is an expert in many of the developed arts, having trained at the foot of the Sigilite himself to begin with for nearly two centuries. The future is a cloud of mist but piercing that veil is possible in moments, your body is a tapestry showing none of its two centuries of age and even Astartes have found themselves severely wanting in strength when grappled with the telekinetic might of your mind. No true experience in a leadership position of this sort, however, may show itself through.

Each of these individuals holds a great deal of the future's promise in their hands, to conquer the stars in the name of Imperium and faith, whether in a God, an Emperor or a Dream.

Yet, who are you?

[X] Galen Helweir, Lord General Of the Solar Auxilia.
Traits:
Lord General-Your authority
is technically total, you can order and demand services as the needs come, no matter if it is a Solar Trooper or an Astartes Brother-Captain. Just need to mind the politics of the matter. Only the Adeptus Mechanicus, technically an allied force, are outside that breadth of control.

dForces Under Direct Control
The Thirteenth Imperial Army

15X Solar Auxilia Infantry
- Men and women of Segmentum Solar, mortals to a one. They are clad in fine void-capable armour and wield effective las weapons with heavy support implemented at the squad level, trained to discipline and superfluous skill, the backbone of the Imperium as of now, assisting the Astartes in the conquest of worlds.
1 Regiment=10,000,000 men

2x Solar Auxilia Armoured-
An organized group of massed vehicles, taking the form of tanks, speeders, self-propelled guns and everything in between. This is the primary punch of the Excertus Imperialis, the striking force of any true army in ages past and still very true in the modern day.
1 Regiment-50,000 Armoured Vehicles

2x Solar Auxilia Artillery
- The massed gun formations which are the crush of any Imperial Army. They are Basilisks spitting shells, they are Medusa's heavy siege guns and ever stranger platforms that have been picked up and used so long as munitions last.
1 Regiment-25,000 Guns

1x Solar Auxilia Aeronautica
- Aircraft galore are necessary to hold any planetary action. Fighter craft, bombers and a thousand other assets all to support and push any army to excellence.
1 Regiment-15,000 Aircraft

Forces Under "Direct" Control
The III Legion
10x Chapters
- Collections of Astartes ranging from a paltry 1,000 to a colossal 10,000, they are groupings of nigh-unstoppable post-human killing machines that know no fear and have no doubt. Clad in heavy-powered armour and wielding the most advanced weapons Mars can forge, they are each a battalion, each a force on the battlefield, but together they have seen no equal. Their vehicles, air force and assets are entirely integrated, and not found in separate formations.
1 Chapter-10,000ish
Commanded Primarily by Legion Master Thrallas.


A man of few words and indeed similar experience in the Unification Wars, they are somewhat easy to work with usually, and at least in the logistical phase of the Great Crusade have been amenable to desires and cross-training with the Solar Auxilia.

[X] Prime Hermeticon Archmagos Tech Priest Dominus Lecithe
Traits-
War Magos-The authority to lead legions of Skitarii or demand war materiel from Forge Worlds rests in your hands. You are simultaneously the support to the army and its logistical backbone. Without you, no munitions flow, no prometheum fuel arrives and no ship flies. In addition, there has not yet been a threat you have been unable to face, current simulations predict 125 Astartes to fell you.


dForces Under Direct Control
Legio Mu
3x Legio Skitarii
- Cybernetically enhanced warriors, the Skitarii are the iron fist of the Mechanicum. Armed with advanced weaponry that not even the Astartes can dream of, they are tireless hunters that maintain constant communication with one another. They can poison the land and kill armoured vehicles.
1 Legio-500,000 Skitarii

1 Legio Cybernetica-
The Battle-Automata of the Mechanicum are great semi-intelligent warmachines capable of mounting heavy weapons and moving in terrain simpler machines cannot manage. Typically not deployed alone, with the Legio Mu's status as an attachment to a greater army, it was judged acceptable to do so.
1 Legio-40,000 Battle-Automata


[X] Primaris Psyker Solomon Nahbiz
Primaris Psyker- Your authority extends to the unnatural of the Imperium. Messages sent by Astropaths, route decisions by Navigators and even the base predictions used by Imperial Gunnery from those self-same Astropaths are all yours to determine and release. You are no mere mortal either, rating a high Beta or, at times of severe emotional distress, low Alpha rating, the powers of your mind are vast beyond reckoning, even armies are not safe should you choose to cut loose and damn caution.

dForces Under Direct Control
Astra Telepathica Detachment
3x Wyrdvane Psykers Formation-
Novitiates not yet fully in control of their powers and as such not worthy of the title of Primaris, they are still capable of bringing hell to the enemies of the Imperium through a myriad of personal and unique methods that defy classification.
1 Formation=400 Wyrdvanes

1x Battlefield Primaris Psykers Formation-
Masters of psychokinetic displays, they can conjure lightning, breathe fire and mangle bodies with telekinetic force. These are the Hammer of the Astra Telepathica, individually as effective as an entire artillery battery. They suffer less from the risk of psychic failure that lesser trained psykers do, but still fear it and thus must be guarded.
1x Formation=15 Psykers

1x Support Primaris Psykers Formation
- Masters of divination, warp-manipulation and biomancy, these men and women can whisper omens in the ears of commanders, ease the burden of entire field hospitals and, if needed, can even wrench battalions through the warp, tossing them free inside enemy fortresses.
1x Formation=15 Psykers

1x Astropathic Choir-
A choir of psykers gifted with the ritual of Soul-Binding to the Emperor himself, they are capable of projecting messages across the vast and ineffable gulf of space and, sometimes, time, giving messages to comrades far away. This represents the only form of communication that is not a messenger in the current millennium, and they are yours to command.
1 Choir=50 Astropaths

Navis Nobilite Detachment

1 Navigator House Levy-
Men and women born with the unnatural ability to navigate the warp with preternatural skill, they present a third eye genetically as a mark of ability. Not much is known about them, not even to you.
1 Levy=100 Navigators

Commanded by Sylvolme van Grimm, Third of Her Name, She Who Holds The Sight, Gifter of Ways, Maker of Maps


She is headstrong, of exceptional belief in her own superiority to all others due to circumstances of birth and generally useless in an actual emergency. However, she is without equal as far as you have seen for the creation of warp-routes and has given the smoothest, calmest jumps you have ever had to enjoy, free of terrible whispers and twisting dreams.
 
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Directly Controlled Force
Forces Under Direct Control
Astra Telepathica Detachment
5x Wyrdvane Psykers Formation- Novitiates not yet fully in control of their powers and as such not worthy of the title of Primaris, they are still capable of bringing hell to the enemies of the Imperium through a myriad of personal and unique methods that defy classification.
1 Formation=400 Wyrdvanes

1x Battlefield Primaris Psykers Formation- Masters of psychokinetic displays, they can conjure lightning, breathe fire and mangle bodies with telekinetic force. These are the Hammer of the Astra Telepathica, individually as effective as an entire artillery battery. They suffer less from the risk of psychic failure that lesser trained psykers do, but still fear it and thus must be guarded.
1x Formation=15 Psykers

1x Support Primaris Psykers Formation- Masters of divination, warp-manipulation and biomancy, these men and women can whisper omens in the ears of commanders, ease the burden of entire field hospitals and, if needed, can even wrench battalions through the warp, tossing them free inside enemy fortresses.
1x Formation=15 Psykers

1x Astropathic Choir- A choir of psykers gifted with the ritual of Soul-Binding to the Emperor himself, they are capable of projecting messages across the vast and ineffable gulf of space and, sometimes, time, giving messages to comrades far away. This represents the only form of communication that is not a messenger in the current millennium, and they are yours to command.
1 Choir=50 Astropaths

Navis Nobilite Detachment

1 Navigator House Levy-Men and women born with the unnatural ability to navigate the warp with preternatural skill, they present a third eye genetically as a mark of ability. Not much is known about them, not even to you.
1 Levy=100 Navigators

Commanded by Sylvolme van Grimm, Third of Her Name, She Who Holds The Sight, Gifter of Ways, Maker of Maps

She is headstrong, of exceptional belief in her own superiority to all others due to circumstances of birth and generally useless in an actual emergency. However, she is without equal as far as you have seen for the creation of warp-routes and has given the smoothest, calmest jumps you have ever had to enjoy, free of terrible whispers and twisting dreams.
 
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[X] Galen Helweir, Lord General Of the Solar Auxilia.

I forgot how big regiments could get in Warhammer, damn near had a heart attack. Here's hoping we get some rejuvenants to last the crusade entirely, its only 200 years really.
 
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