Situation Foxtrot (SAO/Foxhole) [COMPLETE]

If we get the legs, we're with Sundowner until he gets murdered by Raiden. Which may or may not handle the debt depending on how it's structured, but it also might put us directly in a cyberninja's line of fire.
 
I means if it's a whole ass new stage of the quest I'm all for riding it all the way to the end and seeing to the end of Sundowner one way or another.
 
[X] Prosthetic Lung: $300,000 market value, est. 2.5-3 years to pay off. Gives 1x 20-pack of blank dog tags, to allow respawn of persons who have dog tags MIA.
 
[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.
 
Ultimately though I just want to apologize for the unintentional insult, because my post clearly wasn't taken in a joking manner.

As has already been gone over: talk shit, get hit. You can either get the dumbass out of your system and participate in a constructive manner as you seem to be interested in doing now, or you can just be an idiot whining in the back that makes me drag a moderator out of retirement to purge the thread. Let's stick with the first option, because this isn't a joke.

Based on the results, the best play probably would have been the original one. Sadly the option is I was most against before. I didn't want to have to fight for the same ground twice, of course it would have kept us mobile and out from under the Naval guns. Which would have been good, considering that mobility was the one thing this mad dash plan had going for it.

Actually squaring up for the political knife fight would have been the best of the presented options, followed by "don't stick around in gunboat range" as your number two option. You'll note when I mistakenly did rolls for that conversation, there wasn't any political rolls needed for it: just ones to see if you could keep the comms up. As long as Orr kept her temper, she absolutely could have gotten that assault waved off. After the sort of successful line breech that's generally compared to Certain German Generals That One Time, she'd be flush with political capitol and more importantly in an excellent position to get the Head of the Navy- Von Klaes- to actually sit down and listen.

Fundamentally, though, the players underestimated 120mm guns in general, and gunboats in specific. Despite having several distinct disadvantages (from being a tech tree tier lower) the things actually have some upsides in the gun department. If nothing else, the fact they have basic-bitch inferometer firing circuits makes up for a lot. I can't say much more, though, since the Artillery Infopost 2 is coming after you finish the Weathered Expanse operation.

To raise a question, how do we know that Sundowner is even telling the truth?

You don't.

If we get the legs, we're with Sundowner until he gets murdered by Raiden. Which may or may not handle the debt depending on how it's structured, but it also might put us directly in a cyberninja's line of fire.

This is a valid concern.

I means if it's a whole ass new stage of the quest I'm all for riding it all the way to the end and seeing to the end of Sundowner one way or another.

The quest is slated to run until Alicization, but we'll see how things go.
 
[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.

This seems like the best bet.
 
Fundamentally, though, the players underestimated 120mm guns in general, and gunboats in specific. Despite having several distinct disadvantages (from being a tech tree tier lower) the things actually have some upsides in the gun department. If nothing else, the fact they have basic-bitch inferometer firing circuits makes up for a lot.
Yeah I definitely fell hard for the assumption that they'd be not great guns, from both the IC thoughts of Orr and the fact that the navy got a bunch of theirs completely wiped. And experience from how they are in the game version, but clearly that's not the best metric to use.
 
Yeah I definitely fell hard for the assumption that they'd be not great guns, from both the IC thoughts of Orr and the fact that the navy got a bunch of theirs completely wiped. And experience from how they are in the game version, but clearly that's not the best metric to use.

The boat guns get the same artillery range boost compared to map distance as everything else in the indirect fire class- but the indirect fire class gets a better range bracket than direct fire since direct fire gets theoretical longer range due to the shell derez rules. This really helps gunboats- not that they need the help, since this was basically Textbook Gunboat Circumstances- since vehicle speeds aren't that far changed from in game stuff so they're now much more capable of shoot-and-scoot tactics.
 
[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"

I'll be honest I normally just do the reading but this quest has gone some wild places that I completely did not expect.

I think if we don't take the legs, we'll probably be stuck with command stuff, shift from tactical to strategic going forwards. If we do take the legs, we're likely to be on the front lines of stuff once we get out.
 
I fully do not understand most of the tactics going on, which is why I don't vote for that stuff (and complain when it goes bad) so this being some kind of obvious trap is news to me. Mostly I'm here to watch the build up and the interesting character interactions; the war votes can be left to the real tacticans.

I do frequent Marked For Death, and they usually write After-Action Reports to try and figure out what went wrong so we could do better; it might be worth doing something like that once everyone's cooled down?
 
Honestly, as a amateur, there was no real good call.

Units trapped on the beach NEED to either push forward or push off. In theory, waiting for the second wave and their supplies so we could force our way thruogh made a lot more sense to me vs gambling we can break out and hold that landing site for the second wave.

As for impacting our image, I dunno. A lot of war is on gambling and risk for a reason. Hooker risked a lot on the assumption that this aquatic invasion would go off smoothly, despite a lot of warning signs, as opposed to us, who did a moderately successful jab, and then pivoted to rapidly try to salvage Hooker's attempt at making Haig look like a strategic genius.

Yes, it sucks we lost, but that's life. We lose, we get back up and go back and learn from our mistake. All the great generals have made mistakes, and quite frankly, we're not trained for this. We're just a plucky heroine who wound up in a game designed by someone who had better pray to god we don't find him once we get out, who has been having to do a lot of scrambling to keep ourselves alive. Add in our past record, and honestly, this is a learning experience.

And honestly, we were risking a lot to save lives put in danger by someone else, not like we were charging dick first into enemy territory hoping for all the bitches glory to come to us.
 
Buddy the GM has said it was the wrong call. You can't argue that there were no good options because the good option was to start political fight we'd probably also win.
That's after the fact knowledge. During the time we were worried about our coms being jamed or disrupted or hooker just doing it anyways. The other choice would have resulted in allied troops hitting the breaches expecting a friendly base and finding enemies have free run of the area until we return
 
No... *facepalms* this entire clusterfuck started even before this, when we chose to go with the Thunder Run instead of sticking to Rime, which I voted for Thunder Run to, so I cannot bitch and whine about, but well. this whole issue is a disaster after disaster.

The best choice was always the "Make Hooker turn back" and before that, it was Rime, we chose wrong on both accounts, and extremely wrong on the second account, that we're now either going to lose everything we did, or worked for in this operation, or we have to sacrifice some parts of our forces to escape this clusterfuck we made for ourselves.

As is we have now only worsened our position in both the Political and Military sense, we've lost a good 33-50% of our Brigades fighting power to this Operation, for little to no gains, and more losses are expected to get through the rest.

So ends the tale of this cluster of fuckness.

P.S. Thinking we had the issue of comms disruption, jamming or spying only worsened our idea on what the choice we should choose was, people need to think more strategically and tactically before bringing in outside factors like comms shenanigans.
 
Honestly, as a amateur, there was no real good call.

Not quite.

No... *facepalms* this entire clusterfuck started even before this, when we chose to go with the Thunder Run instead of sticking to Rime, which I voted for Thunder Run to, so I cannot bitch and whine about, but well. this whole issue is a disaster after disaster.

Ehhh... I wouldn't call the Thunder Run a clusterfuck. It was a bold decision, but oftentimes a shitty decision executed competently and with panache will overcome the best of decisions made with forethought late. That wasn't an optimal choice, sure, but it was an action that has definitively saved lives.
 
No... *facepalms* this entire clusterfuck started even before this, when we chose to go with the Thunder Run instead of sticking to Rime, which I voted for Thunder Run to, so I cannot bitch and whine about, but well. this whole issue is a disaster after disaster.

The best choice was always the "Make Hooker turn back" and before that, it was Rime, we chose wrong on both accounts, and extremely wrong on the second account, that we're now either going to lose everything we did, or worked for in this operation, or we have to sacrifice some parts of our forces to escape this clusterfuck we made for ourselves.

As is we have now only worsened our position in both the Political and Military sense, we've lost a good 33-50% of our Brigades fighting power to this Operation, for little to no gains, and more losses are expected to get through the rest.

So ends the tale of this cluster of fuckness.

P.S. Thinking we had the issue of comms disruption, jamming or spying only worsened our idea on what the choice we should choose was, people need to think more strategically and tactically before bringing in outside factors like comms shenanigans.
Thunder run was a good choice for getting people out quick. If that remained our goal it most likely would have been successful. Instead we tried to hold an unholdable area.

Going through Rime was the safe but slow option
 
also I have seen devman leaks and holy fuck quest additions to the tech tree are much more sane and reasonable. holy fuck devman. holy fuck.

also new cannon lore; Gallagher might have been paperclip'd and in doing this the wardens set back colonial tank development back to the stone age, before he hit the bricks and sent warden tank development back to 1934.
 
I just catched up on this quest and I wish I had done so sooner and voted because this appears to be a MASSIVE screwup.
Yep.

>.> I thought pulling rank on Col Hooker was winning and went with my first impulse. Anyways, here's my read on the situation that no one asked for!:

Orr and Zairman pull the trigger on the Weathered Expanse offensive.
It goes well, Zairman's relic tanks thrash through openings the 40mm guns produced. After surrounding and taking a Town Hall we pause to wait for more supplies.
The Town Hall comms, which are better than field base comms, pick up radio from the landing party. Things did not go well.
Orr gathers up the supply fumes and sprints towards the trapped naval invasion to pull them out.
The officer on the ground is holding the forlorn hope position so the next wave can disembark in better circumstances.
Orr decides to skirmish around the coast to help out the marines (?), all while under gunboat fire (?). This wouldn't be so terrible, but Port of Rime means the Colonial gunboats have "all the ammo" until the seaport is contested or friendly navy arrives. Anyway, Orr decides to keep the beaches open for the next wave (??).
Things go predictably badly. Indirect heavy artillery is far better at disrupting operations than direct fire or mortar artillery. Tanks are decent against arty fire, but a scout tank can only absorb a dozen or so hits. With how fast gunboats can fire off shots? And how easy Colonial forces could spot for said gunboats (since they owned the water)? We were setting ourselves up to get cratered as soon as we concentrated around the metal tent FOB.
Further compounding things is how we set up nearly an entire hex away from our supply hub. Rails were being built to Weathering Halls, but that was going to take a week. Not a good combo when swinging out with our supply heavy forces.
----

[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"

Sweet robot legs, targets to use them on, and a cheat sheet of the most overpowered shit on the server? Sign me up. Plus I figure Orr will be in a self-sacrificing mood about now...
 
Things go predictably badly. Indirect heavy artillery is far better at disrupting operations than direct fire or mortar artillery. Tanks are decent against arty fire, but a scout tank can only absorb a dozen or so hits. With how fast gunboats can fire off shots? And how easy Colonial forces could spot for said gunboats (since they owned the water)? We were setting ourselves up to get cratered as soon as we concentrated around the metal tent FOB.

This is really what screwed you, being honest here. Tanks are resilient to artillery fire... for limited times, and for limited barrages. With Rime right there and nine Colonial gunboats being on station, that meant there was pretty constantly three 120mm pieces working over everything in the "ah fuck" zone.


(edit: in case someone's actually nuts enough to try and recreate this in FoxholeStats, no this isn't cannon gunboat ranges- this is standard ranges scaled to the same scale as the map)

Pictured: the Ah Fuck zone. Ideally, this would be Your Gunboats (tm) doing the "rake them all over the coals" maneuvers. Hooker screwed the pooch, that didn't happen, so it's enemy gunboats putting in the legwork. Now, though, it's the Colonials, and they have done unto you as you would do unto them. While tanks are good against 120mm bombardment, there's a bit of a problem: Zairman's companies aren't strictly, entirely armored.

Escuadrón du Main x3 or x4
- Squadron Headquarters
--Armored Section
---King Spire
----CO (Gunner/Commander)
----Driver
---Tank of the Line
----Commander
----Gunner
----Loader
----Driver
---Tank of the Line
----Commander
----Gunner
----Loader
----Driver
--Support Section
---XO
---Repairman
---Repairman
---Repairman
---Company Signal Chief
---Supply Officer
--Medical Section
---Company Corpsman
---Driver
-Armored Platoon x2
--Tank of the Line
---Commander (LT)
---Gunner
---Loader
---Driver
--Tank of the Line
---Commander
---Gunner
---Loader
---Driver
--Tank of the Line
---Commander
---Gunner
---Loader
---Driver
-Infantry Platoon
--Infantry Platoon
---Assault Section
----Senior enlisted-driver
----Submachine gunner
----Submachine gunner
----Submachine gunner
----Submachine gunner
----Submachine gunner
---Fires Section A
----Platoon CO
----Machine Gunner
----Ammobearer
----Ammobearer
----Grenadier w/ rifle grenades
----Rifleman-driver
---Fires Section B
----PlatoonXO
----Machine Gunner
----Ammobearer
----Ammobearer
----Grenadier w/ rifle grenades
----Rifleman-driver

That's eight tanks of the line- right now, Storm Tanks from the reliquary- and a command tank with a theatre radio. That's, eh, three people in the command tank, plus four people each line tank (times eight) which is 35/77 of the people in the unit, but only 9/17 of the vehicles. A company of nine tanks is good, but that's nine tanks that are going to be overworked, overstressed, and unable to repair damage, resupply fuel, or rearm their guns (unlike in Foxhole, you can't fill a tank with 100x shells with no consequences) meaning that even a bog-standard infantry unit can engage them with impunity.

When Orr went down, Zairman assumed command (as is becoming usual when Orr goes down, Orr, stop doing that) and had to handle the mission himself. A large part of that would be trying to drag the fight out of artillery range- but if he does that, it means MacLaine and Kitsuragi get pounded into scrap. Or rather, whatever of Kitsuragi's force is left gets pounded into scrap. Fortunately, MacLaine still has most of his unit (that he brought with) intact, but that doesn't change the fact that trying to hold ground under constant artillery fire without a very rich supply chain is a loosing proposition.
 
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votes closed, dice roller go brrrrrrr

DICE WHY

Scheduled vote count started by 7734 on Aug 23, 2022 at 5:27 AM, finished with 57 posts and 26 votes.
7734 threw 2 12-faced dice. Reason: Time Dead Total: 11
2 2 9 9
7734 threw 2 6-faced dice. Reason: Zairman Assumes Command Total: 5
1 1 4 4
7734 threw 2 6-faced dice. Reason: Asuna Still Mad? Total: 10
6 6 4 4
7734 threw 1 10-faced dice. Reason: Regimental Decomposition 1/11 Total: 2
2 2
7734 threw 1 10-faced dice. Reason: Regimental Decomposition 15e Total: 10
10 10
7734 threw 1 10-faced dice. Reason: Regimental Decomposition 62e Total: 7
7 7
7734 threw 1 10-faced dice. Reason: Regimental Decomposition 64e Total: 10
10 10
 
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That's after the fact knowledge. During the time we were worried about our coms being jamed or disrupted or hooker just doing it anyways. The other choice would have resulted in allied troops hitting the breaches expecting a friendly base and finding enemies have free run of the area until we return
If those allied troops decided to land, they were screwed, regardless of what vote won.
Because the plan to hold the beach was not feasible, it was throwing more lifes and more equipment in an operation which was already FUBAR.
 
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