TreeQuest: Magitech (Riot Quest)

[X][Action] Research Throwing Spikes
[X][Focus] Stockpile Thorns
[X][Focus] Grow a Shield Tree
[X][Negotiate] No
 
[X][Action] Stockpile Thorns
[X][Focus] Grow a Shield Tree
[X][Focus] Stockpile Thorns
[X][Squirrel] Explore your Forest
[X][Negotiate] Yes
-[X] Offer safe fruit and deadwood
-[X] Offer sanctuary in times of need
-[X] Request knowledge, on any and every topic
-[X] Request not being cut down for wood
 
[X][Action] Stockpile Thorns
[X][Focus] Stockpile Thorns
[X][Focus] Grow a Shield Tree
[X][Squirrel] Practice riding deer
[X][Deer] Assist with Prepare Dangerous Terrain
[X][Negotiate] No

I'm gonna focus on thorns unless an emergency shows up. Effort was spent into researching them, we have to take advantage of it.
 
[X][Action] Prepare Dangerous Terrain
[X][Focus] Grow a Shield Tree
[X][Focus] Stockpile Thorns
[X][Squirrel] Explore your Forest
[X][Negotiate] Yes
-[X] Offer safe fruit and deadwood
-[X] Offer sanctuary in times of need
-[X] Request knowledge, on any and every topic
-[X] Request not being cut down for wood
 
Time to look at what we're close to accomplishing again! Fair warning - I've tried to take all of the Elder Trees into account, but I might have messed up somewhere.

Prepare Dangerous Terrain: We need 6 successes to complete this, and 2 Heart Trees and 1 Survival Tree are voting for it for an average of 4.5 successes. We'd have to roll better than average to pull it off this turn, unless someone else wants to vote for it?

Stockpile Thorns: This action is currently winning the second Focus vote so I thought I'd take a look at how much we're stockpiling. We started off with 2/20 stockpiled, we're getting 2 automatic successes from the Focus vote, and 2 Heart Trees and 1 Research/Defense Tree (with a 2-dice penalty) are voting for it. I think that's a total of 6.5 successes on average? I'm a bit confused about the penalty.

Grow a Shield Tree: We had 4.75/10 successes at the start of the turn, and this is the leading Focus vote for 3 more successes. That wasn't enough on its own so I switched my Action from a Wise Tree to a Shield Tree to improve our chances. After taking the 25% bonus into account, that's 9.75/10 successes. Hopefully, the Deer bonus will apply to finish it off.

The Research actions are all getting a few votes, but none are close enough to finishing for me to bother calculating the average successes. We should make more progress during the Winter when the Growth malus(es) apply.

Exploring the Forest is winning for the squirrels, and the deer don't have enough votes to override the default Growth bonus result.

Edit: I forgot about the Negotiate vote. "Yes" is currently winning.

Adhoc vote count started by Mount. Elements on May 27, 2022 at 5:58 PM, finished with 54 posts and 30 votes.
 
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[X][Action] Grow a Wise Tree
[X][Focus] Grow a Shield Tree
[X][Focus] Grow a Shield Tree x2
 
Vote closed
Scheduled vote count started by Robinton on May 25, 2022 at 6:10 PM, finished with 57 posts and 32 votes.
 
Turn 11, combat start
Focus:
2+1=3 automatic-successes into Grow Shield Tree
2 automatic-successes into Stockpile Thorns

Actions:
20 dice - 9 successes - into: [X] Basics of Magic
11 dice - 6 successes - into: [X] Prepare Dangerous Terrain
9 dice - 8 successes - into: [X] Research Lens Trees
9 dice - 7 successes - into: [X] Store Resources Against Future Need
7 dice - 2 successes - into: [X] Connect to Local Wildlife (Psychic)
6 dice - 4+2 successes - into: [X] Stockpile Thorns
5 dice - 2 successes - into: [X] Research Throwing Spikes
4 dice - 2 successes - into: [X] Grow the Forest
4 dice - 4 successes - into: [X] Grow Wise Tree
4 dice - 2 successes - into: [X] Connect to Local Wildlife (Psychic) (Beavers)
2 dice - 1+3 successes - into: [X] Grow Shield Tree
2 dice - 1 success - into: [X] Release Annoying Pollen
1 dice - 0+3 successes - into: [X] Raise the Shield

(Dice were above-average, but somewhat eclectic.)

Specials (ABalloonyChaos, "Improve the friendly House tree. Perhaps make some baskets\/bowl to store things in the way two legs like? Put some spare nuts and seeds in to have ready for the strange occasion" and Phigment, "Experiment with various types of nuts and fruits to see their effect on human townsfolk.")

Squirrel: Explore your Forest
Deer: 7 votes; needed 32/4=8 to activate. Defaults to: bonuses to almost-complete projects.

Negotiate: Yes. (9 to 4)

Oh, what a turn this has been! There hasn't been a time so brief yet chaotic since... Four years ago? Or four hundred? It all depends on how you count it.

With the help of the Deer, two Special Trees were completed: Your second Wise Tree and your third Shield Tree. Any other turn, those two would be the largest matter!

You are basically 70% of the way through researching the Basics of Magic, maybe a single good turn away from figuring out Lens Trees (you have the lensing working; you have the magical-projection working; you aren't sure how to get the magical-projection to work at enough range and reliability), and basically halfway through researching Throwing Spikes (which is an odd combination of figuring out propulsion methods, aerodynamics, ballistics, and targeting).

You have started mentally questing towards those downstream Beavers, with some success. You have put a bit more effort into Growing the Forest, and indeed the forest has grown slightly more.

And, in a series of timely moves, you have finished turning the Forest into a… less of a death-trap for all foes, and more of a really annoying and generally-dangerous place for said foes. The Deer had been planning to help, but you actually finished it without them, so they put some effort into training for War; Deer don't usually stay and fight - but, then, they don't usually have a Forest actively helping and directing them either. You have quadrupled your Thorns stockpile, and stored a glut of further resources against future harm. You have ensured the Shield would be ready, and Pollen present in the air, against any threat. And you have had all the Squirrels stay in the Forest - ready…



"Materson! Open up, Materson!" shouted Granny Miller, while hammering on the door of his house.

"Hold your horses, hold your horses," replied Old Man Materson, who unbarred the door and walked creakily out of his house. "What's got you in a tizzy, 'Delle?"

"Either magic or indigestion. I had a dream that a bunch of trees were trying to talk with me, and never have I felt anything like it before."

"Trees? Talking trees? What would trees have to talk about, anyway? Except the consistency of squirrel droppings."

"They were asking about, everything, it seemed like. Andrewsburg to the north and Talanburg to the south. Magic. Ancient Technology. The difference between the two. How old elves get. How to make a bow work. I don't think I've ever seen a kid ask that many questions!"

Old Man Materson stood there, looking at her consideringly. Two people who outlived all of their human counterparts (and some of their elven), considering for a long moment.

"I've had weirder dreams," he finally said, "But I'll check it out. Best focal point is probably wherever you had the dream; need to grab some Linestone…"

Half an hour later, she was lying down in her bed, with four shiny chunks of Linestone evenly placed around her. Her oldest grandson, Gustav, kept half an eye on everything. Old Man Materson put a single hand on her forehead, and chanted, "Wideo, Eido, See!"

For a long moment he froze, before jerking back and nearly falling over. "Well," he said, "Well. That's magic alright. Never seen the likes of that before. But those are trees, alright. West and a bit south. Probably over the creek."

"So you're saying that trees are - really - reaching into my dreams and asking what fruits and nuts humans and elves like?"

"If that's what you saw, probably. Far as I can tell."

"Huh…" she said. After about three seconds of thinking, she decided, "Grab the Bens and figure out what we're going to do about this." The Grimm father and son were the closest to tacticians the village had, and Materson was their best with weird or obscure things. "I'll check with Tavish - just in case he's ever seen the like."

"Right away, your majesty," Materson jokingly saluted, before heading out to do as requested (and escape retaliation).

She frowned after him. But her grandson was well-enough acquainted with her expressions to know she was still somewhat amused - a fact that he didn't state aloud, as he busily got after his next task (harvesting, as usual in fall).



While the village spent a day deciding what to do - and ultimately decided to come up with some questions of their own, along with a few answers - a pulse of much darker magic emanated from the creekbed, right next to the Forest.

Your Trees were watchful enough to notice more-or-less immediately. But when a shallow pool suddenly deepens, and a Monster of writhing tentacles appears from the depths, everything notices - and either scrambles away as fast as it can, or rides into the fight.

Your Shields take the blow of its initial attempts to tear your Trees from the ground (2 damage blocked; 22 of 25 cumulative), and it frustratedly drags itself from the pool, revealing a massive (maybe 10 feet tall?) main body. It seems to lack recognizable eyes, but does have a mouth of some sort. It has at least a dozen tentacles, all covered with suckers. And it apparently can - and does - slowly drag itself uphill, into the heart of your Forest, thrashing at the shields with every motion.

Whatever sort of monster it is, it doesn't seem well-adapted to being on land, and your Thorns and Traps tear at it with every motion. Your Pollen coats it, and seems to dry it unnaturally quickly. It shrieks and gurgles, strange alien sounds according to the Deer and Squirrels. Yet it isn't dead, nor even close. (7 damage dealt; 2 from Traps, 4 from Thorns, and 1 from Pollen. Note that, with its size and speed, only about 4 points of Thorns damage can be applied per turn.)

Just as he'd so recently trained, Arthur Scrat rides to the rescue, with the Magic(?) Sword ready to launch! Our Trees prepare more Thorns, Raise the Shield, and try desperately to give Arthur Scrat as good of Targeting data as possible (and here we'd been thinking the Squirrels would provide Targeting data to us in a fight!).

And - as far as you can tell - Newton Village is completely oblivious to these happenings. And since you're having a hard time getting their attention outside their dreams, it doesn't look like you can contact them for help.



Combat Actions:
In any combat situation, "combat rounds" will continue until the foe is defeated, the foe leaves, or the foe ceases to be a (significant/immediate) problem. Many of your normal actions will be unavailable - after all, weeks of growth cannot easily be compressed into less than an hour, and that's the correct timescale for a combat round. These "combat rounds" will not reduce the number of normal turns that you get in a year, but they can potentially speed up your acquisition of Elder Tree and similar upgrades.

[ ][Action] Sword Targeting (Communication)
[ ][Action] Sword Targeting (Research)
-Counts as Communication or Research; pick whichever is better for you.
-Help Arthur Scrat attack as effectively as possible with the Magic(?) Sword.
-The Magic(?) Sword is expected to do serious damage. Arthur Scrat rolls once per round, but gets a reroll on a miss (easier to fire again when the sword isn't stuck in the monster).
-Every 5 successes improves his to-hit chance for the round. Starts as hitting on a 6 only, but every 5 successes improves that by 1. (So 5 successes takes this to hitting on a 5 or 6, 10 to hitting on a 4/5/6, 15 to hitting on a 3/4/5/6, etc.)

[ ][Action] Stress-Test Throwing Spikes (Research)
[ ][Action] Stress-Test Throwing Spikes (Growth)
[ ][Action] Stress-Test Throwing Spikes (Offense)
-Counts as a Research, Growth, or Offense action; pick whichever is better for you.
-Lob your half-done Throwing Spikes at the problem.
-Half of the successes contribute to Research Throwing Spikes general action; the other half do actual damage. After Research Throwing Spikes is complete, all will do actual damage.

[ ][Action] Store Resources Against Future Need
-Counts as a Survival action.
-32 stored; this will function as a spare HP pool against anything that gets through your Defense, and may be useful for other things

[ ][Action] Raise the Shield
-Counts as a Defense action.
-Use magic to defend the Forest. Effectiveness is generally fairly high, but depends on the exact nature of the threat. (Not effective against a plague of locusts or similar - that's a Survival roll.) Like most defenses, this does little to nothing if you are not attacked.
-Gains 3 automatic successes from Shield Trees, if at least 1 Player-Tree votes for this action.

[ ][Action] Stockpile Thorns (Defense)
[ ][Action] Stockpile Thorns (Growth)
-Counts as a Defense or Growth action; pick whichever is better for you.
-Successes stockpile up to 10 times the Magnitude of the Forest. These will automatically damage hostile intruders that enter the Forest.
-4 of 20 stockpiled.

[ ][Action] Release Annoying Pollen
-Counts as an Offense action.
-Not a terribly powerful attack, but it could annoy invaders, at least. Like most attacks, this does little to nothing if you have no nearby enemies.

Focus

Choose any two actions from the above for the Forest to focus on. These are voted upon by the entire group, and are in addition to the individual actions taken by each member.

[ ][Focus] Action Name
[ ][Focus] Action Name x2

These Actions will receive a number of automatic successes equal to the Magnitude of the Forest (currently 2) and any bonuses from other sources.

Your Votes should look like the following:

[ ][Action] Action
[ ][Focus] Action
[ ][Focus] Action x2

Newcomers should add one of the following:

[ ][Tree] Heart Tree
[ ][Tree] Mind Tree
[ ][Tree] Root Tree

This vote will always be open.
 
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@Box Lunch, as a Heart Tree with mostly Survival actions but a handful of others, you are eligible for Elder Heart Tree, Survival Tree, Eldest Tree (with any non-Survival vote this round), or possibly a dual-specialty (with temporary penalties) if desired.

@Mount. Elements, as a Root Tree with almost-all Growth actions, you are eligible for Elder Root Tree or Growth Tree.

@Prime 2.0, as a Mind Tree with mostly Communication but a handful of others, you are eligible for Elder Mind Tree, Communication Tree, Eldest Tree (with any non-Communication vote this round), or possibly a dual-specialty (with temporary penalties) if desired.

@RandyTrevelyan, as a Mind Tree with mostly Research actions but two Growth, you are eligible for Elder Mind Tree, Research Tree, or Creator Tree (with two turns of Growth and a -1 penalty on the upcoming turn).

@rush99999, as a Heart Tree with almost all Survival actions, you are eligible for Elder Heart Tree or Survival Tree.

@Space Jawa, as a Root Tree with a broad mix of votes, you are eligible for Elder Root Tree or Eldest Tree.

@Ylamona, as a Heart Tree with all Survival votes, you are eligible for Elder Heart Tree or Survival Tree.

These votes are, ideally, attached to your vote for the upcoming combat round. If I've missed any patterns, let me know!
 
[X][Action]Stress-Test Throwing Spikes
[X][Focus]Stress-Test Throwing Spikes
[X][Focus] Sword Targeting

We should probably focus "research" combat actions, since we get the most bonus to them.
 
Will we unlock Research actions in the aftermath of this to figure out, how and why this happened, what this is, and if we can provoke it at will?
Something along those lines.

At this point, just what you've seen from the Villagers' dialog and minds should count as enough to unlock an action or two. Thrown in the initial interaction with the monster-thing, and... Well, and hope you can get enough info from the villagers to shorten and/or bypass certain Research actions, or we'll have too many options.
 
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